Professional :: Maintain Image Quality When Importing Images Into Flash?
Apr 30, 2010
I am creating simple drawings in Power Point and them saving them as png or jpg files. I then bring the drawing into Flash using import to stage. The imported drawings lose some quality (e.g. straight lines appear jagged). Any way to maintain image quality when importing images into Flash.
My picture size is about 1000px by 1000px. It's pretty big, but simple. It has large circles, & when I place it in Flash, the circle's edges become pixelated and choppy, and not at all as smooth as it was in Photoshop. How can I maintain the quality? I tried putting a JPG in and a PSD, both of them looked really bad.
I'm having a problem with importing a layered PSD file into Flash, an issue which i've read about in a number of forums but haven't yet been able to fix.
The content of the PSD file in question is numerous layers of line drawing which I am importing to the Stage and converting to keyframes in Flash. The layers have no white background and are clear but for the lines of drawing.
The problem I'm having is that the first layer of the PSD file imports perfectly, with its quality intact, but all those which follow it are distorted and jagged, and look pretty awful for some reason.
I have experimented with both lossy (set at 100) and lossless compressions to try and improve the layer quality, lossless is marginally better but not the best.
It looks perfect when the stage is set to 100%.But when I shrink the stage (even in the SWF), the quality of the image becomes choppy and the edges of objects become pixelated.Same thing with enlarging it.The publish setting JPG quality is set to 100%.How do I fix this?It's mostly the quality of shrinking it that I'm worried about; this image/flash will go on a webpage & I plan to have it automatically adjust its size based on the browser's size.
I am trying to import this transparent text with drop shadow but everytime I try to save it as a .gif or .png the quality is horrible. I've played around with the settings.
I have an image that is pretty high resolution and looks fine in Photoshop CS5. However, whenever I try to paste it into Flash CS5, it looses quality and looks terrible.If I try to save it as another image format first and then import it into Flash, the color changes
I notice when I run animations in the flash player, the image quality because very pixelated and blocky when I enlarge the animation.
I need my website to scale to different screen resolutions, so this can be a problem. Is there any way to make images smoother when the flash file is enlarged beyond it's native resolution? I really need to know since my website has to scale to a LOT of resolutions.
Flash cs5 keeps crashing when importing images onto stage I plan on tracing a drawing I made. They aren't that big so I don't know why cs5 crashesI'm using windows 7- 64 bit.Quard processor and 8 gb of ram
Here is the error I recieve: Problem signature: Problem Event Name: APPCRASH Application Name: Flash.exe Application Version: 11.0.0.485 Application Timestamp: 4badda9d Fault Module Name:
I am having a quality issue when rotating images dynamically loaded into movieclips. I am not resizing them. I am only rotating them. I have tried applying smoothing to the bitmaps, but that has not helped.
It looks perfect when the stage is set to 100%. But when I shrink the stage (even in the SWF), the quality of the image becomes choppy and the edges of objects become pixelated. Same thing with enlarging it. The publish setting JPG quality is set to 100%. How do I fix this? It's mostly the quality of shrinking it that I'm worried about; this image/flash will go on a webpage & I plan to have it automatically adjust its size based on the browser's size.I'm using Flash CS5 with Actionscript 3.0.
So I'm creating an AS3 doc with a lot of jpegs and pngs. I'm really new to flash and the last swf I made was 5.6mb, way too big from what I read. But I haven't been able to figure out how to avoid this...I can't decrease the images sizes anymore for quality's sake. Can I store the images externally so that only the ones needed for that scene load at that time?
I am new to flash & working on my first swf file for a website.Problem is I loose image quality after publishing & uploading to the website.Ive located the publish setting for jpegs & changed this to 100% but problem still exists.When I do publish preview with the flash program it looks fine.
I have get our client 200 tga picture (renders), i want to insert this picture one by one key frame how can i do automatically.I am try to select & stage but picture is place one over another.
I set my images at 60% quality JPG files out of photoshop which seems to give a very nice representation. I set up a site to take a full screen, so I expect it to be larger on a bigger screen then what I see on mine. I figured to keep every image actual size at about 25% bigger when the finlal needed size in the layout, so if the site is ever on the bigger screen then images have some stored resolution to be enlarged and accomodate an increase in size. So all of mine images are scaled at about 75%.
Is it a good practise or things don't work this way in Flash? Perhaps it is better to keep the images to 100% (rather than importing intentially enlarges images) but make the maximum quality? Or both ways kind of work out?
I need to first express that I'm a fully self-taught Flash designer. No one has ever sat down and tried to explain to me the DOs and DONTs about Flash. I have followed tutorials, books, and anything else I can get my hands on, but never a person. People of Flash seem to be very hard to find, in my personal experience.I am the most comfortable with Photoshop, knowing very little about Illustrator or Fireworks.That said, I have been asked to create a 45KB (yikes!) max file, rotating 3 .jpg images I created from other .jpgs given to me. The images are usually large, so I am given room to compress them for a 300px x 250 px stage.
However, these images are always my biggest culprit for my huge file size. I'll import them in, making them into Graphic Symbols, but nothing seems to prevent the enourmous file size.When given the raw images, I would throw them into Photoshop, make the files the correct 300x250 size. Then I have tried: saving the image at the best resolution in .jpg and .png form, and then I tried saving the images as low-as-I-could-stomach quality. I hardly see a difference with file size when they are imported into Flash and used.I was told to use Fireworks's Optimize function, which I did, but it made my .swf even biggerWhen I have my Flash piece all set up/animted as I want, but I need to replace the bitmap(.jpg/.png) photos, I will:right click on the bitmap to get properties, "upload" the new image to be used, adjust the Quality, having "Allow smoothing" unclicked.
I understand I should make as much of the graphics in Flash as I can, instead of Import, but I am primarily given photographs to use.Seeing what my previous peers have done is mind-puzzling, but they are not around, so I cannot ask them for their advice. Their files are under 45KB and look sharp and amazing:[URL]
i'm using Flash CS3 on my Mac. I'm making a stop motion animation. I've already successfully imported some images, but when i've tried importing more, it replaces my last frame!! Is there something that i might of pressed??
I have Adobe Flash CS5 on Windows 7 x64 installed and when i try importing 360 images throught image sequence in Flash, my Flash crashes. Anyone know how do i fix this problem
I'm making a thumbnail gallery where I want the image you click on to expand, while the pictures to either side move out of the way. I managed to get it working using this to move the pictures:
"Value" is just a number assigned to each picture, so this does one thing to the pictures to the right of the target, and one thing to the pictures on the left.
I have a flash swf gallery that links to my flickr images via the flickr api. If I click on the index.html page on my local desktop then the main images (jpgs) are displayed high quality via IE8, however when I upload the swf and html page to my server when I access it via http the images are highly pixellated and low quality anyone know why on my desktop via the browser its fine, but when viewing through the server the images are low quality pixellated etc [URL]
I have a Flash CS4 Professional version installed in my machine. Here is my problem.
1st - I'm importing an image to stage and set the width and height to match the image. (everything is good, no problem) 2nd - I am using the FLVPlayback components build-in from Flash CS4. It does load the video and everything. (everything seems good) 3rd - Publish the video to my local drive (everything seems good) 4th - I could play the video from my local pc and it loads fine and fast 5th - Upload everthing from my local folder to the Web server, it does display the background image but not the video. It has a white blank screen. What is going on? I copy the exact folder from local to server. What have I missed? How could I make the video to load?
My client has purchased a Flash template which I'm in the process of editing. The XML file has 5 images linked to the Flash file, I've replaced the first 3 images, all works when uploaded to the remote server but when I delete the the last image (5) only the first 2 images show when run in Flash Player. If I view it in live view Dreamweaver (CS5) it runs with no problems ie it runs through the 4 images as expected.Can't figure it out checked the usual things, deleted the files on the server, cleared the cache in Firefox, I'm quite rattled spent the whole day on this, still can't get it to work.
In it are about 20 thumbnails that, when clicked, open up into large ~750x600 images. The images contain some text on them. In Flash itself, the images open up properly and look great. But when the site is placed on the web (and the html code below is used), the images are resized to smaller, poorer quality and the text (on the images) is practically unreadable. I have tried the images as jpegs and pngs - both look crappy on the web.
I use the following html code to make the site fit peoples' various browser window sizes. This is what is causing my problem, because when I don't use this html code the images look fine. But, I NEED to use this code in order for the site to fit various browser windows.
HTML Code: <OBJECT classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0" WIDTH="100%" HEIGHT="100%" id="index.swf">
[Code]....
So how can I make my site fit the browser window WITHOUT ruining my images in the process? How can I 1) keep the image sizes constant, or 2) let the images resize along with the rest of the site, but keep them in good quality?
I have used this slideshow for few projects and all I've done in the past is import new images (about 100k) and publish. The image are bit map of type (png) not big about 100k size.
Without saving the file I do a "test movie". Instead of doing the slideshow it displays the first image but doesn't loop through the rest.
I'm at a bit at a lost here. The path to the image in bitmap properties on the origanal file in imported is relative but when I select a new image its full path.
i try to charge a XML images inside a movieclip, but i need this movie clip maintain the aspect ratio. This movie clip gonna change with the size of the explorer, but when this change my image is going stretch. I used this code doesn't work but i try: