ActionScript 3.0 :: Importing Images Onto Stage Dynamically
Feb 20, 2009
I am new to Flash and ActionScript 3.0. This code (which I think is the code to import an image onto the stage dynamically using AS3 code and convert it to MovieClip, so that I can access mouse_click events on the image present on the stage.) Actually, it is displaying nothing on output and no errors. Will it works good and is the code correct? I am new to AS3.0.
View 1 Replies
Similar Posts:
Feb 22, 2011
I made this flash CS3 project using Actionscript 2.0 I want to import some images in a folder to stage. The images are named 1.jpg, 2.jpg, 3.jpg etc.. All these images are 600px in width. I used a movieclip as a container for these images.
[Code]....
When i run this code, only the last image is loaded. since i used Actionscript Code:
i<3 in the for loop, only the 3rd image is loaded. its in the right place. (_x = 1800). The first and second images are not loaded...
View 3 Replies
Feb 22, 2011
I made this flash CS3 project using Actionscript 2.0
I want to import some images in a folder to stage. The images are named 1.jpg, 2.jpg, 3.jpg etc.. All these images are 600px in width.
I used a movieclip as a container for these images.
Here's the code.for(i=0; i<3; i++){img_scroll.attachMovie("imgbar", "img"+i, _root.getNextHighestDepth());img_scroll["img"+i]._x = i * 600;img_scroll["img"+i]._y = 0;loadMovie(i+1 +".jpg", img_scroll["img"+i]);}
img_scroll is the movieclip that should contain the images. and imgbar is an empty movieclip.
When i run this code, only the last image is loaded. since i used i<3 in the for loop, only the 3rd image is loaded. its in the right place. (_x = 1800). The first and second images are not loaded...
PS: If i use _root.attachMovie, and _root instead of img_scroll everywhere, all the images are loaded perfectly and in place. But i want them to be inside the img_scroll movieclip. Because that will be animating.
View 3 Replies
May 17, 2010
i'm using Flash CS3 on my Mac. I'm making a stop motion animation. I've already successfully imported some images, but when i've tried importing more, it replaces my last frame!! Is there something that i might of pressed??
View 3 Replies
Mar 24, 2010
I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?
View 5 Replies
Feb 16, 2009
How can we get .jpeg/.gif/.swf files present in server onto the stage dynamically?
View 3 Replies
Jun 16, 2009
I am uploading different size of images dynamically but at the same time I want the stage to be resized accordingly to image's height and width.
View 11 Replies
Mar 23, 2009
I am trying to load images dynamically to my stage. I am reading an xml file and trying to add the images0 to the scene. For some reason the image file seems to be loaded (I have put a trace "Success to check it") but when I try to addChild nothing happens. This is the code of my class followed by the code of my flash file: The main idea here is to load as many thumbnails as the xml file contains so I can play with them making a horizontal scroll.
View 12 Replies
Feb 21, 2009
I am trying to do something that seems like it should be relatively easy. Well bang goes that theory. Here is what I am trying to do. I have the path to a group of images stored in an xml file. I want to load them to a movie clip on the stage. doing this directly by reading the xml file and using loadMovie("filename"); bsaically does what I want it to do with just a few problems, 1. the movie repeats so the same image is pulled from the server multiple times sucking up bandwidth. 2. On slow connections the images can sometimes load slow making the movie not display properly. What I would like to do is load all the images into some structure and add the images to the movieclip in the time line when needed. How does one accomplish this in action script 2.0?
In a perfect world, I would just load all the images to an array and load the array element to the movieclip on the stage.
View 1 Replies
Oct 25, 2006
I'm trying to dynamically load multiple images to a Movie Clip on the stage. Where I am having trouble, is when I position different sized images one under another.
What I have done is, assign a variable for the position for the _y of the next image. eg. var spacing:Number = 0;
Since I'm loading the images from a XML file, I've included the height for each image aswell. This is where I am having trouble
eg. spacing += myxml.childNodes[i].childNodes; OR
spacing = spacing + myxml.childNodes[i].childNodes;
trace(spacing);
Say for example, the image I am loading is 400px high, 'spacing' then appears to be 0400 and not 400. After I load the second image, which is 500px high, spacing appears to be 0400500 and not 900.
View 2 Replies
Apr 10, 2011
If I am to import an image and I wish to use it as a sprite or something like that; How do I remove the white areas? For example, if I was going to create a custom cursor or something like that, an I was to use this image: Image - how would I remove the white areas, so that they are transparent. I would also like to know if it is possible to set where the center of rotation in an image is?I do all my image work on Photoshop, if that is of any significance.
View 1 Replies
Sep 8, 2009
I'm trying to import images from photoshop into flash but they're not the right size. I've created both documents size 720pix X 560 pix, but the size/shape of each document does not ever match
View 1 Replies
Jul 24, 2009
I'm trying to write a gallery application in Flash (AS3). It uses a simple XML document to specify a series of images like this:
Code:
<Gallery name="foo">
<Image src="foo/1.jpg" />
<Image src="foo/2.jpg" />
[Code]....
I have a class which parses the XML and displays the images (which sit locally, relative to the .swf file accordiing to the 'src' properties in the XML above) in a UILoader instance. This works great until I move the .swf file somewhere else, as the images aren't part of the compiled file, and obviously it's now looking for them in the wrong place.
I understand that you can use [Embed] to embed assets into your code (this is how I include the XML document), but I can't use it to embed the images. Is there a way I can embed the images in my flash document, and address them using the src values obtained from my XML?
View 9 Replies
Dec 2, 2008
I am making a training video list on a web page. When a training video is clicked, the training video is played by an swf file on a new tab, and at the end of the video, the swf displays a web form to gather some data to be saved in MySQL db. The name of the training video is passed to the swf file as parameter to play the training video dynamically. When loading the training video dynamically in the swf, should I load the training video in the flv format file or swf format? The training video can be produced in swf and flv format. I noticed lots of web sites say that flv should be used. But I think training video in the swf format file size is smaller than the flv size. What is the advantage and disadvantage of loading the training video in flv format and swf format whith all other fators being equal?
View 2 Replies
Jul 13, 2004
Does anyone know if Flash has a limitation on dynamically imported jpegs? I find that maybe 30% (maybe more) of the jpegs I have do not import into Flash (using LoadMovie).I think I read somewhere that you can't import progressive jpegs dynamically. Is that it? Or is there something else?
View 4 Replies
Nov 29, 2006
i am trying to import dicom images into flash. as this is nota standard format, images must be rendered pixel by pixel. to dothis though, the images must be imported to the library.however,flash will not import this to the library as it does not recognisethe file format.
View 6 Replies
Jul 25, 2009
I use Flash primarily for animation. The project I'm working on currently is a hefty 1920 X 1080 square pixel file and currently weighs in at 187mb because of all the sounds and jpg images.It's 2 minutes long.
The problem occuring is new to me as I've never worked with projects this long or in this resolution. Or with this much data (sound effects, jpgs, etc).
The problem is this: I'm trying to import a high resolution photograph (3500x2500) onto the stage or even just in the library. I'm using the photos to get an idea on where the final animation will be placed (photo backgrounds, flash animation, composited in After Effects, think Roger Rabbit).
View 1 Replies
Dec 7, 2011
I have get our client 200 tga picture (renders), i want to insert this picture one by one key frame how can i do automatically.I am try to select & stage but picture is place one over another.
View 3 Replies
Dec 7, 2011
I am working on animating a logo in Flash and the files are .ai Everytime I import the image logo which is black into Flash, it turns grey.
View 1 Replies
Dec 28, 2009
i've got a few vector images of fruits and breads that i exported as SWF in Illustratorwhen i imported the bread vector file into Flash, for example, the gradient portions of it becomes a fuzzy bitmap while the solid-fill areas are retained as vectors.don't understand why this is happening i've had no prob importing gradient vectors into Flash before, but somehow this lot of gradient vectors are turning into bitmaps instead.
View 3 Replies
Feb 25, 2010
I have created a simple image gallery of the back of tutorial.It imports images listed in a xml file to flash. it works fine untill i add more than 22 images . if i have any more than 20 images the tweening (fading in and out )goes all jerky if not at all, and does not run smoothly.Please find the code below:
xml:
<slideshow width="765" height="510" speed="3">
<image url="images/image01.jpg" title="" />
[code]....
View 2 Replies
Mar 24, 2010
How can I get this flash file to import this audio file and be able to pause and reset the audio?The file I have I was able to get it to play but I can not pause it, it just re-sets it.I also can not figure out how to get a progress bar to match the audios progress.Has anyone done this befor or have a fla with code I can look at and revers enginere? URL...
View 2 Replies
Sep 15, 2010
Flash cs5 keeps crashing when importing images onto stage I plan on tracing a drawing I made. They aren't that big so I don't know why cs5 crashesI'm using windows 7- 64 bit.Quard processor and 8 gb of ram
Here is the error I recieve:
Problem signature: Problem Event Name: APPCRASH Application Name: Flash.exe Application Version: 11.0.0.485 Application Timestamp: 4badda9d Fault Module Name:
[code].....
View 30 Replies
Jan 3, 2009
How do I import 150 images from a folder into a seperate frame in the timeline? I.e. Image 1 goes in frame 1, image 2 in frame 2, etc.
View 2 Replies
Feb 3, 2010
I am trying to import this transparent text with drop shadow but everytime I try to save it as a .gif or .png the quality is horrible. I've played around with the settings.
View 3 Replies
Aug 20, 2009
I'm having to import a whole bunch of images, and when I import them to the library, each image gets a symbol automatically generated. However, instead of the symbol being named after the image itself, it just gets Symbol1, Symbol2, Symbol3, etc... Also, the images I'm importing are not sequences, just different/separate images I know I'm going to need to use. Is there anyway (within CS4 BTW) when importing these images, the resulting symbols are named after the images themselves so I can more easily seperate them out as appropriate? And is there anyway to import images into the library, but within specific folder structures created within the library?
View 5 Replies
Nov 25, 2009
Basically I have 51 separate static images that I need to import into Flash and then use to form an animation. I don't want to simply make them into a gif unless I can manually control the animation (the images essentially represent a 'health bar' in a game, so I need to be able to control what is shown based on the amount of 'health' the player has). I have been told that there is an easy way to do this in Flash, but the person I was talking to wasn't sure how to go about it.
View 2 Replies
Nov 20, 2011
My picture size is about 1000px by 1000px. It's pretty big, but simple. It has large circles, & when I place it in Flash, the circle's edges become pixelated and choppy, and not at all as smooth as it was in Photoshop. How can I maintain the quality? I tried putting a JPG in and a PSD, both of them looked really bad.
View 1 Replies
Oct 21, 2009
I'm having to import a whole bunch of images, and when I import them to the library, each image gets a symbol automatically generated. However, instead of the symbol being named after the image itself, it just gets Symbol1, Symbol2, Symbol3, etc... Also, the images I'm importing are not sequences, just different/separate images I know I'm going to need to useIs there anyway (within CS4 BTW) when importing these images, the resulting symbols are named after the images themselves so I can more easily seperate them out as appropriate?
View 4 Replies
Oct 20, 2009
I need to load dynamically a few images (4-6) so that by clicking on particular image user would invoke particular action. Embedding images solves the problem but at the expense of file size. If I load them dynamically, they lose their ID.
<comps:ExercisesScroller id="scroller" x="300" y="100"
ex1="@Embed(source='assets/Exerc_1.png')"
ex2="@Embed(source='assets/Exerc_2.png')"/>
and so forth this works. But instantiated in CDATA it does not work:
import components.ExercisesSCroller;
private var custScroller:ExercisesScroller;
private function init():void {
[Code].....
View 1 Replies