ActionScript 3.0 :: Remove The Loader But Its Content Still Playing I Know That From The Sound Of The Content Was Loaded?

Apr 20, 2009

How to remove a loader and its content using removeChild or any other way, I had removed the loader but its content still playing in the background i know that from the sound of the content.this is the my code for removing:

removeChild(getChildByName("SampleLoader"));

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ActionScript 2.0 :: Content To Load Into The Loader And Have Its Content Change Once Click On The Other Button Flash 8

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I'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.

[Code]...

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ActionScript 3.0 :: Flash New Loader Class (loaded Content)?

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I have a problem with my New Loader class I use as3 and buttons to load external files into into my main swf file and I resize the external files to match my stage but they always load from the top left at x=0 y=0 The action script i use is

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I'm writing a simple little test app consisting of 'main.as' and 'test.png', both within the same subdir on my harddrive. I'm compiling via command line with mxmlc, and testing via 'open with...' and Chrome. The code uses flash.display.Loader.load( "test.png" ) - but I can't access the loaded content (or even draw it to a bitmapdata!) due to security exceptions.

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ActionScript 3.0 :: Loader Event.INIT Fires But Loader.content Is Null?

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ActionScript 3.0 :: Load External SWFs, AddChild(Loader) Versus AddChild(Loader.content), Etc?

Jul 29, 2009

I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:

Code:

var myLoader:Loader = new Loader();
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This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:

Code:

var myLoader:Loader = new Loader();
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[code]....

What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?

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ActionScript 3.0 :: Re-using Loader Content?

Nov 27, 2009

I've run into something I find very, very odd. Bordering on bug-level odd, even.I load a gif file with a Loader. No fuss there.I then attempt to instantiate two different bitmaps with the loaded content:
 
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addChild(image);
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ActionScript 3.0 :: Variable For Loader Content?

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Is it possible to create a variable that references a loader content ? For instance, in the example below, is it possible of having something like:

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And then using LoaderContent variable instead ? What type of variable should it be ?

var container:Sprite = new Sprite();
addChild(container);
var pictLdr:Loader = new Loader();[code]........

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ActionScript 3.0 :: From Loader To Movieclip And Other Content?

Nov 24, 2008

I have an XML-file which holds some info about picture and text.A designer have made some mc's and I have to load the pictures (which has URL from XML) into this mc-animation. I can only load the images into the loader and then I cant get the image from the loader in memory into the animated timeline mc. how this is done? I have tried addChild but this doesnt help me attach the loaded picture to the anim_mc. or...?The designer also have a textlayer, which is put in a mc and then animated. And the text from XML must go into the textfield and be animated.

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SWF Content Will Not Scale To Fit Loader Component

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I have a flash file for a website section.  I inserted a Loader component component to load a .swf file, and set the "scaleContent" property (in the Component Inspector) to True, but the .swf loads tiny, like a thumbnail.  I also set the minimum dimensions (400x300), but this seems to have zero effect.  I also have the size of the loader component set to 424x350. I have played with both sets of these numbers to no effect. 

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Furthermore...the size of the embedded videos is not always consistent. Sometimes, after re-uploading the main file, Some of the 4 videos will be correctly sized, but if visited more than once, they return to being small.  Very weird.
 
P.S.  I have attached a screen capture of the Flash program, showing the component inspector and properties.

Attachments:
screen_capture.jpg
(225.1 K)

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I have tried to get width of my thumbnail, it is loading and showing jpg image, I stuck to find it's width.
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[Code] .....

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I load successfully an external image using a Loader class but every time i trace the loader.content property is found null.

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I have a URLloader that load an xml file, what i need is to be able to clear whats in the loader once the data of my xml has been loaded, is it possible to use unload in the on complete function? for example[code]...

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I have a loader, and it doesn't seem to be loading my content when I am viewing it on my website. However, when I open up my loader.swf in a browser, it loads up my content once it is done loading.

Loader AS3:
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[code].....

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Im making a main page that will load different content into one loader. I have the loading URLRequest calling a variable for the link and then on a certain button click it will change the swf to be loading.The problem is this: This code is being called in a movieclip inside the main timeline called "loaderHolder"

[Code]...

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I have a "master" SWF file into which I load content (other SWFs) via the Loader Class (with code below).
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[Code]...

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Actionscript 3 :: Getting Size/Coordinates From Loader Content?

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i'm attempting to position a textfield to the bottom left of an image that is added to the display list from the Loader() class. i don't know how to access the width/height information of the image.

var dragSprite:Sprite = new Sprite();
this.addChild(dragSprite);
var imageLoader:Loader = new Loader();
imageLoader.load(new URLRequest("picture.jpg"));

[code]....

within the displayPic function, i could assign the evt.target.content.height and evt.target.content.width to variables that i could use to position the text field?

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Actionscript 3 :: Turning Loader Content Into MovieClips?

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So heres a loader that works:

public var loaders:Array = new Array();
public var loaderClip:Array = new Array();
function loadPersonmenu() {

[Code].....

The wierd thing is, my function fileCompleteListener() doesn't even referance any of these Loader instances or swfs, which is why I didn't include it in my code. This isn't a problem in the first conde

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ActionScript 3.0 :: Convert Loader Content To Bitmap

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I've seen mention of there being some security risk with loading images and leaving them in loaders. A few articles I've run across said that you should always draw them as a bitmap when the loading is done.

Is there any truth to this? I have a few loaders I have left in my project, do I need to hand their content off to a bitmap? What is the advantage of always having a bitmap represent the loaded image?

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Actionscript 3.0 :: Loader Listen For Content Event?

Jul 18, 2009

I have an external SWF with a custom event.Custom event:

Code: Select allpackage
{
import flash.display.Sprite;[code]...

Now,I would like that my loader (main.swf) listen to this event.How can i do that? I tried:

Code: Select allloader.content.addEventListener(MySprite.MYEVENT, doSomething);

But got this error:

Code: Select allTypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@51866881 to MySprite.

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ActionScript 3.0 :: Loaded Swf Tell The Parent Loader To Unload Itself After The Loaded Swf Finishes Playing?

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I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?

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ActionScript 3.0 :: How To Create Bitmap Of Loader Content And Resize It

Mar 10, 2010

I am loading a fairly large image file and want to create a bitmap of the loader content. I want to then use this Bitmap and resize it according to the current dimension of the stage. However, I also want to keep the loader content as "originally loaded" as a reference in case the stage is resized and the user wants to view this particular image again. The way my AS is written as of now, I am manipulating the loader content. How do I not do this? How do I "copy" the loader content so I can manipulate the bitmap copy while leaving the loader content unaltered?

<AS>
var lightboxImage:Bitmap = new Bitmap();
function resizeLightbox():void{
lightboxImage = myLoader.content;
lightboxImage.width = myLoader.content.width;
lightboxImage.height = myLoader.content.height;
[Code] .....

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Jun 1, 2010

I have a SWF on another server, it loads the first SWF.  Here's my basic code:

Security.allowDomain("my.central.server.com");var loader:Loader=new Loader(); // used to load external SWF.var mcExternal:MovieClip; // used to store the loaded SWF.loader.load(new URLRequest("http://my.central.server.com/data/FSC_Test_Automation/called.swf"));loader.conte

[code].....

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ActionScript 3.0 :: Loader Reporting Incorrect TotalFrames Of Content?

May 9, 2011

detecting the totalFrames of content loaded into a Loader?
 
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e.g.:
 
package {
import flash.display.*;
import flash.events.*;
import flash.net.URLRequest;

[Code].....

I just wrote that by hand now as an example so there might be a typo here or there but you get the general idea. I'm using CS5, flash player 10, just testing the movie and every time it traces 2 total frames. how to tell how many frames the loaded content actually has?

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ActionScript 3.0 :: UI Loader Content Scaling - Loading External SWF

Aug 18, 2009

I've devised a preloader using the ui loader and progress bar components in flash cs3. The goal being to load an external .swf into the uiloader and that has been achieved. I'm having problems with the scaling now. In my code I have set the content scaling to "true" and that isn't supposed to cause distortion of any type but it does. It squishes my external .swf in width wise.

HTML Code:
var imageURL:String = "portfolio.swf";
var imageURLRequest = new URLRequest(imageURL)
uiLoader.scaleContent = true;
uiLoader.load(imageURLRequest);
progressBar.source = uiLoader;
[Code] .....

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