Create An Image Control From Bitmap?
Apr 12, 2011I need to create an Image control from a Bitmap because I have an ItemRedender to use in a List control.
I'm trying to show a list of images (Bitmaps) in a List control and I couldn't by now.
I need to create an Image control from a Bitmap because I have an ItemRedender to use in a List control.
I'm trying to show a list of images (Bitmaps) in a List control and I couldn't by now.
Zoom in on the snowboard and drag it around, it appears the low-res image is updated with hi-res patches on the fly. Is this a function tied to the bitmap object... or did they write some fancy code to pull in and assemble a sliced up image, and then replace the low-res slices on the fly. [URL].
View 1 RepliesI'm trying to create an bitmap image cache. What it needs to do is to store an image in a cache and then retrieve that image.
[Code]...
Use the flash CS4 tool's on a bitmap image after tracing the bitmap image and applying my settings?
View 10 RepliesLetīs say I have a bitmap with 3 colors: red, green and blue (not mixed)
What if I wanted to make a bitmap of the red part of the first bitmap?
Iīd like to take the red pixels from first bitmap (and its positions), and make another bitmap.
Can I control bitmap smoothing levels, or is it strictly on and off (true, false)?
View 1 RepliesHow can I center a loaded photo [lets say 200x300] in an image control [lets say 400x600]? My image control has fixed dimensions while my contents have different dimensions and I want them to get centered automatically.
View 1 RepliesI am changing image through flex every time i change it saved into server directory with same name(which i am referring to show). So when i refresh my page my browser didn't send new request to server since it's already in request.so didn't getting new image.Tip:- when i clear browser history it will come with new image
View 2 RepliesOkay, I know this is a stupid question but, if you bring in a jpg or png image and either convert it to a graphic or a movie clip, or just leave it as an image, is there a way to distort the image other than scaling, rotating and skewing it. For example, I want to change the perspective of an image the way I do in photoshop.Let's say the image is a house, in photoshop, you can take the house and make it look like a trapezoid shape, you know, wider at the bottom than at the top Is there a way to do this using flash tools? Envelope distorting, if you break the image apart doesn't really work.
View 1 RepliesI want to be able to crop an image based on what is viewable through the mask and then saved that cropped image out to a new file. I'm not exactly sure how to do this though
View 3 Repliesim trying to create a PDF from flash (with hi-res images). using alivePDF, the pdf end is easy enough. but the hi-res images are proving difficult.i saw a guy do it this way:
ActionScript Code:
var image:ImageSnapshot = ImageSnapshot.captureImage(DisplayObject, 300, new JPEGEncoder());
[code].......
I am trying to create irregular Mask from Bitmap (Who has Alpha) and then apply it to Sprite. Then register mouse hover on sprite. My mask should be made considering bitmap Alpha, I need irregular shape Mask. I read somewhere that I should set cacheAsBitmap = true for Mask, then it will consider Alpha, but I can`t get it to work.
[Code]....
(I'm using the free Flex SDK and compiling actionscript on the command-line) How can I create interface components around a Bitmap? I'd like to lay out my interface so that the Bitmap is in some sort of container, which interface components above and below it (and maybe to the side) Is it possible for a Bitmap to be the child of some Flex container? I haven't coded Flash since Flash 8. I'm not sure how to go about this at all. I thought maybe the Canvas container might work, but it throws a runtime error
View 3 RepliesI'm trying to cut up a bitmap image into pieces, and then tween each piece away sequentially. Cutting up the pieces and placing those pieces in an array is where I'm at. But to tween each piece on a timer is where I'm stuck; here's the code:
package
{
import flash.display.*;
[code]....
i can't download more then one image from url
function processXML(e:ResultEvent):void
{
myXML = e.result as XML;
[Code].....
I'm wondering if there is some library (or maybe tutorial?) which can produce Instagram-like color tweaks for Bitmap/BitmapData objects in AS3. Color Matrix/ColorMatrixFilter will not be probably able to achieve such as results or yes?
View 1 RepliesI am trying to replace a movie clip image with a bitmap image and now the code to fire the image(missile) doesn't work. I get these errors:1119: Access of possibly undefined property dx through a reference with static type flash.display:Bitmap.1119: Access of possibly undefined property dy through a reference with static type flash.display:Bitmap
package {
import flash.display.MovieClip;
import flash.events.Event;
[code]....
I'm loading a list of urls of pics from an fql query, then loading those urls with the loader class using this function:_loc is a MovieClip that holds the picture,[code]In onMyPictureLoaded I would like to get the bitmapdata out of loader.content and scale the image (smooth it too) that way, and then reattach it to the _obj MovieClip, but I'm having trouble reattaching that new bitmap to the object.It seems the problem is more to do with events and not having the ability to pass information (_loc, for example) from:loader.contentLoaderInfo.addEventListener(Event.CO MPLETE,onMyPictureLoaded); to the onMyPictureLoaded function.
View 11 RepliesI am loading a fairly large image file and want to create a bitmap of the loader content. I want to then use this Bitmap and resize it according to the current dimension of the stage. However, I also want to keep the loader content as "originally loaded" as a reference in case the stage is resized and the user wants to view this particular image again. The way my AS is written as of now, I am manipulating the loader content. How do I not do this? How do I "copy" the loader content so I can manipulate the bitmap copy while leaving the loader content unaltered?
<AS>
var lightboxImage:Bitmap = new Bitmap();
function resizeLightbox():void{
lightboxImage = myLoader.content;
lightboxImage.width = myLoader.content.width;
lightboxImage.height = myLoader.content.height;
[Code] .....
I need to create a lot of custom Flex 4 skins, in most of the examples I found on the web people use FXG in order to create the skins but if a lot of the icons I use are not resizeable should I still use FXG or better use just plain old bitmap images (jpg. png)?
View 1 Repliescan you create arrays of Bitmap and Sprite Objects? or Custom Objects?
if not, how would you typically create multiple Objects of the same type? just a loop with
var enemy:Sprite = new Sprite();
for(var count:int=0; count<10; count++)
{
enemy = new Sprite();
[Code].....
That way could be fine for many things, but theres other things I want to do.. such as, create an array of wav sounds.... and my program could pick and choose them, so they wouldnt need to load them on demand.. midi files too.
I have a movie clip with a bunch of importaed bitmaps and simple vector drawings. Does anybody know if there is a way to grab this whole mc, make a bitmap copy of it and place this copy somewhere else on the stage?
View 2 RepliesThe following code is supposed to create a rectangle that magnifies the underling bitmap ("island2.jpg", attached) as it is dragged around by the mouse. However, only the upper left portion of the rectangle is functioning.[code]
View 1 RepliesThe basic concept: I want to at runtime overlay (or paste or whatever) one bitmap image asset onto another. The original image asset is a texture on a 3d sphere.Example:3D Sphere with earth texture applied to it. Put a cloud on the earth texture and have cloud move along the earth.
Caveats:Can't use any composite materials because I take a serious perf hit. Want to try working only with bitmaps to see if it is faster.I've gotten this far but don't know how to fill rectangle with jpeg file and certainly have no idea where to go from here..earthBitmap= new BitmapData( 256, 256, true); fillRect will only do a color ... I need what fills a rect with jpeg image and how to edit a bitmap on the fly.
I have an masked image that is externally loaded onto my stage that the user can drag and position.I then need to be able to record or save where and how the user has positioned the image by either -taking a bitmap copy of where the user has positioned the image (my first and easiest thought of how to do this) -or is it possible to get X and Y co ordinates of where they have positioned it I have a movie currently set up but when the user clicks 'save and continue' it takes a copy of the original position of the image - not from where you have last dragged it to?Full code and attached fla file below
Code:
stop();
//--------------
// Loader
//--------------
var imageP1:Loader = new Loader();
[code]....
How can I use a bitmap tile for texturing a vectorial image ?
View 2 RepliesWhat I would like to do is to take a loaded GIF file as a Bitmap and then distort it by stretching and shrinking parts of it, so it would look like it got squished up against the screen. I'm pretty sure that there's no easy way in Flash to go beyond scaling and shearing, but I wonder if there might be some simple techniques to accomplish this kind of effect. By the way, I've also thought of pre-deforming the images in GIMP and saving them there, but I can't find a simple way to do it without learning their scripting language.
View 1 RepliesI have image as Bitmap:
var bitmapImage:Bitmap=getDefaultImage();
I need to set this bitmap as canvas backgroundImage.
I find method myCanvas.setStyle("backgroundImage",url); But i dont need url. Whent i do this:
myCanvas.setStyle("backgroundImage",bitmapImage); I have an error.
How to set bitmap image in canvas background?
Is it possible to iterate each pixel of a bitmap image? Eventually what I'm trying to achieve is that I need to get the coordinate values of each pixel of a bitmap image and change the color of those pixels according to their coordinate values. As I see it, I need to use the getPixels() method but I still did not understand exactly what I should do.
View 3 RepliesI have the Bitmap data from a Loader object and I would like to slice it up into 32x32 squares to use as tiles. What is the most efficient way to do so?
View 2 Replies