ActionScript 2.0 :: Resize Loaded Swf?
Nov 28, 2005i am loading lots of swfs into a movie container.. is it possible to resize every swf to the same size?
View 4 Repliesi am loading lots of swfs into a movie container.. is it possible to resize every swf to the same size?
View 4 RepliesI have a main movie here that loads in an external swf through a container mc. everything is aligned and positioned to where it should be, and they are also set to that value onresize. the problem is, when my swf is loaded in, it works fine and is in the right position, same when you resize it. BUT, if you resize the window before the swf is loaded, it misaligns, until you resize!!
View 2 Repliesa .fla is 500 x 300. Inside, content moves OUT of the 500 x 300 stage so that it appears like it hides or moves off of the screen. .fla complied... loaded into Flex via SWFLoader:
<mx:Conainer width="500" height="300">
<mx:SWFLoader width="100%" height="100%" />
</mx:Conainer>
Loaded .swf file shows outside of the 500 x 300 Container in Flex. How can i get it so that only what is INSIDE of the Container is visible?
I've got a few buttons on stage and each button loads a external swf. What I'm doing is adding this external swf to a movieClip (myMC) which is already present on the stage.The size of myMC is 730x340, I want that the external swf which is loading should fit perfectly into this movieClip (myMC).
View 4 RepliesI'm trying to import images into a movieclip [URL]. I now have the image loaded but was wondering how to resize it using actionscript 3.
View 1 RepliesIm loading in my main swf, which will take the place of the preloader(which consists of the entrance) like so...
Code:
var entrance:Entrance = new Entrance();
addChild(entrance);
import gs.TweenLite;
[code]...
However, for some reason or other, my loaded swf isnt visible until i resize the stage.Ive been trying various things with the way the preloading is done, but it doesnt seem to change anything, and also ive tried taking out the tweens but that doesnt do anything either.
how can i position an externally loaded MC on browser size were if the browser is resized the mc follows and stays in view instead of been shifted out of view
i can get it to work if my MC is on stage but it dont work if the MC was loaded externally it loads but does not position/follow the browser edge and goes out of view below is the AS2 code
Stage.scaleMode = "noScale";Stage.align = "TL"; var stageListener:Object = new Object ();stageListener.onResize = positionContent;Stage.addListener (stageListener);positionContent
i got a avm2 shell to load the avm1 swf.
but after loaded, i don't know how to resize the avm1 to fit the avm2 W&H.....
is there a way to set the loaded SWF's height and width to always use 100% of the Loader's height and width? pretty much like when you're embedding a swf to an HTML page... I know that you can do this by setting the width and height of the Loader on every stage resize, but is there another way wherein you can just specify height and width is 100% and then loaded SWF will automatically resize according to stage and Loader's current dimensions?
try loaded a SWF file which has coordinates based listeners and it seems that the loaded SWF doesn't reposition its listeners correctly even if the stage is already resized... take this swf for example [URL] i tried using an SWFLoader in flex which scales the content and also a normal AS3 flash.display.Loader and it seems that both fails to reposition the listeners correctly.
I need to add the image to an object as a child.. then resize it.. I know how to add it as a child (easy rly)[code]...
View 3 RepliesSo this is loading images by looping through a xml file and displaying them on the stage... The images load fine only they're way too big. Problem is when I add .width to myLoader the images disappear all together.
ActionScript Code:
var xml:XML;
var xmlList:XMLList;
var xmlLoader:URLLoader = new URLLoader();
xmlLoader.load(new URLRequest("data.xml"));
var myLoader:Loader = new Loader;
[Code] .....
I have been looking around a bit everywhere, but everything I've tried just don't work.I am looking for a simple way to resize an externally loaded picture in AS2.Exemple:We have 4 movie clips (that we will use as containers), and 4 JPEGs, each with a different pixel resolution. What we need is to first, load these JPEGs into their movie clips (no problem for this part > using loadMovie), but then resize them (once loaded) so that they all have the size they are supposed to be (let say here they are all supposed to have a size of 150x100 pixels).Problem is, I have been trying many ways to resize them, but so far none of them work..._width and _height do not work either since they seem to work proportionally of the original loaded picture (ie. a 640x480 jpeg will not be resized same as a 1280x740, which I think is weird... but well).
View 1 Repliesi'm trying to resize dynamic loaded images, they are loaded from a xml file into a existing movieclip in _root. When I try to resize using _height and _width the images just don't show in the swf. I searched the forum and found that _xscale and _yscale works, but I really need to resize the image with _height and _width
View 4 Repliesi am trying to resize externally loaded swf`s that are 800x600 to fit in a preview window that is 124x93.. everything works great as long as the external swfs have a MC that fills the stage (i.e that is 800x600)
[Code].....
how can i resize the dynamically loaded pictures: i have around 100 pictures, and i don't have the time to make thumbnails from every picture. i'm thinking to change the image size to display the thumbnails.In the xml i want to put only the <image>the link of the picture</image> code, and in flash i want to resize this image that will be displayed in the thumbnail scroller.
View 4 RepliesI'm trying to resize an image loaded in a movie clip, so that any image I load will always fit correctly in my movie.The script is pretty simple, it reads an xml file where they should be 6 records. Loads the image in the Thumb attribute in on of the 6 containers eg. _root.screen.Event1
Code:
for (i=0; i < 6; i++){
MyEvent = Event[i].attributes ;
_root.screen["Event"+i].Title.text = MyEvent.Title ;
[code]....
It works but not as expected. It looks like only the container is scaled down not the image really.
I've got a gallery that loads images in using MovieClipLoader. Unfortunately once the images are loaded they don't seem to want to be resized.I've added an empty MC to the stage for each one and loaded the image in, then I try to resize it to fit the screen. Tracing the size after the onLoadComplete event returns 0 and changing the size makes the clips disappear from the screen.
View 1 RepliesI have a slide show script that will load images from an xml file. I want to have anyone upload images and the slide show will resize the picture to fit. Here is my script:
Code:
import mx.transitions.Tween;
import mx.transitions.easing.*;
xmlImages = new XML();
[Code].....
Wel I know how to load pictures dynamicly into a MC, but is it also possible to resize te picture?
View 3 RepliesI am trying to resize an image and display it on stage but i get the.......... error 1119: Access of possibly undefined property bitmapData through a reference with static type flash.display:BitmapData........this is driving me a bit mad because i got most of the code out of essential actionscript 3.0.....I've tried to debug it myself but my debugging skills aren't very good yet
PHP Code:
package NetConnections.PicClick{
import flash.display.*;
[code].....
Please help I've been researching this topic for like 2 days straight and it is driving me insane because I can't seem to find a specific answer for what I'm trying to achieve and I know it can be done because I've seen end results on the web. Here is what I'm doing:
1. I created a simple museum gallery with 3 portraits hanging on the wall
2. Inside the museum portraits I created 3 different uiLoaders with a black background
3. I gave all 3 uiLoaders their own unique movieClip names
3. Inside each uiLoader will be a loaded external image via a URL
4. I DO NOT want to resize the uiLoaders - I want to scale the external images proportionately to fit inside the entire contents of the uiLoaders and still remain centered
URL...As you can see currently the 3 random external images are loaded perfectly inside the uiLoaders but you see black background and I want the photos to fit the entire contents of the uiLoaders yet still remain proportionate.[code]
Am struggling to find the right as3 code to resize an image once it is dynamically called into the stage and placed in a MC. I am loading using:
var myLoader :Loader = new Loader();
mc.addChild(myLoader);
var url :URLRequest = new URLRequest("myimage.jpg");
myLoader .load(url );
The stage will eventually open up into fullscreen (works ok) so I need to keep the image in its original size which is much bigger than the stage. What I need to do is shrink it on loading to the same height as the stage whilst keeping the width in proportion (oh and center it). I have tried all sorts of codes but cant find anything to work as all I have managed to do is resize the MC containing the image but NOT the image itself.
I have an application where I try to load an external SWF. So, we have:
My application: The Stage's dimensions are 768x1280. ScaleMode = EXACT_FIT.
External SWF: It's another application where its stage is: 800x600. ScaleMode = EXACT_FIT.
The problem is that the external SWF does not modify its size although I apply "scaleX, scaleY", change its width and so on. I also tried to insert it into a Canvas container (as "How to resize an external SWF to fit into a container?" ) but it didn't solve my problem.
The interesting piece of code is when the external SWF is loaded by my application:
private function onLoadedApp( evt:Event ):void{
stage.scaleMode = StageScaleMode.EXACT_FIT;
trace("Loading Application..");
var loaderInfo:LoaderInfo = evt.target as LoaderInfo;
loaderInfo.removeEventListener( Event.COMPLETE, onLoadedApp);
[Code] .....
I also tried to do it through SWFLoader, but the external.swf's content doesn't change its original size although I add the "scaleContent" parameter.
Visual results I got:
The external SWF is loaded on the suitable position and it "seems" to have 320x240 dim. But its width is a bit cropped, since if I stretch the Flash Player I achieve to see the rest of the external swf's stage. Besides, the external SWF never is resized although I shrink/stretch the Flash Player. It always remains fixed (if I trace its dimensions, I always get 800x600, although I visually see 320x240)- If I increase the stage's width of the main application, this little clip disappear.
I know the original Stage's dimensions are 800, and this is greater than the original stage of my application (768), but I think, when I do the resizing, external SWF's Stage have to be fitted in the container. It is fitted, but a part of the external SWF is not seen. It's like Flash Player remembered that the external SWF Stage's width were greater than my application's one...
So I'm loading a really big pic in this mx:Image manteinAspectRatio enabled with a height constraint and as usual it doesn't work (Flex is definitely not for me):
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[code].....
I am trying to resize a swf file that is loaded into a loader_mc clip. I have tested this in two ways so far:
load_mc.loadMovie(swfUrl);
load_mc._width=210;
load_mc._yscale=175;
Soon as I do this though, the swf does not load. I can do it like this however, but it does not use _width, which is what I need.[URL]..
I'm loading several images inside a frame, but the images will have different aspect ratios. My goal is to load all images so that the width or height does not exceed the frame. The 'difficult' part is to maintain the aspect ratio of the image. I'm not aware of any _scale function that scales both the height and width of an image (so the aspect ratio is maintained), something like that would be useful.
View 6 RepliesI have a swf that loads images from my server and resizes them to fit the 800x600 stage size. The original images are stored at 1024x768 max pixels. The user can press a button to go into fullscreen mode. What should I do to show the images at the best quality?
a) should I resize the loaded images to their max size (1024x768).
b) do I need to reload the entire image if it has been resized to 800x600 or is the original image still accessible and I can replace the 800x600 image with the original?
I am using AS2 and Flash 8 (but require users to have Flash Player 10 for fullscreen)
I have an application where I try to load an external SWF. So, we have:My application: The Stage's dimensions are 768x1280. ScaleMode = EXACT_FIT. External SWF: It's another application where its stage is: 800x600. ScaleMode = EXACT_FIT.The problem is that the external SWF does not modify its size although I apply "scaleX, scaleY", change its width and so on.I also tried to insert it into a Canvas container (as "How to resize an external SWF to fit into a container?" ) but it didn't solve my problem.The interesting piece of code is when the external SWF is loaded by my application:
private function onLoadedApp( evt:Event ):void{
stage.scaleMode = StageScaleMode.EXACT_FIT;
trace("Loading Application..");
[code].....
I'm having some strange luck in building an image slide show.I load the image paths into an array from an XML page and then step through the array elements w/ forward and back buttons.I have an empty image clip on the stage where I create an empty movie clip inside each time a new image is loaded.I load the image into the second movie clip like this:[code]Now, 98% of the time this works perfectly, but there is some certain times where the image resizing is completely ignored and the image gets loaded as it's normal size.Can anyone see why the image sizing get's ignored in some instance?
View 1 RepliesDoes anyone know how I can resize the stage to match the size of an external graphic/movieclip which is loaded into an empty movieclip
View 3 Replies