Professional :: Importing PSD Photoshop Files Into Flash, The Quality Is Reduced?
Dec 31, 2011
It looks perfect when the stage is set to 100%.But when I shrink the stage (even in the SWF), the quality of the image becomes choppy and the edges of objects become pixelated.Same thing with enlarging it.The publish setting JPG quality is set to 100%.How do I fix this?It's mostly the quality of shrinking it that I'm worried about; this image/flash will go on a webpage & I plan to have it automatically adjust its size based on the browser's size.
It looks perfect when the stage is set to 100%. But when I shrink the stage (even in the SWF), the quality of the image becomes choppy and the edges of objects become pixelated. Same thing with enlarging it. The publish setting JPG quality is set to 100%. How do I fix this? It's mostly the quality of shrinking it that I'm worried about; this image/flash will go on a webpage & I plan to have it automatically adjust its size based on the browser's size.I'm using Flash CS5 with Actionscript 3.0.
Well I have been having a major problem for the past four days. I imported 1 photoshop file into flash, everything was okay. I tried to import the others and an error message appeared stating that flash has crashed and has to close unexpectedly. I've re-installed flash and it does the same thing- so I know that isn't the issue. I have used other computers and it is still the same. I have been racking my brain everyday trying to figure it out. I checked the file sizes and they aren't that big and I compared them to other photoshop files I've imported and they are roughly the same size.
Also other photoshop files import, but the ones I actually want to use do not work at all. There is no way I'm re-designing 10 photoshop files!!
By the way when I saved some of the PSD files there was no extensions on the files, so I had to add them afterwards.
I have a layer in photoshop that is shaped like an triangle, and I want to make it so that in flash when I hover over it, it changes to an 'active' version that is brighter, however whenever I try to import the layer (I've tried saving it as .bmp, .png etc) I can get it to import without the background, but the imported file is still a square (the image size). Essentially I need just the exactly outline of the layer, which is a shape, versus the entire size of the image!
I have about 5 layer groups in Photoshop and in each of the groups/folders there are some layers with some text and other layers with isolated images and also layers with some layer styles. When I import this file into Flash I need each of the layer groups to be imported as a flattened bitmap image. I don't want any of the text to be editable or to have any of the layer styles intact. So if there are 5 layer groups in Photoshop, I just need five bitmap images in flash. I've tried doing this but it still imports the layers separately. I know I can flatten the groups in Photoshop but I want to keep this file editable.
My picture size is about 1000px by 1000px. It's pretty big, but simple. It has large circles, & when I place it in Flash, the circle's edges become pixelated and choppy, and not at all as smooth as it was in Photoshop. How can I maintain the quality? I tried putting a JPG in and a PSD, both of them looked really bad.
I am creating simple drawings in Power Point and them saving them as png or jpg files. I then bring the drawing into Flash using import to stage. The imported drawings lose some quality (e.g. straight lines appear jagged). Any way to maintain image quality when importing images into Flash.
am using Flash CS5 and Photoshop CS3. The issue I am facing is while exporting from photoshop (optimized for web and devices) as png-24 , most of the images lose their quality inside flash. I have tried to make the publish settings for image quality 100. On lossless compression of the images, the image gets blurry. The total quality of display is highly degraded in flash in comparison to that of photoshop
Why, when I have a very sharp photo that was saved/resized from Photoshop (a jpg) that I open in Preview (mac image viewing app) it looks perfect, as it should look, but once I import it to Flash with lossless and high quality settings, it looses some of its saturation and a little bit of darkness? I'm STILL working on my friend's photo site and this is a problem she first brought up. I don't know what to do, none of my flash books cover this for CS3. I'll have to totally restructure this site to have the photos dynamically loaded if I can't resolve this problem within Flash.. or between Photoshop and Flash. I just tested externally loading one of these images. Same damn problem. There must be some setting necessary that I'm missing. Maybe the color profile of the image when saved from Photoshop before Flash handles it?
The quality of my gradients needs to be as good as in Photoshop. But no matter what I do, they look choppy (with banding). Here an example: Flash (Timeline or AS3 the same) / Photoshop
I have an image that is pretty high resolution and looks fine in Photoshop CS5. However, whenever I try to paste it into Flash CS5, it looses quality and looks terrible.If I try to save it as another image format first and then import it into Flash, the color changes
I wanna import like a logo and a few other images which I want to have a transparent background. I understand save it as a png and click interlaced. But when I import it into the flash as a png the quality of my image is seriously reduced. How to import transparent images into flash as say jpg quality.
I just put together a banner image in photoshop that I would like to import into Flash and put a small navigation menu at the bottom but whenever I use the import to stage feature I am getting a large amount of discoloration in the image. I've tried saving it as a .tif and .png but both came out looking poor. Attached is an image to show what I mean.
so Flash was importing my PSD files in the folders I had my layers filed into. Well ... now, Flash will only import PSD folders as one big file and so I cannot edit in Flash.
So I been trying to import a psd file in flash to animate using diifferent layers from Photoshop. The problem is there's always artifacts around the image once it imports. I can't seem to get rid of themwhen I need clean shapes to animate. When I go back to reclean the image in photoshop, it looks crisp and I don't see obvious artifacts spots as I do in flash.
So how does one get clean image shapes from photoshop or detect artifacts before going through the trouble of importing?
Im using PS CS5 to build the parts of animation i am making in Flash CS5. Im not using PS for the animation as the GIF quality is horrendous, and also rotating layers for animation is a no go!Anyway, im saving the individual layers in (Save for Web) as PNG-24 files with transparency. Then importing them 'To Stage' in Flash. That side is all good. When ive made the animation in Flash and go to 'Publish Preview' there is a 'background' there. Also there is a border around the files on the stage. This appears to be the size of the 'background' in the animation. Transparency is set in the GIF settings.
I have Flash CS5 at work, and CS3 at home. I am creating a FLA file at home that I'd like to append to an existing file at work. I'm guessing that I'll just need to import all of the symbols from the CS3 file into the CS5 file and then copy and paste the frames - or is there a better way to do it? What I'd really like to do is to somehow convert the CS3 file into a movie clip symbol that I could just run in the CS5 file. Is this possible?
I'm trying to import images from photoshop into flash but they're not the right size. I've created both documents size 720pix X 560 pix, but the size/shape of each document does not ever match
I have a problem while trying to import any sound file into flash CS5.5. I have not successfully done it since purchasing the program. I have tried opening the file in a sound editor and saving it, as well as trying to convert to a different sound type that is still Flash compatible. I'm trying with .mp3 and .wav files mostly. The error messages i receive are "Couldn't import C://*file location* or else i get"One or more files were not imported because there were problems reading them." I havent figured out a pattern as to why either might be showing or the connection to the file.
I'm creating an interactive flash application that uses hundreds of individual renders from a 3d modelling app. The image file size is 800 x 600. Each sequence that i import to the stage is around 120 images and each gets put into a separate key frame. The problem is, often when I import batches of files into flash the program crashes and stops responding.The problem gets worse after each succesful import ie. after importing the first lot of files, its unlikely that the second lot of files will importInterestingly, I dont have this problem on my pc.
At work we've been having a particularly irritating issue with svaing flash files in CS5.After making some changes to a flash file, and trying to save it, the flash file simply doesn't commit the changesand keeps the earlier version.We believe we've isolated the issue to importing from illustrator (CS5).It seems if you copy any rasterized images, or vectors with effects on them (such as drop shadows, glows etc)saving starts to have some issues, the saving itself seems to work fine, but reopening the files with often result withflash being reverted to a pervious saved version.I'm not sure what is the exact cause of the issue, but I do think it's certainly linked to illustrator importing.Has anyone else had issues with saving, and it rolling back to previous saves, and is there any way to avoid/fix this issue?
I am trying to import this transparent text with drop shadow but everytime I try to save it as a .gif or .png the quality is horrible. I've played around with the settings.
I am creating a plug-in for photoshop using javascript. I am trying to display a photo within my flash plugin window, but when I pass the address of the file to the mxml code, it uses a home directory indicator, and not a full file path.For example:C:Users***DesktopPicspicture_name.jpgis passed as ~DesktopPicspicture_name.jpgAnd the mxml can't find that file because it is not in full path format.
In Flash CS4, I have a graphic of a long filmstrip with 24 pix in it. I need to edit the symbol in photoshop (to put all new pix in), and then replace the current filmstrip with the new filmstrip. How? This is CS4, not CS5.
I am updatig a site for a friend and I need to change the images. I was sent some "elements" that contain what looks like the entire web page. How would I go about importing these and editing their layers so that I can make them into links, etc?
I can't edit it in the sense that I am unable to go in and take the eraser tool and erase a section of the scene on that layer that wasn't created in Flash. I can draw on it in Flash and modify it that way. I can effect it via tweens enlarge, alpha transparency etc. But I can't erase part of the graphic that I created outside of Flash in Photoshop.I've tried erasing on the graphic itself, also after it's converted to a movie clip - inside the movie clip's timeline etc. It doesn't work. As I said , I can draw on it and effect it but I can't erase part of what was already in it before it was imported from PS4.
I'd like to draw key frames in Flash, just simple drawings/skelettons using the pen tool, basically to create the movement itself. After that, I want to export the frames that I drew as images to Photoshop in order to apply texture and colour, and then put them back into Flash again, without tampering with the Flash doc I've already created, since the animation is already done. I want the file(s) that I'm working with to remain the same files throughout the process, from Flash to Photoshop and back to Flash again, like the way InDesign works. Is this even possible?
If this isn't possible at all, I guess the alternative is to draw in Photoshop and then import the drawings into Flash, put them in order and then make any eventual changes after you've created the animation in Flash, this is less smooth though still possible. But here emerges (sort of) the same problem:
When I import images from Photoshop, create animation out of them, and then realize I have to make some changes in the original PS pic file I head back to PS to correct it. But it just doesn't work the way I want it to... If I modify the pic file in PS, then use the "update" alternative in Flash Library, Flash just tells me that the file can't be found, and does not update the image. If I choose the "edit in PS"-alternative from right clicking on a symbol that is in the library, the file opens as a .png file in PS, not as my original file! It seems to me that Flash is creating its own library, not using the existing document. Is there anyway to go around this? How do I make Flash use my PS file which allows me to change it as much as I want (as with InDesign)?
This is driving me crazy, what I'm working on is supposed to be full HD, I can't use a freaking .png file...
I am trying to make a "story ",I can say. I made the background ,the ground etc. in Photoshop. And I inported them in flash. I would like to know how I can make the .psd or .jpg [as saved from photoshop] be editable in flash. Like making a road sign be a button that leads to a new area [I know how to make buttons] So I ask again,how do I import them to be editable in flash?