ActionScript 3.0 :: How To Access A Loader Loaded By A Loader
Aug 13, 2009How to access a loader loaded by a loader
View 4 RepliesHow to access a loader loaded by a loader
View 4 RepliesMain movieclip onstage is : design_mc. Within it is a movieclip already in place onstage with an instance name clipart_mc.also loading a ListBox to the stage and each time a selection is made from listbox myLoader9 is used to load selected .swf intodesign_mc.clipArt_mc.Now within each of the .swf files loaded into design_mc.clipArt_mc there is a mc ike to color transform called color_mc.So now the listbox is onstage and I make a selection that places heart.swf inside of design_mc.clipArt_mc. I want to access heart.swf so I did this:
var child:DisplayObject = myLoader9.content.contentLoaderInfo.content.color_mc;
var colorTrans3:ColorTransform = new ColorTransform();
var trans3:Transform = new Transform(child);
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So, i'm currently working on an xml based banner. The banner has seven "pages," each with it's own image and url (specified in the xml file).A preloader loads in the swf, and then another loader in the main swf loads in the xml and images (displaying percent loaded and whatnot).
The problem that I'm running into is that I can't figure out how to access the previously loaded images when I want to call my transition function... I added as many comments in the fla as I could, if there are any questions feel free to post, I'll be here all night.
All in all, I need a second set of eyes to skim my project and help me streamline the process.
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I'm having troubles accessing the data loaded by external class.[code]...
Now, I want to create another external class (called MainMenu) that will be initiated from the Main class.This class should create the menu based on the loaded XML class.
My question is, how can I make use of the loaded XML content via XMLLoader class within the MainMenu class?
I'm writing a simple little test app consisting of 'main.as' and 'test.png', both within the same subdir on my harddrive. I'm compiling via command line with mxmlc, and testing via 'open with...' and Chrome. The code uses flash.display.Loader.load( "test.png" ) - but I can't access the loaded content (or even draw it to a bitmapdata!) due to security exceptions.
My goal is to get the image into something (preferably a bitmapdata!) I can draw to other bitmapdatas, as I understand this is fastest for gaming. I've tried all sorts of things, including creating a 'crossdomain.xml' that goes in the same dir as the above files (and doing the appropriate LoaderContext thing), tried various system.Security things and still no joy.
I have two swf files, each one almost with the same classes, the most important one is a Singleton class, each swf does "singleton.getInstance()". The diference is that one swf is like a container and the other one is like a module. So when the container loads the module from an absolute path like loader.load("file://c:/modules/module.swf") or loader.load("[URL]"), two different singletons (same class) are created
But when the container loads from a relative path like loader.load("module.swf") , just one singleton is created (that is what I want) I am just intrigued with this behavior, could someone explain me this? PD: I believe is something related to loaderContext and applicationDomain but It also appears that isn't working right. -Patricio Foieri , Vertigo Labs
The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.
View 13 RepliesI'm feeling a bit low now as I have been suffering this for months. A simple loader loads my simple game and runs VERY FAST on even slow pcs BUT when I build this other loader, it goes quite slowly and I don't know where the app is going wrong. WHERE is the processing consumptoin coming from out of my app.
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I have the following code which simply loads an external swf, puts it in the right place and should all be hunky dory.This works:
Code:
var myLoader:Loader = new Loader();
addChild(myLoader);
var url:URLRequest=new URLRequest("foobar.swf");[code].....
to set the dimensions of the loader so the external swf doesn't 'spill over', the result is a blank screen. No matter how high I set those dimensions it just doesn't display anything.
I got this very strange behavior from FlashPlayer debugger 10.1 r82. When I call loader.load method, no ADDED event is dispatched to the loader object. But if I open the file and call loader.loadBytes instead, an ADDED event is dispatched to the loader object. I suspect the ADDED event is dispatched because the content is being set as the child of Loader object, but why in the other case it is not dispatched?
View 4 Repliesthe file loads correctly but the loading screen only flashes up at the end.The only thing being exported in frame 1 is the loader image, and that is extremely small.Is it possible that there's a queue of things being loaded and the loader image is at the bottom of that queue? Since that was one of the last things added to the project
View 1 Repliesi have a main loader swf file called loader.swf and it loads an RSL.swf (runtime shared library for my swf files) and then 10 swf files, each one to a container (fE.: movieclip '01' in loader.swf, then movieclip '02' and so on). the 10 swf files have a lot of references to RSL.swf, and i have to use RSL.the problem is when loader.swf loads the RSL and the other 10 swfs the loader throws errors like this:
Code:
*** Security Sandbox Violation ***[code]...
then i put in EVERY swf files (loader,RSL and the other 10) the code Security.allowDomain ("*") but throws the same errors...
I'm loading some images with Loaders, cloning the BitmapData to a new Bitmap, and adding the Bitmap as a child of a Sprite. So far, so good. I want the Loaders I'm using to be removed by garbage collection, which they seem to be. The problem, or so it seems, is that when the Loaders are cleaned up, the Bitmaps I'm creating lose their data.
Edit: All this is happening when a class is instanced, and many copies of this class are being used as actors in a game. As the Actors are being created the older ones are losing their BitmapData to garbage cleanup. When all of them are finally loaded, only the last few are visible. I've rewritten my posted code as a class. If I prevent the Loaders from being cleaned up by somehow keeping a reference to them, the Bitmaps don't lose the data, but I don't want these Loaders hanging around.
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I am attempting to load multiple images in AS3 and I'm exploring different options on how this can be done.I would like to have to only use one Load() instance and handle the various image assignments in the onComplete handler...here is my first attempt:
var buttonLdr:Loader = new Loader();
buttonLdr.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadError);
buttonLdr.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadCo
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Sorry for the complicated topic. I got a .swf that loads in other .swfs. Rather than figuring out how to make a loader for loading .swfs I thought I'd just use a simple loader in the .swf I'm loading.
However, it doesn't work. It starts fully loaded but doesn't finish. Heres the AS:[AS]_root.stop();
PercentLoaded = _root.getBytesLoaded()/_root.getBytesTotal()*100;
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how to create an image gallery that loads external bitmaps. It also has some nice fade in/fade out effects using Tweener. I was wondering, what would I need to modify from my code to load MovieClips from the library instead of the external JPEGs.
Code:
import caurina.transitions.Tweener;
var btn:Object;
var disabledBtn:Object;
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I have a shell swf that is loading a swf. How do you have the loaded swf tell the parent loader to unload itself after the loaded swf finishes playing?
View 4 RepliesI want to load my XML, listen for the complete loading and then be abble to access the loaded XML in the main part of my program. I need to do so cause I want to load and process, like 10 or more XML in this project.[code]...
View 2 RepliesI'm using the code bellow:[code]The problem I'm getting and I can't figure it out in AS3, is how to call the "mcExt" from another function, outside the function where the mc is created.tried MovieClip(root).container_ mc.window_mc.mcExt.gotoA ndStop("exit"); and it does not work.
View 1 RepliesLet me just start by saying this forum is awesome, over the past 3 years I've found nearly all of the answers to my AS questions without posting once... That streak ends today.I'm building a site where the client is going to be able to upload various backgrounds which load depending on which tab they click on.
The class is BigBackground.as. It does the loading of the backgrounds, and then in the .fla I would like to manipulate these "BigBackgrounds" starting with the width. However, even though the width traces correctly from BigBackground.as, the width traces to 0 from the .fla file. I can access width from the class, but how can I access the width & height from the .fla?[code]...
Ok why wont this work? (flash CS5 and action script 2)Trying to do aNavigation bar button , to preloader to abour me page with a photo component.Not on the pre loader page the bar works, only it wont disappear.
siteLoader.loadMovie("AboutMe5.swf",4);
Frame_movie._alpha = 100;
loadingBar._alpha = 100;
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if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...
View 18 RepliesI have a fairly chunky swf that I am loading through the loadMovie function. Just wondering if a loader can be added to let the user know the video is being loaded rather than a blank 20-30 seconds...
View 1 RepliesI've got a problem in loading flash. I have two flash, A and B. A loads B as resource by urlloader.[code]...
In B, I want to access a defined variable in A. However, I found _root and _level did not work for AS3.
it's very simple thing i have a swf file try.swf, and it have little bit animation, I stop it's animation on timeline frame 1and i use this code... to load try.swf in other flash fileimport flash.display.Loaderimport flash.net.URLRequestvar ld:Loader=new Loader()var rq:URLRequest=new URLRequest("try.swf")ld.load(rq)addChild(ld)now i hv load try.swf in ld Loader now I want when this loaded then try.swf gotoAndPlay though frame 2 and start showing animation.
View 1 RepliesI think I have al the imports required to display this image however I'm getting this error:[code]}
View 1 RepliesI created a button class with a method that will allow me to control an external SWF. However, the loader for the SWF is created on my main timeline. Is it possible to access the loader object from within my button class?No matter what I try I either get an error that the variable is not defined (rightfully so because I haven't defined it in the class, it's defined on the main timeline) or that the object is null (when I declare the loader from within the class, which I know is wrong as well)
View 4 RepliesHow can I access Loader class from Progress event.
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siteLoader.as, Line 23 1061: Call to a possibly undefined method load through a reference with static type Loader.
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I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
Placeholder_mc.addChild(myLoader);
This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:
Code:
var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);
[code]....
What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?