ActionScript 3.0 :: Access Child Of Loader Object?
Feb 11, 2011
it's very simple thing i have a swf file try.swf, and it have little bit animation, I stop it's animation on timeline frame 1and i use this code... to load try.swf in other flash fileimport flash.display.Loaderimport flash.net.URLRequestvar ld:Loader=new Loader()var rq:URLRequest=new URLRequest("try.swf")ld.load(rq)addChild(ld)now i hv load try.swf in ld Loader now I want when this loaded then try.swf gotoAndPlay though frame 2 and start showing animation.
I'm using the code bellow:[code]The problem I'm getting and I can't figure it out in AS3, is how to call the "mcExt" from another function, outside the function where the mc is created.tried MovieClip(root).container_ mc.window_mc.mcExt.gotoA ndStop("exit"); and it does not work.
I'm putting together a project where I'm loading different images at different times. The first image loads when the app starts. After the user answers some questions, I load a different image, replacing the first. When I try to do that, I get an error:
I created a button class with a method that will allow me to control an external SWF. However, the loader for the SWF is created on my main timeline. Is it possible to access the loader object from within my button class?No matter what I try I either get an error that the variable is not defined (rightfully so because I haven't defined it in the class, it's defined on the main timeline) or that the object is null (when I declare the loader from within the class, which I know is wrong as well)
i have problem with swfLoader in flex, when i close following code in click method i can easly add many swf to main application
<mx:VBox id="content" width="100%" height="100%" ></mx:VBox> public function doIT():void {[code]....
when i close adding those swfs in loop i have the same error, it looks like child apps couldn't access certain objects that were instantiated by another child app, so what can i do?
I've seen some discussion on how to load a child swf using swfLoader and accessing it's variables but I am wondering if it is possible to do this without adding any code to the child swf.Either accessing public vars or listening for funciton calls would work fine
I have a mainSwf in which I load an external swf, which loads an external swf.( a child of a child). I am trying to set the framerate via AS3 for the childs child by using stage.frameRate= 15;
It doesnt work when the children are loaded into the mainSwf. how to access the stage of a child's child? I have tried root, Movieclip, this but can not get it to work
So I have this Photo class than handles loading a pic, and dispatches an event when the loading is done with:[code]which is simple and works, but now I'd like to make something more advanced. I'd like to dispatch the load ratio.So far I have extended the Event class, with my own EventRatio class, and I can put properties on that class. Which is cool, but I need something more dynamic than just sending a fixed value.So, what is the best way to connect the Loader object of the Photo object, with the EventRatio object?
I have an Movie Clip in Flash that have subobject of button type which has subobject of input text and movie clips. Right after creation core Moveclip all subobject are set to null, when I expect them to be valid objects.
[Code]...
MC_Core_design was created in Flash and exported to Actionscript. I've done this for button_1 class aswell. The code was written using Flex. When I comment out both lines that result in error I get correct view of the core Movie clip with all subobject. How can I set subobject properties right after object creation?
[code]I've marked two locations where this fails in the function pause(). I'm new to Flex/Actionscript/Flash. From what the error says, I assume that from the function, I cannot clea/remove the child loader, because it has a different parent. If I am correct with that, how do I know what the parent is?[code]
I have a master swf that uses Loader to load in an external swf. I need to load a back button on top of that stack as a separate Child - and I have code in that loaded Child that needs to Unload the Loader-Loaded swf, unload the Buttons, and move the main timeline to another frame.
READY? Here it is:var TheLoader:Object = parentObj.TheExit as Object;This line gets me to the swf I loaded and I can now change the alpha, move it etc...BUT HOW HOW HOW... do I get one of its children and control get that same control?Example Code:TheLoader.TheChild.alpha = .3; // Does not work!5 days on this issue is WAY TOO LONG! Here is the 3rd post with the same issue but more detail. as3 externally loaded swf from network to control externally loaded swf from network
I have 4 separate photogalleries, they are all swfs called by buttons with UI loaders attached. The problem is when one is called the loader remains on the stage I need to be able to remove any loader on stage BEFORE calling another page weather its a photogallery or not.Easiest explanation is how I used to do it in AS2 example 2 btns /2 load separate swfs into level1 on each btn I would have
unLoadMovie(1) LoadMovie (xxx.swf) 1
I need to do the same thing in AS3 Also, do I need to use separate loaders or can I use one loader and instance names? Below is the code I have now (btns are in two areas)
main timeline btns (all btns except photogallaries) stop(); home_btn.addEventListener(MouseEvent.CLICK, onHomeClick);
I am using loader to load an image "1.jpg" in the constructor.Using a timer, after 5 seconds I want to remove the child and then reload another image however removeChild doesn't work, neither does getChildIndex. In the constructor I can call getChildIndex and it outputs 1, however in the Timerevent function it seems that I cannot get access to the my_loader created in the constructor.
However from the Timerevent function I do have access to the variable test that I created in the constructor. Why is it that I can access test, but not my_loader and how can I fix this so I can get the reference to my_loader within the Timerevent function? I tried moving the loader outside of the constructor but then I get a message saying that my_loader is undefined for the line "my_loader.load(new URLRequest("1.jpg"));"[code]...
I have a holder movieclip on screen, then I create a loader, load an external SWF into the loader and addChild to my holder:
var bgloader1:Loader = new Loader(); [code].....
This all works. Now if I want to come back later on and alter the alpha or position I get an error:
//Neither of these work: MyHolder1.bgloader1.alpha=0; MyHolder1.bgloader1.content.alpha=0;
TypeError: Error #1010: A term is undefined and has no properties. at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at flash.net::URLLoader/onComplete()
[URL] With regards to a parent SWF loading a child SWF via the Loader class, is it possible to prevent the loaded child SWF from:
Making any network calls, or Making calls to specific domains Basically, I'm looking for a programmatic version of allowNetworking:
[URL]
Additionally,Are there any Flash Player version and Actionscript version discrepancies?Are there any discrepancies if using Flex's SWFLoader is used instead?
i successfully managed to work out the loader script, and load a external swf file into my current project. Now that its working and all is well, i realised that only way to get back to 'main menu' was to close the whole thing. I tried to sort it out with a simple 'back' button but no success there. As mentioned in the title thats the options i found so far but cant seem to quite understand them tbh. I just want it to work so that I easily can manouvre back to 'main menu'.
I want to listen for a custom event dispatched from the document class in a custom subclass. For example, let's say in the document class I have:
ActionScript Code:[code]....
So that the subclass will trace 'Event from document class received' when the 'customEvent' event from the document class is listened by the eventlistener. However, the output is only 'customEvent dispatched', meaning it wasn't heard in the subclass.
It's too complicate to explain but I'll give you an example
I have an AS3 ResultEvent Object and this object has several propeties which can be accessed by this like:event.result.name or event.result.age and, I have this String variable: eventProperty:String that contains "name" or "age" How do I access to event.result. with the variable?
I want to load my XML, listen for the complete loading and then be abble to access the loaded XML in the main part of my program. I need to do so cause I want to load and process, like 10 or more XML in this project.[code]...
Let me just start by saying this forum is awesome, over the past 3 years I've found nearly all of the answers to my AS questions without posting once... That streak ends today.I'm building a site where the client is going to be able to upload various backgrounds which load depending on which tab they click on.
The class is BigBackground.as. It does the loading of the backgrounds, and then in the .fla I would like to manipulate these "BigBackgrounds" starting with the width. However, even though the width traces correctly from BigBackground.as, the width traces to 0 from the .fla file. I can access width from the class, but how can I access the width & height from the .fla?[code]...
Main movieclip onstage is : design_mc. Within it is a movieclip already in place onstage with an instance name clipart_mc.also loading a ListBox to the stage and each time a selection is made from listbox myLoader9 is used to load selected .swf intodesign_mc.clipArt_mc.Now within each of the .swf files loaded into design_mc.clipArt_mc there is a mc ike to color transform called color_mc.So now the listbox is onstage and I make a selection that places heart.swf inside of design_mc.clipArt_mc. I want to access heart.swf so I did this:
var child:DisplayObject = myLoader9.content.contentLoaderInfo.content.color_mc; var colorTrans3:ColorTransform = new ColorTransform(); var trans3:Transform = new Transform(child);