Flex :: Load More Then One Image In Bitmap?
Oct 8, 2010i can't download more then one image from url
function processXML(e:ResultEvent):void
{
myXML = e.result as XML;
[Code].....
i can't download more then one image from url
function processXML(e:ResultEvent):void
{
myXML = e.result as XML;
[Code].....
Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?
View 10 RepliesI have a Flash button which has a bitmap image. I want to load this bitmap image dynamically.
I was thinking ...
var ClipLoader = new MovieClipLoader();
ClipLoader.loadClip("img/img1.jpg",_root.mybutton_mc.mycontainer_mc);
However, it do not let me put actionscript 2 in frame 1 of buttons.
I'm making a flash movie and I'd like to load a background image into my SWF and paint it to the stage using the Bitmap and BitmapData classes. Am I approaching this properly? What code gets the image from the Loader to the BitmapData? Also, how do I get the image to show in the background? I've never understood the BitmapData/Bitmap metaphor, explanations, code samples and tutorial links.
View 1 RepliesI would like to display an Image using a Bitmap as source. I've looked at many websites and most suggest something akin to this but somehow it still doesn't work....img1 works fine... But img2 doesn't load for some reason.
private function onComplete(event:Event):void{
bytes = event.target.data;
img1.source = _bytes; /*this last bit works*/[code]....
I have an object that stores the compressed ByteArray version of an image (jpg or png). I want to keep it that way as the bytearray is about 30x smaller than the Bitmap it creates. The problem I run into is when I want to bind an image to this byte array. I can't really bind it to bytearray, because it requires a BitmapAsset as a source. Is there a way I can load a BitmapAsset from a bytearray but still bind to the bytearray when a new image is available?
View 1 RepliesI have a bitmap (bitmapData) that I'd like it to change colors over time. I've seen examples of applying a color transform and I couldn't get it to work. Also, with those examples they only apply one color. I would like to animate through the ROYGBIV range.
View 2 RepliesThe solution should be straight forward but I cannot find it, my problem it's that I'm reading a xml, and one of the properties inside the xml it's a Bitmap path(string), when I`m reading this xml I would like to convert this string to a Bitmap Obj so I can use through my MXMLs.
View 4 RepliesIf I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?
View 1 Repliesi have the following:
<s:Image source="{path}/imageName"/>
how can i determine that path to load the image from filesystem lets say from
C:UserssstaurossDesktop ??
I am trying to load an image in Flex from different places, and the image always loads from server again and again.Is there any way to load the image from browser cache?
View 1 RepliesSo I'm trying to load an embedded image this way:
[Bindable]
[Embed(source="path")]
private var cls_img:Class;
[code].....
I'm currently working on this website (http:uel...) and I created a little gallery. When you press the image it becomes the background of the website. Now this has some problems if the background is white and you look at the other pages again, you can't read the text any more.I would like it to be when you go back to another page, the background changes to it's original one. So basically I'm looking for the page (component?) load event or something alike, but I can't seem to find it.
CreationCompleted doesn't work for this, because when you navigate to it the second time it's already created, this the background doesn't change.I'm setting the background like this:
Main page:
<?xml version="1.0" encoding="utf-8"?>
<s:WindowedApplication xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark" [code]....
I also have the problem that the images become stretched, because I can't set the fillmode NOR can I center them,
I have an image component:
Code:
<mx:Image x="6" y="8" id="image" />
I'm allowing the user to choose some image and load it at runtime.
Code:
image.source = "../images/temp.jpg";
Why doesn't this do anything? I just see the little error icon like you see on a website when an image cannot be found. But I definitely have temp.jpg.
I am implementing drag and drop from a DataGrid onto a List in a Flex 3 AIR application. I would like to have the drag image be a photo (jpg) referenced by a String field in the data grid item, named 'imagePath'. I'm having trouble getting the image to show up during dragging. I have triple checked that it is not because of an invalid path to the image. I have tried Image's source() and load() methods in every way I can think of. I am calling this method 'dragCurrentToList(event)' on a mouseDown event.[code]This works perfectly if I set the image source to the following bindable variable but I don't want to hardcode the image name.[code]
View 1 RepliesI wrote these functions which I use in conjunction to scale down some BitmapData and save it as a PNG. However, the scaledImage.draw(originalImage, scalingMatrix, null, null, null, true); line with smoothing set to true does not have the intended smoothing effect when I save the bitmap data as a PNG using the second function. The resulting image file is not antialiased at all. Is there anything I'm doing wrong here?
public static function scaleImage(originalImage:BitmapData, size:int):BitmapData
{
// Calculate the scaled size.
[code]......
how can I load in flex spark Image control and wait for complete loading? MX:image have method load() and listen COMPLETE event this is not in spark Image...is there only source?? or how can i listen when image is complete loading??
View 1 RepliesI'm building an Adobe Air app that needs to load external images from different webservers. I have my basic loader function set up, but I encountered one server that wouldn't let me load it's images. it gave me the following error[url]...
After that I got in contact with the server's manager and he told me he had been working on some basisc hotlink protection for his images. He also told me that I could subvert this by supplying[url]... as the referrer when building the request headers.
First of all I found no trace of hotlink protection with online testapplications for hotlink protection. Secondly I have no idea how to set up what he told me with a simple Loader class function.[code]...
Okay, I know this is a stupid question but, if you bring in a jpg or png image and either convert it to a graphic or a movie clip, or just leave it as an image, is there a way to distort the image other than scaling, rotating and skewing it. For example, I want to change the perspective of an image the way I do in photoshop.Let's say the image is a house, in photoshop, you can take the house and make it look like a trapezoid shape, you know, wider at the bottom than at the top Is there a way to do this using flash tools? Envelope distorting, if you break the image apart doesn't really work.
View 1 RepliesI'm trying to cut up a bitmap image into pieces, and then tween each piece away sequentially. Cutting up the pieces and placing those pieces in an array is where I'm at. But to tween each piece on a timer is where I'm stuck; here's the code:
package
{
import flash.display.*;
[code]....
I need to create an Image control from a Bitmap because I have an ItemRedender to use in a List control.
I'm trying to show a list of images (Bitmaps) in a List control and I couldn't by now.
I'm wondering if there is some library (or maybe tutorial?) which can produce Instagram-like color tweaks for Bitmap/BitmapData objects in AS3. Color Matrix/ColorMatrixFilter will not be probably able to achieve such as results or yes?
View 1 RepliesI am trying to replace a movie clip image with a bitmap image and now the code to fire the image(missile) doesn't work. I get these errors:1119: Access of possibly undefined property dx through a reference with static type flash.display:Bitmap.1119: Access of possibly undefined property dy through a reference with static type flash.display:Bitmap
package {
import flash.display.MovieClip;
import flash.events.Event;
[code]....
I'm loading a list of urls of pics from an fql query, then loading those urls with the loader class using this function:_loc is a MovieClip that holds the picture,[code]In onMyPictureLoaded I would like to get the bitmapdata out of loader.content and scale the image (smooth it too) that way, and then reattach it to the _obj MovieClip, but I'm having trouble reattaching that new bitmap to the object.It seems the problem is more to do with events and not having the ability to pass information (_loc, for example) from:loader.contentLoaderInfo.addEventListener(Event.CO MPLETE,onMyPictureLoaded); to the onMyPictureLoaded function.
View 11 RepliesI am changing image through flex every time i change it saved into server directory with same name(which i am referring to show). So when i refresh my page my browser didn't send new request to server since it's already in request.so didn't getting new image.Tip:- when i clear browser history it will come with new image
View 2 RepliesThe basic concept: I want to at runtime overlay (or paste or whatever) one bitmap image asset onto another. The original image asset is a texture on a 3d sphere.Example:3D Sphere with earth texture applied to it. Put a cloud on the earth texture and have cloud move along the earth.
Caveats:Can't use any composite materials because I take a serious perf hit. Want to try working only with bitmaps to see if it is faster.I've gotten this far but don't know how to fill rectangle with jpeg file and certainly have no idea where to go from here..earthBitmap= new BitmapData( 256, 256, true); fillRect will only do a color ... I need what fills a rect with jpeg image and how to edit a bitmap on the fly.
I have an masked image that is externally loaded onto my stage that the user can drag and position.I then need to be able to record or save where and how the user has positioned the image by either -taking a bitmap copy of where the user has positioned the image (my first and easiest thought of how to do this) -or is it possible to get X and Y co ordinates of where they have positioned it I have a movie currently set up but when the user clicks 'save and continue' it takes a copy of the original position of the image - not from where you have last dragged it to?Full code and attached fla file below
Code:
stop();
//--------------
// Loader
//--------------
var imageP1:Loader = new Loader();
[code]....
How can I use a bitmap tile for texturing a vectorial image ?
View 2 RepliesWhat I would like to do is to take a loaded GIF file as a Bitmap and then distort it by stretching and shrinking parts of it, so it would look like it got squished up against the screen. I'm pretty sure that there's no easy way in Flash to go beyond scaling and shearing, but I wonder if there might be some simple techniques to accomplish this kind of effect. By the way, I've also thought of pre-deforming the images in GIMP and saving them there, but I can't find a simple way to do it without learning their scripting language.
View 1 RepliesI have image as Bitmap:
var bitmapImage:Bitmap=getDefaultImage();
I need to set this bitmap as canvas backgroundImage.
I find method myCanvas.setStyle("backgroundImage",url); But i dont need url. Whent i do this:
myCanvas.setStyle("backgroundImage",bitmapImage); I have an error.
How to set bitmap image in canvas background?