ActionScript 2.0 :: Resize Pictures That Are Loaded Dynamically?
Oct 13, 2002Wel I know how to load pictures dynamicly into a MC, but is it also possible to resize te picture?
View 3 RepliesWel I know how to load pictures dynamicly into a MC, but is it also possible to resize te picture?
View 3 RepliesI have been looking around a bit everywhere, but everything I've tried just don't work.I am looking for a simple way to resize an externally loaded picture in AS2.Exemple:We have 4 movie clips (that we will use as containers), and 4 JPEGs, each with a different pixel resolution. What we need is to first, load these JPEGs into their movie clips (no problem for this part > using loadMovie), but then resize them (once loaded) so that they all have the size they are supposed to be (let say here they are all supposed to have a size of 150x100 pixels).Problem is, I have been trying many ways to resize them, but so far none of them work..._width and _height do not work either since they seem to work proportionally of the original loaded picture (ie. a 640x480 jpeg will not be resized same as a 1280x740, which I think is weird... but well).
View 1 RepliesIm making a site where I at the main frame load in a movie at a higher level. In this loaded movie I load in pictures dynamically with a function I use together with setInterval. I feel its a little bit anoying everytime a pic loads because it blinks. Is there maybe a smart way of fading the pictures in and out? I now it takes a lot of computer power using _alpha, and because I load in the pics I cant use tweening.
View 3 RepliesI am having 2 problems with the following code...
[AS]
picNamesA = ["pic1","pic2","pic3","pic4","pic5","pic6"];
picNamesB = ["pic7","pic8","pic9","pic10","pic11","pic12"];
[code]....
Ok First problem the pics load but the second FOR loop the buttons don't position themselves correctly. Second problem was in the getURL() It doesnt seem to read the variable picNamesA[i], I did a trace as you can see and it outputs "undefined".
how can i resize the dynamically loaded pictures: i have around 100 pictures, and i don't have the time to make thumbnails from every picture. i'm thinking to change the image size to display the thumbnails.In the xml i want to put only the <image>the link of the picture</image> code, and in flash i want to resize this image that will be displayed in the thumbnail scroller.
View 4 RepliesAm struggling to find the right as3 code to resize an image once it is dynamically called into the stage and placed in a MC. I am loading using:
var myLoader :Loader = new Loader();
mc.addChild(myLoader);
var url :URLRequest = new URLRequest("myimage.jpg");
myLoader .load(url );
The stage will eventually open up into fullscreen (works ok) so I need to keep the image in its original size which is much bigger than the stage. What I need to do is shrink it on loading to the same height as the stage whilst keeping the width in proportion (oh and center it). I have tried all sorts of codes but cant find anything to work as all I have managed to do is resize the MC containing the image but NOT the image itself.
Does anyone know how I can resize the stage to match the size of an external graphic/movieclip which is loaded into an empty movieclip
View 3 Repliesknow how I can resize the stage to match the size of an external graphic/movieclip which is loaded into an empty movieclip,
View 3 RepliesIf the browser page is resized, the guys pictures resizes itself, but does not distort. it maintains the quality of it. how is it done?
View 2 RepliesWent through your Flash Photo Album tute and it worked great. But I noticed when I went to resize (make them smaller) the pictures didn't show up anymore.
View 10 RepliesI have a main movie here that loads in an external swf through a container mc. everything is aligned and positioned to where it should be, and they are also set to that value onresize. the problem is, when my swf is loaded in, it works fine and is in the right position, same when you resize it. BUT, if you resize the window before the swf is loaded, it misaligns, until you resize!!
View 2 RepliesHello again. Well I dont have too long to write this down so I'll make it short and sweet. Heres the problem.I need to load pictures into a file. However I want it to load all the pictures in a certain folder. Does anyone have any suggestions, or questions as to what i am trying to do? I want to load pictures into the movie at runtime. And I want it to load all the picture within a folder. I could name the pictures in a certain way if needed. aka pic1, pic2.
View 2 RepliesI need to load pictures into a file. However I want it to load all the pictures in a certain folder. Does anyone have any suggestions, or questions as to what i am trying to do? I want to load pictures into the movie at runtime. And I want it to load all the picture within a folder. I could name the pictures in a certain way if needed. aka pic1, pic2.
View 2 RepliesThis the the project in a nutshell. The website has inventory that has three pictures for each piece of inventory that's paths are stored in a SQL database. Now when a piece of inventory is clicked it goes to the page that the slideshow will be located. Here is where the 3 pictures will be playing in a loop. The problem is I don't know how I'm going to get to pictures loaded into the .swf. XML is out of the question because I have 143,000 pieces of inventory and I don't want to have that many XML files. Is there a way I can access the database directly and pull the paths from there?
View 4 RepliesYou know when you "liquify" something in Photoshop, and then you have all these different options to push parts of the picture around. Is there any way to make a region that will basically "re-liquify" every frame, no matter what is underneath of it?
Do I need to clarify myself?
I've recently looked at the loading pictures dynamically video tutorial and wanted to further expand from it. So I got the picture to load once the button is pressed and my question is...Is there a way to click on the loaded picture to make it close? I basically have the loaded picture cover up my thumbnails so it's pretty hard to navigate to the other thumbnails once the picture gets loaded.
View 14 RepliesI'm loading pictures dynamically through my PicLoader class and I'm trying to get it so that if it doesn't find the URL given it doesn't try to load it. Is there a way to test a URL for a file?
View 1 RepliesI have a problem. Using loadMovie(); i load jpg file and this picture is not shown. but only if I test it using internet but if i run it from HDD everything is all right.
View 9 Repliesas a part of a bigger project, I'm trying to figure out how a loaded picture can be moved across stage... AND looking smoothly while moving so far, all my tests have ended up looking not very smooth at all!check out my tests here
heres my code:
Code: Select allimport caurina.transitions.Tweener;
var _image:Bitmap;
[code]...
the third picture - the first to be moved - is a picture embedded inside a MovieClip already placed on stage.the second picture - the next to be moved - is a picture loaded into a Loader and then the Loader is placed on stage.the first picture - the last to be moved - ia a picture loaded into a Loader. then the content of the Loader is put into a bitmap, and then the bitmap is placed on stage.
I have loaded 11 pictures through an array and a loop and then tweenlite'd them so them come on the screen from the right and move across 'til the middle picture is in the middle of the screen.Now, I am trying to figure out how to make it so I can move them to the right or left by a press of a button, (bntLeft and btnRight).Three pictures show on the screen at one time. So if btnRight is clicked then the 3 pictures which are off the screen to the right would come on and center in the screen. And if btnRight was clicked again then the pictures would move to the left and the last picture would come on.I don't know if that is going to make sense to anyone but me so I have created a picture to show what I mean.
View 3 RepliesThis flash gallery is wonderful, however, since I do not know actionscript I need some assistance figuring out where to implement the order in which the pictures are loaded. This code views everything in the images and thumbs directory and loads it. 1, 2, 3, 4, (.jpg)The more pictures we add to the directory, the higher we make the number of the jpg.(51.jpg, 52.jpg, 53.jpg, etc) the number grows.How do we make it so all new images are loaded FIRST on the left and not on the right?I have attached the fla.
View 3 RepliesI have a simple gallery in my flash website. The gallery is a separate swf which is loaded into the main swf. When I view the gallery swf on its own, the images are crystal clear - but when it's loaded in the main swf, whether on my local drive or on the server, they come up all fuzzy. [URL]...
View 3 RepliesI have a problem with a caption. When i load a picture, the picture goes in front of the caption. I tried a swapdepths between the 2 mc's but it seems not to work. Here's my code : You can also see the swf online here : [URL]
[Code]...
You'll see that i have also a problem with the pictures loaded. I place the pic ni the middle of the scene, but when i click the button, i can see the picture moving.
how to unload my already populated xml gallery,before loading new content here the functions i want :
following 2 functions will be called by a button :
removes previously placed objects
function clearLoadedPictures():void {[code]....
My AS3 project is devided in to 4 sections.
1.) load XML file directed from php site and store all data to miltidimensional array
2.) load mc from library to stage and scroll it with mouse move
3.) load pictures into previous scrolling mc on calculated coordinates
4.) add event listener to every loaded pic to open new site
here is part of code that's bugging me:
Code:
var polica_mc:libMc = new libMc;
var container_mc:MovieClip;
if (xmlLoaded == true) {
[Code].....
Problem is that pictures are not loaded into polica_mc (scrolling mc) but outside.
In this game I dynamically load 9 random pictures onto the stage. They all start off with maximum blur. The idea is that when the user hears a sentence the pictures gradually lose their blur. The sooner the correct picture is clicked on, the higher the score. My problem is, I can't stop the tween when the user clicks on a picture. I've tried it successfully on a much simpler fla, where the images are already on the stage and not loaded from an external source.
Here's my extracted code - the source fla is way too long to attach.
Actionscript Code:
import mx.transitions.Tween;
import mx.transitions.easing.Strong;
import flash.filters.*;
import mx.controls.Loader;
var totalBlur:Number = 100;//100 is maximum blur,
[Code] .....
I have created a gallery that loads pictures from the server into a movie clip within Flash MX. This works fine. Now I have been asked to take those pictures that load dynamically and allow them to be a static image so that they can be clicked on enabling the user to view them at an enlarged state.Can I create a button that talks to the movie clip allowing the pictures being loaded to pull a pop up window enlarging it?
View 3 RepliesIs there any way to resize the .swf dynamically in AS3? I'm creating an mp3 player with a collapsible playlist that's embedded in an HTML page. The playlist might exceed the height I set it at...
One solution I thought of is just setting the array of songs in the html via swfobject then just calculating the height based on that.
I'm having two problems. First of all, the gallery loads all pictures at once. The more pictures in the XML file, the slower they all load. Secondly, I wanted the pictures to scroll in its _y coordinate, similar to Sugar Rhyme's website portfolio (see url]...).
View 1 RepliesThe stage is set to 955x465 at 1st frame but once load external movie clip in 2nd frame the stage is set to 955x855 size, is it possible to do it?
View 1 Replies