ActionScript 3.0 :: Loader Not Loading Content?

Jul 17, 2009

I have a loader, and it doesn't seem to be loading my content when I am viewing it on my website. However, when I open up my loader.swf in a browser, it loads up my content once it is done loading.

Loader AS3:
var loader = new Loader();
loader.load(new URLRequest("slideShow09.swf"));

[code].....

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ActionScript 3.0 :: UI Loader Content Scaling - Loading External SWF

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I've devised a preloader using the ui loader and progress bar components in flash cs3. The goal being to load an external .swf into the uiloader and that has been achieved. I'm having problems with the scaling now. In my code I have set the content scaling to "true" and that isn't supposed to cause distortion of any type but it does. It squishes my external .swf in width wise.

HTML Code:
var imageURL:String = "portfolio.swf";
var imageURLRequest = new URLRequest(imageURL)
uiLoader.scaleContent = true;
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[Code] .....

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Professional :: Add A Loader To An Image Gallery Loading Content Using Only Actionscript

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i am loading all thumbs and  images in a container on a single frame using action script..but the  size of the swf becomes 1.2 mb so i want to add a loader to it...the  loader i am trying to add counts the frames but my file has just one  frame so the loader doesnot show up..

here is the script of my  gallery..and the timeline has just one frame...

import mx.transitions.Tween;import  mx.transitions.easing.*;
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[Code].....

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ActionScript 3.0 :: Loader Event.INIT Fires But Loader.content Is Null?

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The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.

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ActionScript 2.0 :: Content To Load Into The Loader And Have Its Content Change Once Click On The Other Button Flash 8

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I'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.

[Code]...

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ActionScript 3.0 :: Remove The Loader But Its Content Still Playing I Know That From The Sound Of The Content Was Loaded?

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ActionScript 3.0 :: Load External SWFs, AddChild(Loader) Versus AddChild(Loader.content), Etc?

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I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:

Code:

var myLoader:Loader = new Loader();
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This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:

Code:

var myLoader:Loader = new Loader();
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[code]....

What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?

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var buttonLdr:Loader = new Loader();
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[code]....

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ActionScript 2.0 :: Simple Loader Fails When Loading In An .swf Containing The Loader?

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Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.

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[code].....

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ActionScript 3.0 :: Flash - Loading External Content On Top Of Main Content?

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I'm loading one SWF into another but the internal one is coming over the main content and that can't happen.here is the part of my code where the external content is being loaded anyone hason what I can do to fix this? here is my code:

Code:
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[code].....

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ActionScript 3.0 :: Loading Images - Substitute The Content For The New Content?

May 20, 2010

I have a menu whee you can choose a picture to lead, works great with first selection, but when you choose a different picture it loads over the last picture,I want to substitute the content of that movie clip not to load all the pictures in the same space. I treid to use clear() and removeChild(), but this only works when I choose pic1 then remove that to load pic2, is there an easy way to substitute the content for the new content?

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ActionScript 3.0 :: Re-using Loader Content?

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I've run into something I find very, very odd. Bordering on bug-level odd, even.I load a gif file with a Loader. No fuss there.I then attempt to instantiate two different bitmaps with the loaded content:
 
image = Bitmap(loader.content);
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I then place them apart on the stage so I can see them both:
 
image.x = 50;
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Finally I add the bitmaps to the stage:
 
addChild(image);
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These traces yield: 2002001
 
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ActionScript 2.0 :: Loading External Content To MC Content Box?

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how to load external swfs into the an MC content box using movies with embedded buttons?the problem i'm running into is this: i have animated buttons within movie clips. i also have a main_content MC in my scene into which i'm trying to load background images from another file. this other file has 3 frames, each with a different image.i don't know what the action script would be for a movie/button to load my external swf frames into the main_content MC.

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ActionScript 3.0 :: Variable For Loader Content?

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Is it possible to create a variable that references a loader content ? For instance, in the example below, is it possible of having something like:

var LoaderContent:SOMETYPE = new SOMETYPE();
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And then using LoaderContent variable instead ? What type of variable should it be ?

var container:Sprite = new Sprite();
addChild(container);
var pictLdr:Loader = new Loader();[code]........

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I have an XML-file which holds some info about picture and text.A designer have made some mc's and I have to load the pictures (which has URL from XML) into this mc-animation. I can only load the images into the loader and then I cant get the image from the loader in memory into the animated timeline mc. how this is done? I have tried addChild but this doesnt help me attach the loaded picture to the anim_mc. or...?The designer also have a textlayer, which is put in a mc and then animated. And the text from XML must go into the textfield and be animated.

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SWF Content Will Not Scale To Fit Loader Component

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I have a flash file for a website section.  I inserted a Loader component component to load a .swf file, and set the "scaleContent" property (in the Component Inspector) to True, but the .swf loads tiny, like a thumbnail.  I also set the minimum dimensions (400x300), but this seems to have zero effect.  I also have the size of the loader component set to 424x350. I have played with both sets of these numbers to no effect. 

Here is where I've uploaded the file for testing:  [URL] If you click any 1 of the 4 images, it will load 1 of 4 .swf files within (but very small).

Furthermore...the size of the embedded videos is not always consistent. Sometimes, after re-uploading the main file, Some of the 4 videos will be correctly sized, but if visited more than once, they return to being small.  Very weird.
 
P.S.  I have attached a screen capture of the Flash program, showing the component inspector and properties.

Attachments:
screen_capture.jpg
(225.1 K)

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ActionScript 3.0 :: How To Get Loader Content Width

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I have tried to get width of my thumbnail, it is loading and showing jpg image, I stuck to find it's width.
ld=new Loader()
ld.load(new URLRequest(obj.@thumb))
addChild(ld)
ld.contentLoaderInfo.addEventListener(ProgressEvent.PR OGRESS,preload)
private function preload(event:ProgressEvent):void{
[Code] .....

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Actionscript 3 :: Loader Content Always Null

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I load successfully an external image using a Loader class but every time i trace the loader.content property is found null.

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ActionScript 3.0 :: Unload Content In A Loader?

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I have a URLloader that load an xml file, what i need is to be able to clear whats in the loader once the data of my xml has been loaded, is it possible to use unload in the on complete function? for example[code]...

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ActionScript 3.0 :: Slideshow With Content Loader?

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I am looking to develop a slideshow with images that are loaded from an external source. I am able to write the code for one loader but if I try to duplicate the frame, it says my functions are duplicates.

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ActionScript 3.0 :: Load Different Content Into One Loader?

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Im making a main page that will load different content into one loader. I have the loading URLRequest calling a variable for the link and then on a certain button click it will change the swf to be loading.The problem is this: This code is being called in a movieclip inside the main timeline called "loaderHolder"

[Code]...

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ActionScript 3.0 :: Scaling Loader Class Content?

May 27, 2009

I have a "master" SWF file into which I load content (other SWFs) via the Loader Class (with code below).
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[Code]...

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Actionscript 3 :: Getting Size/Coordinates From Loader Content?

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i'm attempting to position a textfield to the bottom left of an image that is added to the display list from the Loader() class. i don't know how to access the width/height information of the image.

var dragSprite:Sprite = new Sprite();
this.addChild(dragSprite);
var imageLoader:Loader = new Loader();
imageLoader.load(new URLRequest("picture.jpg"));

[code]....

within the displayPic function, i could assign the evt.target.content.height and evt.target.content.width to variables that i could use to position the text field?

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Actionscript 3 :: Turning Loader Content Into MovieClips?

Jul 3, 2011

So heres a loader that works:

public var loaders:Array = new Array();
public var loaderClip:Array = new Array();
function loadPersonmenu() {

[Code].....

The wierd thing is, my function fileCompleteListener() doesn't even referance any of these Loader instances or swfs, which is why I didn't include it in my code. This isn't a problem in the first conde

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ActionScript 3.0 :: Convert Loader Content To Bitmap

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I've seen mention of there being some security risk with loading images and leaving them in loaders. A few articles I've run across said that you should always draw them as a bitmap when the loading is done.

Is there any truth to this? I have a few loaders I have left in my project, do I need to hand their content off to a bitmap? What is the advantage of always having a bitmap represent the loaded image?

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Actionscript 3.0 :: Loader Listen For Content Event?

Jul 18, 2009

I have an external SWF with a custom event.Custom event:

Code: Select allpackage
{
import flash.display.Sprite;[code]...

Now,I would like that my loader (main.swf) listen to this event.How can i do that? I tried:

Code: Select allloader.content.addEventListener(MySprite.MYEVENT, doSomething);

But got this error:

Code: Select allTypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@51866881 to MySprite.

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Actionscript 3 :: Prohibit Users From Loading Swf Files By Flash Loader.load() And Only Allow Loading Images?

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I want to have an AS3 app load images from url supplied by the user. But I don't want a malicious user to be able to load an SWF file in place of the image, such as with an altered extension "maliciousSwf.png". Well, not sure how big a security threat that is above and beyond the ability of the hacker to decompile swf, but I think that ideally such behavior should not be allowed.

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ActionScript 3.0 :: How To Create Bitmap Of Loader Content And Resize It

Mar 10, 2010

I am loading a fairly large image file and want to create a bitmap of the loader content. I want to then use this Bitmap and resize it according to the current dimension of the stage. However, I also want to keep the loader content as "originally loaded" as a reference in case the stage is resized and the user wants to view this particular image again. The way my AS is written as of now, I am manipulating the loader content. How do I not do this? How do I "copy" the loader content so I can manipulate the bitmap copy while leaving the loader content unaltered?

<AS>
var lightboxImage:Bitmap = new Bitmap();
function resizeLightbox():void{
lightboxImage = myLoader.content;
lightboxImage.width = myLoader.content.width;
lightboxImage.height = myLoader.content.height;
[Code] .....

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ActionScript 3.0 :: Loader Object Content Property Not Updating?

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I have a SWF on another server, it loads the first SWF.  Here's my basic code:

Security.allowDomain("my.central.server.com");var loader:Loader=new Loader(); // used to load external SWF.var mcExternal:MovieClip; // used to store the loaded SWF.loader.load(new URLRequest("http://my.central.server.com/data/FSC_Test_Automation/called.swf"));loader.conte

[code].....

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ActionScript 3.0 :: Loader Reporting Incorrect TotalFrames Of Content?

May 9, 2011

detecting the totalFrames of content loaded into a Loader?
 
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e.g.:
 
package {
import flash.display.*;
import flash.events.*;
import flash.net.URLRequest;

[Code].....

I just wrote that by hand now as an example so there might be a typo here or there but you get the general idea. I'm using CS5, flash player 10, just testing the movie and every time it traces 2 total frames. how to tell how many frames the loaded content actually has?

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