ActionScript 3.0 :: Convert A Drawing API To A Bitmap At Run Time?

May 5, 2009

Over the weekend i put together an MP3 player in Flex and just managed to figure out the SoundSpectrum.

It is working as expected.

I am facing problems when it comes to using a bitmap.

Right now, my "Analyser" class pulls the data from SoundMixer.computerSpectrum.

I then use that data with the drawing API to create a simple analyser. You know, just spikes.

Here is the code for that part:

Code:
private function update(e:TimerEvent): void
{
SoundMixer.computeSpectrum(ba, true);
var n:Number = 0;

[Code]....

Ok using common sense here, I am telling flash to take a snapshot of the Analyser and draw it to the bitmapData.

However, i cant seem to get this working. I am not using the dispose() method to clear the bitmap so id expect to see a mess of points (similar to if i removed the g.clear()) but nothing happens.

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