ActionScript 2.0 :: Dynamically Importing Audio From Folder And Controlling It In Swf

Mar 24, 2010

How can I get this flash file to import this audio file and be able to pause and reset the audio?The file I have I was able to get it to play but I can not pause it, it just re-sets it.I also can not figure out how to get a progress bar to match the audios progress.Has anyone done this befor or have a fla with code I can look at and revers enginere? URL...

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[Code]....

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[Code]....

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I made this flash CS3 project using Actionscript 2.0

I want to import some images in a folder to stage. The images are named 1.jpg, 2.jpg, 3.jpg etc.. All these images are 600px in width.

I used a movieclip as a container for these images.

Here's the code.for(i=0; i<3; i++){img_scroll.attachMovie("imgbar", "img"+i, _root.getNextHighestDepth());img_scroll["img"+i]._x = i * 600;img_scroll["img"+i]._y = 0;loadMovie(i+1 +".jpg", img_scroll["img"+i]);}
 
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When i run this code, only the last image is loaded. since i used i<3 in the for loop, only the 3rd image is loaded. its in the right place. (_x = 1800). The first and second images are not loaded...

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[Code]....

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