ActionScript 3.0 :: Check If A URLStream On A Loader Is Open Or Closed

Jun 30, 2010

I have to be able to cancel and kill a Loader process properly and many times. If I dont do this, it seems that the flash player (at least on mac) eventually crashes as some loader processes are flying about , strangling the CPU.

There doesnt seem to be a straightforward way to know this and just calling a Loader.close causes an error, if the stream is not open.

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Actionscript 3 :: Streamed PNG Using URLStream Intermittent When Server Is Bogged?

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In my case I need to be able to cancel loading as the user could possibly be scrolling through alot of images and the if not canceled it can take a few minutes to catch up to the scroll position.So after research the URLStream class seems to cure this problem and I found a good streaming class hereThis class works very nice except when there is heavy load on the server causing lag.When this lag happens the class will dispatch the complete event yet the image will not show.Watching the download with HTTPFox shows the image in fact does get loaded.

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ActionScript 3.0 :: Error #2029: This URLStream Object Does Not Have A Stream Opened

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I successfully built a XML gallery; everything seems to work fine. But everytime I click on a thumbnail, I will get the following error:
 
Error: Error #2029: This URLStream object does not have a stream opened.
 
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import gs.TweenLite;import fl.motion.easing.*;import fl.controls.ProgressBar;import flash.text.TextFieldAutoSize;var imgNum:int = galleryData.image.length();var spacing:int = galleryData.@spacing;var cols:int = galleryData.@cols;var rows:int = Math.ceil(imgNum / cols);var imgCount:int = 0;var gallery:MovieClip = new MovieClip();var detailImage:Loader =

[code]....

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I'm writing a Comet-like app using Flex on the client and my own hand-written server.

I need to be able to send short bursts of data from the client at quite a high frequency (e.g. of the order of 10ms between sends).

I also need the server to push short bursts of data at a similarly high frequency.

I'm using NetConnection.call() to send the data to the server, and URLStream (with chunked encoding) to push the data from the server to the client.

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This is absolutely driving me crazy. While I'm a fan of the availability of asynchronous calls in AIR, I'm finding that being forced to use them for something that should be SUPER simple is a severe limitation. So severe that I may end up abandoning AIR and writing native Android and iOS apps instead of using the shared AIR platform.

OK, now that I have that off my chest, here's what I'm trying to accomplish. I have an app that, when deployed, is relatively small. But once deployed to a user's device that user will log in using a login name/password. Once they log in, content specific to that user needs to be downloaded and saved to the local device. Since the content varies by user I can't include it in the package for deployment.

But I cannot figure out how to accomplish this: say I want to download 10 files and each file is 2-3mb and I want to show a "Downloading, please wait..." view during the download. The application cannot proceed until all 10 files are downloaded. But since from what I've seen URLStream and URLLoader are both async I cannot figure out how to block the app from opening the "View available content" and say on the "Downloading, please wait..." view.

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