ActionScript 3.0 :: Line Games - Transform A Line Drawn By The Player Into A Hit Detectable Sprite ?

Feb 13, 2009

I'm trying to work out how to create a simple demo that works as follows: A ball falls from the top of the stage.Player is able to draw a line anywhere on the stage. The ball will bounce/roll along the line such that the player can guide it at will. I don't think the coordinate rotation will be a problem for me but I can't figure out how to transform a line drawn by the player into a hit detectable sprite -- or realkly any way that I can get those line coordinates into my coordinate rotation routine. To keep it simple, I'm just working on the first part of the problem, getting the line to where I can hit test or know its position.Here is my code so far:

package
{
import flash.display.Sprite;
import flash.events.MouseEvent;[code]........

It always traces 0,0 instead of my current line coordinates - and even those I don't think would be sufficient.

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[Code]...

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