Flash :: Use The CS4 Tool's On A Bitmap Image After Tracing The Bitmap Image And Applying My Settings?
Aug 7, 2009Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?
View 10 RepliesUse the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?
View 10 RepliesI downloaded an image from the web and brought it into Flash. I then created a new layer and began tracing over the image with the pen tool. When all was said and done, I went to use the paint bucket tool to fill in the sections of the paths I created. My only problem is I can't fill the image. I click and click and no color is being filled. I tried converting the selection to both movie clip and graphic symbols and I still can't fill it in.
View 6 RepliesWhat I would like to do is to take a loaded GIF file as a Bitmap and then distort it by stretching and shrinking parts of it, so it would look like it got squished up against the screen. I'm pretty sure that there's no easy way in Flash to go beyond scaling and shearing, but I wonder if there might be some simple techniques to accomplish this kind of effect. By the way, I've also thought of pre-deforming the images in GIMP and saving them there, but I can't find a simple way to do it without learning their scripting language.
View 1 RepliesI've been tasked to write a chat engine in actionscript3 (AIR) and every chat message has an image of the poster associated with it. So I have 5 chat messages on the screen at any one time but it will be obvious that the images associated with message e.g. #1 changes all the time because the last person posting is different.
What I believe is wrong is to use the .addChild method every time I need to replace the image because it will just keep creating more stuff on the stage. What I tried to do is the code below but it refuses to update the image. The way I thought it should work[code]...
I want to convert bitmap data to an image file like jpg or png file in AS3.
View 1 RepliesI am making a snow boarding game in AS3. The problem I am having is that I want to leave a trail in the snow behind the board.
I have had a think and feel that the best way of achieving this would be to use the lineTo() method to draw a line form the snowboards previous position to its current position. If I do this all of the way down the slope I would end up with a line almost 23000 pixels long which seems extremely large and will have a major impact on performance.
If I were to convert the trail movieclip to a bitmap would it improve performance? I am targeting a minimum of flash player 9 which I have found to have issues when handling bmp's over 2880 pixels so I think this method might not work.
In Photoshop there is a tool that lets you adjust the levels of an image. I'd like to be able to do the same thing. I've seen examples online that show the levels but they are for each individual color channel (red, green, blue or alpha or CMYK) but not a combined view like in Photoshop Input Levels (see below).Also, as a bonus is there a way to find the best shadow and highlight input level settings, basically the settings the Auto level button determines?Update:I think I'm closer but I'm not sure. Here is the method I pieced together. The first image is my results and the second is Photoshop results both analyzing the Google logo:Update 2:Ok I think I got it. The code is below. It's mostly working all the time, mostly. Additional credits:Photoshops results:
Levels method:
/**
* Get a histogram of the grayscale levels
[code].....
I'm making a flash movie and I'd like to load a background image into my SWF and paint it to the stage using the Bitmap and BitmapData classes. Am I approaching this properly? What code gets the image from the Loader to the BitmapData? Also, how do I get the image to show in the background? I've never understood the BitmapData/Bitmap metaphor, explanations, code samples and tutorial links.
View 1 Repliesi've created a full spectrum color wheel Sprite object that is composed of 1440 vector triangles, or slices if you will. since i want to animate the color wheel, i've activated the display object's cacheAsBitmap property. however, caching the vector as a bitmap does not increase performance during animation it remains slow, jumpy. importing a PNG screenshot of the color wheel into the library with lossless compression, converting it to a Sprite, and rotating this new image asset performs great during animation. why does an uncompressed PNG image asset import out perform the same vector image with cacheAsBitmap property set to true?
View 1 RepliesIs it possible in flash to get a specific frame in a flv video as a bitmap or an image.?
i saw an example of it online but as the comments said it didnt work and some said that its not possible.
I load a bitmap to the stage, it's a GIF and set to lossless compression. I have ensured its coordinates are integers and have not allowed smoothing (smoothing somewhat fixes the issue but reduces quality of the image).The problem is the image appears to shift one pixel to the left and add that pixel on to the right side meaning one side has no border and the other a double border.The original bitmap does not have this issue, and there is no transparency .etc in the image.
View 1 RepliesI'm building an image viewer that has violent content (video games), and so it requires users to enter their birthdays. Problem is that because of company policy, I can't expose any of the source images being viewed in the event that someone might use their resources/net tabs (or just sniff the request) and get the direct link to the image. (I know that they could screenshot it, but that's out of anyone's control and not something I'm worried about.)Is there anyway to inherently mask loaded resources (images)? I've been using sockets, which is great, but there's also the problem of actually loading the image binary (after HTTP request headers are removed) as a Bitmap in Flash.
View 4 RepliesOkay, I know this is a stupid question but, if you bring in a jpg or png image and either convert it to a graphic or a movie clip, or just leave it as an image, is there a way to distort the image other than scaling, rotating and skewing it. For example, I want to change the perspective of an image the way I do in photoshop.Let's say the image is a house, in photoshop, you can take the house and make it look like a trapezoid shape, you know, wider at the bottom than at the top Is there a way to do this using flash tools? Envelope distorting, if you break the image apart doesn't really work.
View 1 RepliesI have a collection of patterns which are in JPG format. I'm building a tool where I'd like to be able to "colorize" per say the patterns when a certain event occurs.
What is the best way to do this transformation?
I'm trying to cut up a bitmap image into pieces, and then tween each piece away sequentially. Cutting up the pieces and placing those pieces in an array is where I'm at. But to tween each piece on a timer is where I'm stuck; here's the code:
package
{
import flash.display.*;
[code]....
i can't download more then one image from url
function processXML(e:ResultEvent):void
{
myXML = e.result as XML;
[Code].....
I need to create an Image control from a Bitmap because I have an ItemRedender to use in a List control.
I'm trying to show a list of images (Bitmaps) in a List control and I couldn't by now.
I'm wondering if there is some library (or maybe tutorial?) which can produce Instagram-like color tweaks for Bitmap/BitmapData objects in AS3. Color Matrix/ColorMatrixFilter will not be probably able to achieve such as results or yes?
View 1 RepliesI am trying to replace a movie clip image with a bitmap image and now the code to fire the image(missile) doesn't work. I get these errors:1119: Access of possibly undefined property dx through a reference with static type flash.display:Bitmap.1119: Access of possibly undefined property dy through a reference with static type flash.display:Bitmap
package {
import flash.display.MovieClip;
import flash.events.Event;
[code]....
I'm loading a list of urls of pics from an fql query, then loading those urls with the loader class using this function:_loc is a MovieClip that holds the picture,[code]In onMyPictureLoaded I would like to get the bitmapdata out of loader.content and scale the image (smooth it too) that way, and then reattach it to the _obj MovieClip, but I'm having trouble reattaching that new bitmap to the object.It seems the problem is more to do with events and not having the ability to pass information (_loc, for example) from:loader.contentLoaderInfo.addEventListener(Event.CO MPLETE,onMyPictureLoaded); to the onMyPictureLoaded function.
View 11 RepliesThe basic concept: I want to at runtime overlay (or paste or whatever) one bitmap image asset onto another. The original image asset is a texture on a 3d sphere.Example:3D Sphere with earth texture applied to it. Put a cloud on the earth texture and have cloud move along the earth.
Caveats:Can't use any composite materials because I take a serious perf hit. Want to try working only with bitmaps to see if it is faster.I've gotten this far but don't know how to fill rectangle with jpeg file and certainly have no idea where to go from here..earthBitmap= new BitmapData( 256, 256, true); fillRect will only do a color ... I need what fills a rect with jpeg image and how to edit a bitmap on the fly.
I have an masked image that is externally loaded onto my stage that the user can drag and position.I then need to be able to record or save where and how the user has positioned the image by either -taking a bitmap copy of where the user has positioned the image (my first and easiest thought of how to do this) -or is it possible to get X and Y co ordinates of where they have positioned it I have a movie currently set up but when the user clicks 'save and continue' it takes a copy of the original position of the image - not from where you have last dragged it to?Full code and attached fla file below
Code:
stop();
//--------------
// Loader
//--------------
var imageP1:Loader = new Loader();
[code]....
How can I use a bitmap tile for texturing a vectorial image ?
View 2 RepliesI have image as Bitmap:
var bitmapImage:Bitmap=getDefaultImage();
I need to set this bitmap as canvas backgroundImage.
I find method myCanvas.setStyle("backgroundImage",url); But i dont need url. Whent i do this:
myCanvas.setStyle("backgroundImage",bitmapImage); I have an error.
How to set bitmap image in canvas background?
Is it possible to iterate each pixel of a bitmap image? Eventually what I'm trying to achieve is that I need to get the coordinate values of each pixel of a bitmap image and change the color of those pixels according to their coordinate values. As I see it, I need to use the getPixels() method but I still did not understand exactly what I should do.
View 3 RepliesI have the Bitmap data from a Loader object and I would like to slice it up into 32x32 squares to use as tiles. What is the most efficient way to do so?
View 2 RepliesI would like to display an Image using a Bitmap as source. I've looked at many websites and most suggest something akin to this but somehow it still doesn't work....img1 works fine... But img2 doesn't load for some reason.
private function onComplete(event:Event):void{
bytes = event.target.data;
img1.source = _bytes; /*this last bit works*/[code]....
I have an image, that will be dynamically loaded. I have some graphics drawing tools with which a user can draw something, which is saved on a shape object. Now what i want to make the uploaded pic & drawing pic into one pic. Actually it will be better if i can draw on the uploaded pic.
View 1 RepliesI'm trying to create a AS3 image loader with the possibility of a PNG (transparent) mask...
Tried and searched for hourse, but I won't get it right...
I want to explode a bitmap image. so I created some Array but I can not go ahead. Her is the code:
[Code]...
ok when i say Tweener.addTween(arrayOfBitmaps[i]. the animation is just made from the last part o fthe array and not by the whole group.