I dont know what this problem means can anyone explain it to me and how I can fix it i get it everytime i make imgLoader[i] on my thumb button. it says Property 9 not found on flash.display.Loader and there is no default value.this is the loaded xml info for the thumbs and images.[code]
I am loading an external swf as a child and I want to get its "totalFrames", but I get the following error: "Property totalFrames not found on flash.display.Loader and there is no default value."Is there a way to get totalFrames from a child? Here is what I have:
Code: var movieArea = new Loader(); addChild(movieArea); movieArea.load(new URLRequest("slide1.swf")); movieArea.x=5; movieArea.y=5; var framesTot = trace(movieArea.totalFrames);
It's too complicate to explain but I'll give you an example
I have an AS3 ResultEvent Object and this object has several propeties which can be accessed by this like:event.result.name or event.result.age and, I have this String variable: eventProperty:String that contains "name" or "age" How do I access to event.result. with the variable?
This is not your typical 1120. I know better than to have buttons/MCs without instance names on the timeline. Nope, this problem resides in a I timer I built from script I found online. The undefined property is related to the timer class delay I want to implement.
What I'm trying to achieve is have the user click the next button, wait 1 sec., then scroll through the next content. I have the code sitting inside a conditional statement to reduce the amount of code.
One thing to note, I am using TweenLite for the transitions, if that makes any difference. Now, the following code will show you the timer only working work one next position. I want to eventually add this to the remaining next position and all the previous positions so that there will be a slight delay when scrolling through the content.
I have a lot of strange info in my project in Flash Builder, why ?
"Type was not found or was not a compile-time constant" and "Access to undefined property", "Call to a possibly undefined method " When i go to those class and make space " " and save, parrent class is ok, cleaning doesnt help for long time.
I have a movieclip in my stage, called 'mcShop'. I just dragged it from the library and name it in Properties panel.But, when I try to access it from within a class, I got this:1120: Access of undefined property mcShop.
For my PhD thesis, I'm making an interactive point-and-click game in Flash that's based on my artwork using AS3 in Flash CS3. I'm an illustrator and wasn't expecting to be doing any coding during my PhD, or ever, reallythis is a n00b mistake.I was building the final of my seven environments, went to test it and found that none of the interaction was working (apart from the skip intro button I had included in the first frame). The way each menu is set up is that there are a number of objects (named instances of movie clips) scattered around each environment, that call up an external .swf when clicked. There are also event listeners attached to each of these movie clips, that display a speech bubble when moused over.
I have used this code in six other menus, the only difference is that the names of the instances, external swfs and labelled frames are all different. I first thought that there might be a conflict with the code in the first frame, so I greyed it out in order to make Flash only run the code that follows the intro animation. This time, I am getting the error message "access of undefined property loaderRunning" which has me totally confused, since all I did was copy and paste the code in from another (fully working) menu and change the relevant names. I've tried building the menu up from scratch again, and I get the same error. I have checked my instance names, made sure I've labelled all my frames and nothing is working. I just can't understand why it's worked before and not here--I've built the menu in the exact same way I did the othersHere is my code (it's used over and over with a different instance name,for each interactive object, so I'm only including everything it takes to get one instance to be interactive.):
stop(); var swf:MovieClip; var loader1:Loader=new Loader(); //use this for swf files with no interactivity
So far I've got a nice animation of an intro going, which is made up of 90 frames.At the 90th frame I put a (stop) action...test it and it stops as it's supposed to.I add another layer for other actions and, following code almost verbatum from a website, I declare 3 buttons, and give them functions.
Creating a pacman-like game, where a player eats objects. When a MovieClip (box) eats a circle on the stage, the score in the dynamic text field should go up by 10 points.
Error message:
Cannot access a property or method of a null object reference. at Move/init() at Move()
I have inherited an Adobe AIR application, and am attempting to debug it through Flash Builder 4.5. Within Flash Builder, when I look at one of the MXML files, I see warnings for each use of the [Bindable] tag:[code]And there are no missing semi-colons on the lines preceding each warning as per the suggestion in this blog post.The project is configured to use Flex SDK 3.6.Additionally the file will not load in the designer, with this warning:Design mode: Error during component layout. Choose Design > Refresh to refresh design mode.At runtime I am seeing a blank window - which I assume is the result of the bindings not being triggered. Is this tag not available in Flex SDK 3.6?
I just keep getting this error (I don't know how can adobe give us errors that don't point to anything).
TypeError: Error #1009: Cannot access a property or method of a null object reference. at loader::AddPhoto() at AddPhoto() at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() [Code] .....
Car initiated: [object MovieClip] Wheel initiated: [object MovieClip] TypeError: Error #1009: Cannot access a property or method of a null object reference.
I've got a problem with a flash application I'm creating. I have put an FLV movie in frame 10 of a scene, but whenever I test the movie it just says[code]...
I m getting this error, i have provided the instance names on its flash file & linkages too, the components are on timeline, but cant access the instances, it seems beyond my mind, to correct it, flvDisplay(video) is on 1 frame & nex button is on 2 frame
1119: Access of possibly undefined property box1 through a reference with static type flash.displayisplayObjectContainer.I have a MovieClip on Stage for which Class is MillionaireButton. and instance name is box1.There is another MovieClip on Stage in which on 2nd frame I am trying to access the box1 movieclip but nothing worked.I tried all this but it does not work trace(parent.box1 as MillionaireButton);trace(MillionaireButton(parent.box1));
I am working in flash creating a drag and drop documetn and when I am trying to link to my taregt I get the following error 1120: Access of undefined property.
class a make a number , and pass to class b.but when define class a in class B , flash throw TypeError: Error #1009: Cannot access a property or method of a null object reference.it's papular error in flash.i have 2 function in class a ,Class A:
public function ClassAConstractor():void{ stage.addEventListener(MouseEvent.MOUSE_DOWN , OnMouseDown ); stage.addEventListener(MouseEvent.MOUSE_UP , OnMouseUp);
I am supposed to be doing a project for an animation class of mine. Our professor wants the following- He wants us to create an animated movie clip on the main time-line. Then on a separate layer we can have 2 buttons with some code. One button will stop the animation from playing and the other will get it to play. I have created my animation on one layer and buttons on another layer. Then I have a 3rd layer named actions for my action script. I made sure to give instance names to all my objects. My problem is I go to test movie and I get the following errors for each button I press.
I've got on main timeline (on frame 10) buttons, when I click one of them it goes to its currentLabel"". On curerntLabel at frame20 "racerButton" where I've got some tweening. At currentLabel "boardButton" at frame30 I load external swf. The problem I've got is when I press any button everything works fine. But when I first press button "boardButton" at frame30 the ext.swf shows up fine, but when next I click the button "racerButton" at frame20 the tweening doesn't work there and it gives me error