ActionScript 3.0 :: Load Image Using The Loader Class?
Jun 16, 2011
I'm trying to load an image in a movieclip using using the following:
Load_image_btn.addEventListener(MouseEvent.CLICK,Load_image);
function Load_image(event:MouseEvent):void{ var my_loader:Loader = new Loader(); my_loader.load(new URLRequest("C:UsersAmandaDesktoppicture1")); addChild(my_loader);}
[code].....
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Aug 20, 2009
I want to load an image from altavsita into my swf with loader class.Then I get this error message.From my flashdevelop flash player everything works fine.But from all others I get:[code]
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Oct 30, 2011
I'm building an Adobe Air app that needs to load external images from different webservers. I have my basic loader function set up, but I encountered one server that wouldn't let me load it's images. it gave me the following error[url]...
After that I got in contact with the server's manager and he told me he had been working on some basisc hotlink protection for his images. He also told me that I could subvert this by supplying[url]... as the referrer when building the request headers.
First of all I found no trace of hotlink protection with online testapplications for hotlink protection. Secondly I have no idea how to set up what he told me with a simple Loader class function.[code]...
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Mar 22, 2011
[code]This script is for a loader image gallery in flash, as part of a class assignment. What happens is that in flash, when I open the swf file, the initial image (images/nair_evanescentautumn.png) will load fine. However, clicking on any thumbnail image (including the exact same images/nair_evanescentautumn.png), will result in an error saying the file cannot be found.I cannot figure out why it is doing this... I've tested it over. Clicking each thumbnail does go to the correct position in the two separate functions. All said full-size image links are in the folder images/, and replacing the initial loader image will load the other images in place of the default one. However, clicking on any thumbnail still results in URL not found, even though everything works correctly.[code]Before anyone asks why I'm putting this kind of content into a flash site, I'm not--this is only for a class assignment. I'm just trying to figure out why my images aren't loading right when I'm only doing the exact same thing in the functions as I am on the other pages.Of note, commissions.swf has the exact same feature, just with swf files loaded instead, and it works perfectly fine. home, traditional, digital, and photography all have the image gallery, and all have the same issue (I only referenced one page because if I can fix one page I should be able to fix all of them).As for the artworks, they are all my fiance's. The website design was built for her, and I used the website design for this project because I didn't want to have to build an entirely new interface design. Since the project also required a gallery, I felt that this interface would work just fine.
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Oct 20, 2010
siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
[Code]....
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Feb 10, 2009
I'm a complete newbie using ActionScript for a class I'm taking online (not my choice to have it online, unfortunately). My instructor isn't much help to me and I am struggling. I am a beginner Flash user so know a little about that program but it's the AS I'm struggling with. I will give you my first bornI am creating a simulation that contains an octopus in a bath tub for the main image.I'm trying to get the octopus to load on my stage using the code my instructor has given me:
var somePictLdr:Loader = new Loader();
var request:URLRequest = new URLRequest("octopus.jpg"); <--this is the name of the jpg I have. I'm on a Mac and the entire folder with all of my stuff is on my desktop named
[code].....
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Jan 17, 2010
I'm trying to load images using the loader class but it doesn't seem to ever trigger the complete event (in this case anyway). The images are only 16x16px images from the local machine, so it should take no time at all to load. I use the totalImages variable as a counter; as an image is loaded, it subtracts 1 from it. Once it is 0, all images are loaded. I can create an instance and it goes as far as tracing "Begin loading images", but that's it. No errors in the console either.
PHP Code:
package lib{
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Loader;
import flash.geom.Rectangle;
import flash.net.URLRequest;
import flash.events.Event;
public class Frame extends Bitmap{
[Code] .....
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Oct 14, 2010
I'm trying to resize a .jpg file that I'm loading in the loader class, and I can't get it to work. Here's the code I'm working with. (Note: I had to cut the URL to the jpg out because the forum blocks me from posting URLs with images!)
ActionScript Code:
getURL = new URLRequest("*URL to a jpg goes here*");
// Load slide image from URL
[code].....
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Apr 25, 2009
I have a flash rotating banner script that I purchased, and wish to incorporate into my homepage. Instead of creating a page with HTML and adding the banner code as a separate object on the page, I wish to load it as an external swf into a movieclip on my stage. This is what the banner looks like:
[URL]
I have a page that I'm redesigning, it's located at:
[URL]
I have a movieclip named load_banner. Inside the movieclip in its own frame, I put in the following code:
Code:
import flash.net.URLRequest;
import flash.display.Loader;
import flash.events.Event;
[Code]....
However when I test it, the images load off to the right hand side of the screen, not centered in the movie clip like I want...
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Apr 13, 2011
Im trying to load an image from my server with flash. The point is to do this dynamically so that I can animate it in flash on the fly. Im using ExternalInterface so I can feed flash some variables from javascript, but that doesnt seem to be the problem. I have ExternalInterface all sorted out it would seem. Anyway here is the problem code.
[Code]...
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May 10, 2009
How to resize Loader that load an image using as 3?
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Nov 27, 2010
Can we load image or any asset from Library using LOADER in action script 3.0
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Apr 19, 2011
I had a working normal time line code:
[Code]....
which works fine and loaded the image, however when I make a class file out of it it never load the image. The trace in the class did indicate that it was running >start drawing If anyone knows why,
[Code]....
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May 10, 2010
I'm trying to create a class that loads images dynamically with their corresponding thumbnails using an external XML file. It works fine in a lone fla file but when I try to make it into a class so I can reference multiple XML files, I get "A term is undefined and has no properties". Now, the class seems to work OK: I get a thumbnail displayed and when I click on it, it shows the picture but not the text and I get errors for both the xmlLoaded and showPicture functions as below. (I didn't paste the constructor function but it's there.)
It seems only one line is causing trouble in the xmlLoaded function (see asterisks) while multiple lines in showPicture are problematic. I know how to use the debugger to find the line of code but how do I wade through all the parameters to figure out what the problem is?
Code:
private var _imgText:TextField = new TextField();
private var _imgLoader:Loader = new Loader();
private var _containIt:Sprite = new Sprite();
[Code].....
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Nov 6, 2010
I want to load an array with images in Main.as, by using a loader in another class. The problem is, I have to wait for the images to load before returning the array. How do I return the array images[] (once it's loaded) back to characterGFX[] in Main.as? I'm just lost.
Main.as
Code:
package {
public class Main extends Sprite{
private var gfx:Gfx = new Gfx();
[code]....
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Sep 17, 2009
I just want to ask if is it possible to load a movieclip from the library using the Loader class together with the URLRequest and then use gotoAndPlay method?
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Feb 13, 2009
I am trying to load external swf's from buttons. I managed to load an external swf from a button, but as a result I can't work out how to get it to unload when other buttons are clicked. Currently In the flash file I have only 2 buttons 'dutrain_b' and 'portfolio_b'. I would like to add many more when the code is working.
Code: Select allimport flash.display.MovieClip;
this.stop();
dutrain_b.addEventListener(MouseEvent.MOUSE_DOWN, godutrain_b);
[code]...
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Mar 10, 2012
I need to load (dynamically) an image stored in the library of Adobe Flash to the loader component. So far, i have imported this image to the library and exported it to ActionScript under the linkage section. I have named its identifier as well.
I am using ActionScript 2.0.
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Mar 10, 2012
I need to load (dynamically) an image stored in the library of Adobe Flash to the loader component. So far, i have imported this image to the library and exported it to ActionScript under the linkage section.
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Mar 9, 2009
In AS3 i am using the Loader class to load in multiple external SWFs (AVM1), each of which has a short animation which automatically plays when the swf is I obviously cannot control the timeline of these (i can't use local connection etc) but would like to load in the *.swf files, so they're in memory then add them to the stage when requested. the problem is that if i load them enmass. then use addChild when they are called, they have already played through and animated pre the addChild command.
(I cannot edit the swfs at all, and would rather not load them on demand at runtime)
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Aug 24, 2011
I try to load a file over the local network with Loader Class but I get the error "URL Not Found". I use a path like this "file://///myPCnetID/pubilcFolder/pictures/mypic.jpg" which refers to a folder on the same PC I compile and run the Air flash file.
When I copy the adress into the browser the jpg-file ist displayed corretly.
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Mar 14, 2011
I'm very very new on ActionScript 3.0 for mobile development. I'm using loader class to load images. I'm loading ten images with different sizes. I'm trying to load them with a common size (300x300) doing this:
[Cod]....
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May 27, 2011
Using ActionScript can I do with my game, which is running in a browser, verify that the user already has the files needed to run the game installed on your computer? If he had these files do not need anything else that was born and can play the game immediately. If he did not have the files, they would be loaded so that the browser does not erase these files. So when he returned to play the same game day after,as the files already on your computer, nothing need be loaded.How do I remove one of the main memory image that was loaded using the Loader class? I tried using the unload () method but nothing happened.
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Aug 12, 2009
im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried
imageLoader.startDrag = true;
imageLoader.content.startDrag = true;
but im getting an error on both.
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Jul 25, 2011
why my image won't load when I have it's class referenced from the document class rather that being in the document class?
This produces no errors and the second class traces the note, but it doesn't load the image.
// ----- Main Class
package {
import flash.display.Sprite;
[Code]....
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Oct 5, 2010
[Code]....
As you see from the code above I have a loop that loads images on each pass using the same loader. This works, however, it is looping too quick (I believe) and as such the "addBook" function that handles pushing these into an array is pushing them into the array in the wrong order. Two questions: (1) Am I approaching this incorrectly? (2) If not, is there a way to listen to the loader event so the loop proceeds only after the load of that image is complete?
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Oct 18, 2010
I cant load an image from a class.I have main.as which calls Classplayer.as Classplayer calls ClassMisiile.I cant load an image from ClassMissile .I can load the image in Classplayer and dont know why the image in ClassMissile doesnt appear and it is spelt right and in the correct directory.I dont get an error and the functions work but no image.
[code]...
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Jan 22, 2011
The purpose of this is too allow a user to upload an image from their machine to be displayed on a website. The code's pretty straight forward and i have it all working fine, but have come across an issue. When certain portrait images are selected to be loaded and displayed, they get rotated at some point in the process and become landscape? There doesn't appear to be any consistency to the way they are rotated. Some are clockwise, some counter clockwise.
The one thing i've noticed though, is that it doesn't appear to be an issue with images that have been re-saved (so simply taken into photoshop and then saved without any modification), only images that are the original source of an image taken by a digital camera? This has got me wondering whether there's a possible issue with flash reading the meta data of the source image? The attached zip file contains the source code and swf, a selection of images from 2 different camera's and a modified image.
Just to note, due to the dimensions of the images, in the source code the bitmap is scaled to 0.1 so that the result can be clearly seen. I've tested this without the scaling and the image still gets rotated. There's a trace in the Event.COMPLETE handler of the Loader.loadbytes() method and you can see from this that the width and height of the loaded image have been switched? Note - due to the size of the zip file (4.6MB) because of the images, i've put them up on my server for download instead.[URL]
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Jul 3, 2009
"page.swf" is nice working SWF file that load list.xml & picture.jpg. I stored those files on folder data. I create another SWF called "index.swf" and i stored it outside folder data. When i try to load "page.swf" locally using Loader Class from "index.swf", the compiler errors said "can't load list.xml & picture.jpg". Because index.swf searched in it's directory not in folder data.
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Sep 13, 2010
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
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