I have this clock code and would like to know what needs to be added or changed for it to reference the time off the server and not the local computer time (and preferably reference the server just once and not repeatedly). I already have a file on the server "time.php" that is providing the milliseconds. I know it should be fairly simple, but I just can't wrap my head around it.
I added in my application universal time, and I gave start and stop time. The process is going smoothly, but if I change my system (local) time, the entire time will be changed. Is there any solution to solve this problem?
How to convert UTC time into date time format in flex. I am using sdk 3.5. for example I have current date time in UTC format as 1309522586000 (milliseconds) and I want to convert it to friday jul 1 2011. How can I do this??
In a part of one of my ActionScripts, I want to set a date to an exact time, using GMT, so users in any time zone will be able to see the time until or time elapsed since that time in London.
In JavaScript, I would simply add "GMT" to the date that I am inputting, as follows:
I've been looking into trying to develop a flash application that has images that will change based off of the time on the clock. For example, if I had an image of a landscape with the sun in the sky, at 11:59am the image of the sun at the highest point in the sky would display. If it was 9pm, an image would display showing a night time setting of that landscape. I've seen plenty of PHP scripts for this idea but nothing in regards to flash (AS2 or 3 )
My query is can we convert swf to flv at run time. I donot want to use any third party converter. it is simillar to jpeg encoder in AS 3.0. You can save the image in AS3. Simillary i want to save my flv.
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I need to make a local shared object (or javascript cookie function- below) that I can use to calculate the time since an ad was last loaded. It's an expanding ad, and I only want it to expand once every 2 hours. (Trying to keep the expanding-annoyance to a minimum!) I understand the basics of creating an "lso" but the action script for retrieving the time, placing it as a variable in the lso, and later retrieving it to figure the time is well beyond me. I considered a normal browser cookie, set to delete after the session, bypassing all time calculations... Forcing javascript to create a cookie ONLY when flash tells it to (after the ad has expanded) is tripping me up and creating a function to check for the cookie on the first frame to decide whether or not to continue is also beyond my simple animation skills.
i set up a function to check and display the duration of my video in a dynamic text field. It works fine but I am trying to have it display as min and sec.(00:00). What would be the best way to do this?
Here is my code so far:
var playProgressTM:Timer = new Timer(100,0); playProgressTM.addEventListener(TimerEvent.TIMER, playProgressHandler); function playProgressHandler(evt:TimerEvent):void
I am getting time storm from my server, But its not in continuous value Its ******* like [00:00:02,00:00:03,00:00:04,,00:00:06]this, so i want to convert my time storm as millisecond and stored in one array.But i am getting problem with after every 60 second.so how can i convert my every time storm as millisecond.
I'm doing a simple hex converter with a input window(hex) and output window(dec)
Currently i'm using a simple script on a button to covert the hex to dec
on (release) { outputBox = parseInt(inputBox, 16); }
This is ok if you want to convert one hex number at a time, what i want to do is input lots of hex values (in the input window) and convert them to dec (to the output window) in one go.
I'm new to actionscript 3 but I do have a little actionscript 2, but, what I want to do is change the colour of a movie clip or the stage using local time. From what I could gather you can't change the stage colour but you can change the colour of a movie clip.[code]...
Is there a built-in or freely available actionscript functionthat would convert time from digits to words. For example, "9:30"becomes "half past nine"?
Over the weekend i put together an MP3 player in Flex and just managed to figure out the SoundSpectrum.
It is working as expected.
I am facing problems when it comes to using a bitmap.
Right now, my "Analyser" class pulls the data from SoundMixer.computerSpectrum.
I then use that data with the drawing API to create a simple analyser. You know, just spikes.
Here is the code for that part:
Code: private function update(e:TimerEvent): void { SoundMixer.computeSpectrum(ba, true); var n:Number = 0;
[Code]....
Ok using common sense here, I am telling flash to take a snapshot of the Analyser and draw it to the bitmapData.
However, i cant seem to get this working. I am not using the dispose() method to clear the bitmap so id expect to see a mess of points (similar to if i removed the g.clear()) but nothing happens.
I'm making a game where the player moves around a map, where the player can walk and where they can't is decided by the color of the pixel they are trying to move onto, which I get using the Bitmap.getPixel method.
What I'd like to do though is when the map image is loaded process it into a sprite or something which I can then use the DisplayObject.hitTest methods on. So I have an array of colors whcih the user can walk on, is there way I could go through each pixel and build something that would let me do that?
I am trying to do a calculation which will eventually (hopefully) yield the total length of time it will take to download a certain size file over different broadband speeds.
//amount_total is the total file size (GB) //multiplied by 1024 to give me total megabytes mb = Number (amount_total*1024) //15 is time (s) to download 1MB
[code]....
So, I am left with a total time of eg: 4.5 hours.i would like a standard number I can use across my movie to convert 4.5 hours to 4hrs 30, or 4.30 for simplicity.If I have 0.5 hours as a total, it would be much easier for the user to read it .30 hours.
Both of these are saved in files with the name same as the classes.
Both are saved a folder which also contains an fla file name hello.fla.So,when test the movie(hello.fla),after choosing the document class as WavyBall,I get these errors: 1046: Type was not found or was not a compile-time constant: Ball.
Source: var Ball:Ball; 1120: Access of undefined property stage. Source:Ball.x=stage.stageWidth/2; 1120: Access of undefined property stage. Source:Ball.y=stage.stageHeight/2; 5000: The class 'WavyBall' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.What is wrong?
I have a fairly complex animation movie clip within my main timeline in a Flash file. When you click a button, it plays the movie clip, then goes back out to the main timeline. The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly). Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness?
I'm testing Live streaming with FMSS. The stream is pushed to FMSS buy Adobe FMLE software. Streaming works fine until I reach 1300-1400 simultaneous connections.No matter what the encoding ratebit is (150kbps or 2000kbps) the stream is no longer play from time to time (5-8 seconds).
The CPU (2xIntel Quad) is loaded less than 20% and memory used is about 2 GB (there is plenty of memory installed 32G). The OS is RedHat 5.3 64bit platform. Network uplink maximum rate is 4Gbps.I disabled the Queue but the problem still persist.
I am working on a site that has a clock but it displays in military time, is there a way to change it to regular time. The following is the Action script:
I've loaded a video into the FLVPlayback component and I'm looking for a way to get the total time and the time played so far and output them to two text fields so the end result would look something like "00:12/00:50".
Right now I'm defining the video by the components inspector but I'm eventually hoping to define this bit by actionscript as well.
im making a flash upload thingy for my site, it has options to set the expiry time of the file, each time has a button which needs to be made from an array (which comes forma php script, not really relevent)... here is my code..
ActionScript Code: if (vars.options == undefined){[code]....
i know the x values are too small but they should still all appear on the stage right ?, only the final item in the array appears...i think i might be replacing the previous one with the new one.