ActionScript 3.0 :: Create Arrays Of Bitmap And Sprite Objects?
Aug 9, 2009
can you create arrays of Bitmap and Sprite Objects? or Custom Objects?
if not, how would you typically create multiple Objects of the same type? just a loop with
var enemy:Sprite = new Sprite();
for(var count:int=0; count<10; count++)
{
enemy = new Sprite();
[Code].....
That way could be fine for many things, but theres other things I want to do.. such as, create an array of wav sounds.... and my program could pick and choose them, so they wouldnt need to load them on demand.. midi files too.
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Jul 30, 2009
I have tried to create nested Sprite objects. But I see only the bigger square.
var square:Sprite = new Sprite();
square.graphics.beginFill(0xFFCC00);
square.graphics.drawRect(0, 0, 100, 100);
[Code].....
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Feb 22, 2011
If I have a BitmapData that's already been drawn onto a Sprite. Is there a way to redraw the BitmapData onto a Sprites Graphics object without having to invoke beginBitmapFill and passing in the same BitmapData?
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Nov 22, 2009
if it is possible to covert a bitmap to a Sprite? I tried casting it to a sprite, but that does not work. The reason why is because if figured out that you can't use the addChild option on a bitmap.
[Code]...
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Feb 4, 2010
how to addChild bitmap in Sprite. I have one bitmap image in my libary. Now, I want to add it into my "Sprite" display object. I can put my libary's bitmap into movieClip but I want to do in pure as3 .
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Apr 14, 2011
I'm kinda new to AS3, I would like to know the difference between Sprite and Bitmap classes??
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Aug 11, 2008
I've got a Sprite object that I would like to extract somehow into a Bitmap object in order to manipulate certain pixels. For example, if i have a diamond shaped Sprite, I would like to convert it into a bitmap
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May 31, 2011
/*the point of this is to add a keyboardEvent to animate the image*/I am loading a bitmap image using this function:
var myLoader : Loader = new Loader();
var myURLRequest : URLRequest = new URLRequest("thesus.png");myLoader.load(myURLRequest);
function myOnComplete(event : Event) : Bitmap{ var loader : Loader =
[code].....
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Jun 12, 2010
Following up from: http:[url]...I am trying to comeup with a function to print without creating a sprite, because that's what it seems to be causing my problem:
public function printScreen():void {
var pJob:PrintJob = new PrintJob();
var options:PrintJobOptions = new PrintJobOptions();[code]....
This is coming up with an: Error: Description Implicit coercion of a value of type flash.display:Bitmap to an unrelated type flash.display:Sprite. So how do you print a bitmap without creating a Sprite?
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Jun 27, 2011
Maybe it is a bad habbit which still i have from Flash Professional, but : I am trying to add a simple Sprite or/and Bitmap on just created, empty application, and it just not hapening.
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
[Code].....
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Feb 7, 2009
I have a PNG that is a child of sprite object. The PNG consists of a shape in the middle of a transparent background (the alpha value is zero). I want to change the color of the sprite, but I do not want to change the transparent background.
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Mar 2, 2011
What I want to do is draw the outline of an object using the IDE to create my movieclip symbol...this object will be an enclosed region e.g a cloud. I then want to be able to fill the internal area of the object with a bitmap using actionscript.
I had assumed that I would be able to do this via graphics.beginBitmapFill but there doesn't seem to be a way to specify to draw the outline within the MC or to do a floodfill with a bitmap using a point of origin within an enclosed region.
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Dec 13, 2011
I load a picture file by Loader and add Bitmap into sprite,like follows:sprite1.addChild(myBitmap);Now I want to get the myBitmap from sprite1,how can I get myBitmap from sprite1,what code can I use?
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Nov 10, 2009
I've just switched over to AS3, and I'm completely stumped with something.
I'm working on a project where I keep adding children to a MC already on the screen. There are two types of these children: Sprites that I use to draw lines using moveTo, lineTo, ect. Then there's sprites that have children inside of THEM that are bitmaps.
For some strange reason, the Sprites with the bitmaps on them always have a higher depth/index (AS3 terminology is still weird for me) than the normal Sprites.
Here's a diagram of my MC/children/children layers:
---------------=> (Sprites that draw lines)
(MC on Stage) =>
---------------=> (Sprites that hold bitmaps) => (Bitmap)
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Nov 7, 2010
I wanna transform and distort my sprite which has bitmap childs from this ._ |_| To this .._ /__
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Feb 25, 2010
I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]
package
{
import flash.display.Sprite;
import flash.display.BitmapData;
[Code]....
Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.
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Nov 21, 2010
I'm making a game where the player moves around a map, where the player can walk and where they can't is decided by the color of the pixel they are trying to move onto, which I get using the Bitmap.getPixel method.
What I'd like to do though is when the map image is loaded process it into a sprite or something which I can then use the DisplayObject.hitTest methods on. So I have an array of colors whcih the user can walk on, is there way I could go through each pixel and build something that would let me do that?
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Feb 21, 2009
is copyPixels not as speedy as it should be when Tweening large bitmaps ?
copyPixels does a wonderful job on images 500x500 or less, but on larger images, my motion is not as smooth.
all i'm trying to do is slide an image from stage.stageWidth to 0 (right to left).
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Nov 22, 2009
Is there a way to detect the type of a DisplayObject with a switch case statement?I noticed that you can check if the displayobject compared to the type returns true or false.
Trace(mydisplayObj is Sprite); //return true or false
Trace(mydisplayObj is MovieClip); //return true or false
But isn't there an option to get the type of the displayObject directly?
like,
switch (typeof(mydisplayObj)) {
case Sprite:
break;
[code]....
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Feb 24, 2012
Letīs say I have a bitmap with 3 colors: red, green and blue (not mixed)
What if I wanted to make a bitmap of the red part of the first bitmap?
Iīd like to take the red pixels from first bitmap (and its positions), and make another bitmap.
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Feb 5, 2010
I want to put together an array of values that I can call by an ID I set myself, for example I want to be able to call "title" from the id "123", I tried this with Arrays but they don't seem to work the same way in AS3 as they do in PHP (the language I work with normally).
The following is what I am trying to achieve:
Code:
var Values:Object = new Object();
var Infos:Object = {
title:'something',
[Code].....
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Jan 31, 2010
I once saw an effect on a flash add I wanted to try make myself also - the cursor makes a vake that blur out and disapear, much like the vake of a plane, just faster. The problem is I need to remove the vake when it has faded out, or else it just stay in the background and fill up forever! I know there must be an easy way for this. Can some of you tell me the best way here? I have attached the fla-file and scripts. You see a comment where I try to put the code...
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Apr 2, 2011
I'd like to know how to compare one array to another array with objects.
For example:
Array1 = [one, blue, car];
// there will always be only one entry in this array - no Array1[1], no Array1[2], etc.
Array2 = [product.number, product.color, product.type, product.cost, product.qty];
The actual content in Array2 would be something like this:
Array2[0] = [three, green, boat, 100, 5];
Array2[1] = [two, blue, truck, 200, 3];
Array2[2] = [one, red, car, 50, 20];
...and so on, up to about 60.
I'm trying to figure out to go through all of Array2 to determine if there's a match to Array1. Since none of the entries in Array2 are the same, there will always be one match.In this instance, I want to match array1 with product.number, product.color, and product.type. My example has them as the first 3 criteria, though that may not always be the case.
Something along the lines of this:
Code:
function findMatch () {
for(i = 0; i < Array2.length; i++) {
if(all 3 Array1 items equals items in Array2[i]) {
[code]...
Background: I've a combobox search that allows a user to select from drop-downs. After a user selects items from all 3 drop-downs, they click a submit button, and there's a check to see if the criteria in the drop-downs matches anything in the Array2 (which it should, if you can select it, then it's in the array).
After that, the matched information is used to populate a movieclip. There's actually about 20 pieces of information associated with each product. However, I only need to match 3 of them.I've searched and found comparisons for arrays. But I don't see how they'd apply to my issue as I'm using objects and there are more items in array2 than in array1. Of course, they may apply, and I'm just not understanding how. I could create a 3rd array and move only the items needed for a match from the array2 to it. Then I could do a straight comparison between array1 and array3.
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Feb 2, 2012
Basically what I'm looking to do is hitTest bullets inside an array (spawn via addChild -> pushed into an array) with another array containing ships (spawn via addChild -> pushed into an array as well).At the moment I have:
function moveEnemyLarge():void{
var target2:EnemyLarge;
for(var i2:int=0;i2<enemyShipArray.length;i2++){
[code]....
.. and a near identical function for the bullets (using variables: i, target).What is the easiest way for me to hitTest the objects within my bullet array with the objects in my ship array. Putting "target" in the PLACEHOLDER slot doesn't work, and from what I've seen some people will shove the one for() inside of the other.
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Feb 3, 2010
I have a loop, it goes through and works fine. I can trace out my variables and all is hunky dory, for example "trace(title);" displays the variable title, as expected, there is also the variables "something" and "everything" and a unique ID: id. Now I want to put these variables into an array, so the values can be called via the ID. For example (I'm a PHP programmer normally) in PHP I'd do the following:
Code:
$array[$id]["title"] = $title;
And to display it I would do
Code:
echo $array[$id]["title"];
For each part of the loop I want to add the "title", "something" and "everything" into the array so I can call them by "id". I think I'm doing it wrong though, should I be using objects? If so, how?
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Nov 21, 2010
What i have is 2 arrays, where one is "correct" - set by the computer. The player then makes his array and when its done i want to compare them to see that they match up. The array is in theory able to go infinite (its a memory game), and i thought this would work.
The arrays can only contain the numbers 1,2,3 or 4. which is added like this
Code:
player.push(2);
Code:
if(player.length == siren.length)
{
if((player[n] + siren[n]) /2 == siren[n])
[Code]......
What happens with my code, is it goes to lose each time. How can i compare the object at spot 1 in each array, then 2 in each array, etc?
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Feb 17, 2009
So I'm designing a game to learn more about AS3, and I hope I could get some hints on a few issues that's come up.I thought I'd add new questions here as they arise, starting with this one.Using AS3 code only (not the flash IDE, I'm just using flashdevelop), how do I:Add two Bitmap objects together? My case is I have a playing card with a standard face side bitmap, and a specific icon bitmap to represent the individual card. I want to somehow turn them into the same Bitmap object for further use. Is there some sort of graphic context to concatenate?
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Feb 14, 2011
I have a chart and am trying to display the "volume" in a line chart as the primary series & the "temp" as a column chart as the secondary series...(the "compound" will be shown in the datatip):
[{date=Tue Feb 08 19:00:00 EST 2011, volume=1200, 1={temp=-50, compound=helium}, 0={temp=-45, compound=oxygen}}]
I can get the "volume" series to display fine, but cannot get the "temp" series to display...how do I access them? Right now I have:
<mx:ColumnSeries id="secondSeries" xField="date" yField="temp">
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Apr 4, 2011
How can I use arrays and some how display my objects accordingly based on my code below?
What I have here are three buttons that when clicked a new clip is added to the stage with a predefined position which means that when button1 is clicked the MovieClip will be added at the very top and when button2 is clicked the MovieClip will be added at second and when button3 is clicked the clip will be added at the very bottom, but what I would like to do is to be able to dynamically position these objects based on how many clips exist, in other words if button3 is clicked first, I want the clip to be positioned at the very top and if later button1 is clicked the clip is positioned
Accordantly (at second place). I know this may be simple, in fact I could probably use a few IF statements but I know the code would look ugly (yes, even more) and I may have add more buttons later. What I would be awesome is to some-how use arrays or something that makes more sense to hold the MovieClips and then display them accordingly.
ActionScript Code:
button1.addEventListener(MouseEvent.CLICK, addItem1, false,0,true);
button2.addEventListener(MouseEvent.CLICK, addItem2, false,0,true);
button3.addEventListener(MouseEvent.CLICK, addItem3, false,0,true);
[Code].....
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May 7, 2011
I've got four arrays which I want to use to create objects on the stage.
The first one is what the Object Class is called.
The second one is what I want the instance name to be.
The third and fourth relate to the x and y co-ordinates respectively.
ActionScript Code:
var objectName:Array = [Background, Frame, Up, Down, SideBar, Yellow, Green, Pink, Blue, Titles,
TimeBar, TimeBarSlider, Stop, Play, Pause, ThumbnailOutline, Thumbnail];
var instanceName:Array = [bg, frame, up, down, sideBar, yellow, green, pink, blue, titles,
TimeBar, timeBarSlider, stopBtn, playBtn, PauseBtn, thumbnailOutline, thumbnail];
[Code] .....
The "i" would relate to the parameters for the same object. So, if i = 0, then the Object Class Name would be: 'Background', the instance name would be 'bg', the x position would be '0', and the y position would '0'. What code would I need in the for loop to create this?
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