Professional :: Get Images To Maintain Quality When Importing Them Into Flash?
Nov 20, 2011
My picture size is about 1000px by 1000px. It's pretty big, but simple. It has large circles, & when I place it in Flash, the circle's edges become pixelated and choppy, and not at all as smooth as it was in Photoshop. How can I maintain the quality? I tried putting a JPG in and a PSD, both of them looked really bad.
I am creating simple drawings in Power Point and them saving them as png or jpg files. I then bring the drawing into Flash using import to stage. The imported drawings lose some quality (e.g. straight lines appear jagged). Any way to maintain image quality when importing images into Flash.
I'm having a problem with importing a layered PSD file into Flash, an issue which i've read about in a number of forums but haven't yet been able to fix.
The content of the PSD file in question is numerous layers of line drawing which I am importing to the Stage and converting to keyframes in Flash. The layers have no white background and are clear but for the lines of drawing.
The problem I'm having is that the first layer of the PSD file imports perfectly, with its quality intact, but all those which follow it are distorted and jagged, and look pretty awful for some reason.
I have experimented with both lossy (set at 100) and lossless compressions to try and improve the layer quality, lossless is marginally better but not the best.
It looks perfect when the stage is set to 100%.But when I shrink the stage (even in the SWF), the quality of the image becomes choppy and the edges of objects become pixelated.Same thing with enlarging it.The publish setting JPG quality is set to 100%.How do I fix this?It's mostly the quality of shrinking it that I'm worried about; this image/flash will go on a webpage & I plan to have it automatically adjust its size based on the browser's size.
I am trying to import this transparent text with drop shadow but everytime I try to save it as a .gif or .png the quality is horrible. I've played around with the settings.
I have an image that is pretty high resolution and looks fine in Photoshop CS5. However, whenever I try to paste it into Flash CS5, it looses quality and looks terrible.If I try to save it as another image format first and then import it into Flash, the color changes
Flash cs5 keeps crashing when importing images onto stage I plan on tracing a drawing I made. They aren't that big so I don't know why cs5 crashesI'm using windows 7- 64 bit.Quard processor and 8 gb of ram
Here is the error I recieve: Problem signature: Problem Event Name: APPCRASH Application Name: Flash.exe Application Version: 11.0.0.485 Application Timestamp: 4badda9d Fault Module Name:
It looks perfect when the stage is set to 100%. But when I shrink the stage (even in the SWF), the quality of the image becomes choppy and the edges of objects become pixelated. Same thing with enlarging it. The publish setting JPG quality is set to 100%. How do I fix this? It's mostly the quality of shrinking it that I'm worried about; this image/flash will go on a webpage & I plan to have it automatically adjust its size based on the browser's size.I'm using Flash CS5 with Actionscript 3.0.
So I'm creating an AS3 doc with a lot of jpegs and pngs. I'm really new to flash and the last swf I made was 5.6mb, way too big from what I read. But I haven't been able to figure out how to avoid this...I can't decrease the images sizes anymore for quality's sake. Can I store the images externally so that only the ones needed for that scene load at that time?
I have get our client 200 tga picture (renders), i want to insert this picture one by one key frame how can i do automatically.I am try to select & stage but picture is place one over another.
i'm using Flash CS3 on my Mac. I'm making a stop motion animation. I've already successfully imported some images, but when i've tried importing more, it replaces my last frame!! Is there something that i might of pressed??
I'm making a thumbnail gallery where I want the image you click on to expand, while the pictures to either side move out of the way. I managed to get it working using this to move the pictures:
"Value" is just a number assigned to each picture, so this does one thing to the pictures to the right of the target, and one thing to the pictures on the left.
I have a flash swf gallery that links to my flickr images via the flickr api. If I click on the index.html page on my local desktop then the main images (jpgs) are displayed high quality via IE8, however when I upload the swf and html page to my server when I access it via http the images are highly pixellated and low quality anyone know why on my desktop via the browser its fine, but when viewing through the server the images are low quality pixellated etc [URL]
In it are about 20 thumbnails that, when clicked, open up into large ~750x600 images. The images contain some text on them. In Flash itself, the images open up properly and look great. But when the site is placed on the web (and the html code below is used), the images are resized to smaller, poorer quality and the text (on the images) is practically unreadable. I have tried the images as jpegs and pngs - both look crappy on the web.
I use the following html code to make the site fit peoples' various browser window sizes. This is what is causing my problem, because when I don't use this html code the images look fine. But, I NEED to use this code in order for the site to fit various browser windows.
HTML Code: <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" WIDTH="100%" HEIGHT="100%" id="index.swf">
[Code]....
So how can I make my site fit the browser window WITHOUT ruining my images in the process? How can I 1) keep the image sizes constant, or 2) let the images resize along with the rest of the site, but keep them in good quality?
i am trying to import dicom images into flash. as this is nota standard format, images must be rendered pixel by pixel. to dothis though, the images must be imported to the library.however,flash will not import this to the library as it does not recognisethe file format.
i've got a few vector images of fruits and breads that i exported as SWF in Illustratorwhen i imported the bread vector file into Flash, for example, the gradient portions of it becomes a fuzzy bitmap while the solid-fill areas are retained as vectors.don't understand why this is happening i've had no prob importing gradient vectors into Flash before, but somehow this lot of gradient vectors are turning into bitmaps instead.
I am importing a picture in flash and i found out that there is a difference between importing to the stage, and importing to the library... [URL] I've placed both picture close of each other and if you look closely, you'll notice that one of them is losing some resolution. Both picture come from the same file, a png. The picture imported to the stage is sharper than the one imported to the library. is there a way to import that picture to the library without losing any resolution?
I'm looking to upgrade from Flash 8 Professional to the newest version. Has the quality of imported sounds improved beyond the tinny, in-the-submarine effect?
I'm having a hard time figuring out the best way to import graphics from Photoshop. I tried importing a psd for an arrow shape into Flash CS5. The imported image looks good. But when I right click on the imported image and choose 'Edit with Photoshop', it's just a flattened version. Is there another way of importing that keeps the editability of the original psd?
So I have recently aquired Flash CS4 and the Quicktime Export is completely different from any version before.I create a lot of 3-4 minute shorts in Flash and have always enjoyed the ease of QT export, but when I export with CS4 I get all kinds of ghosting, even on 5-10 second clips so breaking up the fla file's scenes is no help.After doing a lot of online research I see a few people have similar problems, but no concrete explanations or solutions.Has Flash-to-Quicktime compatability been disabled?I see that the "Quicktime Movie" export options is not available, only the "Quicktime" export, which yields inferior results. Since I export to the web and for dvd I don't want to have to export PNG sequences and rebuild the soundtrack, but is there simply no longer quality compatability between the two programs?Do I need to ditch Flash for Toon Boom?
I would like to incorporate Flash animations into video editing applications but when I save the Flash files as movies the quality is not there (Flash affects fall off, trails and such). My swf files look great there is no lag and the motion is clean. How can I get swf file quality to video? What is create a Projector?
I notice when I run animations in the flash player, the image quality because very pixelated and blocky when I enlarge the animation.
I need my website to scale to different screen resolutions, so this can be a problem. Is there any way to make images smoother when the flash file is enlarged beyond it's native resolution? I really need to know since my website has to scale to a LOT of resolutions.
After I imported a .mp3 or .wav in Flash, and I check the sound in the library, the quality of the sound has decreased. Why does an import effect a sound, and how do I solve this? (PS: I do not mean that the sound-quality decreases after publishing, I know I can change the settings)
I am loading a h.264 mp4 video (quite big, 2048 x 768) into a flv player. When I test it inside flash (Ctrl + Enter), the video runs really smooth. However, when I publish my .exe (or even a .swf, although I need the .exe),
I just converted a WMV to flash video .flv through the wizard in Flash CS3 Pro. It converted it OK, but made quite a large file.Is it possible to produce a file of lower size and quality.Is there a bit-rate setting somewhere?(We have some people outside the US in developing countries who don't have such a good connection.Whats about the lowest you would go in terms of quality / bitrate?)