ActionScript 3.0 :: Re-using Loader Content?
Nov 27, 2009
I've run into something I find very, very odd. Bordering on bug-level odd, even.I load a gif file with a Loader. No fuss there.I then attempt to instantiate two different bitmaps with the loaded content:
image = Bitmap(loader.content);
image2 = Bitmap(loader.content);
I then place them apart on the stage so I can see them both:
image.x = 50;
image2.x = 200;
Finally I add the bitmaps to the stage:
addChild(image);
addChild(image2);
But only one of them turns up - depending on the order in which I assign the x-values. The bitmap I assign to first, is the one that renders on the stage.I should have two distinct bitmaps after the first two lines.When I examine the values, it's as if there's only one object on the stage, yet debugging info suggests that there are in fact two objects, both referencing the same bit of memory for the image.
trace(image.x);trace(image2.x);trace(stage.numChildren);
These traces yield: 2002001
How do I force it to make an actual copy of the content, not just the memory reference I think is going on here? I'd really prefer not to load the gif file for every new instance.
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[Code]...
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Code:
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[code]....
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P.S. I have attached a screen capture of the Flash program, showing the component inspector and properties.
Attachments:
screen_capture.jpg
(225.1 K)
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Code: Select allpackage
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Code: Select allloader.content.addEventListener(MySprite.MYEVENT, doSomething);
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