ActionScript 2.0 :: Know What Needs To Be Added Or Changed For It To Reference The Time Off The Server And Not The Local Computer Time
Apr 9, 2009
I have this clock code and would like to know what needs to be added or changed for it to reference the time off the server and not the local computer time (and preferably reference the server just once and not repeatedly). I already have a file on the server "time.php" that is providing the milliseconds. I know it should be fairly simple, but I just can't wrap my head around it.
I added in my application universal time, and I gave start and stop time. The process is going smoothly, but if I change my system (local) time, the entire time will be changed. Is there any solution to solve this problem?
I'm testing Live streaming with FMSS. The stream is pushed to FMSS buy Adobe FMLE software. Streaming works fine until I reach 1300-1400 simultaneous connections.No matter what the encoding ratebit is (150kbps or 2000kbps) the stream is no longer play from time to time (5-8 seconds).
The CPU (2xIntel Quad) is loaded less than 20% and memory used is about 2 GB (there is plenty of memory installed 32G). The OS is RedHat 5.3 64bit platform. Network uplink maximum rate is 4Gbps.I disabled the Queue but the problem still persist.
obtain the time (by functions similar to getSeconds) of the server the flash file is hosted on, instead of the client who is viewing the movie?
Thing is, I have a very simple clock that displays the time in New Zealand (where I will be going), but it only display the time correctly for GMT+1 right now. If a client from New Zealand or US connects, they will see the wrong time :/
I am having trouble seeing my flash video on the server. I just see it in my local computer. I save everything and then preview it, copy the code and insert on the bottom site, and no video. Just the skin appears when you roll over the code. [URL]
I have everything in the same folder, I have added the mime types on the server, and it still don't work.
I am having trouble seeing my flash video on the server. I just see it in my local computer. I save everything and then preview it, upload the file to server, but it just don't show at my website.
What I am trying to accomplish is two simple analogue world clocks (which I had already done using Jquery) but IE has turned out to be the biggest nightmare to get this working correctly in - so I am trying a different avenue.
I have written a small script to retrieve server times which is below:
var ldr:URLLoader = new URLLoader() ldr.load(new URLRequest("http://chronos.csr.net")) ldr.addEventListener(Event.COMPLETE, onLoaded) function onLoaded(evt:Event){
[Code].....
do take into account DST as this was a slight pitfall I had even with JS (would have worked it out eventually but time is not on my side - excuse the pun).
I am doing an interactive map which I will like to change to another map scene when the clock in your computer will tick in a particulaty time, like, 1 o 2 o'clock. I also created a clock which is in the map as reference of the real time in your computer. This is the address where I uploaded the draft of these projetc.[URL]
This may be a stupid simple question. But I am unable to figure out how to edit a Transition Time Line Effect once it's been implemented. I added the effect with no problems, but I need to make some adjustments to the fade now (because I am using the Transition effect), and I cannot find the controls again.
I am trying to make an animation with three seperate buttons that when clicked on make one set of text disappear and new text appear in its place. My code so far looks like this:
I have a swf with time delays added to skip to the next part of the video.[code]Now I have another swf that loads the video into a container using the code below once a user clicks on some text.[code]The first time the user watches the clip it does PERFECT! but if a user is to click the link again half way through the video it throws all the timing completely off. You can see I tried using unloadMovie to unload anything from the frame when a user clicks the text to make sure the video wasn't playing back behind.I was wondering if it may be the fact I have.[code]for all my timed breaks (different times of course) should I rename each myInterval or something?
In a part of one of my ActionScripts, I want to set a date to an exact time, using GMT, so users in any time zone will be able to see the time until or time elapsed since that time in London.
In JavaScript, I would simply add "GMT" to the date that I am inputting, as follows:
I've been looking into trying to develop a flash application that has images that will change based off of the time on the clock. For example, if I had an image of a landscape with the sun in the sky, at 11:59am the image of the sun at the highest point in the sky would display. If it was 9pm, an image would display showing a night time setting of that landscape. I've seen plenty of PHP scripts for this idea but nothing in regards to flash (AS2 or 3 )
I have an AS3 program that calls a function multiple times. The function must return multiple variables, so I created a class for the function to declare an object containing all of these variables. For example, here's my class:
package { public class PER { [Code].....
Let's say the calling program calls the function, which returns the variables into data_set1 (where data_set1 depends on input variables arg1, arg2, arg3) using:
var data_set1:PER = function_name(arg1, arg2, arg3);
The calling program does some stuff, then calls the function again, but returns the variables into a new variable name, data_set2:
var data_set2:PER = function_name(arg4, arg5, arg6);
My intention is that data_set1 and data_set2 are different (e.g. not linked together).
My question is, given that arrays are passed by reference, will data_set1 be modified to agree with data_set2 upon the 2nd function call? Why or why not?
This is the accompanying thread for the tutorial "Loading a different image each time using Local Shared Objects".Here you can post comments, questions and suggestions related to the tutorial.If it's not completely related to the tutorial, please start a new thread.You may subscribe to this thread (in the "Thread Tools" dropdown menu) in order to receive a notification when the tutorial goes live.
I need to make a local shared object (or javascript cookie function- below) that I can use to calculate the time since an ad was last loaded. It's an expanding ad, and I only want it to expand once every 2 hours. (Trying to keep the expanding-annoyance to a minimum!) I understand the basics of creating an "lso" but the action script for retrieving the time, placing it as a variable in the lso, and later retrieving it to figure the time is well beyond me. I considered a normal browser cookie, set to delete after the session, bypassing all time calculations... Forcing javascript to create a cookie ONLY when flash tells it to (after the ad has expanded) is tripping me up and creating a function to check for the cookie on the first frame to decide whether or not to continue is also beyond my simple animation skills.
I'm new to actionscript 3 but I do have a little actionscript 2, but, what I want to do is change the colour of a movie clip or the stage using local time. From what I could gather you can't change the stage colour but you can change the colour of a movie clip.[code]...
I was just wondering if it was possible to get a reference to a function without knowing its name until runtime, in a similar way as getattr() can be used in python?
I got a new computer several days ago and it doesn't have Flash 8 or Higher. how to transfer Flash 8 programs from my old computer to my new computer? where to find free downloads of Flash 8 or higher?
how would i get the server time from the server and not from the users computor.here is my countdown script im using but its getting client time not server time.
ActionScript Code: var currentYear:Number = new Date().fullYear; var targetDate:Date = new Date(currentYear, 11, 50);[code]......
i know i need php but what would the php code be.and how would i implement the server time from php into the code above.
Both of these are saved in files with the name same as the classes.
Both are saved a folder which also contains an fla file name hello.fla.So,when test the movie(hello.fla),after choosing the document class as WavyBall,I get these errors: 1046: Type was not found or was not a compile-time constant: Ball.
Source: var Ball:Ball; 1120: Access of undefined property stage. Source:Ball.x=stage.stageWidth/2; 1120: Access of undefined property stage. Source:Ball.y=stage.stageHeight/2; 5000: The class 'WavyBall' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.What is wrong?
I have a fairly complex animation movie clip within my main timeline in a Flash file. When you click a button, it plays the movie clip, then goes back out to the main timeline. The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly). Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness?
I am working on a site that has a clock but it displays in military time, is there a way to change it to regular time. The following is the Action script:
I've loaded a video into the FLVPlayback component and I'm looking for a way to get the total time and the time played so far and output them to two text fields so the end result would look something like "00:12/00:50".
Right now I'm defining the video by the components inspector but I'm eventually hoping to define this bit by actionscript as well.