Professional :: Replacing Images In Flash Presentation But Slideshow Stays On First Image
Jan 3, 2012
I have used this slideshow for few projects and all I've done in the past is import new images (about 100k) and publish. The image are bit map of type (png) not big about 100k size.
Without saving the file I do a "test movie". Instead of doing the slideshow it displays the first image but doesn't loop through the rest.
I'm at a bit at a lost here. The path to the image in bitmap properties on the origanal file in imported is relative but when I select a new image its full path.
I want a flash movie with image slideshow with fade effect. When image enter then some text should appear on it and when image change text should also change.
I'd like the slideshow to have a black boarder box with a white background. I've got two buttons which I have made in Photoshop for previous and next image. I want the background of the slideshow to be white and images to be placed into this box for the user to be able to manually go through the images.
i'm using Flash CS3 on my Mac. I'm making a stop motion animation. I've already successfully imported some images, but when i've tried importing more, it replaces my last frame!! Is there something that i might of pressed??
I'm in the middle of building a simple flash slideshow, using alpha fades between images. I have three layers, the first one being text, on the timeline for each layer/image. The other two layers are images, small footprint (sized and optimized in photoshop, each less than 100k). When I hit the Enter key it will play on timeline but the preview and fla file just won't start, hung up on the first frame. Flash 5 Pro 11.0.2.489 iMac 3.2 Intel i3 10.6.6, 8GB Ram
I am wondering if anybody can tell me how to create a picture PUSH. I have three images that I wish to work with. By pushing I mean having an image come in from the left (or right) and place itself on top of the other (or pushing the other out of view). Like a slide show of three images scrolling along but one stops for a brief period before the other image comes into view.
I have a nice as3 swf that reads and xml file, and loads images with transitionsfor a slide show on an html banner page.This works fine. There are some users that see white space (the stage) before thefirst image loads. Depending on the clients connection, etc this can take aslong as 2 or 3 sec.
I was thinking about placing a jpeg in the fla, and adding it to the stageas a symbol or graphic, so instead of white space (or a color other than white)the user sees an image on the page, and when the xml loader places the first image on the page, the user sees the image, and the slideshow, etc.
I'm working on an xml driven flash website where clients can modify an xml file directly to change the appearance of the site (eventually i'll make a flash/php dashboard GUI). The site will have listings each with a photo.I'm trying to find a way around having the clients have to crop images to thumbnail and enlarged view size themselves. In other words the images would be displayed scaled to fit within a movie clip.
I want to create a slideshow of 5 images, with black fade effect in between. So from black to image to black to the next image and so on. Then it stops on the last image. I dont want any buttons or any interactions.
I want to Integrate Flash and AfterEffects to make a really cool presentation. Here's where I need the advice though.i've tried...-Importing FLV videos, but lags sometimes and doesn't play smooth enough.-also tried to load FLV with AS3 but when I view the video on frame 2 for instance then go to frame 3 and then go back to frame 2 I find the video overlapping itself
I am trying to create a flash player to display images in sequence using Flash player & ActionScript. The code below has lots of errors and I can't work them out. I have programmed in other languages and am perfectly aware that something like this.
Code: var imageLoader:Loader; imageLoader = new Loader(); // 1120: Access to undefined property imageLoader OR Code: var imageLoader:Loader = new Loader(); // 1046: Type was not found or was not a compile-time: Loader Are both acceptable. [Code]...... The same problem is for the next two (commented out) timer lines.
There's a SWF file on one page that, when you click on a 'Start' button loads some image. The URL to this image is passed as a SWFObject variable. I would like to change this image to one I have uploaded on my host. have tried setting a breakpoint on the line that pushes the image URL variable to the object and setting my URL, but the image wouldn't load because of cross-domain policy.Now I am thinking of writing a simple c# proxy which will return my image instead of the real one when Flash requests it .To sum it up, I want to replace an image that SWF loads from a constant URL to a custom image of mine. Decompiling is not an option.
i have a question about text in a slideshow. i know how to make a basic photo slideshow with external images. but now what i want to do is add 4-5 paragraphs of text next to each photo (with possible scrolling). the text will be different on each photo.
I am trying to build an online teach tool that shows a presentation/slideshow. It needs to have the ability to track and make sure users are staying through the whole process. The client used this example to show me what they were looking for visually:[URL] Now, I let them know that with a flash video, there would really be no way to do any sort of tracking. What I envision is creating a multi page slideshow which has you click next for the next page. This "next" button would use some sort of javascript to enable the next button after a specified amount of time. A person would be logged in during this, so every-time the person moves on to next slide, I would track their process in the database. My question is, is there any better ways to do this tracking. Also, doing simple animations like cursor movements etc, can really only be accomplished well by using flash I assume? They mentioned using voice over etc.
I am creating simple drawings in Power Point and them saving them as png or jpg files. I then bring the drawing into Flash using import to stage. The imported drawings lose some quality (e.g. straight lines appear jagged). Any way to maintain image quality when importing images into Flash.
My client has purchased a Flash template which I'm in the process of editing. The XML file has 5 images linked to the Flash file, I've replaced the first 3 images, all works when uploaded to the remote server but when I delete the the last image (5) only the first 2 images show when run in Flash Player. If I view it in live view Dreamweaver (CS5) it runs with no problems ie it runs through the 4 images as expected.Can't figure it out checked the usual things, deleted the files on the server, cleared the cache in Firefox, I'm quite rattled spent the whole day on this, still can't get it to work.
I need to create an interactive slideshow where the each image automatically slides to the left every 10 seconds. There should also be the option of clicking a button to move both back and forth as well.
I attempting to make a slideshow like the one on this page: [URL] But i was wondering if it is possible to change the code so that if you click on the main image, another image could come up next to it? (I'm making a portfolio site, and i want people to click on one of the main images to then see a detail image next to it).
I've been wanting to create a flash presentation similar to the one on the page of this website.This is NOT my website by the way. Does this require actionscript? http:[url]........
I know it will take some time to learn and develop and I'm willing to put in the time to learn. I just would like to learn from a professional tutorial and not some random, generic looking tutorial that doesn't really teach a thing.
I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.It would also be interesting to apply the same principle to the resizing script that Scotty has in that big Resizing thread, just a thought.
Second, I'm struggling a bit on xml and hoping for a hand. Your xml image gallery is a sweet piece of work, and I would like to be able to add the functionality of being able to load different galleries from a menu without loading a new mc with gallery inside it. I managed to botch the file up pretty good on my own, and was wondering if there is a ready answer nearby.So I'm thinking have but1, but2 and but3, with a seperate xml file for each. What would you recommend for a smooth way to swap the the xml files to the gallery, and load the first image of the new xml file? Also, can it be done with one big ol' xml file while keeping the galleries seperate? It's not necessary, but could be handy, and save some loading.
I have created a pie preloader(preloader.zip) which is working fine. Same preloader I am trying to incorporate in a xml based slideshow(slideshow.zip) to show image loading process but some how I got stuck. I am new to flash. Suggestions are welcome.
1. How to solve the problem of preloader2. Is it possible to integrate everything in a movie clip (including AS). I mean no AS on main time line but inside the movie clip. It would be much easier then to to create multiple slideshows by duplicating mc and changing the xml file.
Is it possible to rename slides dynamically in a Flash presentation that is created using the Flash Slide Presentation template in Flash CS4. So, if I have a presentation with 50 slides and they are named 001 to 050 and I need to insert a slide between slide 010 and 011 is there a way to have Flash renumber them or do I have to just manually rename.
is it possible to print all the frames of a flash presentation?I don't use Flash that much, I update a flash file that was created by someone else, but now I've been asked to do a print out.Any ideas on the best way? I'm not a fluent user of Flash, I know nothing about AS or any of that jazz. I've just been inserting images and text and tweening them - that's as much as I know how to do.
I have made a corporate presentation in Flash (CS3). The structure is as follows. The main timeline just 6 key frames. 1 intro and 5 content. Each of the 6 key frames has a movie clip with relevant content on it.
After the introduction in key frame 1, the timeline stops at the next key frame.From here, one can navigate forward and backward between the 5 content key frames, using buttons.These buttons are available throughout these five key frames.
Each of the key frames contains a relevant movie clip, with content.And also a sound clip to introduce what that key frame contains. Since a user can navigate forward and backward at any point of time, all these keyframes have the frame action:
i wanted to know how can i set an image (.gif,.jpg.,ect) as a font number. i.e: how can i replace the numbers 0,1,2...9 with image0.gif, image1.gif...image9.gif
im trying to make a hitcounter and it would be great to have a diferent look.
What is the easiest way (for Fash novice) to navigate back and forth between the slides of presentation made with Flash Slide Presentation feature. Each slide contains animation and plays well the first time but when if I want to back to a slide, it would only show the last frame of that slidI tried many things including making buttons for back and forth and managed to make buttons that fade when you pan over them (big accomplishment:) but can't get them to actually do stuff for me, like go forward and backward. I tried to assign to the button's frame "UP" thee following script but it doesn't work:
onKeyDown = function() { if (Key.getCode() == Key.LEFT) gotoAndPlay (_currentframe-1)