Flash - Convert A Local Image File To A Dataurl For Use In Image Src?
Feb 23, 2011
I am building a flash widget for uploading files, but I want to display the thumbnail with html/js, once I have the file loaded via Browse into flash and have access to the raw data, is there a way to convert that to a base64 encoded dataURL so I can send that back out to JS to create a thumbnail like ?
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I want to convert bitmap data to an image file like jpg or png file in AS3.
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Mar 12, 2011
I have a HTML box and load a local html file from the project. In this HTML file I use jquery and I want to load an image from my user directory. I see the image from my user directory but jquery doesn't works. I get this error:
[Code]...
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Feb 1, 2010
We're building a web-based application that requires heavy image processing. We'd like this processing load to be on the client as much as possible and we'd like to support as much platforms (even mobiles) as much as possible. Here's the info: Image processing is rasterization from some data. Think like creating a PNG image from a PDF file. We don't have a lot of server power. So client-side processing is a bit of a must.
So, we're considering: Flash - most widespread, but from what i read has lackluster development tools. (and no iPhone/iPad support for now). Silverlight - allows us to use .NET CLR, so a big ++ (a lot of code is in .NET). But is not supported for most mobiles ( rumored android support in the future) HTML5 + Javascript - probably the most "portable" option. The problem is having to rewrite all that image processing code in Javascript.
Clarification: I don't need further ideas on what libraries are available for Silverlight and Javascript. My dilemma is choosing Silverlight means no support for most mobiles choosing Flash means we have to redevelop most of our code AND no iPhone/iPad support HTML5 + Javascript we have to redevelop most of our code and not fully supported yet in all browsers choosing two (Silverlight + Flash) will be too costly Any out-of-the-box or bright ideas / alternatives
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May 18, 2011
Suppose that, I have local image path that get from <input type="file"... web control using javascript.I want to pass this path to Flash object and display that image in it.
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Jan 25, 2012
I am changing image through flex every time i change it saved into server directory with same name(which i am referring to show). So when i refresh my page my browser didn't send new request to server since it's already in request.so didn't getting new image.Tip:- when i clear browser history it will come with new image
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Dec 27, 2010
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Sep 2, 2011
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Dec 22, 2010
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Jun 5, 2011
I have a PHP image object created using imagecreatetruecolor(). I'd like to send this via AMFPHP to Flash. I understand the best format is using a ByteArray. How can I achieve this without writing the image to the disk?
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Aug 23, 2011
I have converted a jpg image to Base64 string and saved somewhere. Now How can i convert this Base64 encoded string to bitmapData in flash as2?
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Jul 24, 2010
I want to have an swf load an image file in an image container within the swf from the querystring. 1. In the query string I'd like the extension of the image file to not show:
2. In the swf I might have more then one place where the same howdy.jpg loads, but in different sizes. Which method would keep the aspect ratio of original and resize to fit varying container sizes?
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Jun 21, 2011
The image is already held locally on the client PC and it is an Air application. The image is not embedded, it is in the Application Storage directory.
I have seen this question: How can i get a BitmapData object out of a File object from a local jpeg file in AIR? but it uses URLRequest which I don't think is what I need because the file is local.
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Jan 26, 2010
How do you load a local image?[code]...
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Jul 14, 2009
how to save my drawing (image or movieclips) to my local sytem without any server side script . i m using player 10.
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Dec 5, 2009
its possible to load an image from a local drive and how is it done? Coz I've been trying to load an image by using this "file:///C|" but its not loading when I'm trying to access it in the network. Is there any way to load it locally?My goal is to run the swf in the network and load the images from the clients drive.
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Mar 2, 2011
how do you upload the image for temporary savings and then save it down to the local map?
My Situation: Making an flash website for my father in law and we got a server/domain which has got no database... Which make it impossible to basicly just save it to a database.
so I will make a admin place where he can go on and save the image to a map specified. and then it will upload the images by it self...
So how do I move the image from the local computer to the server where the website is. He wount have access to the server so he can't manually go in and put the images into the folder he needs an admin way of the website to save the images into the folder by remote access.
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Jan 19, 2007
i wonder if it's possible to load an image to a flash movie from your local hard drive without uploading the image to the server?
eg: loadMovie("C://yourImage.jpg");
it works fine locally, but once i upload it to the server, the image won't be loaded.
the reason is, i want to build a flash site that allow users to create an e-Card using their own image from local drive. i don't want users to upload anything to the server.
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Feb 8, 2010
I've been looking into trying to develop a flash application that has images that will change based off of the time on the clock. For example, if I had an image of a landscape with the sun in the sky, at 11:59am the image of the sun at the highest point in the sky would display. If it was 9pm, an image would display showing a night time setting of that landscape. I've seen plenty of PHP scripts for this idea but nothing in regards to flash (AS2 or 3 )
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Jul 22, 2011
Trying to make an image appear by loading a .jpg from my project's folder on my computer.
This happens: SecurityError: Error #2000: No active security context.
Other topics for this error involve timers, wrappers and bugs. What I am wishing to do here seems so basic it couldn't possibly require such complication. By default my local playback security is checked to "Access local files only".
I spent 3 weeks reading about ActionScript so I can make a game and I can't even load an image from an assets folder onto the stage. All I can do is trace a note to myself in the output window. I may not have even structured this code effectively. A lot of examples have features I would rather avoid until I have this basic task accomplished.
Here is my code:
package {
import flash.display.Sprite;
import flash.display.Loader;
import flash.net.URLRequest;
[Code]....
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Mar 17, 2011
This is the accompanying thread for the tutorial "Loading a different image each time using Local Shared Objects".Here you can post comments, questions and suggestions related to the tutorial.If it's not completely related to the tutorial, please start a new thread.You may subscribe to this thread (in the "Thread Tools" dropdown menu) in order to receive a notification when the tutorial goes live.
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Jun 28, 2011
I am currently using filereference in as3 to load a file from the users local disk and display instantly within a loader on the stage. This works fine but i am now needing to load files that are already stored on a server not the local disk, is this possible?
I have tried loading the url into a loader object but this takes far too long if the image is quite big where is filereference is almost instant.
My current code is:
Code:
var mFileReference:FileReference;
browseButton.addEventListener(MouseEvent.CLICK, onBrowseButtonClicked);
function onBrowseButtonClicked(event:MouseEvent):void {
[Code]....
Is there anyway i can take out the browse and selected stages and just load the server based image?
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Sep 8, 2011
I need to be able to save and load images into an SQLite database using Flex 4.5 for a mobile application. The use case is this:
Inside the view there is a spark Image object with a URL as a source
When user clicks button, the Image is saved to an SQLite db inside a BLOB field.
In a separate Image, the source is set to the ByteArray stored in the db.
The biggest question so far is this: where do I get the ByteArray for a loaded Image? I've tried debugging and inspecting Image, BitmapImage, and BitMapData but there's no sign of the byte array.... perhaps it's inside the ContentLoader? But that's null unless I enable caching.
I've done some research and there are no complete examples for how to handle this. I've written a simple View that anyone can copy and paste into a new project. It will compile without errors and can be used for testing. I will update this code as I get the answers I need so that anyone can have a fully working example of this workflow.The only caveat: I used a synchronous connection to the DB to avoid complicating the code with event handlers, I wanted to keep it as simple as possible.I will only mark this question as answered once it is fully functioning both ways.
UPDATE SEPT. 09 2011: The code below is now fully functioning in both directions (save and load). Here are some of the things I've learned: It turns out that the ByteArray of a spark Image can be found inside the LoaderInfo of the image itself. Like this:
image.loaderInfo.bytes
However, trying to set this ByteArray as the source of another image ( image2.source = image1.loaderInfo.bytes) results in this security error: Error #3226: Cannot import a SWF file when LoaderContext.allowCodeImport is false.Which is too bad because it would save so much time and processing power.the workaround is to encode the ByteArray using either a JPEGEncoder or a PNGEncoder. I used the JPEGEncoder which produces much smaller files. Here's how:
var encoder:JPEGEncoder = new JPEGEncoder(75);
var imageByteArray:ByteArray = encoder.encode(imageToSave.bitmapData);
Now the problem is saving these bytes to the DB. Saving them as they are now will not work once we read them out, I'm not sure why. So the solution is to encode them into a base64 string like this:
var baseEncoder:Base64Encoder = new Base64Encoder();
baseEncoder.encodeBytes(imageByteArray);
var encodedBytes:String = baseEncoder.toString();
So now just save that string into the BLOB field and later read it out. However, you have to decode it from a base64 string to a ByteArray like this:
var encodedBytes:String = result.data[0].imagedata;
var baseDecoder:Base64Decoder = new Base64Decoder();
baseDecoder.decode(encodedBytes);
var byteArray:ByteArray = baseDecoder.toByteArray();
Now assign the bytearray as the source of your image and you're done. Simple right?if you find any optimizations or alternative ways to do this.I will respond and keep this code updated if need be.
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Jun 13, 2010
Trying to make a button that links to a image in a local directory, but am having no luck. What i want to happen is: User Clicks a Thumbnail (as a button)> Button then opens a new window in the browser where the full-sized image is displayed ( i have the full-sized image on file, its not on the web)
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Mar 10, 2010
we use Flex Charts to generate reports and want to be able to have these reports emailed out on a scheduled basis. To do that, we need the SWF to run (as if in the browser) to fetch the report data and then have its contents converted to PDF or a static image. This needs to happen server side with no interaction from a user. Currently we solve this via an AIR app that can read the report file, but a static image or PDF would be much more desirable.
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Aug 26, 2011
Code:
function f_choosePhoto(photoNum)
{
var photos:Array = ["photo0","photo1","photo2"];
[Code].....
I've cobbled the AS together from a couple of seperate tutorials, and if I replace "new this[path](560, 380);" with "new photo1(560, 380);" it works.
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Jun 14, 2009
I wonder if this is possible using Flash or any of the other Adobe products.
[Code]...
Is it possible to convert the text above into an image? Generate dynamic images isn't problem but generating dynamic images which takes html tags into count is for me problematic. (the <br /> shouldn't be displayed instead it should generate a new line)
So I was wondering if Flash had some ideas how it can be done...
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