ActionScript 2.0 :: Dynamically Loading Pictures In A Certain Folder?
Oct 18, 2004
Hello again. Well I dont have too long to write this down so I'll make it short and sweet. Heres the problem.I need to load pictures into a file. However I want it to load all the pictures in a certain folder. Does anyone have any suggestions, or questions as to what i am trying to do? I want to load pictures into the movie at runtime. And I want it to load all the picture within a folder. I could name the pictures in a certain way if needed. aka pic1, pic2.
I have created a php-file that sends the filenames of images from a folder on a server back to flash, where i populate a array with that info.
What i want to do now is to load the images on the server into a movieclip to make some sort of slideshow.
But im not sure how to make this work. Can i use the loadMovie method for this? How can i then get the array info into the loadMovie method? Im a newbie so please explain well.
I need to load pictures into a file. However I want it to load all the pictures in a certain folder. Does anyone have any suggestions, or questions as to what i am trying to do? I want to load pictures into the movie at runtime. And I want it to load all the picture within a folder. I could name the pictures in a certain way if needed. aka pic1, pic2.
I've recently looked at the loading pictures dynamically video tutorial and wanted to further expand from it. So I got the picture to load once the button is pressed and my question is...Is there a way to click on the loaded picture to make it close? I basically have the loaded picture cover up my thumbnails so it's pretty hard to navigate to the other thumbnails once the picture gets loaded.
I'm loading pictures dynamically through my PicLoader class and I'm trying to get it so that if it doesn't find the URL given it doesn't try to load it. Is there a way to test a URL for a file?
I'm working on an image gallery in Flash that plays a slideshow of different images I have on my hard drive. I've got the basics of it working, but I'm still stuck on something. If my images are in the same folder as the Flash project file or a sub-folder of it, then it works fine. However, I can't figure out how to load images from some other folder. In my case, the Flash project is located at "~/Programming/Flash/Projects/slideshow/" and the images I want to load are at "~/Pictures/Gallery/". Using a normal path didn't work so I figured I could access them with a file:// path, but that doesn't work either gives me "Error #2035: URL Not Found"). Is there a specific way you have to format the file path in Flash, or is it just not possible?
Code: // Array of external clips to use. Variable index refers to next clip to be displayed. var clips:Array = ["clips/clip0.swf", "clips/clip1.swf", "clips/clip2.swf", "clips/clip3.swf"];
[Code]....
I am hoping to modify it so I don't have to "hard-code" the "folder/filename.swf" into the var clips:Array line...that way anyone can upload swfs into the "clips" folder and thisLoader will take care of the rest...
I have a flash app (deployed as Air or regular app for iOS) which displays pictures.
It has to work offline, so I need to bundle my pictures with the flash app. I wrote a script to download all pics from my server to a specific folder before deploying the flash app. Currently, I remove all existing pictures from the FLA and add the new ones, but I was wondering whether there is a way to define a system folder for flash and it will take whatever exists there during the deployment process?
So basically all I'll have to do will be to run my script (to update the folder with the new pics) and recompile the FLA.
An array of different pictures that I call in from a local folder. I have a method to mix up the array to make it random. I then want to display the first picture in the array and then when I press a next button I want it to go to the next item in the array and stop when there is no more items left in the array.
A couple days I started a topic about how to load a folder of pictures into a flash movie(photo gallery).
With some tutorials I almost got it but something is not working very good.The images are displayed to big. They apear out of the box they should be in.
I dont know where to look anymore... is there someone that can take a look at my files?
I will attach them in a .zip file. (the "img" map is empty because the file was to big)
Im making a site where I at the main frame load in a movie at a higher level. In this loaded movie I load in pictures dynamically with a function I use together with setInterval. I feel its a little bit anoying everytime a pic loads because it blinks. Is there maybe a smart way of fading the pictures in and out? I now it takes a lot of computer power using _alpha, and because I load in the pics I cant use tweening.
Ok First problem the pics load but the second FOR loop the buttons don't position themselves correctly. Second problem was in the getURL() It doesnt seem to read the variable picNamesA[i], I did a trace as you can see and it outputs "undefined".
You know when you "liquify" something in Photoshop, and then you have all these different options to push parts of the picture around. Is there any way to make a region that will basically "re-liquify" every frame, no matter what is underneath of it?
I want to create a folder structure through Flex or AIR... is it possible? I mean the Flex or AIR will receive the inputs on what the folders and file names will be and when i press create, it should create a directory structure...
It is possible in PHP through fileSystem, but i am not sure whether it is possible in FLex or AIR....
I wanted to load image from a folder. I wanted to load the last 30 images to the stage. How can I do it?
ActionScript Code: var l:Loader; var r:URLRequest; var loc:String = 'cards/card%.png'; function loadCardNum(n:int):void { l = new Loader(); r = new URLRequest(loc.replace('%',n)); trace("Will load card from: "+loc.replace('%',n));
Currently the code I'm using can only load picture with the file name starting from 0. And it will stop loading the image if there is any image missing between the 30 images. How can I make it load from the last 30 images uploaded and enable to continue load in the images if there is any image missing in between? I have the limit of 30 set on somewhere else. Where it will stop loading after it reached 30.
i'm making an application in flash and my client simply wont agree to anything but this. the application should be able to load fonts dynamically from a folder. it could be on the server. i'm prepared to use php if its necessary.
the tool is supposed to give the end user a wide range of choices for fonts for the text he enters.
I made this flash CS3 project using Actionscript 2.0 I want to import some images in a folder to stage. The images are named 1.jpg, 2.jpg, 3.jpg etc.. All these images are 600px in width. I used a movieclip as a container for these images.
[Code]....
When i run this code, only the last image is loaded. since i used Actionscript Code: i<3 in the for loop, only the 3rd image is loaded. its in the right place. (_x = 1800). The first and second images are not loaded...
How can I get this flash file to import this audio file and be able to pause and reset the audio?The file I have I was able to get it to play but I can not pause it, it just re-sets it.I also can not figure out how to get a progress bar to match the audios progress.Has anyone done this befor or have a fla with code I can look at and revers enginere? URL...
I have a flash file in folder "/" which loads another flash file in folder "/xyz/". The second flash file will load several resource files on its own. Now flash is looking for the resource files at the base folder "/" and instead of the other loaded flash's folder "/xyz/". The second loaded flash file is provided by a third party and can't be modified. Is there any way to dynamically change the base folder of the "application" at run-time? I've heard about the html swf tag "BASE" so I've tried loading the second flash file with a ".....?BASE=/xyz/" but it doesn't work.
I'm trying to create a slideshow which loads images dynamically from a folder on my server. The number of images in the folder will change on a daily basis, so I'm guessing that this needs some kind of array to predetermine the contents of the folder. The files will not have a regimented naming structure.
Basically, I need to display all of the images in the folder one by one and then loop back to the start.
I need to create a tool which allows the users to apply a wide range of fonts to their text. The fonts may or may not be present on the user's system. I know how to embed fonts, but the problem is that I will have to import every font to my library and set their linkage properties. that will get very cumbersome. Instead, is there any way to dynamically load fonts from a folder on the server into the flash file? Or is there a better way to achieve what i need?
I've made a gallery, that loads pictures using XML and fades them in and out using Tweener. the gallery can be seen here: [URL] so far the XML and the loop that fades the pictures in and out works fine.so far, so good.the actionscript to all of this can be seen here
Code: stop(); //var var xmlloader:URLLoader = new URLLoader(); var xml:XML;
[code]....
but I've not been able to make it work so; i'd like tips on how I can place my pictures beneath an already existing mask in my Flash.
ActionScript Code: pic_arr = ["flower_pink.jpg", "flower_yellow.jpg", "flower_purple.jpg", "flower_red.jpg", "flower_orange.jpg"]; color_arr = [0xf75eb0, 0xf6f818, 0xbb57c8, 0xdf1734, 0xfe9809]; // specify pic locations, alpha increment each frame, and // number of frames to keep current picture displayed before // transitioning to the next one
Scenario: Upload 2 images to a server. Download those images via AS3 and place them into different containers(movieclip or sprite), not overlapping one another. Well I can do it no problem, but they overlap one another and for some reason use the same "loader".
Code: for (var i=1; i<2; i++){ var image:URLRequest = new URLRequest("http://myurl.com/images/" +jpgarray[i]+".jpg"); var myLoader:Loader = new Loader();[code]....
There are several different ways you can write the above code, but the outcome is still the same. It uses the same Loader or Movieclip, or uses the same container, simply overlapping the images.
I have an XML document that has 25 different subjects and in each subject, 4 different pictures:
[code]...
I have 2 groups of different buttons. The first group is a set of 4 buttons, one for each image in a single subject. When the user clicks btn1 then image 1a needs to display. When the user presses btn2 then image 1b displays, and so on.The second group of buttons is a set of 2 btns: nextSubjectBtn and prevSubjectBtn. The names are pretty self explanatory but basically, when the user clicks nextSubjectBtn then I need the next subject from the xml to load and the 1 2 3 4 btns need to switch over to the images within the next subject. So when the user presses btn1 then image 2a shows up etc.
I have studied a ton of documents on XML but I have not been able to figure this out. Its probably something pretty simple involving one or more arrays and maybe a loop or two but I dont know what.I have have all of the buttons programmed or at least recognized and ready for when I figure out what they are supposed to do. Right now they just have a trace.Through help I have gotten from different documents and other programmers this is what I need to do but I need help on how:Assign each of a buttons a value that will reference the picture URLs from the XML doc. Then create a variable with a value that references each subject 1 through 25. so when I click next subject it goes to the next subject in the xml doc.
For example if I have 5 pdf files in a folder on the computer and then want to show these files in a swf file and if I then click on the pdf file open up the specific file. and if I remove or add a pdf file it will affect the list (its okay if its only updates the list when reloading the swf file)