Professional :: Flash Slideshow Via Xml Loader - First Image?
Mar 22, 2010
I have a nice as3 swf that reads and xml file, and loads images with transitionsfor a slide show on an html banner page.This works fine. There are some users that see white space (the stage) before thefirst image loads. Depending on the clients connection, etc this can take aslong as 2 or 3 sec.
I was thinking about placing a jpeg in the fla, and adding it to the stageas a symbol or graphic, so instead of white space (or a color other than white)the user sees an image on the page, and when the xml loader places the first image on the page, the user sees the image, and the slideshow, etc.
I want when someone clicks the prev_btn for it to load imageCounter-1".jpg", but I do not know how to propperly code this. Also, is there a way to have a fixed positon for the loader's Y and also have it's X centered? The images are all the side hieht, but the widths are different.[code]
I have used this slideshow for few projects and all I've done in the past is import new images (about 100k) and publish. The image are bit map of type (png) not big about 100k size.
Without saving the file I do a "test movie". Instead of doing the slideshow it displays the first image but doesn't loop through the rest.
I'm at a bit at a lost here. The path to the image in bitmap properties on the origanal file in imported is relative but when I select a new image its full path.
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it. I tried
I need to create an interactive slideshow where the each image automatically slides to the left every 10 seconds. There should also be the option of clicking a button to move both back and forth as well.
I attempting to make a slideshow like the one on this page: [URL] But i was wondering if it is possible to change the code so that if you click on the main image, another image could come up next to it? (I'm making a portfolio site, and i want people to click on one of the main images to then see a detail image next to it).
I have created a pie preloader(preloader.zip) which is working fine. Same preloader I am trying to incorporate in a xml based slideshow(slideshow.zip) to show image loading process but some how I got stuck. I am new to flash. Suggestions are welcome.
1. How to solve the problem of preloader2. Is it possible to integrate everything in a movie clip (including AS). I mean no AS on main time line but inside the movie clip. It would be much easier then to to create multiple slideshows by duplicating mc and changing the xml file.
i am loading all thumbs and images in a container on a single frame using action script..but the size of the swf becomes 1.2 mb so i want to add a loader to it...the loader i am trying to add counts the frames but my file has just one frame so the loader doesnot show up..
here is the script of my gallery..and the timeline has just one frame...
I have my entire site layout in Flash CS4 and using AS3. I was able to successfully segment the site with labels, add UI Loaders to desired sections to make the site smaller and work faster, I was able to put a close button above the UI Loader, which closes it and brings a user back to a designated section of the site.
And then I encountered a problem. I have a few images in each UI Loader which I would like to function as buttons and also bring the user to the desired section on the main site, however it seems to be a problem that the buttons are located inside the UI Loader I can not figure out how to jump out of the loader to the main site.
Is there a specific code for it or the whole layout has to be somehow restructured?
How would I make an image I load using AS3's loader class into a button with an event handler on it? Below is what I have started. And below that is my error I get when I click the message.
AS:
//call function that starts loading my image callButtons(); function callButtons():void {
[code]....
the error I am getting when I click the spanish.png on the stage is: ArgumentError: Error #1063: Argument count mismatch on MyVideoPlayer_CS4_fla::MainTimeline/playSpanish(). Expected 0, got 1.I NEEDED TO ADDED evt:MouseEvent
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
I have slide show of 9 slides and have home button. If clicked it navigates me back to the first frame but retains the same content of the loader of the slide where it was clicked. How to get rid of it as my slide show starts from the frame2. Frame 1 is only the home frame...
I am looking to develop a slideshow with images that are loaded from an external source. I am able to write the code for one loader but if I try to duplicate the frame, it says my functions are duplicates.
I am trying to create a "slideshow" in flash CS4 and I have set it to fade out one image is it fades in another (using alpha) for about 10 - 15 images.However, I want to add a "border" to my slideshow, that stays there throughout the entire process without it fading in and out along with the pictures.
I want to add a slideshow to a web page. I have made a slide show with flash however I really want to add the play controls. Is this possible using CS4 Flash
I'm working with a flash image slideshow and I'm having trouble getting it to read from my xml file for the captions, the same thing with the images. I've changed the paths on the as well as is there anything I'm missing, any other path I am supposed to change to read off of the correct XML file and image directory? Here's the link - [URL]
I am looking for a javascript based alternative of the following Flash based Image slideshow [URL] where I can find that matches closes to this flash based solution?
I want a flash movie with image slideshow with fade effect. When image enter then some text should appear on it and when image change text should also change.
Hello All, I have made a photo slideshow following exactly the following page:[URL]..It works very fine in my local computer. But, after I uploaded the files (SWF, XML, JPGs) to server it does not work well. Some photos are loaded, some not. There is no problem in path settings in XML. All images are in the same folder. Moreover, the photos are not same which loads sometimes, sometimes not. For example, I can see that photo no. 1, 3, 5, 9 are loaded and rest are not loaded. Again, if I visit the page/slideshow after some times, photo no. 1, 4, 6, 8 are loaded, rest not.
Is there any way to force the SWF to load all the images one by one and not to skip an image.
Even, if I visit the tutorial page [URL].._slideshow.htm I can see that the example SWF file given at the starting of the tutorial is doing the same behavior as that of mine. For example, right now I can see that the slideshow in this page is stopped at the image "Boston" (image no. 8/10) and it skipped the image "Dome" (image no. 6/10). Sometimes, it will stop at another image and may be, skip another image.
I am trying to make a image slideshow for my companies new website. I used the Flash Image Viewer plugin from Dreamweaver, but it doesn't contain the transitional effect desired.
Every tutorial I find talks about advancing the images through an interactive control, I just want the images to change by themselves and do a fade transitional effect between images. Can anyone please point me to a tutorial that has this w/o the intractive buttons? I have been looking on the internet for hours and can only find tutorials / example w/ the intractve controls.
I'm fairly new to ActionScript 3.0 so forgive me if this question is easy, but I'm having issues with my portfolio slideshow. I have a few thumbnails and when you click on one the image slides in from the right. That part is fine. What I really want is for the user to click on a different random thumbnail and have the current image slide out as the new image slides in. My code so far:
Ive just completed the Kirupa XML Slideshow today and have it all working well. But i cant figure out how to fade out the previous image as the next image fades in.
I found this program called Flash Slideshow maker professional and it is very easy to put together etc. I try to add it into dreamweaver but when I try to select the Go Live button in dreamweaver its blank instead of my flash slideshow.
I'm new to Flash and I need to learn how to do a slideshow with exactly the same features as can be found in this link: [URL]. Just like at the link above, it needs to play through the slides automatically once the page is loaded, each slide needs to link to a specific URL, and I need controls similar to the boxes at the bottom so the viewer can click on any specific slide they wish to view (I'd like to have numbers in the boxes though). The transitions don't have to slide across like this. If a fade is easier, that would be fine.
Actually, I thought I'd be able to do this fairly easily with Flash Catalyst, so I updated to Adobe CS5 Design Premium. I found that Flash Catalyst can be used to create a slide show like this, but unfortunately it won't play automatically when the page loads and the viewer has to manually click through the slides, which is not what I need. I could be wrong, but from what I've read, I need Flash Builder to add code so the slide show will play automatically if I create it in Flash Catalyst.
I have this flash slideshow on my that was created using a 3rd party software. I'm trying to find out does anyone know of 3rd flash creator that creates a slideshow such as this one.I'm referring to the flash that's located in the bottom of the screen
And I do absolutely nothing with the loaded image, I don't add it to the display list or anything. But when I use the unload() method on the loader it doesn't disappear from memory! Even if I set the _loader = null it doesn't free up the memory!
I check the System.totalMemory property and it just keeps stacking up if I repeat the process.
I have a flash file (.fla) which is created in Adobe Flash CS4.
I want to add pre-loader which is basically a simple .gif image (my company logo). I want when someone run that flash (.swf) file, first for at least 3 seconds my company logo will be displayed and then the rest flash file will execute.
I have been looking over the internet for a while about this, but it doesn't seem like there is any information available specifically related to captcah and flash.
My purpose is to create an image up-loader on flash, and implement "recaptcha" on it, so the upload is controlled.
I know that some people will say, "well you can't automatize flash input so you don't need captcha in this situation" even though this is somewhat true, there is still screen macro programs that could potentially make the computer upload hundreds of pictures if there is not something in place to avoid it.
I thought of implementing my own captcha but that seems to me like i would be reinventing the wheel, can anyone point me on the right track for this? or suggest another approach to avoid abuse on my image up-loader flash?
There's a Loader that I'm filling with different images depending on the button clicked. Now to keep it tidy I'm using the exact same loader. The problem is that no matter what I do to the image, the next image loaded always get's the properties of the previous one. I've used unload and the Loader returns 0 in width and height, and still the next image get's the previous image's w/h. Othe attempts have been separating it from the parent container and taking it out of the display list, and also using an Event.UNLOAD to make sure the previous image is out before the loading of the new image.
Script is gonne kinda long, but the basics would be these,
BrowserLoad.unload(); BrowserReq = new URLRequest("ImageB.jpg"); BrowserLoad.load(BrowserReq);
[Code]....
I guess it's general question: how can i be sure the image previously loaded in a Loader will not affect the next one coming? (its width and height being 0 has not been enough...)