Professional :: Add A Loader To An Image Gallery Loading Content Using Only Actionscript
Jul 26, 2010
i am loading all thumbs and images in a container on a single frame using action script..but the size of the swf becomes 1.2 mb so i want to add a loader to it...the loader i am trying to add counts the frames but my file has just one frame so the loader doesnot show up..
here is the script of my gallery..and the timeline has just one frame...
import mx.transitions.Tween;import mx.transitions.easing.*;
this.createEmptyMovieClip("container",1);var imagesNumber:Number = 18;var scrolling:Boolean = true;
for (i=1; i<=imagesNumber; i++) {container.attachMovie("thumb"+i,"thumb"+i+"_mc",i);myThumb_mc = container["thumb"+i+"_mc"];if (i==1){ myThumb_mc._x = (0.0)*myThumb_mc._width;
[Code].....
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Aug 12, 2009
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried
imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
but im getting an error on both.
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Jul 28, 2010
I have a sliding thumbnail gallery which when a thumbnail is clicked loads an external .png into a container with an instance name of mycontainer which I have on the stage in the .fla. Its added like such:
When the Loader's (which I gave an instance name of imgLoader) complete event is called the function onLoaded loads it -like this: mycontainer.addChild(imgLoader);
I also added a mask(stageMask2) to mycontainer which is the same size as the external .png--I then used this code imgLoader.mask=stageMask2; to mask the .png. I did this because I added a zoommc function which enlarges the imgLoader and wanted to keep the visible size of the container the same. I would also like to be able to drag the zoomed image. I don't want to drag mycontainer as it contains the mask and I cant drag the imgLoader as it doesn't have that property--Do I need to put the imgLoader in another container?
Here's the problematic code:
var stageMask2:Sprite = new Sprite();
stageMask2.graphics.beginFill(0x183045,0);
stageMask2.graphics.drawRect(swfX,swfY,604,403);
stageMask2.graphics.endFill();
var closeWin:TextField=new TextField();
[Code] .....
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Apr 30, 2010
I have this piece of code to change images. I was trying to figure out how you could put a timer on the code, so if the image has been displayed for say 5 seconds it diverts to the next image automatically? Also if it's not to hard, when it has played to the end to divert to the 1st image.
[Code]...
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Jul 17, 2009
I have a loader, and it doesn't seem to be loading my content when I am viewing it on my website. However, when I open up my loader.swf in a browser, it loads up my content once it is done loading.
Loader AS3:
var loader = new Loader();
loader.load(new URLRequest("slideShow09.swf"));
[code].....
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Oct 14, 2008
I'm trying to do a gallery with an XML file. My XML file is organized like that :
<images>
<image chemin="images/Palmares.jpg" titre="Palmares"
commentaire="Chamonix" />
</images>
The picture loader is working well and the text too but it doesn't work so well together. When I'm clicking on a sticker, the picture is load and a text too but it's not the good one.
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Aug 18, 2009
I've devised a preloader using the ui loader and progress bar components in flash cs3. The goal being to load an external .swf into the uiloader and that has been achieved. I'm having problems with the scaling now. In my code I have set the content scaling to "true" and that isn't supposed to cause distortion of any type but it does. It squishes my external .swf in width wise.
HTML Code:
var imageURL:String = "portfolio.swf";
var imageURLRequest = new URLRequest(imageURL)
uiLoader.scaleContent = true;
uiLoader.load(imageURLRequest);
progressBar.source = uiLoader;
[Code] .....
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Oct 14, 2009
how can I distinguish between image and swf? it works for image, but how can i ask if content is swf?
Code:
private function completeHandler(e:Event):void {
if(e.target.content is Bitmap){
_image = (Bitmap)(e.target.content);
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Mar 22, 2011
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
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Nov 30, 2010
I have set up a functioning xml image gallery with simple left and right arrows. I am now trying to make it an infinite looping gallery swapping the first and last sprites in an array and + and - their x value so they "physically" move in the photos container.
All of this works fine except for the actual loaded image. The xml data, name description, and image to be loaded are set up in one function and all the data is added to the sPhotoSprite (sprite) in this function. This All works perfectly..
A second function is then called to add the current image:
var currentImage:Loader = Loader(evt.target.loader);
then currentSprite.addChild(currentImage); (the sprite is declared at the start)
The problem being that the sPhotosSprite is no longer reference-able. I've tried :
imageLoader.contentLoaderInfo.addEventListener(Eve nt.COMPLETE, function( evt:Event)
{ imageLoaded( evt, sPhotosSprite )
} );
But this only ever returns the final sprite. The same problem of only ever returning the final sprite occurs when I try setting an external sprite to hold the current sprite in it and then referencing it in the second function.
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Nov 19, 2009
I have made a site for an artist with a dynamic gallery using an xml file. I am trying to create a way for him to update the gallery by simply uploading his new photos through a html form. I have an image upload form which puts the images in the directory which the xml file references but I cant figure out how to generate a new xml file to show all the new pictures. Are there any easier ways to achieve an updatable gallery?
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Oct 26, 2010
I've made a gallery slideshow before but wasn't as intuitive looking back at it now and I want to start fresh on this new project. I would like to convert a jQuery lightbox style gallery into a flash XML based AS3 image gallery with categories. I don't want to code the FLA, I want separate AS files.
This is a school project for my website. I would use jQuery and I have more experience with it but this project needs a flash component. I'm just not sure where to start and looking for some advice on how and where I could find resources. I want it to be minimal as I can make it;
- 8 thumbnails to a "page/section" with more flowed into page 2 or 3 etc. (or a srcoller)
- a few buttons for categories
- images fading in full size with a description when hovered over and a close button
- preloader (simple bar)
Esentially something like this > http:[url].........works which is using http:[url].... for the thumbnails. That might be ambitious but I'd suffice with a simple fade effect.I've downloaded some galleries out there but most of the code is messy or outdated.http:[url]... this is alright, but all the code is done in the FLA. I might break it into AS files but it depends.
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Feb 23, 2010
I need to create a gallery to load images and display them. This part is fine:
/**
* @variable image_name to store the name of the selected item
*/
private function showimage(evt:Event):void
[Code].....
where imgMain is the id the image component.
But, I need a small twist. A transition image i.e. loading image should be displayed while the the image is being loaded.
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May 1, 2010
Is there a code or something that can change my gallery contents ? I want new pictures to be loaded in my gallery when i click a button.
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Apr 22, 2011
I've tried adding this loader as a child of several different sprites but it only ends up in one of the sprites (must be removing from the other sprites display list automatically).How can I duplicate that image in the loader into multiple sprites?e.g. (note don't worry about making sure the icon is loaded, pretend I wanted to Event.COMPLETE before adding to
var icon:Loader = new Loader();
icon.load(new URLRequest('image.png'));
var iconA:Sprite = new Sprite();
[code]....
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Jan 17, 2010
I'm trying to load images using the loader class but it doesn't seem to ever trigger the complete event (in this case anyway). The images are only 16x16px images from the local machine, so it should take no time at all to load. I use the totalImages variable as a counter; as an image is loaded, it subtracts 1 from it. Once it is 0, all images are loaded. I can create an instance and it goes as far as tracing "Begin loading images", but that's it. No errors in the console either.
PHP Code:
package lib{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.geom.Rectangle;
import flash.net.URLRequest;
import flash.events.Event;
public class Frame extends Bitmap{
[Code] .....
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Nov 13, 2011
i like to ask about one thing If i create Loader and load external image by URLRequest , ill have result :
loader.content is Bitmap loader.content.bitmapData is BitmapData But if I use Loader.loadBytes(ImageBytes) , result is different even if ImageBytes is loader.contentLoaderInfo.bytes :
bytesLoader.content is MovieClip
bytesLoader.content.getChildAt(0) is BitmapData
bytesLoader.content.getChildAt(0).bitmapData is BitmapData
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May 12, 2011
I have a dynamic image gallery that pulls the pics into a movie clip and adds them to the container (slider) The issue i am having is that when i click on this i am essentially clicking on all the items collectively and i would like to be able to click on each image seperately...
[Code]....
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May 9, 2009
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
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Jan 21, 2010
I am developing a Image uploader using Flash 10. I am using Filereference object to browse images and Loader to show the image:
Sample code:
var tempFileRef:FileReference = FileReference(ev.target);
var oLoader:Loader = new Loader();
oLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onImageLoad);
oLoader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onIOError);
oLoader.loadBytes(tempFileRef.data);
It works fine with .jpg and .gif files but when I browse .bmp or .tiff file, I am getting the error:
Error #2124: Loaded file is an unknown type.
Is there a way to load and display browsed .bmp images from desktop?
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Aug 15, 2009
I'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.
[Code]...
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Apr 20, 2009
How to remove a loader and its content using removeChild or any other way, I had removed the loader but its content still playing in the background i know that from the sound of the content.this is the my code for removing:
removeChild(getChildByName("SampleLoader"));
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Dec 12, 2009
I'm trying to clone / duplicate an object loaded in at runtime via the
--
ldr = new Loader();
var mRequest:URLRequest = new URLRequest(targetFile);
--
technique. The problem I think I'm having, is in understanding what exactly the loader returns and how it can be used. after loading an image and tracing the result after the loader completes like this ...
trace(ldr.content); // - traces [object Bitmap]
I have a fuction I built that returns an arrar of clones / duplicates of a passed bitmap ...
[Code]...
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May 1, 2011
I'm trying to get smoother steps in checking the ProgressEvent when loading the image to the Loader.At this moment my eventrogressEvent checks the progress aprox twice within a second. Is there any way to make it check constantly (or more often), so the progres bar "grows" smoothly instead of "jumping"?
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Jun 18, 2008
I made a scrolling image gallery following the XML photo gallery tutorial found on this site and it works fine on its own. But when i load the .swf file into another flash file using a holder, it loads but it doesn't scroll anymore; its just a static image. I tried turning it into a MC and placing the MC into my flash but have the exact same problem.
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Jun 22, 2008
I have a problem about loading external image gallery. the gallery loaded, but the image won't show...my files is like this : main.swf <---load--- pict.swf(is a gallery) <---load-- images.jpg.url...
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Sep 14, 2010
loading new xml data into a already xml populated image gallery.
So I have my gallery set up so it calls some xml when it first loads. What I would now like to do is load different sets of images via a different xml sheet via the click of a button.
So for example the loaded gallery already has all thumbs loaded and user can click on them to view the full size image. So next instead of the user having to close this gallery to allow a new gallery to open with a different set of pictures I would just like to have a button. This button will unload the existing thumbs from the gallery and load in new ones from a different xml file.
ActionScript Code:
var xmlPath:String = "pictures.xml";
var xml:XML;
[Code]....
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Sep 14, 2010
I have a question about loading new xml data into a already xml populated image gallery.
So I have my gallery set up so it calls some xml when it first loads. What I would now like to do is load different sets of images via a different xml sheet via the click of a button.
So for example the loaded gallery already has all thumbs loaded and user can click on them to view the full size image. So next instead of the user having to close this gallery to allow a new gallery to open with a different set of pictures I would just like to have a button. This button will unload the existing thumbs from the gallery and load in new ones from a different xml file.
Code: Select allvar xmlPath:String = "pictures.xml";
var xml:XML;
var loader = new URLLoader();
loader.load(new URLRequest(xmlPath));
[Code].....
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Oct 15, 2010
I have a photo gallery on my site that is generated using AS3 and XML. Everything works great but I'd like to have the images that relate to the first thumbnail appear automatically when the movie loads.
Here's my code:
Code: Select all//DEFINE ARRAYS
var thumbnailsArray:Array = new Array();
var productDescriptionArray:Array = new Array();
var magazineArray:Array = new Array();
var mediumArray:Array = new Array();
var largeArray:Array = new Array();
[Code] .....
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May 18, 2009
I have followed Kirupa's XML Image Gallery tutorial. Before you ask, I have double checked my code. When I hit command+enter (mac) to preview it, everything works just fine. XML loads the correct images. My problem is when I publish it and upload it via FTP to my web server, ONLY the first image displays. When I click the next button, the first image fades out, but then it fades back in. The captions and image numbers change (like they're supposed to), but the image does not.
It remains on the first image. I know that it is able to access the XML because it loads the first image specified in the XML. That image was never imported into the Flash document. I have double checked my paths, too. All of the paths are correct. Also, I'm sure that it's not accessing a local file, because for each path, I specify the full URL, such as "[URL]", rather than just "/images/image.jpg". What do I need to do to fix this? You can see what I'm talking about by going to [URL] and clicking on "photo+art".
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