Flash :: Keep Image Inside A Frame

Jan 18, 2010

I am not looking for anybody to write code for me but just give me a few pointers. I want to to put a frame or border around an image in actionscript3. I want to use an image that is considerably bigger than the border. the effect would be that the image would move around but only show what is inside the border. similar to looking through a keyhole ?? my best effort was to do a reverse mask, where the mask did not move but without success.

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ActionScript 3.0 :: Stop Inside Frame Not Working When Loaded Inside SWf

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I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...

[Code]...

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ActionScript 2.0 :: Show All Images The Image On Frame 1 The Image On Frame 2?

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[code]...

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I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.

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[code]....

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Flash :: Get Button In Movieclip To Go To Another Frame Inside The Same Movie Clip

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I have several website pages set up on different frames inside the content (which is a movieclip) of the home page - which is on frame 1 of the main timeline. The content movieclip name is contentMc.

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EDIT:

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I'm using a Datagrid which has an itemRenderer that contains an image :

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I want to dispatch an event on click, so when I click on the image I do an action. However, It is giving me an error when do that. I did some search and the suggested answers were using outerDocument and ParentDoecument .. both didn't work.

How can I access the click handler function (hbox1_clickHandler() in my code) ?

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I am trying to create my first semi-serious flash game. The problem I am having is I want to be able to click a button in the players inventory to equip a different armor to the player, and have that armor work in the game on the same movieclip(Player) without having to re-make all the attacks and moves etc. for each change on another movieclip. My ideas are extremely novice like putting each armor and update on a different frame inside the Player movieclip and then doing a gotoAndStop to the frame. Though that may work I don't know how to goto a frame inside a movieclip. I would like to control this using as much code as possible.I would paste my code but I don't have any code for this part of the game so far. I have tried some simple coding but so far I cannot get the pieces together.

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ActionScript 3.0 :: "stop" Inside Frame Doesn't Work When Loaded Inside Swf?

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I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
 
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[Code]...

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Flash - Applying Frame To Image / Background?

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I am editing a custom calendar application in flash. The purpose of this app is to let you select your own images, and create a calendar out of it. You can basically, drag and drop images of your choice and they apply frame/borders, or drag and drop embellishments.

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if(_root.selectedImage != null) {

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ActionScript 3.0 :: Possible In Flash To Get Specific Frame In Flv Video As Bitmap / Image?

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Is it possible in flash to get a specific frame in a flv video as a bitmap or an image.?

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ActionScript 2.0 :: Inside A Graphics Frame?

May 7, 2010

I am creating a school project and realy need help. I have a graphic that is my guy...and inside that graphics I have his like....animation frames.... like 1-10 frames is when he walks. And I want to know um....how do I make him stop walking GotoAndStop frame 1. but I want to do this when it reaches a frame in my main timeline....

so it is going from 1 to 10 and then back to 1 and then to 10 again....and then he reaches a door and I want him to stop for a second.

So how do I gotoandstop frame 1 inside my graphic?

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Switching Frame Based On Another One Inside MovieClip

Apr 6, 2009

I am using Flash MX 2004, aka Flash 7, and Actionscript 1. What I have is a movie clip that plays on frame one. Its a variation of loading screen. What I want to do is make it so that when the movie clip is on its last frame (frame 100), then it switches to frame 2. NOT frame 2 of the movie clip, but frame 2 of the overall project.

Code:
if (_root.loader._currentframe == 100) {
_root.gotoAndPlay(2);
}
(movie clip is called loader)

I have also tried naming frame 2 "finishedLoading" and just "2", but it still will not go.What happens is, when the movie clip animation is finished and on frame 100, it just sits there. I had to put a stop(); in frame 1 so that the animation could play, but it stays stopped. This was all done after I tried the logical approach where inside of the movie clip on frame 100 of the movie clip, I made an "Actions" layer and on frame 100 keyframe, I put:

Code:
gotoAndPlay(2);
I also tried
Code:
gotoAndPlay("finishedLoading");
and
Code:
gotoAndPlay("2");

I have even resorted to the last resort. I put tried to make a variable so that when the movie clip is on frame 100, that "var finishedLoading" would be set to true, and then:
Code:
if (finishedLoading == true) {
//
}
Inside of the comment would be gotoAndPlay(x);

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Professional :: Apply A Different Frame Rate To A Mc Inside An Mc?

Jun 29, 2010

I've got various mc's sitting inside my overall site. The FPS of the overall site is 20 but I want to run another mc inside it at 10 and different one at 28.Is this an actionscript task or is there another way of doing it?

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ActionScript 3.0 :: No More Using Parent Inside The Frame Coding?

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I have this question and need for your opinion. Im new to AS3.I have 2 movieclip.. there are stage1_mc and stage2_mc.When the stage1_mc hit the last frame, there will be coding put in last frame to ask stage2_mc to start playing.

AS2:
// coding put in stage1_mc last frame
stop();

[code]........

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ActionScript 2.0 :: Linking Button Inside MC2 To Frame In MC1

Mar 5, 2006

I have a button in a movie clip named "mc2" inside "mc1" and I want that button the link to a frame which is labled "circles" in "mc1".

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ActionScript 3.0 :: Path Or Target Frame Inside Of MovieClip?

Mar 8, 2009

I'm trying to reference a specific frame inside a MC in my .swf file from an .as file. What I want is to capture the current frame of the movie clip for the .as file. It's for the purpose of points when you shoot each plane. It's an easy trick of frame 1's plane would be worth 100 points, frame 2's plane 200 points, etc. I thought I'd write a line like this in my collision detection section of my .as file.

Code:
planePoints = currentFrame * 100;

The only problem is, of course, it grabs the current frame of the main .swf timeline that my flash file uses, and not the movieclip that's being called to produce the planes. So I thought I'd be able to specify a path to the movie clip (in this case it's called Airplane in the MC's linkage properties).

Code:
planePoints = Airplane.currentFrame * 100;
Then, of course, it freaks out and says that 'access of possibly undefined property currentFrame through a reference with static type Class.'

I still get confused with AS3 and the way items are handled vs AS2. I've lost track of how many times I type _root. Am I getting something basic mucked up here or should I be importing something in the package to get it to recognize the class?

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ActionScript 3.0 :: Reference A Specific Frame Inside A MC In .swf File?

May 30, 2009

I'm trying to reference a specific frame inside a MC in my .swf file from an .as file.What I want is to capture the current frame of the movie clip for the .as file. It's for the purpose of points when you shoot each plane. It's an easy trick of frame 1's plane would be worth 100 points, frame 2's plane 200 points, etc.I thought I'd write a line like this in my collision detection section of my .as file.

Code:
planePoints = currentFrame * 100;

The only problem is, of course, it grabs the current frame of the main .swf timeline that my flash file uses, and not the movieclip that's being called to produce the planes.So I thought I'd be able to specify a path to the movie clip (in this case it's called Airplane in the MC's linkage properties)

Code:
planePoints = Airplane.currentFrame * 100;
Then, of course, it freaks out and says that 'access of possibly undefined property currentFrame through a reference with static type Class.'

I still get confused with AS3 and the way items are handled vs AS2. I've lost track of how many times I type _root.

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