ActionScript 3.0 :: Remove One Of Main Memory Image That Was Loaded Using Loader Class?
May 27, 2011
Using ActionScript can I do with my game, which is running in a browser, verify that the user already has the files needed to run the game installed on your computer? If he had these files do not need anything else that was born and can play the game immediately. If he did not have the files, they would be loaded so that the browser does not erase these files. So when he returned to play the same game day after,as the files already on your computer, nothing need be loaded.How do I remove one of the main memory image that was loaded using the Loader class? I tried using the unload () method but nothing happened.
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Jun 10, 2009
If I load an external swf:
my_loader.load(new URLRequest("abc.swf"));
addChild(my_loader);
abc.swf starts playing - how do I get it to tell the main movie that it reached the end of its timeline and finished playing? Added bonus: the loaded swf is AS1 and the main movie is AS3. I'm not sure if I could convert the loaded swf to AS3.
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Mar 4, 2010
I am loading an SWF file into another parent SWF. I remove the loaded SWF using the unloadAndStop() method and set the loader to null. But the instance of the loaded SWF still remains there in the memory.
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Aug 3, 2006
I am making an application where I load a picture from the web at a rate of once per second. When I load a new picture I unload the old one the problem is that the old pictures are never completely erased from memory and the application keeps on consuming more and more memory until I'm guessing it eats all the memory in the cache (I haven't run it for that long yet :))
here is the code: what this does is load a picture when you click the screen, then unloads it when you click the picture. do it a few times and notice that the numbers (which show System.totalMemory) only go up but never go down to their original amount...
Code:
var url:String = "http://www.memorycity.com/shop/MBB/images/GIGABYTE_memory.jpg";
stage.addEventListener(MouseEvent.CLICK,onclick)
var txt:TextField = new TextField()
[code]....
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Sep 16, 2011
When properly loading and stopping .swfs imported via the loader class the .swf is loaded into the memory. When i have close to 25 vids beeing played and each of them is about 5mb, it goes without saying that it takes alot of memory. When playing a video, selecting a new video, then going back to the old one, it loads 3 videoes intoo the memory because i use 1 single loader variable.. how you can prevent the memory leak?
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Oct 21, 2011
I have as3 class like this
package {
import Global;
import flash.display.MovieClip;
import flash.events.*;
public class Alert extends MovieClip {
[Code] .....
I use function Close() to remove class itself but i noticed it doesn't frees memory. Is there any way to remove it completely and free used memory?
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Nov 8, 2009
I have question regarding removing instantiated objects. Let's say i have a main class in which i instantiate a custom video player (or whatever) class:
[Code]...
From my experience, if i don't destroy for example event listeners from my VideoPlayer class and just remove VideoPlayer class the way described they still get fired with null exception messages etc. This is something that's bugging me for a while so i would really like to know what's best thing to do here?
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Jun 15, 2011
My problems comes in when you have to open a different image album and have to eliminate all the previously loaded children in the movieclip. When i load a new album i used a code you posted here: AS3 How to remove previous loadersbut the problem is that sometimes the user leaves the album page before ALL the pics laod so when they click on a new album to open it a new image is placed somewhere else cause the loader has already been launched. I've tryd to close() the loader but it doesn't seem to work.Here you can see the working site to see what im talking abouy you have to click on an album, leave before all the pictures load and open up another one.
getImage(dataList[0].file)
function getImage(href:String):void {
var loader:Loader = new Loader();
[code].....
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Jun 15, 2011
0 down vote favorite
This is the code i used in a gallery that loads images sequentally. My problems comes in when you have to open a different image album and have to eliminate all the previously loaded children in the movieclip. The problem is that sometimes the user leaves the album page before ALL the pics laod so when they click on a new album to open it a new image is placed somewhere else cause the loader has already been launched. I've tryd to close() the loader but it doesn't seem to work. Here you can see the working site www.barbarabritvin.com (to see what im talking about you have to click on an album, leave before all the pictures load and open up another one.
getImage(dataList[0].file)
function getImage(href:String):void {
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener(Event.CO MPLETE, imageReady);
[code]....
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Sep 12, 2009
I can't seem to remove / unload the external swf files e.g when the carousel.swf (portfolio) is displayed and I press the about button the about content is overlapping the carousel (portfolio) . How can I remove / unload an external swf file from the main flash file and load a new swf file, while at the same time removing garbage collection from memory?
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Aug 21, 2009
I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.
Edit: All this is happening when a class is instanced, and many copies of this class are being used as actors in a game. As the Actors are being created the older ones are losing their BitmapData to garbage cleanup. When all of them are finally loaded, only the last few are visible. I've rewritten my posted code as a class. If I prevent the Loaders from being cleaned up by somehow keeping a reference to them, the Bitmaps don't lose the data, but I don't want these Loaders hanging around.
[Code]..
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Mar 22, 2011
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
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Aug 25, 2010
I have my entire site layout in Flash CS4 and using AS3. I was able to successfully segment the site with labels, add UI Loaders to desired sections to make the site smaller and work faster, I was able to put a close button above the UI Loader, which closes it and brings a user back to a designated section of the site.
And then I encountered a problem. I have a few images in each UI Loader which I would like to function as buttons and also bring the user to the desired section on the main site, however it seems to be a problem that the buttons are located inside the UI Loader I can not figure out how to jump out of the loader to the main site.
Is there a specific code for it or the whole layout has to be somehow restructured?
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Sep 14, 2009
I'm creating a custom class to retrieve some data using URLoader.My code is below, doing this from memory, plz ignore any minor typos.The challenge I'm encountering: when my custom class calls the loader, the event handler takes over. At which point the context of my code leaves the function and it's not clear to me how I then return the data retrieved by the loader. I sense that I'm breaking the rules of how ActionScript really runs by putting a loader in a separate class; at least, that's my primitive understanding based upon the reading I've done on this.So can I do this? I am trying to create a clean separation of concerns in my program so that my main program doesn't get clogged up with code concerned with retrieving remote data.
[Code]...
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Jul 25, 2011
why my image won't load when I have it's class referenced from the document class rather that being in the document class?
This produces no errors and the second class traces the note, but it doesn't load the image.
// ----- Main Class
package {
import flash.display.Sprite;
[Code]....
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Apr 15, 2010
im loading a child swf into my parent swf and I want to pass some parameters to the child swf.
Here is my code:
var req:URLRequest = new URLRequest( "test.swf" );
var loader:Loader = new Loader();
loader.contentLoaderInfo.addEventListener( Event.COMPLETE, loadComplete );
loader.load(req);
[Code]....
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Feb 21, 2009
I need to add the image to an object as a child.. then resize it.. I know how to add it as a child (easy rly)[code]...
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Oct 15, 2010
I'm hoping to implement a preloader on a main.swf that measures the bytes etc loaded in an external.swf. My two concerns are that 1) this just isn't possible? 2) I can't have multiple preloaders on the main.swf, which I would if I used one for the external .swf. I intend to try and explain this in the best way I can what I have done so far, as I personally feel this is quite a complex task.
Here's the basics:
I have an external .swf file, being loaded, using the following Action Script (3), in what I shall call, main.swf:
//---loader---
var swfLoader:Loader = new Loader();
addChild(swfLoader);
var swfURL:URLRequest = new URLRequest("nameofswftobeloaded.swf");
swfLoader.load(swfURL);
function loadHandler (event:Event){
var thumbsPanel:MovieClip = event.target.content;
addChild(thumbsPanel);
This works fine. The Action Script I use after this simply allows me to control the external .swf from the main .swf so isn't necessary.. I finish the loader, with this:
"swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadHandler);"
So, this all works fine. However, as the external .swf contains images, it doesn't load instantly. I therefore need some kind of preloader to show how much of the external .swf is loaded. However, I tried placing this in the external .swf itself and it failed miserably - for some reason it basically didn't preload and the completed phase of the preloader just appeared.
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Oct 26, 2010
I'm having troubles accessing the data loaded by external class.[code]...
Now, I want to create another external class (called MainMenu) that will be initiated from the Main class.This class should create the menu based on the loaded XML class.
My question is, how can I make use of the loaded XML content via XMLLoader class within the MainMenu class?
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Feb 2, 2010
I have a Main.fla (with Main.as as document class) that calls the external SWF (which has its own document class too)
ActionScript Code:
function startLoad() {
mLoader = new Loader();
[Code]....
Another question. Is it possible to do some kind of listener? Example, I call this external swf, and if the user press a button inside this external swf, this button triggers the listener on the Main.as? Something like running an external mini game, and wait for the results/hiscore.
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Aug 19, 2010
I have a problem with my New Loader class I use as3 and buttons to load external files into into my main swf file and I resize the external files to match my stage but they always load from the top left at x=0 y=0 The action script i use is
var swfHolder = new Loader();
mybutton_btn.addEventListener(MouseEvent.MOUSE_DOW N, mousedownpresser);
function mousedownpresser(event:MouseEvent):void {
addChild(swfHolder)
swfHolder.load(new URLRequest("myvideo.swf"));
Is there any way I can load the external files into a different position?
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Jun 12, 2011
I'm displaying an external image in Flash with the loader object, and then addchild() and that whole thing. Im wondering how, if possible, I could then add that same child to another movie clip. So far, when i do, it doesn't show up in the original movie clip anymore. Is there a way for me to display an image twice by pulling it from the same source like you would do with html,css?
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Feb 8, 2011
For the project I'm working on I need to dynamically load a SWF and then an imagine on top of that SWF. Based on mouse overs and the like that image will fade in or out. I have the dynamic implementation down, I just cannot quite seem to figure out how to manage the image file that overlays the SWF. Here's a snippet of the code I'm working with:
Code:
var ldr:Loader = new Loader();
var urlReq:URLRequest = new URLRequest(thisOne.src);
[code].....
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Dec 16, 2008
I am unable to unload content loaded by loader class.
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Apr 20, 2009
How to remove a loader and its content using removeChild or any other way, I had removed the loader but its content still playing in the background i know that from the sound of the content.this is the my code for removing:
removeChild(getChildByName("SampleLoader"));
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Jan 17, 2010
I'm trying to load images using the loader class but it doesn't seem to ever trigger the complete event (in this case anyway). The images are only 16x16px images from the local machine, so it should take no time at all to load. I use the totalImages variable as a counter; as an image is loaded, it subtracts 1 from it. Once it is 0, all images are loaded. I can create an instance and it goes as far as tracing "Begin loading images", but that's it. No errors in the console either.
PHP Code:
package lib{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.geom.Rectangle;
import flash.net.URLRequest;
import flash.events.Event;
public class Frame extends Bitmap{
[Code] .....
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Jun 16, 2011
I'm trying to load an image in a movieclip using using the following:
Load_image_btn.addEventListener(MouseEvent.CLICK,Load_image);
function Load_image(event:MouseEvent):void{ var my_loader:Loader = new Loader(); my_loader.load(new URLRequest("C:UsersAmandaDesktoppicture1")); addChild(my_loader);}
[code].....
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Oct 14, 2010
I'm trying to resize a .jpg file that I'm loading in the loader class, and I can't get it to work. Here's the code I'm working with. (Note: I had to cut the URL to the jpg out because the forum blocks me from posting URLs with images!)
ActionScript Code:
getURL = new URLRequest("*URL to a jpg goes here*");
// Load slide image from URL
[code].....
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Nov 11, 2009
is it possible to get the total frames from a .swf being loaded via a flash.display.Loader class so i can calculate duration in seconds of the clip?
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Jan 23, 2009
I have this code in a class:
Code: Select allpackage com.jhoyt{
import flash.net.URLRequest;
import flash.events.*;[code]....
and I have this code on the timeline of the movie its being loaded into:
Code: Select allimport com.jhoyt.SSIlaunch;
var ssi:SSIlaunch = new SSIlaunch();
addChild(ssi);
I know its loading because I can put trace actions into the addAndPoint function and it gets called. what can I do to make it display?
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