I am not looking for anybody to write code for me but just give me a few pointers. I want to to put a frame or border around an image in actionscript3. I want to use an image that is considerably bigger than the border. the effect would be that the image would move around but only show what is inside the border. similar to looking through a keyhole ?? my best effort was to do a reverse mask, where the mask did not move but without success.
i want to give viewer the ability to hold and DRAG MC2 in MC1 MC1 is gonna be the frame, while MC2 will be some bit bigger than MC1 (the frame), in dimension. And the viewer would be able to HOLD and DRAG MC2's image in MC1's frame. Please guide me with the actionscript required for it ?
I'm loading several images inside a frame, but the images will have different aspect ratios. My goal is to load all images so that the width or height does not exceed the frame. The 'difficult' part is to maintain the aspect ratio of the image. I'm not aware of any _scale function that scales both the height and width of an image (so the aspect ratio is maintained), something like that would be useful.
is there any way I can link a button inside a MC on frame1 to a frame inside another MC that is located on another frame.Ive got 2 frames in total. On the first frame Ive got an Mc and inside this one Ive got a button that needs to be linked to frame number 50 which is inside a MC located on frame number 2.
I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
this[newroto].rotographic.gotoAndStop(random(this[newroto].rotographic._totalframes)+1); <-- this line gets the images randomly.. and i wanted it to show all images... like the image on frame 1 the image on frame 2 on frame 3.. this 7 (the var set on the beguining..)
I am trying to create a gallery where each thumb is housed inside of it's own movie clip that will have more data, but it keeps failing because it won't let me refer to the newly created instance of the movie clip. Below is what I am trying to do.
var xml:XML; var xmlReq:URLRequest = new URLRequest("xml.xml"); var xmlLoader:URLLoader = new URLLoader();
I have several website pages set up on different frames inside the content (which is a movieclip) of the home page - which is on frame 1 of the main timeline. The content movieclip name is contentMc.
My About page is at frame 10. There is a button on this page (called btnAbout_contactpg) that I want to make jump to my Contact page (frame 50) - all of which is nested under the main contentMc movieclip.
This is the pathway on my contentMc (where all of my pages are located), just in case that doesn't make sense: [URL]
I have looked at several different instructions online, but none of them seem to work.
EDIT:
I am also trying to get a button on my gallery page to load an external image, but it is not recognizing where the button is either:
btnGallery_1.addEventListener (MouseEvent.CLICK, showPic1); function showPic1 (e:MouseEvent) { var target:Object=e.target; var parent=target.parent; my_loader.load(new URLRequest("image-0.jpg")); }
I have a TileList that loads its images from an XML, not all the images are the same size so they do not llook consistent wiyh the TileList.So i want the TileList to Scale the images it gets from the XML.
there is a movieclip named movie with instance name movie.Inside this movie there is a textbox in frame 1.I want to give properties and methods to that textbox.
I have a flash movie clip and need to load an external image inside the clip that reference to an external URL.. like URL i did something with XML but the image persist on every clip because it loads from actionscript using the x and y cords.
I'm using a Datagrid which has an itemRenderer that contains an image :
protected static function hbox1_clickHandler(event:MouseEvent):void { //some action }
[Code]...
I want to dispatch an event on click, so when I click on the image I do an action. However, It is giving me an error when do that. I did some search and the suggested answers were using outerDocument and ParentDoecument .. both didn't work.
How can I access the click handler function (hbox1_clickHandler() in my code) ?
I am trying to create my first semi-serious flash game. The problem I am having is I want to be able to click a button in the players inventory to equip a different armor to the player, and have that armor work in the game on the same movieclip(Player) without having to re-make all the attacks and moves etc. for each change on another movieclip. My ideas are extremely novice like putting each armor and update on a different frame inside the Player movieclip and then doing a gotoAndStop to the frame. Though that may work I don't know how to goto a frame inside a movieclip. I would like to control this using as much code as possible.I would paste my code but I don't have any code for this part of the game so far. I have tried some simple coding but so far I cannot get the pieces together.
I have a flash code where i am loading an AS 2 SWF inside AS 3. The thing is if i put the AS 2 SWF on same domain its working fine but if i put AS 2 SWF on different domain it loads the SWF properly but the "stop()" written inside the AS 2 frame doesnt work... and it keeps on playing all the frames continuously...
Here is the loading code..
var context:LoaderContext = new LoaderContext(); if(Security.sandboxType == Security.REMOTE){ context.securityDomain = SecurityDomain.currentDomain }; var objLoader:Loader = new Loader();var mRequest:URLRequest = new URLRequest("SomeURL.swf");objLoader.contentLoaderInfo.addEventListener(Event .COMPLETE, onSWFLoadComplete);objLoader.load(mRequest, context);
I want to display a uncommon layout into a HTML Textfield, using AS3/Flash CS4. This is what I need to create, is it possible? [URL]... I have tried some CSS styles, but I didn't found any way to align a span to the left. TLF is out of my range, the related project is closed to CS4, but if it is the only way, someone tell me!
can flash take each frame and export it out as a image ? In my case, I want to create sprite images for a flashdevelop project using blitting. Of course I know there is a solution for this. like copy and paste each shape into a image editor such as photoshop and turn them into png's. But I am just seeing if there is a simpler means of doing so.
I am editing a custom calendar application in flash. The purpose of this app is to let you select your own images, and create a calendar out of it. You can basically, drag and drop images of your choice and they apply frame/borders, or drag and drop embellishments.
Here is the piece of code that draws a border/frame on the embellishment/image of your choice. tempListener.onLoadInit = function(target_mc:MovieClip) { var mcName = target_mc._name.substring(0, target_mc._name.indexOf("@", 0)); if(mcName == "frame_Image") { target_mc.onPress = function() { if(_root.selectedImage != null) {
I need to somehow apply the chosen frame image, to the entire background - not just to the embellishment or image. How do I go about this?
I would like to write a python script that takes a bunch of swf files and renders them to individual image files.Each swf file has just one frame (text, pictures etc.) and no animations at all. I have already tried the render command from the swftools toolset (The windows version), but the resolution of the resulting image is too low.So what I need is:Acommand line tool (Windows/Linux) or a python library which renders one frame from a swf to a bitmap or better to something like a PDF (It would be cool if the text data could be retained). It would be great if the target resolution/size could be set manually.
Anyone know if you can connect, login, post an image to a Facebook account directly from inside of Flash? I grabbed the Facebook API for AS3 and have it installed, created an application definition on Facebook but am having no look connecting to it? I have seen some refereneces to it only working inside of Flex and am wondering it that's the case. I am looking to do a kiosk application where a camera image will be uploaded directly to the persons FB page.
I am creating a school project and realy need help. I have a graphic that is my guy...and inside that graphics I have his like....animation frames.... like 1-10 frames is when he walks. And I want to know um....how do I make him stop walking GotoAndStop frame 1. but I want to do this when it reaches a frame in my main timeline....
so it is going from 1 to 10 and then back to 1 and then to 10 again....and then he reaches a door and I want him to stop for a second.
So how do I gotoandstop frame 1 inside my graphic?
I am using Flash MX 2004, aka Flash 7, and Actionscript 1. What I have is a movie clip that plays on frame one. Its a variation of loading screen. What I want to do is make it so that when the movie clip is on its last frame (frame 100), then it switches to frame 2. NOT frame 2 of the movie clip, but frame 2 of the overall project.
Code: if (_root.loader._currentframe == 100) { _root.gotoAndPlay(2); } (movie clip is called loader)
I have also tried naming frame 2 "finishedLoading" and just "2", but it still will not go.What happens is, when the movie clip animation is finished and on frame 100, it just sits there. I had to put a stop(); in frame 1 so that the animation could play, but it stays stopped. This was all done after I tried the logical approach where inside of the movie clip on frame 100 of the movie clip, I made an "Actions" layer and on frame 100 keyframe, I put:
Code: gotoAndPlay(2); I also tried Code: gotoAndPlay("finishedLoading"); and Code: gotoAndPlay("2");
I have even resorted to the last resort. I put tried to make a variable so that when the movie clip is on frame 100, that "var finishedLoading" would be set to true, and then: Code: if (finishedLoading == true) { // } Inside of the comment would be gotoAndPlay(x);
I've got various mc's sitting inside my overall site. The FPS of the overall site is 20 but I want to run another mc inside it at 10 and different one at 28.Is this an actionscript task or is there another way of doing it?
I have this question and need for your opinion. Im new to AS3.I have 2 movieclip.. there are stage1_mc and stage2_mc.When the stage1_mc hit the last frame, there will be coding put in last frame to ask stage2_mc to start playing.
AS2: // coding put in stage1_mc last frame stop();
I'm trying to reference a specific frame inside a MC in my .swf file from an .as file. What I want is to capture the current frame of the movie clip for the .as file. It's for the purpose of points when you shoot each plane. It's an easy trick of frame 1's plane would be worth 100 points, frame 2's plane 200 points, etc. I thought I'd write a line like this in my collision detection section of my .as file.
Code: planePoints = currentFrame * 100;
The only problem is, of course, it grabs the current frame of the main .swf timeline that my flash file uses, and not the movieclip that's being called to produce the planes. So I thought I'd be able to specify a path to the movie clip (in this case it's called Airplane in the MC's linkage properties).
Code: planePoints = Airplane.currentFrame * 100; Then, of course, it freaks out and says that 'access of possibly undefined property currentFrame through a reference with static type Class.'
I still get confused with AS3 and the way items are handled vs AS2. I've lost track of how many times I type _root. Am I getting something basic mucked up here or should I be importing something in the package to get it to recognize the class?
I'm trying to reference a specific frame inside a MC in my .swf file from an .as file.What I want is to capture the current frame of the movie clip for the .as file. It's for the purpose of points when you shoot each plane. It's an easy trick of frame 1's plane would be worth 100 points, frame 2's plane 200 points, etc.I thought I'd write a line like this in my collision detection section of my .as file.
Code: planePoints = currentFrame * 100;
The only problem is, of course, it grabs the current frame of the main .swf timeline that my flash file uses, and not the movieclip that's being called to produce the planes.So I thought I'd be able to specify a path to the movie clip (in this case it's called Airplane in the MC's linkage properties)
Code: planePoints = Airplane.currentFrame * 100; Then, of course, it freaks out and says that 'access of possibly undefined property currentFrame through a reference with static type Class.'
I still get confused with AS3 and the way items are handled vs AS2. I've lost track of how many times I type _root.