ActionScript 3.0 :: Convert Mc To Bitmap?

Jun 8, 2011

Convert a particular area of the mc to a bitmap.

so that I can able to copyPixel the bitmap data.

View 3 Replies


Similar Posts:


ActionScript 3.0 :: Convert A Bitmap To A Sprite?

Nov 22, 2009

if it is possible to covert a bitmap to a Sprite? I tried casting it to a sprite, but that does not work. The reason why is because if figured out that you can't use the addChild option on a bitmap.

[Code]...

View 2 Replies

Professional :: Convert Bitmap To 256 Color?

Sep 3, 2010

Apparently, in order to make a bitmap transparent, one has to convert it to 256 colors from 24. I'm not sure if Flash puts it in 24 or 256, but because I can't create a transparency when using Bitmap() in my code, and from what I see displayed on the screen, it would appear that it uses 24 colors. Perhaps this is to keep things light. Nonetheless, is it possible to convert it to 256 colors?

View 1 Replies

Actionscript :: Ios - Convert A Bitmap Into Jpeg?

Dec 15, 2011

Is there any example of passing bitmap data into iOS and returning a modfified copy. I am trying to convert a bitmap into jpeg - similar to this example in Windows [URL] but it crashed every time. P.S. Below is my attempt:

FREObject encodeJPEG(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[])
{
FREObject objectBitmapData = argv[0];
FREBitmapData bitmapData;

[code].....

View 3 Replies

Actionscript 3 :: Convert ByteArray To Bitmap?

Jan 10, 2012

when i try to doing the following code it fails

bmd.setPixels(bmd.rect, decodeValue);

and the error message is: Error: Error #2030: End of file was encountered. The situation is i have store the image as binary into the database by convert the byteArray and now i would like to retrieve it and convert back to image.

Just to clear this up ByteArray Need to Place into Bitmap and then you can add to the movie Clip right?

[Code]...

View 2 Replies

ActionScript 2.0 :: Convert MC To Bitmap For BG Tiling?

Jan 25, 2009

I'm building an XML driven video player that will allow users to customize a wide variety of layout/visual features for the player, and one of the important features is letting them switch between a regular background image, and a tiled background. I've been playing around with various methods for tiling using the Bitmap class, and its been working fine, as long as I load the image from the library. However, when I try to load the image dynamically (i.e. through XML), it doesn't jibe.
Here's the code for the tile:

function tile() {
var tile:BitmapData = BitmapData.loadBitmap("linkageIDForBitmap");
this.beginBitmapFill(tile);
this.lineTo(Stage.width, 0);

[code]....

Again, if I write a variable which references the xml node, and use that variable in the loadBitmap function, it doesn't work. I'm assuming this is because the dynamically loaded tile doesn't have a linkage ID attached? Not sure how to do that...
My other thought is to simply load the tile into a movieclip (as I do with all the other content), and then convert the movieclip to a bitmap, then proceed as normal with the code above. I've searched the boards for a method to do this, but have come up empty.

View 1 Replies

ActionScript 2.0 :: Convert MC To Bitmap To Use GetPixel

Jan 22, 2010

I am having a few issues converting a MC to a bitmap. I have succeeded in loading a graphic from the library, loading that as a bitmap and I can use getPixel to get the color at a certain x,y point.BUT I have another part to the problem. I have a file upload where a user can upload an image and choose a color off that logo. So I have the logo uploading, then getting loaded into an MC on the stage and it all works honky dory.However, when I (thought) I was converting it to bitmap and then use getPixel, every part of it is just returning white.[code]But no matter what co-ordinates I put in, I always get white.

View 7 Replies

ActionScript 3.0 :: Cannot Convert A Movieclip To Bitmap

Nov 17, 2011

var myBitmapData:BitmapData = new BitmapData (612, 792);
myBitmapData.draw(STData_mc);
bm = new Bitmap();
bm.bitmapData = myBitmapData;
stage.addChild (bm);

these are my code. I have a movieclip named STData_mc, first I want to use var myBitmapData:BitmapData = new BitmapData (STData_mc.width, STData_mc.height); but it bring me an error. so I changed like this. but this is ok. Finally, when I add "bm" to the stage, there is nothing, just a white space.

View 9 Replies

ActionScript 3.0 :: Bitmap - Convert To A Jpg And Downloaded To The Viewer

Jun 27, 2009

On my stage I'm playing a flv video. There's a button over the video that when clicked draws the stage to a bitmap. The bitmap is then converted to a jpg and downloaded to the viewer. It all works great except that I have open with photoshop then save as jpg to get a useable jpg image. If possible I would like the download to be viewable by most photo viewers without having to open with phothshop. here's what the output looks like:[URL] here's the code I use to handle the mouse click:

[CODE]...

View 17 Replies

ActionScript 3.0 :: Convert A Color Bitmap To Grayscale Using It?

Aug 18, 2009

How can i convert a color bitmap to grayscale using as3?

View 1 Replies

ActionScript 3.0 :: Convert A Loaded Bitmap Into A Symbol?

Mar 16, 2011

The motionbase animatorFactory addTarget() function in my code won't work with a straight loaded bitmap image.

View 3 Replies

ActionScript 3.0 :: Input Text To Convert Bitmap?

Sep 2, 2009

I input some text some pics can make up my text which i input

how can i do that effects?

View 4 Replies

ActionScript 3.0 :: Convert Loader Content To Bitmap

Oct 12, 2009

I've seen mention of there being some security risk with loading images and leaving them in loaders. A few articles I've run across said that you should always draw them as a bitmap when the loading is done.

Is there any truth to this? I have a few loaders I have left in my project, do I need to hand their content off to a bitmap? What is the advantage of always having a bitmap represent the loaded image?

View 9 Replies

ActionScript 3.0 :: Convert Movieclip Childs To Bitmap?

Nov 22, 2010

I've got a MovieClip which has bitmaps pasted onto it via AS3. These bitmaps are transformed and are sometimes over each others with transparency.So I would like to the grab the whole MovieClip as it is and make it a completely new bitmap. Problem is:

ActionScript Code:
bitmapData.draw(mc) //does NOT work in this case (nothing shows)
bitmapData.draw(mc.getChildAt(0)) // works, but it doesn't save the childs properties such as x,y coordinates and transparency

What I need is basicly a function such as "Image -> Apply Image" in photoshop.Except that it only copies a movieclip and not whole stage.

View 4 Replies

ActionScript 2.0 :: Convert Multiple Bitmap To Movieclips?

Mar 3, 2011

Is it possible convert 500 bitmap to movieclips at once or did i have convert all one by one.

View 8 Replies

Actionscript 3.0 :: Convert A Lot Of Instances To Bitmap To Optimize?

Oct 2, 2010

I'm currently working on a flash project that creates a lot of instances(small boxes) and puts them on the stage, this will lag significantly after a while, and I thought there would be a way to draw these boxes to a bitmap object and remove the unnecessary children.

View 1 Replies

ActionScript 3.0 :: Convert A Drawing API To A Bitmap At Run Time?

May 5, 2009

Over the weekend i put together an MP3 player in Flex and just managed to figure out the SoundSpectrum.

It is working as expected.

I am facing problems when it comes to using a bitmap.

Right now, my "Analyser" class pulls the data from SoundMixer.computerSpectrum.

I then use that data with the drawing API to create a simple analyser. You know, just spikes.

Here is the code for that part:

Code:
private function update(e:TimerEvent): void
{
SoundMixer.computeSpectrum(ba, true);
var n:Number = 0;

[Code]....

Ok using common sense here, I am telling flash to take a snapshot of the Analyser and draw it to the bitmapData.

However, i cant seem to get this working. I am not using the dispose() method to clear the bitmap so id expect to see a mess of points (similar to if i removed the g.clear()) but nothing happens.

View 1 Replies

ActionScript 3.0 :: Cannot Convert Loaded Jpeg To Bitmap?

Jan 6, 2010

why I cannot convert a loaded jpeg to a bitmap.I've found similar posts on this forum but the solutions provided are not working for me. I have a very simple example of what I'm trying to do below:

Code:
private function loadImage():void
{
var imageLoader:Loader = new Loader();[code]...

For whatever reason I get the error:

Code: TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::Bitmap@3a0926d1 to Function.at com.ncnmar.interphaz::People01/loadedImage()

View 1 Replies

Flash - How To Convert Bitmap Data Into Image File In AS3

Apr 30, 2010

I want to convert bitmap data to an image file like jpg or png file in AS3.

View 1 Replies

ActionScript 2.0 :: Convert Bitmap Data Into Binary Form?

Jun 25, 2010

converting bitmap data in flash movieclip to binary form. Need the solution using AS2.

View 1 Replies

ActionScript 3.0 :: Convert Bitmap Into Sprite Pixel At A Time?

Nov 21, 2010

I'm making a game where the player moves around a map, where the player can walk and where they can't is decided by the color of the pixel they are trying to move onto, which I get using the Bitmap.getPixel method.

What I'd like to do though is when the map image is loaded process it into a sprite or something which I can then use the DisplayObject.hitTest methods on. So I have an array of colors whcih the user can walk on, is there way I could go through each pixel and build something that would let me do that?

View 4 Replies

Flex :: Convert And String(path Of Image) To A Bitmap Object?

Jan 6, 2011

The solution should be straight forward but I cannot find it, my problem it's that I'm reading a xml, and one of the properties inside the xml it's a Bitmap path(string), when I`m reading this xml I would like to convert this string to a Bitmap Obj so I can use through my MXMLs.

View 4 Replies

Actionscript 3 :: Convert Masked Movieclip Into Bitmap And Save It On Server?

Feb 3, 2011

i have a dsgnArea----> a movieclip

dsgnArea is masked by dsgnAreaMask, which inturn is a movieclip

dsgnArea.mask=dsgnAreaMask; the width,height and position of dsgnAreaMask and dsgnArea are same.

i dynamically added multiple movieclips and labels to dsgnArea;

[Code]...

View 3 Replies

Actionscript 3 :: Convert Text Into Bitmap Or Movieclip With Transparent Background?

Feb 13, 2011

how to convert text into a bitmap or a mocieclip with transparent background. i could convert the text into bitmap but it has got a white background..

View 1 Replies

ActionScript 3.0 :: Click On TextField / Convert Text To Bitmap/image?

Nov 6, 2008

What I have so far is a carouselmenu. I got a actionscript page (page1.as) where I load another one (page2.as) into. page2.as is a Sprite (or MC whatever). I can load and display the sprite in page1 successfully (several instances). I also have an eventhandler when i click on an instance of page2. The problem now is that I have defined a textField inside page2 that is also being displayed. What's not working here is that when I mouse over the text, I cannot click on it (the cursor turns into the cursor that appears when I mouse over a text as in MS Word or similar for being able to mark the text). So I thought of making a bitmap out of the text field. how to transform a text(field or string) into a bitmap?

View 2 Replies

ActionScript 3.0 :: Flash Bulge Distortion Effect - Convert The Text To Bitmap Format To Distort

Jun 7, 2011

I am developing some Text effects in AS3. I did complete curve text effect but are getting problem with bulge text. Because bulge text distort each characters so i have to convert the text to bitmap format to distort. The problem is the quality is not good enough, especially when we resize the object. I see in some websites they solved this issue and it works pretty good, like as [URL].

View 1 Replies

ActionScript 2.0 :: Convert A Mc To A Bitmap With "cacheAsBitmap"

Feb 26, 2008

I know I can convert a mc to a bitmap with "cacheAsBitmap".Now I am wondering how I can convert a bitmap to a mc.I have a black and white bitmap, which I created from a vide still.now I would like to convert the white area of this bit map to an mc,so that I can used it for hitTest etc.

View 1 Replies

ActionScript 3.0 :: Bitmapdata.hitTest - Bitmap 'emptyBitmap' With Bitmap Data Created

Feb 3, 2009

I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.

Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.

[Code]....

View 1 Replies

ActionScript 3.0 :: Use The BitmapData Property Of A Bitmap And Pass It To The Constructor Of A New Bitmap Object?

Aug 20, 2009

I know the topic of "duplicating" movieclips is a hot issue with the new virtual machine. Luckily, I understand the implications. I only am [currently] interested in duplicating a Bitmap. See, I load an image from an URL using 'flash.display.Loader.load', which is a non-blocking operation in Flash Player.However,I may use multiple copies of the loaded image (which is reported to be a Bitmap, naturally) in the display list at the same time.Hence, I naturally do not want to load the image from an URL every time, because I don't want to wait for a non-blocking call to complete. Nor do I need to - I mean one copy is already loaded, so it should be possible to just "duplicate" it, right?

My idea is to do use the bitmapData property of a Bitmap and pass it to the constructor of a new Bitmap object. I have not tried the following in action, but I want to hear whether any of you did and if the following would not work, what would:

Code:

var original_bitmap: Bitmap;
var copy_of_original_bitmap: Bitmap = new Bitmap(original_bitmap.bitmapData);

LiveDocs mention that the BitmapData being passed to a Bitmap constructor is "being referenced", which to me might suggest it cannot be used twice? There is also the BitmapData::clone() method, which I am not sure is applicable here or not.I know this is a lot of talk instead of just trying this out, but I test so much Flash Player code daily just to see "what works" (which should be documented instead by Adobe),

View 4 Replies

Flex - Function To Redraw Bitmap On Sprite Without Passing In Said Bitmap?

Feb 22, 2011

If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?

View 1 Replies







Copyrights 2005-15 www.BigResource.com, All rights reserved