ActionScript 2.0 :: Turn Off Sandbox Checking When Developing On A Local Machine?
Feb 19, 2010
Is it possible to turn off sandbox checking when developing on a local machine? I know this could never be allowed on a production version but publish and upload after every edit?
I have an xml driven swf enbeded in xhtml page that plays fine when tested on local machine through dreamweaver CS4 but once uploaded to site, swf won't load. The music plays however so I know it's not about the linking.
Is it possible to save images in to local machine while loading images in a flash component from a server. I think it's possible to save images in to local machine using actionscript3. I want to know whether its possible by actionscript2. While searching i got some tutorials regarding this but its using actionscript3.
is there a way to save, not save as, from an online flex app onto someone's local machine?asically, if a user opens a file local to their machine in an online flex app, is there a way to allow them to save it locally without going through dialog boxes and picking file names?
I wen through the flare 3d tut and got everything working in Flash Player 11.1 embedded in a HTML document, however it does not work when I try to view it once it's been placed on a web server. I can open the html page from my local machine and it runs just fine.
I have made a preloader showing the progress of dynamically added images. The code works fine when i play the movie on local machine, but when i play the movie from the server bytesTotal is always 0. It even says 0 after the images has finished loading. what i'm doing is basically: createEmptyMovieClip() , i then use a movieClipLoader to load jpeg into that empty movieclip. the movieClipLoader has a listener attached and with the listener i use the function onLoadProgress() to display bytesLoaded and bytesTotal all of these things occur within one function.. bytesLoaded works fine both on local machine and from the server
i wonder if it's possible to load an image to a flash movie from your local hard drive without uploading the image to the server?
eg: loadMovie("C://yourImage.jpg");
it works fine locally, but once i upload it to the server, the image won't be loaded.
the reason is, i want to build a flash site that allow users to create an e-Card using their own image from local drive. i don't want users to upload anything to the server.
I am working on a flash application on my local machine. It involves reading and writing to an xml file. I am facing a lot of security problems because of flash sandbox. In order to get around this I have installed php+apache to call an external file that writes to a file. I have created the crossdomain.xml and put it in the root of the web server on my local machine.
However, I can ONLY run the flash file in the flash program AND IT DOES WRITE TO A FILE. If I publish it as a html I still get the security error msg. Now another requirement of my program is as the user interacts with my flash application it changes an xml and the page should refresh to show the changes. But because I can't run my flash program as a html file I can't refresh the damn page! I'm half thinking of setting up a vm machine as a pretend server to get this damn thing working. Then I at least have the server + client model.
I have made a preloader showing the progress of dynamically added images. The code works fine when i play the movie on local machine, but when i play the movie from the server bytesTotal is always 0. It even says 0 after the images has finished loading.what i'm doing is basically: createEmptyMovieClip() , i then use a movieClipLoader to load jpeg into that empty movieclip. the movieClipLoader has a listener attached and with the listener i use the function onLoadProgress() to display bytesLoaded and bytesTotal
I am building a site off of a template and I have a major issue. The site looks fine when previewing it on my computer or in flashBut as soon as it is uploaded it distorts the siteNotice the non-centered tabs and messed up text
I have an actionscript file which provides me with xml data. But I m not being able to save it to the local host machine. The code i m using to save the file is just the normal one i.e
var xml : XML = <save><instruments/></save>; var fileRef:FileReference = new FileReference(); fileRef.save(xml,"NewFileName.xml");
I've tried saving the data as byteArray first n saving it in a xml file. That didnt work. I've flash player 10 installed and I m working in Flash Professional CS5. I have also used a hex editor and changed my swf file's 7th and 8th bits from 09 to some A0 as directed in a website but I m always getting an error which is
1061: Call to a possibly undefined method save through a reference with static type flash.net:FileReference.
I am new to Flash/ActionScript, and I am having a lot of fun creating a project in Flash. am working on a character tracker (yes I am totaly geeking out) an I was wondering how to save the data I have entered into the project (hit points etc...) and load it back next time I opened it. The data would be saved on my local machine. How can I get Flash/ActionScript to do this?
I am working on a flash application on my local machine. It involves reading and writing to an xml file. I am facing a lot of security problems because of flash sandbox.In order to get around this I have installed php+apache to call an external file that writes to a file. I have created the crossdomain.xml and put it in the root of the web server on my local machine.However, I can only run the flash file in the flash program. Even if I publish it as a html I still get the security error msg.Now another requirement of my program is as the user interacts with my flash application it changes an xml and the page should refresh to show the changes.But because I can't run my flash program as a html file I can't refresh the damn page!I'm half thinking of setting up a vm machine as a pretend server to get this damn thing working. Then I at least have the server + client model.
I want to use this Flash MP3 player URL...on my website to play my music compositions. It is a fantastic player, but it is caching the mp3 files to location "C:Documents and SettingsuserLocal SettingsTemporary Internet Files" on the user's machine.Is it possible NOT to cache the mp3 files to the user's local machine.Pls let me know if there is any other flash xml mp3 player which has the same functionalities.
I want to know how to save some variable values into a local machine... as for example a save button. Then the user plays the movie again the variables show up as he left them. I think this is done by SharedObject or something like that...
I've been given a bit of a dog to work on. I'm upgrading a flash presentation that runs via an xml feed. I've added several dynamic flash graph generators external swfs through this data feed but can't seem to pass a query string to the flash presentation via this xml feed. This query string provides an alternate XML datasource for the graph generator.s
I would really like to be able to pass this query string as the current flash graph generators are running off a hardcoded xml filename and I would like to offer some flexibility. I've investigated further and the main presentation loads these extra "slides" with the loadMovie AS which should accept query strings but NOT locally. Is there a workaround to make loadMovie work with query strings locally? I can't run the presenation on a server!!
For example. This XML works locally with the flash presentation;
So I wrote a CS4 Illustrator plugin that loads a SWF as its user interface. Works great on the mac, but I am having a problem on Windows:The .swf needs to be compiled with the "-use-network=false" option set in order to access some files on the local machine. HOWEVER when that option is set, all of my "Externalinterface" calls break down. When "-use-network=false" is not set, then I can't access the local files, BUT my "externalinterface" calls (which communicate with the plug-in) work just fine. The SUPER frustrating part is that
A) it works fine on the mac, and
B) on window, I don't even need to set the "-use-network=false" option for the swf to access the files IF the .swf is loaded in explorer.I'm not sure if using AIR is possible, but I'm trying that next since AIR can access both local and network files without all the sand box hokey-pokey.Also CS5 is not an option for me for this project.
We are a research group from the University of Zaragoza (Spain). We are developing educational games for children with special needs, (in particular, with)social and cognitive disabilities. We develop our games with Adobe Flash CS5, so we are enough handy with Action Script language.The emerged problem is related with the security sandboxes in Flash.
At the moment, we are designing a new educative application where image and sound resources come from the Internet, using web services through a "loader.load(new URLRequest(name))" command. We are using the adequate crossdomain file, and it is working fine when published on the web.HOWEVER, now we are thinking on developing a desktop educative application, where educators will configure the game, and keep their work in a local system file. This is where problems arise. As the Flash player sandboxes limits us to "only network", or "only local file system" use, we are not able to access the Internet and to generate local files at the same time.
We are not trying to make a flash virus, we are only trying to make an application for educators, where resources came from the Internet but the application requires access to local file system in order to let educators to save and to load their work in their disk.Reading the Adobe doc, we found the different flash player sandboxes: http:[url]....
It seems that there is a sandbox which enables us to both access internet and local files:"Security.LOCAL_TRUSTED—The SWF file is a local file and has been trusted by the user, using either the Settings Manager or a Flash Player trust configuration file. The SWF file can both read from local data sources and communicate with the Internet." And it seems that Local_trusted SWF files are set by the final user or by installer programs. As we intend to publish the application on the web, and educators will download the application, the installer programs seems a nice option, but we are not able to find info about SWF installer programs.
On the other hand, we know about the Adobe Air solution. We understand that AIR is a substitute to Flash Player. It seems adequate as it will expand our application to other environments like android IOS (tablets, mobiles, ...).The question is: using AIR, would we gain network and local access in our SWF application? And what about the final user? Would he/she be able to download the SWF from our web, and any kind of AIR player and executing our application in an easy way on the device? Finally, what do you think is the best solution for the kind of application we are aiming to?
I have an action script that plays flv files when I run it on my local machine (no web) server then it playes well but if I run it on the server it does not
Code: Select allvar netConnection_:NetConnection = new NetConnection(); netConnection_.connect(null); var netStream_:NetStream = new NetStream(netConnection_);
I have a news ticker that I modelled after the kirupa tutorial that was given: [URL]
When I run it on my local machine it works just fine the way I expect it to. However when I put it on my website, it does not work at all. I have another flash file (.swf) on my webpage which is just a simple countdown timer and that works just fine so I don't think this problem has anything to do with MIME types.
Here is the code I used to embed the .swf file onto my website:
<script type="text/javascript"> var so = new SWFObject("http://428the.calvin.hostingrails.com/XMLParser/sports_ticker1.swf", "headerAnimation", "390", "180", "0", "#FFFFFF");
[Code].....
Neither of these worked. I just have no idea what I am doing wrong. I don't know if there is something I should be coding differently in my actionscript. I am very new to AS programming. how to get the .swf file to appear on my website would be great.
Goal: to make possible to make requests from flash running on local protocol (widget://, file://, chrome-extension://) without any special permissions on [URL]
Supposed solution: proxy swf file loaded in page with widget:// or file:// or chrome-extension:// protocol which loads into itself swf file located on http server. local swf bridge conects its own external interface to http swf file external interface.
This solution used in youtube movies, so you can embed any youtube movie into local page and it will be shown and played fine;
At the end we can get working soundmanager2 [URL] opened localy (file:// protocol), which can load and play music and video from internet. I need proxy for this version [URL]
Some relative [URL] How do I call a Flex SWF from a remote domain using Flash (AS3) ?
I need this to play music in opera extension (using widget:// protocol) for my project [URL] to let users play music without setting up special permissions
I am a newbie to Flash and ActionScript 3.0 platform. I don't know whether this is the correct place to post this kind of queries/problems/issues here. Till now, I had posted only basic flash issues here in this forum. I feel this is the most powerful issue which created head-ache to me till now. I spent nearly 4 hours working with this issue. But, I don't find any solution even in google.I have created a swf file, which when gets executed, gets data from backend database and displays as items in Combo-box. In swf file, if we select an item from Combo-box, collects data from database and gets back to flash and displays them as items in Combo-box. Each item has a specific image(.jpg file)associated,which gets displayed on stage of flash file(.swf file) upon selected from combo-box.
I am calling/invoking the flash file, When I click on a Button/select a tab created within my Java application.But,when the button gets clicked/tab gets selected, Combo-box is visible in flash file, but with no elements when we try to click upon it and the following error is getting displayed in a dialog-box:Title of the error is: An action-script error has occured.[URL]
I'm using loadSound to load in external MP3 files and they load and sound great on the local machine but don't work when I upload the files to the web. I'm pretty stumped. The MP3 files are only like 10k and 60k so it can't be a size issue (I'm on a T1 line here at work too). Here is the site: [URL] Basically when you walk close to the fire you should hear the fire crackling and it will get louder as you get even closer. Everything works on my PC, just not online. Here's the AS code for the fire:
i have been juggling with this issue for some time now, and i haven't quite been able to coming up with something to solve this problem.this is an xml related matter.i have my xml file like this: