ActionScript 2.0 :: Load Image From Local Machine?
Jan 19, 2007
i wonder if it's possible to load an image to a flash movie from your local hard drive without uploading the image to the server?
eg: loadMovie("C://yourImage.jpg");
it works fine locally, but once i upload it to the server, the image won't be loaded.
the reason is, i want to build a flash site that allow users to create an e-Card using their own image from local drive. i don't want users to upload anything to the server.
The purpose of this is too allow a user to upload an image from their machine to be displayed on a website. The code's pretty straight forward and i have it all working fine, but have come across an issue. When certain portrait images are selected to be loaded and displayed, they get rotated at some point in the process and become landscape? There doesn't appear to be any consistency to the way they are rotated. Some are clockwise, some counter clockwise.
The one thing i've noticed though, is that it doesn't appear to be an issue with images that have been re-saved (so simply taken into photoshop and then saved without any modification), only images that are the original source of an image taken by a digital camera? This has got me wondering whether there's a possible issue with flash reading the meta data of the source image? The attached zip file contains the source code and swf, a selection of images from 2 different camera's and a modified image.
Just to note, due to the dimensions of the images, in the source code the bitmap is scaled to 0.1 so that the result can be clearly seen. I've tested this without the scaling and the image still gets rotated. There's a trace in the Event.COMPLETE handler of the Loader.loadbytes() method and you can see from this that the width and height of the loaded image have been switched? Note - due to the size of the zip file (4.6MB) because of the images, i've put them up on my server for download instead.[URL]
I have an xml driven swf enbeded in xhtml page that plays fine when tested on local machine through dreamweaver CS4 but once uploaded to site, swf won't load. The music plays however so I know it's not about the linking.
Is it possible to save images in to local machine while loading images in a flash component from a server. I think it's possible to save images in to local machine using actionscript3. I want to know whether its possible by actionscript2. While searching i got some tutorials regarding this but its using actionscript3.
is there a way to save, not save as, from an online flex app onto someone's local machine?asically, if a user opens a file local to their machine in an online flex app, is there a way to allow them to save it locally without going through dialog boxes and picking file names?
I wen through the flare 3d tut and got everything working in Flash Player 11.1 embedded in a HTML document, however it does not work when I try to view it once it's been placed on a web server. I can open the html page from my local machine and it runs just fine.
I have made a preloader showing the progress of dynamically added images. The code works fine when i play the movie on local machine, but when i play the movie from the server bytesTotal is always 0. It even says 0 after the images has finished loading. what i'm doing is basically: createEmptyMovieClip() , i then use a movieClipLoader to load jpeg into that empty movieclip. the movieClipLoader has a listener attached and with the listener i use the function onLoadProgress() to display bytesLoaded and bytesTotal all of these things occur within one function.. bytesLoaded works fine both on local machine and from the server
I am working on a flash application on my local machine. It involves reading and writing to an xml file. I am facing a lot of security problems because of flash sandbox. In order to get around this I have installed php+apache to call an external file that writes to a file. I have created the crossdomain.xml and put it in the root of the web server on my local machine.
However, I can ONLY run the flash file in the flash program AND IT DOES WRITE TO A FILE. If I publish it as a html I still get the security error msg. Now another requirement of my program is as the user interacts with my flash application it changes an xml and the page should refresh to show the changes. But because I can't run my flash program as a html file I can't refresh the damn page! I'm half thinking of setting up a vm machine as a pretend server to get this damn thing working. Then I at least have the server + client model.
I have made a preloader showing the progress of dynamically added images. The code works fine when i play the movie on local machine, but when i play the movie from the server bytesTotal is always 0. It even says 0 after the images has finished loading.what i'm doing is basically: createEmptyMovieClip() , i then use a movieClipLoader to load jpeg into that empty movieclip. the movieClipLoader has a listener attached and with the listener i use the function onLoadProgress() to display bytesLoaded and bytesTotal
I am building a site off of a template and I have a major issue. The site looks fine when previewing it on my computer or in flashBut as soon as it is uploaded it distorts the siteNotice the non-centered tabs and messed up text
I have an actionscript file which provides me with xml data. But I m not being able to save it to the local host machine. The code i m using to save the file is just the normal one i.e
var xml : XML = <save><instruments/></save>; var fileRef:FileReference = new FileReference(); fileRef.save(xml,"NewFileName.xml");
I've tried saving the data as byteArray first n saving it in a xml file. That didnt work. I've flash player 10 installed and I m working in Flash Professional CS5. I have also used a hex editor and changed my swf file's 7th and 8th bits from 09 to some A0 as directed in a website but I m always getting an error which is
1061: Call to a possibly undefined method save through a reference with static type flash.net:FileReference.
I am new to Flash/ActionScript, and I am having a lot of fun creating a project in Flash. am working on a character tracker (yes I am totaly geeking out) an I was wondering how to save the data I have entered into the project (hit points etc...) and load it back next time I opened it. The data would be saved on my local machine. How can I get Flash/ActionScript to do this?
I am working on a flash application on my local machine. It involves reading and writing to an xml file. I am facing a lot of security problems because of flash sandbox.In order to get around this I have installed php+apache to call an external file that writes to a file. I have created the crossdomain.xml and put it in the root of the web server on my local machine.However, I can only run the flash file in the flash program. Even if I publish it as a html I still get the security error msg.Now another requirement of my program is as the user interacts with my flash application it changes an xml and the page should refresh to show the changes.But because I can't run my flash program as a html file I can't refresh the damn page!I'm half thinking of setting up a vm machine as a pretend server to get this damn thing working. Then I at least have the server + client model.
I want to use this Flash MP3 player URL...on my website to play my music compositions. It is a fantastic player, but it is caching the mp3 files to location "C:Documents and SettingsuserLocal SettingsTemporary Internet Files" on the user's machine.Is it possible NOT to cache the mp3 files to the user's local machine.Pls let me know if there is any other flash xml mp3 player which has the same functionalities.
I want to know how to save some variable values into a local machine... as for example a save button. Then the user plays the movie again the variables show up as he left them. I think this is done by SharedObject or something like that...
I've been given a bit of a dog to work on. I'm upgrading a flash presentation that runs via an xml feed. I've added several dynamic flash graph generators external swfs through this data feed but can't seem to pass a query string to the flash presentation via this xml feed. This query string provides an alternate XML datasource for the graph generator.s
I would really like to be able to pass this query string as the current flash graph generators are running off a hardcoded xml filename and I would like to offer some flexibility. I've investigated further and the main presentation loads these extra "slides" with the loadMovie AS which should accept query strings but NOT locally. Is there a workaround to make loadMovie work with query strings locally? I can't run the presenation on a server!!
For example. This XML works locally with the flash presentation;
I'm trying to load a radar image over a google map. The problem is, I'd like to load the image from a local file. I understand how to do this remoteley via a url, buit not from a local file. I've read something about embedding, but I don't know what embedding means. I'm going to need this image to change, and eventaully want to have a loop of images playing over the map. Below is what I have so far. You can see I've commented out the line with the url loading, and have a fail attempt at loading locally below it.[code]...
Is it possible to turn off sandbox checking when developing on a local machine? I know this could never be allowed on a production version but publish and upload after every edit?
I have an action script that plays flv files when I run it on my local machine (no web) server then it playes well but if I run it on the server it does not
Code: Select allvar netConnection_:NetConnection = new NetConnection(); netConnection_.connect(null); var netStream_:NetStream = new NetStream(netConnection_);
I have a news ticker that I modelled after the kirupa tutorial that was given: [URL]
When I run it on my local machine it works just fine the way I expect it to. However when I put it on my website, it does not work at all. I have another flash file (.swf) on my webpage which is just a simple countdown timer and that works just fine so I don't think this problem has anything to do with MIME types.
Here is the code I used to embed the .swf file onto my website:
<script type="text/javascript"> var so = new SWFObject("http://428the.calvin.hostingrails.com/XMLParser/sports_ticker1.swf", "headerAnimation", "390", "180", "0", "#FFFFFF");
[Code].....
Neither of these worked. I just have no idea what I am doing wrong. I don't know if there is something I should be coding differently in my actionscript. I am very new to AS programming. how to get the .swf file to appear on my website would be great.
its possible to load an image from a local drive and how is it done? Coz I've been trying to load an image by using this "file:///C|" but its not loading when I'm trying to access it in the network. Is there any way to load it locally?My goal is to run the swf in the network and load the images from the clients drive.
I am a newbie to Flash and ActionScript 3.0 platform. I don't know whether this is the correct place to post this kind of queries/problems/issues here. Till now, I had posted only basic flash issues here in this forum. I feel this is the most powerful issue which created head-ache to me till now. I spent nearly 4 hours working with this issue. But, I don't find any solution even in google.I have created a swf file, which when gets executed, gets data from backend database and displays as items in Combo-box. In swf file, if we select an item from Combo-box, collects data from database and gets back to flash and displays them as items in Combo-box. Each item has a specific image(.jpg file)associated,which gets displayed on stage of flash file(.swf file) upon selected from combo-box.
I am calling/invoking the flash file, When I click on a Button/select a tab created within my Java application.But,when the button gets clicked/tab gets selected, Combo-box is visible in flash file, but with no elements when we try to click upon it and the following error is getting displayed in a dialog-box:Title of the error is: An action-script error has occured.[URL]
I'm using loadSound to load in external MP3 files and they load and sound great on the local machine but don't work when I upload the files to the web. I'm pretty stumped. The MP3 files are only like 10k and 60k so it can't be a size issue (I'm on a T1 line here at work too). Here is the site: [URL] Basically when you walk close to the fire you should hear the fire crackling and it will get louder as you get even closer. Everything works on my PC, just not online. Here's the AS code for the fire:
I am currently using filereference in as3 to load a file from the users local disk and display instantly within a loader on the stage. This works fine but i am now needing to load files that are already stored on a server not the local disk, is this possible?
I have tried loading the url into a loader object but this takes far too long if the image is quite big where is filereference is almost instant.
My current code is:
Code: var mFileReference:FileReference; browseButton.addEventListener(MouseEvent.CLICK, onBrowseButtonClicked); function onBrowseButtonClicked(event:MouseEvent):void {
[Code]....
Is there anyway i can take out the browse and selected stages and just load the server based image?