ActionScript 3.0 :: Flash New Loader Class (loaded Content)?
Aug 19, 2010
I have a problem with my New Loader class I use as3 and buttons to load external files into into my main swf file and I resize the external files to match my stage but they always load from the top left at x=0 y=0 The action script i use is
var swfHolder = new Loader();
mybutton_btn.addEventListener(MouseEvent.MOUSE_DOW N, mousedownpresser);
function mousedownpresser(event:MouseEvent):void {
addChild(swfHolder)
swfHolder.load(new URLRequest("myvideo.swf"));
Is there any way I can load the external files into a different position?
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Apr 15, 2010
im loading a child swf into my parent swf and I want to pass some parameters to the child swf.
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[Code]....
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Nov 11, 2009
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May 27, 2009
I have a "master" SWF file into which I load content (other SWFs) via the Loader Class (with code below).
var contentLoader:Loader = new Loader();this.contentContainer.addChild(contentLoader);I load the content (these other SWFs) into a MovieClip container on the stage called "contentContainer". The "contentContainer" is much smaller than the "master" SWFs stage and also much smaller than the original size of the SWFs that the Loader is loading in. Also, and this is very important, the "contentContainer" itself is sized -- not scaled -- (see code) and placed on the stage depending on how large the stage is scaled (I am trying to make one of those "liquid stage" flash sites that fills the browser window with flash content regardless of window size).//this resides in a function that is called whenever the stage RESIZE Event is fired
[Code]...
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Aug 15, 2009
I'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.
[Code]...
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Jun 10, 2009
If I load an external swf:
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Oct 15, 2010
I'm hoping to implement a preloader on a main.swf that measures the bytes etc loaded in an external.swf. My two concerns are that 1) this just isn't possible? 2) I can't have multiple preloaders on the main.swf, which I would if I used one for the external .swf. I intend to try and explain this in the best way I can what I have done so far, as I personally feel this is quite a complex task.
Here's the basics:
I have an external .swf file, being loaded, using the following Action Script (3), in what I shall call, main.swf:
//---loader---
var swfLoader:Loader = new Loader();
addChild(swfLoader);
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This works fine. The Action Script I use after this simply allows me to control the external .swf from the main .swf so isn't necessary.. I finish the loader, with this:
"swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadHandler);"
So, this all works fine. However, as the external .swf contains images, it doesn't load instantly. I therefore need some kind of preloader to show how much of the external .swf is loaded. However, I tried placing this in the external .swf itself and it failed miserably - for some reason it basically didn't preload and the completed phase of the preloader just appeared.
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Oct 26, 2010
I'm having troubles accessing the data loaded by external class.[code]...
Now, I want to create another external class (called MainMenu) that will be initiated from the Main class.This class should create the menu based on the loaded XML class.
My question is, how can I make use of the loaded XML content via XMLLoader class within the MainMenu class?
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Feb 2, 2010
I have a Main.fla (with Main.as as document class) that calls the external SWF (which has its own document class too)
ActionScript Code:
function startLoad() {
mLoader = new Loader();
[Code]....
Another question. Is it possible to do some kind of listener? Example, I call this external swf, and if the user press a button inside this external swf, this button triggers the listener on the Main.as? Something like running an external mini game, and wait for the results/hiscore.
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May 27, 2011
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I have this code in a class:
Code: Select allpackage com.jhoyt{
import flash.net.URLRequest;
import flash.events.*;[code]....
and I have this code on the timeline of the movie its being loaded into:
Code: Select allimport com.jhoyt.SSIlaunch;
var ssi:SSIlaunch = new SSIlaunch();
addChild(ssi);
I know its loading because I can put trace actions into the addAndPoint function and it gets called. what can I do to make it display?
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Jan 23, 2009
I have this code in a class:
[Code]...
I know its loading because I can put trace actions into the addAndPoint function and it gets called. what can I do to make it display?
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May 9, 2009
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
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Aug 18, 2011
I'm dynamically loading JPG file using Loader class. Everything works except if I want to tile the image few more times using addChild(loader.content) it just doesn't work. It always removes previous instance and leaves only the last one. I've tried everything but with no luck. Here's my code:
var loaderContext:LoaderContext = new LoaderContext(true);
var imageLoader:Loader = new Loader();
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, imageLoaderDone);
[Code]....
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Oct 12, 2010
I am using the Loader class to load 3 external swfs: sharedTopics.swf (does not have a document class) fonts.swf (document class is FontManager) main.swf (document class is Main) The same loader is used to load all 3 assets.
[Code]...
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Jul 29, 2009
I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
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Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?
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Aug 13, 2009
How to access a loader loaded by a loader
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Jun 10, 2011
is there a way to set the loaded SWF's height and width to always use 100% of the Loader's height and width? pretty much like when you're embedding a swf to an HTML page... I know that you can do this by setting the width and height of the Loader on every stage resize, but is there another way wherein you can just specify height and width is 100% and then loaded SWF will automatically resize according to stage and Loader's current dimensions?
try loaded a SWF file which has coordinates based listeners and it seems that the loaded SWF doesn't reposition its listeners correctly even if the stage is already resized... take this swf for example [URL] i tried using an SWFLoader in flex which scales the content and also a normal AS3 flash.display.Loader and it seems that both fails to reposition the listeners correctly.
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Sep 23, 2010
I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
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Jan 23, 2010
I'm using Loader::load() successfully to load swfs into my main swf and then I add them as a child of a Sprite. When other events occur I want to remove the swfs as needed. I have looked at unload() and at removeChildAt() without success.
I only added the addChild() call to try to pin down the loaded instance so I could remove it. The loading works fine without the addChild();
I have also tried publishing to player v.10 and using myLoader.unloadAndStop(); but this has no effect either;
The following demo code shows my problem. I see one child added and one removed but intro.swf is still playing away.
import flash.display.Loader;
import flash.display.Sprite;
import flash.display.LoaderInfo;
[Code].....
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Feb 23, 2010
I've a Flex application which loads a Flash swf via SWF loader; the Flash swf is in AS3. the flash swf has code to dispatchEvent a Text Event
Flash Code:
var re:TextEvent = new TextEvent(TextEvent.TEXT_INPUT,true,true);
Flex Code:
<mx:SWFLoader source="menu.swf" id="mnu" complete="menuLoaded(event)" />
private var mySwfMve:MovieClip;
function menuLoaded(event:Event): void {
[Code]....
I don't see any TextEvents being dispatched from Flash. They are not seen in the debug trace.. I can capture enter frame events however.
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Feb 25, 2010
I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]
package
{
import flash.display.Sprite;
import flash.display.BitmapData;
[Code]....
Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.
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Jun 9, 2011
i made a SWF which contains a loader which loads any SWF file passed to it... the problem I'm encountering is that for some SWFs, some event listeners doesn't fire anymore... my own SWF file (which contains the loader) doesn't really have any other element except for the Loader object and so I cannot understand what seems to be preventing the loaded SWF (loaded by my Loader) from receiving some mouse events
it seems that the for the SWF where I'm having this problem, the listener seems to be tied up to a location in the stage or somewhere else, and so whenever I resize, the listeners is not responding on the right place, for example, the button appears on a certain position but the listener's hit test or whatever the SWF is using to detect the mouse click is positioned somewhere else
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Jun 12, 2011
I'm displaying an external image in Flash with the loader object, and then addchild() and that whole thing. Im wondering how, if possible, I could then add that same child to another movie clip. So far, when i do, it doesn't show up in the original movie clip anymore. Is there a way for me to display an image twice by pulling it from the same source like you would do with html,css?
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Feb 8, 2011
For the project I'm working on I need to dynamically load a SWF and then an imagine on top of that SWF. Based on mouse overs and the like that image will fade in or out. I have the dynamic implementation down, I just cannot quite seem to figure out how to manage the image file that overlays the SWF. Here's a snippet of the code I'm working with:
Code:
var ldr:Loader = new Loader();
var urlReq:URLRequest = new URLRequest(thisOne.src);
[code].....
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Jun 15, 2011
My problems comes in when you have to open a different image album and have to eliminate all the previously loaded children in the movieclip. When i load a new album i used a code you posted here: AS3 How to remove previous loadersbut the problem is that sometimes the user leaves the album page before ALL the pics laod so when they click on a new album to open it a new image is placed somewhere else cause the loader has already been launched. I've tryd to close() the loader but it doesn't seem to work.Here you can see the working site to see what im talking abouy you have to click on an album, leave before all the pictures load and open up another one.
getImage(dataList[0].file)
function getImage(href:String):void {
var loader:Loader = new Loader();
[code].....
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Sep 29, 2011
I have two SWFs: a Loader SWF, and a Loaded SWF. I need to add the Loaded SWF to the display hierarchy, but I don't want to give it free access to the stage. It may, for instance, attempt to change the scaleMode, and I don't want that to happen. What are some good methods for restricting loaded content's access to the stage? I may, for instance, want to allow it to access the stageWidth and stageHeight, but not the scaleMode or align.
Additional Constraints. I can't change anything about the Loaded SWF. Both SWFs are in the local-with-file-system sandbox. These SWFs are both Flash Player 10, ActionScript 3, made in Flash Professional. Not AIR, not Flex. I'd love to be able to implement a proxy class or a getter to somehow intercept calls to the stage, but I don't believe there is any way to.
I don't believe, for example, that you can subclass the Stage class and use that subclass in place of the normal Stage object referenced by the stage property in all MovieClips. The stage property is read-only, so it can't be cross-scripted by the Loader to point to something different.
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