I'm loading several images inside a frame, but the images will have different aspect ratios. My goal is to load all images so that the width or height does not exceed the frame. The 'difficult' part is to maintain the aspect ratio of the image. I'm not aware of any _scale function that scales both the height and width of an image (so the aspect ratio is maintained), something like that would be useful.
Some images I load dynamically are too big so I would like to scale them to fit the stage.
[Code]...
this returns 0. Why does it return 0 when the image loaded is obviously much larger then 0 pixels. How do I change the width and height of imgCont to a specified dimension.
I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
I have a custom component which is an HBox & I'm trying to resize a child which happens to be an image. This is image is inside a VBox which is also a child of the HBox. I have a number of these images so In UpdateDisplayList I call:myimageArray[0-5].setActualSize(50,50);but the image is never resized it just stays a large default size. The images source is a url path and I'm wondering if that is what is causing the problem?
So this is loading images by looping through a xml file and displaying them on the stage... The images load fine only they're way too big. Problem is when I add .width to myLoader the images disappear all together.
ActionScript Code: var xml:XML; var xmlList:XMLList; var xmlLoader:URLLoader = new URLLoader(); xmlLoader.load(new URLRequest("data.xml")); var myLoader:Loader = new Loader; [Code] .....
I'm trying to resize an image loaded in a movie clip, so that any image I load will always fit correctly in my movie.The script is pretty simple, it reads an xml file where they should be 6 records. Loads the image in the Thumb attribute in on of the 6 containers eg. _root.screen.Event1
Code:
for (i=0; i < 6; i++){ MyEvent = Event[i].attributes ; _root.screen["Event"+i].Title.text = MyEvent.Title ;
[code]....
It works but not as expected. It looks like only the container is scaled down not the image really.
I am trying to resize an image and display it on stage but i get the.......... error 1119: Access of possibly undefined property bitmapData through a reference with static type flash.display:BitmapData........this is driving me a bit mad because i got most of the code out of essential actionscript 3.0.....I've tried to debug it myself but my debugging skills aren't very good yet
Am struggling to find the right as3 code to resize an image once it is dynamically called into the stage and placed in a MC. I am loading using:
var myLoader :Loader = new Loader(); mc.addChild(myLoader); var url :URLRequest = new URLRequest("myimage.jpg"); myLoader .load(url );
The stage will eventually open up into fullscreen (works ok) so I need to keep the image in its original size which is much bigger than the stage. What I need to do is shrink it on loading to the same height as the stage whilst keeping the width in proportion (oh and center it). I have tried all sorts of codes but cant find anything to work as all I have managed to do is resize the MC containing the image but NOT the image itself.
So I'm loading a really big pic in this mx:Image manteinAspectRatio enabled with a height constraint and as usual it doesn't work (Flex is definitely not for me):
I've made a slide show and I've been successful so far. However, I'd like to add some thumbnails right below the original image (original size).Here are some specifications of the thumbnails:Size: 50 x 50 px.The image sources of the thumbnails and the original image are the same.Therefore, I'd like to resize only the movie clips for the thumbnails because the actual image file dimensions won't be changed.I tried simply setting the width and height of the movie clip to 50 but it lost quality and you get jagged lines in the image. Does anyone know a good algorithm to resize an image inside a movie clip proportionally and without losing quality?Btw, I'm using an XML files to store the images so you have to include the Loaders and stuff, what I really need to know is how to resize images without losing quality.
I'm having some strange luck in building an image slide show.I load the image paths into an array from an XML page and then step through the array elements w/ forward and back buttons.I have an empty image clip on the stage where I create an empty movie clip inside each time a new image is loaded.I load the image into the second movie clip like this:[code]Now, 98% of the time this works perfectly, but there is some certain times where the image resizing is completely ignored and the image gets loaded as it's normal size.Can anyone see why the image sizing get's ignored in some instance?
I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
Here is the loading code..
var context:LoaderContext = new LoaderContext(); if(Security.sandboxType == Security.REMOTE){ context.securityDomain = SecurityDomain.currentDomain }; var objLoader:Loader = new Loader();var mRequest:URLRequest = new URLRequest("SomeURL.swf");objLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, onSWFLoadComplete);objLoader.load(mRequest, context);
I am not looking for anybody to write code for me but just give me a few pointers. I want to to put a frame or border around an image in actionscript3. I want to use an image that is considerably bigger than the border. the effect would be that the image would move around but only show what is inside the border. similar to looking through a keyhole ?? my best effort was to do a reverse mask, where the mask did not move but without success.
i want to give viewer the ability to hold and DRAG MC2 in MC1 MC1 is gonna be the frame, while MC2 will be some bit bigger than MC1 (the frame), in dimension. And the viewer would be able to HOLD and DRAG MC2's image in MC1's frame. Please guide me with the actionscript required for it ?
I have a main movie here that loads in an external swf through a container mc. everything is aligned and positioned to where it should be, and they are also set to that value onresize. the problem is, when my swf is loaded in, it works fine and is in the right position, same when you resize it. BUT, if you resize the window before the swf is loaded, it misaligns, until you resize!!
I've created a site for a friend www.tracelements.co.nz and had fun doing it. (its basic but it works and I'm still working on it - her cosmetic site design though) the image gallery is based on the Kirupa xml thumbnail gallery, how to tweak the code to change how it looks. it's great, but intimidating to dive in surrounded by such flash genius.
there may be a simple D'oh! answer that escaped me - but here 'tis
on the 'commission a work' page of the I've successfully used
in the XML text, to target frame 62 where the animated closing swf transition plays to the end frame which loads the 'contact' .swf
THE Question - Is there a way to create a similar link where you click the large image in the gallery to link in the same way?
I have tried various permentations of the above in the <link></link> part of the gallery XML without a clue really, i'm trying hard to 'get' how xml works, (reading everything that 'explains' xml), but when I think I have a handle on it and try something, I often get puzzled on why they don't work out.
the relevant gallery AS is
[Code].....
The 'picture' MC registers as clickable but I haven't a clue what to do next to 'make it see' the XML link (which is probably wrong at the moment anyway)
is there any way I can link a button inside a MC on frame1 to a frame inside another MC that is located on another frame.Ive got 2 frames in total. On the first frame Ive got an Mc and inside this one Ive got a button that needs to be linked to frame number 50 which is inside a MC located on frame number 2.
I am working on image and i like to scale or resize the image by dragging and resize option.same working as "free transform tool" in flash (design part); i need same functionality in application.
i am building an editor which allows you to resize images and to do this (once an image is selected) I add a visible border to the image that allows you to resize the image. so i want to have a function something like,
[Code]....
and i have to call this redrawborder function inside the MOUSE_MOVE listener that controls the resizing (so that i am constantly removing and redrawing the border). constantly removing and redrawing the frame seems very inefficient. is there some property or better why to do this? i want to have, displayobj.scaleChildren = false or something like that
this[newroto].rotographic.gotoAndStop(random(this[newroto].rotographic._totalframes)+1); <-- this line gets the images randomly.. and i wanted it to show all images... like the image on frame 1 the image on frame 2 on frame 3.. this 7 (the var set on the beguining..)
tried to load a swf(text.swf) inside swf(video.swf).In my (text.swf)i passed some text.while i resize the (text.swf),the text inside the (text.swf) is Changed.Without Changing the Content how can i resize the (text.swf)?Actually my Size of text.swf is 400*44px.If i run alone text.swf size is small,But when i added to (video.swf)the size of text.chat very large.So only i resize the text.swf,But content inside the ?(text.swf)also changedcoding
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader();
It's interesting. If you set stage.scaleMode = StageScaleMode.EXACT_FIT; all components are resized when you resize the window, BUT there is a grey stripe at the bottom of the window that is not.By the way, is it possible to take that grey line/stripe off from the window?Try to resize this window and you'll see what happens: