IDE :: Importing Photoshop Files Into Flash?
Mar 25, 2010
Well I have been having a major problem for the past four days. I imported 1 photoshop file into flash, everything was okay. I tried to import the others and an error message appeared stating that flash has crashed and has to close unexpectedly. I've re-installed flash and it does the same thing- so I know that isn't the issue. I have used other computers and it is still the same. I have been racking my brain everyday trying to figure it out. I checked the file sizes and they aren't that big and I compared them to other photoshop files I've imported and they are roughly the same size.
Also other photoshop files import, but the ones I actually want to use do not work at all. There is no way I'm re-designing 10 photoshop files!!
By the way when I saved some of the PSD files there was no extensions on the files, so I had to add them afterwards.
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Dec 31, 2011
It looks perfect when the stage is set to 100%. But when I shrink the stage (even in the SWF), the quality of the image becomes choppy and the edges of objects become pixelated. Same thing with enlarging it. The publish setting JPG quality is set to 100%. How do I fix this? It's mostly the quality of shrinking it that I'm worried about; this image/flash will go on a webpage & I plan to have it automatically adjust its size based on the browser's size.I'm using Flash CS5 with Actionscript 3.0.
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Dec 31, 2011
It looks perfect when the stage is set to 100%.But when I shrink the stage (even in the SWF), the quality of the image becomes choppy and the edges of objects become pixelated.Same thing with enlarging it.The publish setting JPG quality is set to 100%.How do I fix this?It's mostly the quality of shrinking it that I'm worried about; this image/flash will go on a webpage & I plan to have it automatically adjust its size based on the browser's size.
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Jun 12, 2011
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Aug 13, 2009
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Attachments:
Picture 2.png
(1.1 MB)
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Feb 16, 2011
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Nov 3, 2010
im trying import multiple swf files(games) into one fla so i can have a little gallery for all my games. the games imported fine but im trying make a button in each game after it is over to gotoAndPlay(1) on my main timeline but it doesnt seem to be communicating, heres the method im trying to use
startGame("game_1");
function startGame(gameName:String)
{
trace("game_1")
[Code].....
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Oct 19, 2008
I have imported few external file (jpg) into a grid of 9 empty mcl. The import works perfectly but if I click them they disappear (?!) and they are not button but simple images .
I am using the following code to import the files
Also I get this output log:
initHandler: [Event type="init" bubbles=false
cancelable=false eventPhase=2]
httpStatusHandler: [HTTPStatusEvent type="httpStatus"
[Code].....
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Dec 6, 2010
I was working with a sample code and when I do a 'cntrl + ENTER' I get a 'Type was not found or was not a compile-time constant: LoginEvent' error I also get the same error for the other events of 'RoomEvent' and 'XIFFErrorEvent'. My source files 'Test.FLA' and 'Test.AS' are located here: 'xiff_3_0_0src' whereas the various packages refered to in the source file are located here: 'xiff_3_0_0srcorgigniterealtimexiff'. My import statements are as follows:
import flash.display.MovieClip; import org.jivesoftware.xiff.conference.Room; import org.jivesoftware.xiff.core.JID; import org.jivesoftware.xiff.core.XMPPSocketConnection; import org.jivesoftware.xiff.events.LoginEvent; import org.jivesoftware.xiff.events.RoomEvent; import org.jivesoftware.xiff.events.XIFFErrorEvent;
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Dec 2, 2011
I have a problem while trying to import any sound file into flash CS5.5. I have not successfully done it since purchasing the program. I have tried opening the file in a sound editor and saving it, as well as trying to convert to a different sound type that is still Flash compatible. I'm trying with .mp3 and .wav files mostly. The error messages i receive are "Couldn't import C://*file location* or else i get"One or more files were not imported because there were problems reading them." I havent figured out a pattern as to why either might be showing or the connection to the file.
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Nov 11, 2010
Very basic question here: Are there any disadvantages to using the ".*" qualifier when stating our imports into ActionScript files.
In other words, is this only a compile-time directive or does this actually affect the footprint and performance of our final builds?
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