ActionScript 3.0 :: Check Loader Content - Distinguish Between Image And Swf?

Oct 14, 2009

how can I distinguish between image and swf? it works for image, but how can i ask if content is swf?

Code:
private function completeHandler(e:Event):void {
if(e.target.content is Bitmap){
_image = (Bitmap)(e.target.content);

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ActionScript 3.0 :: Check To See If Loader Already Contains Image

Apr 8, 2009

I have created a photo gallery, following this tutorial:URL...However I want the user to be able to click a thumbnail, which triggers a function to unload the previous image, and then reload the selected image.[code]

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Professional :: Add A Loader To An Image Gallery Loading Content Using Only Actionscript

Jul 26, 2010

i am loading all thumbs and  images in a container on a single frame using action script..but the  size of the swf becomes 1.2 mb so i want to add a loader to it...the  loader i am trying to add counts the frames but my file has just one  frame so the loader doesnot show up..

here is the script of my  gallery..and the timeline has just one frame...

import mx.transitions.Tween;import  mx.transitions.easing.*;
this.createEmptyMovieClip("container",1);var  imagesNumber:Number = 18;var scrolling:Boolean = true;
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[Code].....

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ActionScript 3.0 :: Loader Event.INIT Fires But Loader.content Is Null?

May 9, 2009

The title describes the problem: Loader.load() is firing the INIT event, but in my listener it's reporting loader.content as null. The description for INIT event is "Dispatched by the associated LoaderInfo object when the properties and methods of the loaded SWF file are accessible."I'm loading a lot of JPG images, and 95 percent of the time it works fine; the init listener fires and reports valid loader. content.I absolutely need loader.content available because I need to set the bitmap smoothing property to true.I've tried using Event.COMPLETE and it has the exact same problematic behavior.

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ActionScript 2.0 :: Content To Load Into The Loader And Have Its Content Change Once Click On The Other Button Flash 8

Aug 15, 2009

I'm have made some buttons (movie clip) and when I click on it, I want a file (home.swf) to load in a loader (mx.contents.loader) and I want the other buttons to do the same, all load into the same loader. I have no Idea how to do that. The way I have it set up now, the home.swf will load over the entire screen and that is not what I want. I just want the content to load into the loader and have its content change once I click on the other buttons. Here is a copy and past of that I have at the moment, I'm using Flash 8 to do it all.

[Code]...

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ActionScript 3.0 :: Remove The Loader But Its Content Still Playing I Know That From The Sound Of The Content Was Loaded?

Apr 20, 2009

How to remove a loader and its content using removeChild or any other way, I had removed the loader but its content still playing in the background i know that from the sound of the content.this is the my code for removing:

removeChild(getChildByName("SampleLoader"));

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ActionScript 3.0 :: Image Viewer And Im Loading An Image To A Loader And Then Add The Loader To The Stage?

Aug 12, 2009

im working on an image viewer and im loading an image to a loader and then add the loader to the stage.I want the user to be able to drag and drop the image but since it's a loader i dont know how to do it.
I tried

imageLoader.startDrag = true;
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ActionScript 3.0 :: Load External SWFs, AddChild(Loader) Versus AddChild(Loader.content), Etc?

Jul 29, 2009

I have a main "shell" swf which, by clicking several buttons, will load/unload various external swfs into a Placeholder_mc which resides on the main timeline in Shell.swf In the documentation and tutorials I've seen a couple different methods, and I'm not sure I quite understand the difference, or at least the reason you would use one over the other...In the 1st method, you can just add the Loader object using the addChild() method:

Code:

var myLoader:Loader = new Loader();
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This will apparently add myLoader to the display list once it has completely loaded.The 2nd method, you supposedly can add the Loader.content; however, it appears you can only do this once the content has completed loading, so you need to incorporate an event handler with the contentLoaderInfo object:

Code:

var myLoader:Loader = new Loader();
var myURLRequest:URLRequest = new URLRequest("ExternalFileA.swf");
myLoader.load(myURLRequest);

[code]....

What are the pros/cons of adding the entire Loader object, as opposed to the Loader.content and vice versa?

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Actionscript 3 :: Distinguish Between Two Imports With The Same Name?

Mar 22, 2011

I have two ArrayUtil classes I need to access from the same class - they each come from external libraries and have different code, so I can't just combine them.

How do I disambiguate them in the code?

I tried doing com.adobe.utils.ArrayUtil inline, and leaving the existing import, but that resulted in an undefined property com error.

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ActionScript 3.0 :: Check If Loader Exists?

May 12, 2011

actionscript but have managed to load an external .SWF file into an existing flash file.I have a button that runs the following code which successfully removes the loader:

removeChild(myLoader);
SoundMixer.stopAll();

My problem is that if I click to go elsewhere my loader keeps playing.What code can I include on all my other buttons to unload the loader before going somewhere else in my flash file? I've tried just running the 2 lines above but get an error because sometimes myLoader doesn't always exist.

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ActionScript 3.0 :: Check If A URLStream On A Loader Is Open Or Closed

Jun 30, 2010

I have to be able to cancel and kill a Loader process properly and many times. If I dont do this, it seems that the flash player (at least on mac) eventually crashes as some loader processes are flying about , strangling the CPU.

There doesnt seem to be a straightforward way to know this and just calling a Loader.close causes an error, if the stream is not open.

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ActionScript 3.0 :: Re-using Loader Content?

Nov 27, 2009

I've run into something I find very, very odd. Bordering on bug-level odd, even.I load a gif file with a Loader. No fuss there.I then attempt to instantiate two different bitmaps with the loaded content:
 
image = Bitmap(loader.content);
image2 = Bitmap(loader.content);
 
I then place them apart on the stage so I can see them both:
 
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Finally I add the bitmaps to the stage:
 
addChild(image);
addChild(image2);
 
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trace(image.x);trace(image2.x);trace(stage.numChildren);
 
These traces yield: 2002001
 
How do I force it to make an actual copy of the content, not just the memory reference I think is going on here? I'd really prefer not to load the gif file for every new instance.

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ActionScript 3.0 :: Distinguish Older And Younger 32-bit Of The Existing Int64 In The Decimal Representation?

Sep 6, 2011

How distinguish older and younger 32-bit of the existing Int64 in the decimal representation?

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ActionScript 3.0 :: Variable For Loader Content?

Jan 7, 2009

Is it possible to create a variable that references a loader content ? For instance, in the example below, is it possible of having something like:

var LoaderContent:SOMETYPE = new SOMETYPE();
LoaderContent = pictLdr.content;

And then using LoaderContent variable instead ? What type of variable should it be ?

var container:Sprite = new Sprite();
addChild(container);
var pictLdr:Loader = new Loader();[code]........

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ActionScript 3.0 :: From Loader To Movieclip And Other Content?

Nov 24, 2008

I have an XML-file which holds some info about picture and text.A designer have made some mc's and I have to load the pictures (which has URL from XML) into this mc-animation. I can only load the images into the loader and then I cant get the image from the loader in memory into the animated timeline mc. how this is done? I have tried addChild but this doesnt help me attach the loaded picture to the anim_mc. or...?The designer also have a textlayer, which is put in a mc and then animated. And the text from XML must go into the textfield and be animated.

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SWF Content Will Not Scale To Fit Loader Component

Nov 12, 2009

I have a flash file for a website section.  I inserted a Loader component component to load a .swf file, and set the "scaleContent" property (in the Component Inspector) to True, but the .swf loads tiny, like a thumbnail.  I also set the minimum dimensions (400x300), but this seems to have zero effect.  I also have the size of the loader component set to 424x350. I have played with both sets of these numbers to no effect. 

Here is where I've uploaded the file for testing:  [URL] If you click any 1 of the 4 images, it will load 1 of 4 .swf files within (but very small).

Furthermore...the size of the embedded videos is not always consistent. Sometimes, after re-uploading the main file, Some of the 4 videos will be correctly sized, but if visited more than once, they return to being small.  Very weird.
 
P.S.  I have attached a screen capture of the Flash program, showing the component inspector and properties.

Attachments:
screen_capture.jpg
(225.1 K)

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ActionScript 3.0 :: How To Get Loader Content Width

Dec 11, 2011

I have tried to get width of my thumbnail, it is loading and showing jpg image, I stuck to find it's width.
ld=new Loader()
ld.load(new URLRequest(obj.@thumb))
addChild(ld)
ld.contentLoaderInfo.addEventListener(ProgressEvent.PR OGRESS,preload)
private function preload(event:ProgressEvent):void{
[Code] .....

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Actionscript 3 :: Loader Content Always Null

Feb 18, 2010

I load successfully an external image using a Loader class but every time i trace the loader.content property is found null.

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ActionScript 3.0 :: Unload Content In A Loader?

Feb 9, 2010

I have a URLloader that load an xml file, what i need is to be able to clear whats in the loader once the data of my xml has been loaded, is it possible to use unload in the on complete function? for example[code]...

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ActionScript 3.0 :: Slideshow With Content Loader?

Sep 8, 2010

I am looking to develop a slideshow with images that are loaded from an external source. I am able to write the code for one loader but if I try to duplicate the frame, it says my functions are duplicates.

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ActionScript 3.0 :: Loader Not Loading Content?

Jul 17, 2009

I have a loader, and it doesn't seem to be loading my content when I am viewing it on my website. However, when I open up my loader.swf in a browser, it loads up my content once it is done loading.

Loader AS3:
var loader = new Loader();
loader.load(new URLRequest("slideShow09.swf"));

[code].....

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ActionScript 3.0 :: Load Different Content Into One Loader?

May 2, 2009

Im making a main page that will load different content into one loader. I have the loading URLRequest calling a variable for the link and then on a certain button click it will change the swf to be loading.The problem is this: This code is being called in a movieclip inside the main timeline called "loaderHolder"

[Code]...

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ActionScript 3.0 :: Check For Matching DataGrid Content?

Jan 23, 2009

I am building an app which is basically a timesheet. Once the user has chosen client, project and time spent they 'submit', and the three fields are added to a datagrid component. At the moment each time they submit a new row is added to the datagrid, I need to prevent a new row being added if that client & project already exists in the datagrid and instead just add the time spent to that column.

I guess I need a way to retrieve the content from the client and project fields and see if it matches what is being added, what is the method to get such information?

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ActionScript 3.0 :: Scaling Loader Class Content?

May 27, 2009

I have a "master" SWF file into which I load content (other SWFs) via the Loader Class (with code below).
var contentLoader:Loader = new Loader();this.contentContainer.addChild(contentLoader);I load the content (these other SWFs) into a MovieClip container on the stage called "contentContainer". The "contentContainer" is much smaller than the "master" SWFs stage and also much smaller than the original size of the SWFs that the Loader is loading in. Also, and this is very important, the "contentContainer" itself is sized -- not scaled -- (see code) and placed on the stage depending on how large the stage is scaled (I am trying to make one of those "liquid stage" flash sites that fills the browser window with flash content regardless of window size).//this resides in a function that is called whenever the stage RESIZE Event is fired

[Code]...

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Actionscript 3 :: Getting Size/Coordinates From Loader Content?

Mar 23, 2010

i'm attempting to position a textfield to the bottom left of an image that is added to the display list from the Loader() class. i don't know how to access the width/height information of the image.

var dragSprite:Sprite = new Sprite();
this.addChild(dragSprite);
var imageLoader:Loader = new Loader();
imageLoader.load(new URLRequest("picture.jpg"));

[code]....

within the displayPic function, i could assign the evt.target.content.height and evt.target.content.width to variables that i could use to position the text field?

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Actionscript 3 :: Turning Loader Content Into MovieClips?

Jul 3, 2011

So heres a loader that works:

public var loaders:Array = new Array();
public var loaderClip:Array = new Array();
function loadPersonmenu() {

[Code].....

The wierd thing is, my function fileCompleteListener() doesn't even referance any of these Loader instances or swfs, which is why I didn't include it in my code. This isn't a problem in the first conde

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ActionScript 3.0 :: Convert Loader Content To Bitmap

Oct 12, 2009

I've seen mention of there being some security risk with loading images and leaving them in loaders. A few articles I've run across said that you should always draw them as a bitmap when the loading is done.

Is there any truth to this? I have a few loaders I have left in my project, do I need to hand their content off to a bitmap? What is the advantage of always having a bitmap represent the loaded image?

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Actionscript 3.0 :: Loader Listen For Content Event?

Jul 18, 2009

I have an external SWF with a custom event.Custom event:

Code: Select allpackage
{
import flash.display.Sprite;[code]...

Now,I would like that my loader (main.swf) listen to this event.How can i do that? I tried:

Code: Select allloader.content.addEventListener(MySprite.MYEVENT, doSomething);

But got this error:

Code: Select allTypeError: Error #1034: Type Coercion failed: cannot convert flash.events::Event@51866881 to MySprite.

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ActionScript 2.0 :: Flash Manual Painter - Make The MC Highlight On Mouse Over And Distinguish The Objects When Overlapping?

May 1, 2010

need a logia something like to paint some Objects: simply put some MCs. When the Mcs (are out of the Box range) and neat its easy to colour. see the Zip files attached:

Please see: paint_Non_Overlaping_MC_Works.fla paint_Non_Overlaping_MC_Works.swf When the Movie clips are overlapping or one placed above the other MC the objects are hard to paint. It Recognizes the Obeject as One, the Imported png converted to a MC. Please see: paint_Overlaping_MC_Not_Works.fla paint_Overlaping_MC_Not_Works.swf

Is there a possibility to make this work, like to make the MC Highlight on Mouse over and distinguish the objects when Overlapping? That's to say to colour the MCs when overlapping? What initially came to my mind is when mouse over the MC's to highlight so that we can drop the colour on it. In the ZIp file contains all the as2 codes.

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Flash - Add Image Using Loader And Make Image A Button With Event Handler?

Oct 26, 2011

How would I make an image I load using AS3's loader class into a button with an event handler on it? Below is what I have started. And below that is my error I get when I click the message.

AS:

//call function that starts loading my image
callButtons();
function callButtons():void {

[code]....

the error I am getting when I click the spanish.png on the stage is: ArgumentError: Error #1063: Argument count mismatch on MyVideoPlayer_CS4_fla::MainTimeline/playSpanish(). Expected 0, got 1.I NEEDED TO ADDED evt:MouseEvent

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