Flash - How To Convert Bitmap Data Into Image File In AS3
Apr 30, 2010I want to convert bitmap data to an image file like jpg or png file in AS3.
View 1 RepliesI want to convert bitmap data to an image file like jpg or png file in AS3.
View 1 RepliesI imported a image file to my library and exported it for Actionscript. Which it created a new class that extends the bitmapdata class. Do I create an instance of that data and pass it to a sprite and add the sprite to the stage so I can display the image when I compile the file into a swf? Ive tried that and get an error saying that I need two arguments. I guess im just not sure what to do with the bitmapdata class.
View 1 RepliesI am making a snow boarding game in AS3. The problem I am having is that I want to leave a trail in the snow behind the board.
I have had a think and feel that the best way of achieving this would be to use the lineTo() method to draw a line form the snowboards previous position to its current position. If I do this all of the way down the slope I would end up with a line almost 23000 pixels long which seems extremely large and will have a major impact on performance.
If I were to convert the trail movieclip to a bitmap would it improve performance? I am targeting a minimum of flash player 9 which I have found to have issues when handling bmp's over 2880 pixels so I think this method might not work.
converting bitmap data in flash movieclip to binary form. Need the solution using AS2.
View 1 RepliesI am building a flash widget for uploading files, but I want to display the thumbnail with html/js, once I have the file loaded via Browse into flash and have access to the raw data, is there a way to convert that to a base64 encoded dataURL so I can send that back out to JS to create a thumbnail like ?
View 1 RepliesThe solution should be straight forward but I cannot find it, my problem it's that I'm reading a xml, and one of the properties inside the xml it's a Bitmap path(string), when I`m reading this xml I would like to convert this string to a Bitmap Obj so I can use through my MXMLs.
View 4 RepliesWhat I have so far is a carouselmenu. I got a actionscript page (page1.as) where I load another one (page2.as) into. page2.as is a Sprite (or MC whatever). I can load and display the sprite in page1 successfully (several instances). I also have an eventhandler when i click on an instance of page2. The problem now is that I have defined a textField inside page2 that is also being displayed. What's not working here is that when I mouse over the text, I cannot click on it (the cursor turns into the cursor that appears when I mouse over a text as in MS Word or similar for being able to mark the text). So I thought of making a bitmap out of the text field. how to transform a text(field or string) into a bitmap?
View 2 RepliesUse the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?
View 10 RepliesI need to be able to manipulate the bitmap data of an externally loaded image (an image from the internet), however there seem to be security protocols preventing access to this.Is there a way I can gain access to the bitmap data of an image loaded from an external source? What I'm after is being able to save the image to disk, or pass the image to the printer. (I can do both of these things, but I'm not being given proper access to an external image)I've done a few work arounds and the best I've been able to get is it working for a few images, but not all images. Even if the image loads properly and can be displayed in flash, I'm not guaranteed access to the bitmap data.
View 1 RepliesHow can I change this so it saves the image as binary data. This code works fine but when the image is created the file size is too big.
Code:
import flash.display.BitmapData;
import flash.geom.Rectangle;
import flash.geom.ColorTransform;
[Code]......
I've written a class that iterates through all the frames of a movie clip and draws each one to a different bitmap. When I'm done, I should be able to iterate through the bitmaps and play them like a flipbook animation.If I draw all the clips to the same size bitmapdata, then everything looks great. But this is wasteful because now a lot of the bitmapdata's are bigger than they need to be (takes up more memory), and also causes problems because the hit tests don't look right.
So next I try to crop all the bitmapdata to be the smallest possible sizes. However, when I do this, there are subtle differences in the way the images look - the edges might look slightly darker in one frame than in another. When I line up all the images and play them back to back, it no longer looks the same way it originally did.I have no idea why the images look different, and have no idea how to work around this problem, I have tried many different approaches. I have tried using BitmapData.draw(), BitmapData:copyPixels(), and manually using BitmapData:SetPixel(), and all end up with the same result
I load data from xml and want a list of thumbnails with text to be lined up. A handful of text-attributes to the xml-rows, including a src-attribute, which links to an image, goes through as wanted - text is shown, and images are shown. The image order, however, varies when I have more than two rows and is completely wrong. The text-attribute-order to each thumbnail remains perfect in all scenarios.The images bitmapData is taken etc., and the images are scaled to a proper thumbnail size. This might be where something goes wrong?
ActionScript Code:
function xmlLoaded(e:Event):void
{
[code]....
I am using Macromedia Flash MX 2004. I have an excel file with data. I need to create a search box and/or drop down menu that would search an excel file and render data based upon the results. So lets say I have an excel file that has multiple rows. On each row there is a manufacturer, model number, and item name. I want to be able to have a "search box" (if you will) that will search the manufacturer column for what I typed to search for and give me all of the data from the results. So if I searched for a manufacturer and there were three lines/rows for that manufacturer, after searching for that manufacturer, I would see all three as well as the model and the item name (since they are on the same row). I need something like this or a solution for the problem, but it must be in flash. I know excel has a search/filter functionality that would do the same thing, but I want a flash screen.
Also, it may be just as easy to be told how to convert that data into an XML file and have flashplayer use that file that if I selected a manufacturer from a combobox , it would render the data in a text area component.
I am trying to convert data entered into a form into an xml file which needs to be uploaded.how you go about converting Strings to Files and circumventing the browsing process?
View 1 RepliesI need to open a text file, parse it and convert it into XML using Flash. Is this possible with Flash 8 Pro?
View 3 RepliesI'm simply looking to convert the data in a CSV file into a 2-dimensional array (columns, rows, like so: data[row][column]).However, the parsing must take into account double quotes with commas inside.For instance, a sample of the data of 3 rows of 3 columns:
"Test, 1",100,150
"Test, 2",200,250
"Test, 3",300,350
It's got to correctly drop the quotes around the data in the first column, but also understand that the comma within is not delimiting. Everything I've seen so far does not seem to be able to do this.
I'm giving users the ability to upload an image to my Air app, then displaying this image in an image control. But I need to allow for PDF uploading in the same manner, so I need to convert the PDF to an image. I only care about the first page of the PDF they upload for now. What I'm doing is:
1) User browses for a file with the file reference control
2) User chooses the image or PDF to upload
3) I encode said image to base64 and store it
4) I then load from that base64 with something like:
[Code]..
I was creating a program and now i need to send a bitmap data and ssome text fields information to a php file in my site, how can i do that?
View 2 RepliesI need to take a .swf Flash file, ideally from a URL (but I can read the file from disk also) and create an image preview of it (png, gif or jpeg is fine).I am using Adobe Coldfusion 8 so I'm looking for a Java solution. I need to get the first frame of the Flash movie only.
EDIT: I need to do this on the server in Java/CF at runtime - it's got to be automatic - I'm not looking for screen-grab software.
I'm cutting my teeth in actionscript 3 on a game that has a character running through a world. So, I have set up my Hit Testing by using the bitmap data hit test method, since I figured my world is going to be destructible - it'd be nice to update the level and then redraw it and have the character interact with the new change. (That works beautifully) I am however; a bit confused as to how I have my hit Testing set up. I've been messing around with it, and it works for now - but I'm not sure why.. currently, I have a character set up by using a class I built and using a series of animations I created. So, this character has a walking and falling animation, etc. This is a movie clip.
Then there's a bitmap 'emptyBitmap' with bitmap data created - however; I never really added this as a child to the character. This is sized to the dimensions of my character. My level is created as a movielip, then it's drawn to a bitmap - when the level movieclip is changed, the bitmap redraws, and that's how this updates.
[Code]....
I am new beginner, is it possible the covert flex data grid to CSV file format with out use any backend (java,php ..) file?. Because I tried with out use bankend. is it convert or not?
View 1 RepliesI am developing some Text effects in AS3. I did complete curve text effect but are getting problem with bulge text. Because bulge text distort each characters so i have to convert the text to bitmap format to distort. The problem is the quality is not good enough, especially when we resize the object. I see in some websites they solved this issue and it works pretty good, like as [URL].
View 1 RepliesI import my images with
imageLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, onComplete);
imageLoader.load(imageRequest);
and then try and cast as a movieclip:
[code]....
Convert a particular area of the mc to a bitmap.
so that I can able to copyPixel the bitmap data.
Basically, I want a sample php script, that can let me call from Flash, to save a bitmap data as a record into a mysql table!
View 1 RepliesI'm working on a project wherein a user can take a snapshot of themselves using their webcam and then edit this image by transforming scale and rotation and save the result.
I've got most of it working, the user can take a snapshot of themselves, transform the object using Senocular's Transform Tool and i'm using .draw() to then save this transformed object. The problem is .draw() is only grabbing data from the top left corner of the stage. It is drawing the transformed object but only from the top left corner.
Why does it only draw from the top left corner and how can i get set the coordinates to only draw from the area where the captured image is set?
You can view the file as is at: [URL]
And i've zipped the FLA and relevant classes at [URL]
import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;
[Code]....
I am getting really frustrated with this. I have tried a lot of things to get this to work but I CANNOT seem to get the tx and ty values to work properly with every frame. It works great for some frames, then all of the sudden it will cut off a portion of the front of another frame.
Is there any way to ensure that it will never happen again to any frame for any object? Like making the bitmap data larger than the actual sprite or something to create a little bit of padding for insurance?
Looking at how I handled the height, I still have no idea WHY I needed the +3 (because it was truncating 3pixels every time) but it works. But now I am trying to get the width to work properly and I CANNOT find anything that helps. If you can help, PLEASE DO!
[Code]...
if it is possible to covert a bitmap to a Sprite? I tried casting it to a sprite, but that does not work. The reason why is because if figured out that you can't use the addChild option on a bitmap.
[Code]...
Apparently, in order to make a bitmap transparent, one has to convert it to 256 colors from 24. I'm not sure if Flash puts it in 24 or 256, but because I can't create a transparency when using Bitmap() in my code, and from what I see displayed on the screen, it would appear that it uses 24 colors. Perhaps this is to keep things light. Nonetheless, is it possible to convert it to 256 colors?
View 1 RepliesIs there any example of passing bitmap data into iOS and returning a modfified copy. I am trying to convert a bitmap into jpeg - similar to this example in Windows [URL] but it crashed every time. P.S. Below is my attempt:
FREObject encodeJPEG(FREContext ctx, void* funcData, uint32_t argc, FREObject argv[])
{
FREObject objectBitmapData = argv[0];
FREBitmapData bitmapData;
[code].....