ActionScript 3.0 :: Convert Loader Content To Bitmap
Oct 12, 2009
I've seen mention of there being some security risk with loading images and leaving them in loaders. A few articles I've run across said that you should always draw them as a bitmap when the loading is done.
Is there any truth to this? I have a few loaders I have left in my project, do I need to hand their content off to a bitmap? What is the advantage of always having a bitmap represent the loaded image?
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Similar Posts:
Mar 10, 2010
I am loading a fairly large image file and want to create a bitmap of the loader content. I want to then use this Bitmap and resize it according to the current dimension of the stage. However, I also want to keep the loader content as "originally loaded" as a reference in case the stage is resized and the user wants to view this particular image again. The way my AS is written as of now, I am manipulating the loader content. How do I not do this? How do I "copy" the loader content so I can manipulate the bitmap copy while leaving the loader content unaltered?
<AS>
var lightboxImage:Bitmap = new Bitmap();
function resizeLightbox():void{
lightboxImage = myLoader.content;
lightboxImage.width = myLoader.content.width;
lightboxImage.height = myLoader.content.height;
[Code] .....
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May 3, 2010
I'm writing a simple little test app consisting of 'main.as' and 'test.png', both within the same subdir on my harddrive. I'm compiling via command line with mxmlc, and testing via 'open with...' and Chrome. The code uses flash.display.Loader.load( "test.png" ) - but I can't access the loaded content (or even draw it to a bitmapdata!) due to security exceptions.
My goal is to get the image into something (preferably a bitmapdata!) I can draw to other bitmapdatas, as I understand this is fastest for gaming. I've tried all sorts of things, including creating a 'crossdomain.xml' that goes in the same dir as the above files (and doing the appropriate LoaderContext thing), tried various system.Security things and still no joy.
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Aug 24, 2009
how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.
Code:
import caurina.transitions.Tweener;
var btn:Object;
var disabledBtn:Object;
[Code].....
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Mar 30, 2011
In AS3, I am loading a png from a zip file (nochump's zip library through ByteArray to Loader). The png can be up to 45k pixels wide but only 120 tall. This creates a problem in flash, as images can only be ~8000 pixels wide. A possible solution would be to split the images into 6 columns somehow. This would probably need to be done in the ByteArray state, because the limitation is in Bitmap and Loader.
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May 9, 2009
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
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Aug 15, 2009
I'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.
[Code]...
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Apr 20, 2009
How to remove a loader and its content using removeChild or any other way, I had removed the loader but its content still playing in the background i know that from the sound of the content.this is the my code for removing:
removeChild(getChildByName("SampleLoader"));
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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Jun 8, 2011
Convert a particular area of the mc to a bitmap.
so that I can able to copyPixel the bitmap data.
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Mar 26, 2012
i'm trying to load images from Facebook Albums to my flex app, this is the code called when i click on a FB image:
[Code]...
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Apr 10, 2012
I'm loading a list of urls of pics from an fql query, then loading those urls with the loader class using this function:_loc is a MovieClip that holds the picture,[code]In onMyPictureLoaded I would like to get the bitmapdata out of loader.content and scale the image (smooth it too) that way, and then reattach it to the _obj MovieClip, but I'm having trouble reattaching that new bitmap to the object.It seems the problem is more to do with events and not having the ability to pass information (_loc, for example) from:loader.contentLoaderInfo.addEventListener(Event.CO MPLETE,onMyPictureLoaded); to the onMyPictureLoaded function.
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Nov 22, 2009
if it is possible to covert a bitmap to a Sprite? I tried casting it to a sprite, but that does not work. The reason why is because if figured out that you can't use the addChild option on a bitmap.
[Code]...
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Sep 3, 2010
Apparently, in order to make a bitmap transparent, one has to convert it to 256 colors from 24. I'm not sure if Flash puts it in 24 or 256, but because I can't create a transparency when using Bitmap() in my code, and from what I see displayed on the screen, it would appear that it uses 24 colors. Perhaps this is to keep things light. Nonetheless, is it possible to convert it to 256 colors?
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Dec 15, 2011
Is there any example of passing bitmap data into iOS and returning a modfified copy. I am trying to convert a bitmap into jpeg - similar to this example in Windows [URL] but it crashed every time. P.S. Below is my attempt:
FREObject encodeJPEG(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[])
{
FREObject objectBitmapData = argv[0];
FREBitmapData bitmapData;
[code].....
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Jan 10, 2012
when i try to doing the following code it fails
bmd.setPixels(bmd.rect, decodeValue);
and the error message is: Error: Error #2030: End of file was encountered. The situation is i have store the image as binary into the database by convert the byteArray and now i would like to retrieve it and convert back to image.
Just to clear this up ByteArray Need to Place into Bitmap and then you can add to the movie Clip right?
[Code]...
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Jan 25, 2009
I'm building an XML driven video player that will allow users to customize a wide variety of layout/visual features for the player, and one of the important features is letting them switch between a regular background image, and a tiled background. I've been playing around with various methods for tiling using the Bitmap class, and its been working fine, as long as I load the image from the library. However, when I try to load the image dynamically (i.e. through XML), it doesn't jibe.
Here's the code for the tile:
function tile() {
var tile:BitmapData = BitmapData.loadBitmap("linkageIDForBitmap");
this.beginBitmapFill(tile);
this.lineTo(Stage.width, 0);
[code]....
Again, if I write a variable which references the xml node, and use that variable in the loadBitmap function, it doesn't work. I'm assuming this is because the dynamically loaded tile doesn't have a linkage ID attached? Not sure how to do that...
My other thought is to simply load the tile into a movieclip (as I do with all the other content), and then convert the movieclip to a bitmap, then proceed as normal with the code above. I've searched the boards for a method to do this, but have come up empty.
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Jan 22, 2010
I am having a few issues converting a MC to a bitmap. I have succeeded in loading a graphic from the library, loading that as a bitmap and I can use getPixel to get the color at a certain x,y point.BUT I have another part to the problem. I have a file upload where a user can upload an image and choose a color off that logo. So I have the logo uploading, then getting loaded into an MC on the stage and it all works honky dory.However, when I (thought) I was converting it to bitmap and then use getPixel, every part of it is just returning white.[code]But no matter what co-ordinates I put in, I always get white.
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Nov 17, 2011
var myBitmapData:BitmapData = new BitmapData (612, 792);
myBitmapData.draw(STData_mc);
bm = new Bitmap();
bm.bitmapData = myBitmapData;
stage.addChild (bm);
these are my code. I have a movieclip named STData_mc, first I want to use var myBitmapData:BitmapData = new BitmapData (STData_mc.width, STData_mc.height); but it bring me an error. so I changed like this. but this is ok. Finally, when I add "bm" to the stage, there is nothing, just a white space.
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Aug 27, 2009
I'm trying to create a AS3 image loader with the possibility of a PNG (transparent) mask...
Tried and searched for hourse, but I won't get it right...
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Feb 7, 2011
I was trying to build a class that would load external bitmap images into Bitmap objects. I'm having a bit of trouble as the image loads, but does not display visually. Heres the code to instantiate it:
ActionScript Code:
var loadd:Bitmap= new Bitmap();
ImageLoad.loadImage( loadd, '../ght.png' );
this.addChild(loadd);
And heres the class:
[Code]...
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Jun 27, 2009
On my stage I'm playing a flv video. There's a button over the video that when clicked draws the stage to a bitmap. The bitmap is then converted to a jpg and downloaded to the viewer. It all works great except that I have open with photoshop then save as jpg to get a useable jpg image. If possible I would like the download to be viewable by most photo viewers without having to open with phothshop. here's what the output looks like:[URL] here's the code I use to handle the mouse click:
[CODE]...
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Aug 18, 2009
How can i convert a color bitmap to grayscale using as3?
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Mar 16, 2011
The motionbase animatorFactory addTarget() function in my code won't work with a straight loaded bitmap image.
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Sep 2, 2009
I input some text some pics can make up my text which i input
how can i do that effects?
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Nov 22, 2010
I've got a MovieClip which has bitmaps pasted onto it via AS3. These bitmaps are transformed and are sometimes over each others with transparency.So I would like to the grab the whole MovieClip as it is and make it a completely new bitmap. Problem is:
ActionScript Code:
bitmapData.draw(mc) //does NOT work in this case (nothing shows)
bitmapData.draw(mc.getChildAt(0)) // works, but it doesn't save the childs properties such as x,y coordinates and transparency
What I need is basicly a function such as "Image -> Apply Image" in photoshop.Except that it only copies a movieclip and not whole stage.
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Mar 3, 2011
Is it possible convert 500 bitmap to movieclips at once or did i have convert all one by one.
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Oct 2, 2010
I'm currently working on a flash project that creates a lot of instances(small boxes) and puts them on the stage, this will lag significantly after a while, and I thought there would be a way to draw these boxes to a bitmap object and remove the unnecessary children.
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May 5, 2009
Over the weekend i put together an MP3 player in Flex and just managed to figure out the SoundSpectrum.
It is working as expected.
I am facing problems when it comes to using a bitmap.
Right now, my "Analyser" class pulls the data from SoundMixer.computerSpectrum.
I then use that data with the drawing API to create a simple analyser. You know, just spikes.
Here is the code for that part:
Code:
private function update(e:TimerEvent): void
{
SoundMixer.computeSpectrum(ba, true);
var n:Number = 0;
[Code]....
Ok using common sense here, I am telling flash to take a snapshot of the Analyser and draw it to the bitmapData.
However, i cant seem to get this working. I am not using the dispose() method to clear the bitmap so id expect to see a mess of points (similar to if i removed the g.clear()) but nothing happens.
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Jan 6, 2010
why I cannot convert a loaded jpeg to a bitmap.I've found similar posts on this forum but the solutions provided are not working for me. I have a very simple example of what I'm trying to do below:
Code:
private function loadImage():void
{
var imageLoader:Loader = new Loader();[code]...
For whatever reason I get the error:
Code: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Bitmap@3a0926d1 to Function.at com.ncnmar.interphaz::People01/loadedImage()
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