ActionScript 3.0 :: Transform And Distort Sprite Which Has Bitmap Childs?

Nov 7, 2010

I wanna transform and distort my sprite which has bitmap childs from this ._ |_| To this .._ /__

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ActionScript 3 - Possible To Distort Bitmap Image In Flash?

May 10, 2010

What I would like to do is to take a loaded GIF file as a Bitmap and then distort it by stretching and shrinking parts of it, so it would look like it got squished up against the screen. I'm pretty sure that there's no easy way in Flash to go beyond scaling and shearing, but I wonder if there might be some simple techniques to accomplish this kind of effect. By the way, I've also thought of pre-deforming the images in GIMP and saving them there, but I can't find a simple way to do it without learning their scripting language.

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ActionScript 3.0 :: From Movieclip Creation To Sprite Childs?

Sep 24, 2009

Creating an application for a client and figured now is a better time than any to make the jump from as2 to as3. I've read many articles and books to keep up to speed but I get constant errors everytime I add or change something. Its becoming beyond ridiculous and rather than searching another unrelated google result, I thought I'd post something here.

[Code]...

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ActionScript 3.0 :: Convert Movieclip Childs To Bitmap?

Nov 22, 2010

I've got a MovieClip which has bitmaps pasted onto it via AS3. These bitmaps are transformed and are sometimes over each others with transparency.So I would like to the grab the whole MovieClip as it is and make it a completely new bitmap. Problem is:

ActionScript Code:
bitmapData.draw(mc) //does NOT work in this case (nothing shows)
bitmapData.draw(mc.getChildAt(0)) // works, but it doesn't save the childs properties such as x,y coordinates and transparency

What I need is basicly a function such as "Image -> Apply Image" in photoshop.Except that it only copies a movieclip and not whole stage.

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ActionScript 3.0 :: Flash Bulge Distortion Effect - Convert The Text To Bitmap Format To Distort

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I am developing some Text effects in AS3. I did complete curve text effect but are getting problem with bulge text. Because bulge text distort each characters so i have to convert the text to bitmap format to distort. The problem is the quality is not good enough, especially when we resize the object. I see in some websites they solved this issue and it works pretty good, like as [URL].

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Flex - Function To Redraw Bitmap On Sprite Without Passing In Said Bitmap?

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Actionscript 3.0 :: Color Transform On Sprite?

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I've done color transforms elsewhere but I can find an example, and I'm pretty sure they are very straight forward... yet. I keep getting this error:1119: Access of possibly undefined property ColorTransform through a reference with static type flash.geom:Transform.

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ActionScript 3.0 :: 3d Transform A Sprite's Mask

Jun 3, 2009

I may have hit a limitation of DisplayObject's "mask" property. I have one Sprite that is filled with a pattern, and is the size of the stage. I have another sprite that is smaller, is filled with a solid color, and is rotated a bit on the Y axis. I am trying to mask the "pattern" sprite with the smaller sprite. It works fine when the smaller sprite is not rotated, but as soon as I rotate it, the mask no longer works.

Assuming this was some kind of limitation, the only solution I found was to use bitmaps, drawing each sprite onto a corresponding bitmap, and then copying the mask bitmap's alpha channel onto the pattern bitmap. Is there a better way? I would basically like to use 3D transformation to create a shape, but I want the fill pattern to be a 2D bitmap that is not transformed with it.

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Flash :: Bitmap Data .draw() With Transform Matrix

Jun 29, 2011

I'm working on a project wherein a user can take a snapshot of themselves using their webcam and then edit this image by transforming scale and rotation and save the result.

I've got most of it working, the user can take a snapshot of themselves, transform the object using Senocular's Transform Tool and i'm using .draw() to then save this transformed object. The problem is .draw() is only grabbing data from the top left corner of the stage. It is drawing the transformed object but only from the top left corner.

Why does it only draw from the top left corner and how can i get set the coordinates to only draw from the area where the captured image is set?

You can view the file as is at: [URL]

And i've zipped the FLA and relevant classes at [URL]

import flash.display.Bitmap;
import flash.display.BitmapData;
import flash.display.Sprite;

[Code]....

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Actionscript 3.0 :: Bitmap Data .draw() With Transform Matrix

Jun 29, 2011

Long time since i've been on here. I'm working on a project wherein a user can take a snapshot of themselves using their webcam and then edit this image by transforming scale and rotation and save the result. I've got most of it working, the user can take a snapshot of themselves, transform the object using Senocular's Transform Tool and i'm using .draw() to then save this transformed object. The problem is .draw() is only grabbing data from the top left corner of the stage. It is drawing the transformed object but only from the top left corner. Why does it only draw from the top left corner and how can i get set the coordinates to only draw from the area where the captured image is set?

[Code]....

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ActionScript 3.0 :: Line Games - Transform A Line Drawn By The Player Into A Hit Detectable Sprite ?

Feb 13, 2009

I'm trying to work out how to create a simple demo that works as follows: A ball falls from the top of the stage.Player is able to draw a line anywhere on the stage. The ball will bounce/roll along the line such that the player can guide it at will. I don't think the coordinate rotation will be a problem for me but I can't figure out how to transform a line drawn by the player into a hit detectable sprite -- or realkly any way that I can get those line coordinates into my coordinate rotation routine. To keep it simple, I'm just working on the first part of the problem, getting the line to where I can hit test or know its position.Here is my code so far:

package
{
import flash.display.Sprite;
import flash.events.MouseEvent;[code]........

It always traces 0,0 instead of my current line coordinates - and even those I don't think would be sufficient.

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ActionScript 3.0 :: Convert A Bitmap To A Sprite?

Nov 22, 2009

if it is possible to covert a bitmap to a Sprite? I tried casting it to a sprite, but that does not work. The reason why is because if figured out that you can't use the addChild option on a bitmap.

[Code]...

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ActionScript 3.0 :: AddChild Bitmap In Sprite?

Feb 4, 2010

how to addChild bitmap in Sprite. I have one bitmap image in my libary. Now, I want to add it into my "Sprite" display object. I can put my libary's bitmap into movieClip but I want to do in pure as3 .

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ActionScript 3.0 :: Difference Between Bitmap And Sprite?

Apr 14, 2011

I'm kinda new to AS3, I would like to know the difference between Sprite and Bitmap classes??

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ActionScript 3.0 :: Converting Sprite To Bitmap?

Aug 11, 2008

I've got a Sprite object that I would like to extract somehow into a Bitmap object in order to manipulate certain pixels. For example, if i have a diamond shaped Sprite, I would like to convert it into a bitmap

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ActionScript 3.0 :: Converting Bitmap To Sprite For Animation?

May 31, 2011

/*the point of this is to add a keyboardEvent to animate the image*/I am loading a bitmap image using this function:

var myLoader : Loader = new Loader();
var myURLRequest : URLRequest = new URLRequest("thesus.png");myLoader.load(myURLRequest);
function myOnComplete(event : Event) : Bitmap{ var loader : Loader =

[code].....

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Flash - Print A Bitmap Without Printing A Sprite?

Jun 12, 2010

Following up from: http:[url]...I am trying to comeup with a function to print without creating a sprite, because that's what it seems to be causing my problem:

public function printScreen():void {
var pJob:PrintJob = new PrintJob();
var options:PrintJobOptions = new PrintJobOptions();[code]....

This is coming up with an: Error: Description Implicit coercion of a value of type flash.display:Bitmap to an unrelated type flash.display:Sprite. So how do you print a bitmap without creating a Sprite?

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Flex :: Add A Simple Bitmap Or Sprite On New Application?

Jun 27, 2011

Maybe it is a bad habbit which still i have from Flash Professional, but : I am trying to add a simple Sprite or/and Bitmap on just created, empty application, and it just not hapening.

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"

[Code].....

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ActionScript 3.0 :: Change Color Of Bitmap As A Sprite?

Feb 7, 2009

I have a PNG that is a child of sprite object. The PNG consists of a shape in the middle of a transparent background (the alpha value is zero). I want to change the color of the sprite, but I do not want to change the transparent background.

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ActionScript 3.0 :: Bitmap Fill An Existing MC / Sprite?

Mar 2, 2011

What I want to do is draw the outline of an object using the IDE to create my movieclip symbol...this object will be an enclosed region e.g a cloud. I then want to be able to fill the internal area of the object with a bitmap using actionscript.

I had assumed that I would be able to do this via graphics.beginBitmapFill but there doesn't seem to be a way to specify to draw the outline within the MC or to do a floodfill with a bitmap using a point of origin within an enclosed region.

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ActionScript 3.0 :: Pick Up Bitmap From Sprite Object?

Dec 13, 2011

I load a picture file by Loader and add Bitmap into sprite,like follows:sprite1.addChild(myBitmap);Now I want to get the myBitmap from sprite1,how can I get myBitmap from sprite1,what code can I use?

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ActionScript 3.0 :: Bitmap Has Higher Index Than Sprite?

Nov 10, 2009

I've just switched over to AS3, and I'm completely stumped with something.

I'm working on a project where I keep adding children to a MC already on the screen. There are two types of these children: Sprites that I use to draw lines using moveTo, lineTo, ect. Then there's sprites that have children inside of THEM that are bitmaps.

For some strange reason, the Sprites with the bitmaps on them always have a higher depth/index (AS3 terminology is still weird for me) than the normal Sprites.

Here's a diagram of my MC/children/children layers:

---------------=> (Sprites that draw lines)
(MC on Stage) =>
---------------=> (Sprites that hold bitmaps) => (Bitmap)

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Flash :: Copy To Bitmap Loaded In Sprite From Loader

Feb 25, 2010

I want to load an external image (dest) and display it on the stage, and i want to load another image (src) which will not be visible. When i hold the left mouse button on the image that appears on the stage, then a function that start copies the src image to the dest will be invoked. Actually i want to reproduce the scratch effect on an image that hides another underneath. here is my code [ the copypixels function is triggered on mouse_move event for debug purposes ]

package
{
import flash.display.Sprite;
import flash.display.BitmapData;

[Code]....

Although the two images are loaded into memory and the first one is shown on the stage, when the mouse_move events triggers the corresponding handlers the copy does not work.

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ActionScript 3.0 :: Create Arrays Of Bitmap And Sprite Objects?

Aug 9, 2009

can you create arrays of Bitmap and Sprite Objects? or Custom Objects?

if not, how would you typically create multiple Objects of the same type? just a loop with

var enemy:Sprite = new Sprite();
for(var count:int=0; count<10; count++)
{
enemy = new Sprite();

[Code].....

That way could be fine for many things, but theres other things I want to do.. such as, create an array of wav sounds.... and my program could pick and choose them, so they wouldnt need to load them on demand.. midi files too.

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ActionScript 3.0 :: Convert Bitmap Into Sprite Pixel At A Time?

Nov 21, 2010

I'm making a game where the player moves around a map, where the player can walk and where they can't is decided by the color of the pixel they are trying to move onto, which I get using the Bitmap.getPixel method.

What I'd like to do though is when the map image is loaded process it into a sprite or something which I can then use the DisplayObject.hitTest methods on. So I have an array of colors whcih the user can walk on, is there way I could go through each pixel and build something that would let me do that?

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ActionScript 3.0 :: CopyPixels Vs. Sprite For Large Bitmap Motion?

Feb 21, 2009

is copyPixels not as speedy as it should be when Tweening large bitmaps ?

copyPixels does a wonderful job on images 500x500 or less, but on larger images, my motion is not as smooth.

all i'm trying to do is slide an image from stage.stageWidth to 0 (right to left).

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ActionScript 3.0 :: Detect The Type Of DisplayObject (Sprite, MovieClip, Bitmap Etc)?

Nov 22, 2009

Is there a way to detect the type of a DisplayObject with a switch case statement?I noticed that you can check if the displayobject compared to the type returns true or false.
 
Trace(mydisplayObj is Sprite);  //return true or false
Trace(mydisplayObj is MovieClip); //return true or false
 
But isn't there an option to get the type of the displayObject directly?
 
like,
switch (typeof(mydisplayObj)) {
case Sprite:
break;

[code]....

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ActionScript 3.0 :: Loading In An External Image That Can Transform With The Senocular Transform Tool Class

Jun 26, 2009

I'm having trouble with loading in an external image that I can transform with the Senocular Transform Tool class. I have managed to load in the picture but the transform class doesn't seem want to grab it. Eventually I want to us the FileRef to upload the image but I just need to figure out how it works first. Here my code to load in the external image

[Code]...

The transform class can grab the other movieclips but it doesn't want to grab the new image loaded in from the code above.

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ActionScript 3.0 :: Printing Sprites With Scrollrects Using The Bitmap Printing Option Fixes And Prints Most Of The Stuff In The Sprite

Jun 19, 2007

I have a sprite that has a scrollbar that uses the scrollrect feature. The sprite has several bitmaps and textfields. When I print the outer sprite (The one with the scrollrect) all of the textfields outside the scrollrect are cut after the first line. In case anyone else is having problems with printing sprites with scrollrects using the bitmap printing option fixes and prints most of the stuff in the sprite. Excluding all textfields outside of the scrollrect. This however can be fixed partially by embedding your fonts.

So now the only problem left is printing multiline textfields that are outside the scrollrect. P.S. Imho the scrollrect should have nothing to do with the printed area of the sprite because the printJob.addPage has a printarea parameter.

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ActionScript 2.0 :: Distort Image With It?

Feb 15, 2007

I know how to use the Bitmap transformation matrix to manipulate an image using ActionScript, but I cannot �distort� an image. I can only scale and skew.

I did a bit of research before posting my message, and I found a very complicated process of using Fuse along with Sandy (custom class) and some other custom classes. But there must be an easier way.

I simply want to distort an image like in the example below (I am referring to the one with the caption "No")

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