Actionscript 3.0 :: Changing Sprite Line Color?

Jan 31, 2009

Is it possible to smoothly change the color of the line in this sprite over a period of time?Code: Select allvar sp:Sprite = newSprite();addChild(sp);sp.graphics.lineStyle(3, 0x31FF1A);I saw a bit of code that used Tweener to do this with a movie clip, but I can't make Tweener work with a sprite.

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Actionscript 3 :: Change Color Of Sprite Without Changing Border?

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I have this [code]...

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Flex :: Changing The Color Of The Highlighted Line In Debugging Mode?

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ActionScript 3.0 :: Line Games - Transform A Line Drawn By The Player Into A Hit Detectable Sprite ?

Feb 13, 2009

I'm trying to work out how to create a simple demo that works as follows: A ball falls from the top of the stage.Player is able to draw a line anywhere on the stage. The ball will bounce/roll along the line such that the player can guide it at will. I don't think the coordinate rotation will be a problem for me but I can't figure out how to transform a line drawn by the player into a hit detectable sprite -- or realkly any way that I can get those line coordinates into my coordinate rotation routine. To keep it simple, I'm just working on the first part of the problem, getting the line to where I can hit test or know its position.Here is my code so far:

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ActionScript 2.0 :: Changing Color Objects - Stay The Same Color That User Selected After Going To Another Scene?

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ActionScript 2.0 :: Dynamic Changing Movieclip Color And Text Color?

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I have a movie clip where it contains an instance of text

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ActionScript Code:
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[Code].....

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ActionScript 3.0 :: Changing Text Color & HTML Background Color

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So i'm working on this website and I want to be able to switch out the entire color scheme on the website everytime a button is pressed, I've stepped away from flash for awhile and actionscript 3 is new me. Plus I haven't quite found any truely useful stuff on forums yet.
 
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Flex :: Color Of Icon When Changing Color Of Button?

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ActionScript 2.0 :: Using Color Picker To Change Line Color?

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I am building a line drawing movie where I would like the user to be able to change colors using the AdvColorPicker I downloaded from Sephiroth.it.I don't know how to write the code that will change the line color upon picking one from the AdvColorPickerHere is the actionsript for the line drawing:

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[code]......

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My buttonMC is build of:

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Does anyone know what might be causing this?  Perspective angle seems to have no affect.

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I'm confused that values of mouseX&Y properties for a same sprite are changing as its scaling (when you make scaleX out of 1.0). I would like to know the precise mechanism (or detailed definition) of MouseX, MouseY property.

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I would like to be able to make changes to a colour gradient of a sprite from my library, as opposed to one drawn dynamically. So the code I thought would look something like this:

Code:
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var radAlphas:Array = [1, 1];
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I've been using essentially this code (plus a bit for say drawing a square) happily to gradient fill sprites that are dynamically drawn. I don't get any errors from this.
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I want to the user to be able to draw a line and then have a sprite follow the line as its path. Also, it would be nice if the line could be cleaned up after the user draws it with his/her mouse so that it is made up of clean curves/spline.

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Actionscript 3.0 :: Color Transform On Sprite?

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I've done color transforms elsewhere but I can find an example, and I'm pretty sure they are very straight forward... yet. I keep getting this error:1119: Access of possibly undefined property ColorTransform through a reference with static type flash.geom:Transform.

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ActionScript 3.0 :: Changing Width Of Sprite Seems To Change Height Too?

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Here is some code I have.

[code]
_buttonUnderline = new Sprite();
with(_buttonUnderline.graphics) {
[/code].....

When the Tween takes place though it not only changes the width, it changes the height as if it were scaling it up in both directions. Why does this behavior take place? And how can I get it so that only the width changes? I have also tried using scaleX as the property but it does the same thing.

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ActionScript 3.0 :: Changing Random Colours Of A Sprite In A Loop

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I am trying to create a loop that changes the colours of my dynamic vectors inside my sprite however I am not sure if I putt the following var names in the right place in the end of my statement attached or if i need another variable :[code]

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ActionScript 3.0 :: Changing Width Of Sprite Also Seems To Change It's Height?

Feb 5, 2009

[code]When the Tween takes place though it not only changes the width, it changes the height as if it were scaling it up in both directions. Why does this behavior take place? And how can I get it so that only the width changes? I have also tried using scaleX as the property but it does the same thing.

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Feb 7, 2009

I have a PNG that is a child of sprite object. The PNG consists of a shape in the middle of a transparent background (the alpha value is zero). I want to change the color of the sprite, but I do not want to change the transparent background.

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ActionScript 3.0 :: Cannot Assign 'Class' To 'Sprite'. Found 'newparam1;' At Line 22?

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I have some code from a library which actually compiles and runs fine, even though it seems like it shouldn't.

Code:
public class MyClass extends Object
{
public var clip:Sprite;[code].....

Code: You cannot assign 'Class' to 'Sprite'. Found 'newparam1;' at line 22 but the compiler lets it through just fine and it runs perfectly.

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Actionscript 3 :: Mouse Over Change Sprite Graphics Color?

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I have created a sprite as below:

var arrowHeadRight:Sprite = new Sprite();
with(arrowHeadRight.graphics){
beginFill(0xDDDDDD, 1);
moveTo(50,0);
lineTo(0,50);

[Code]...

On Mouse Over, I wish to change the color of the fill on this shape? Can this be done or do I have to re-draw the graphics with an updated beginFill line?

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ActionScript 2.0 :: Color Class + Dynamic Sprite Coloring

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my current idea is that I'll have a sprite as a swf. This sprite has 2 dynamic colors (if you don't know what that is, imagine a sprite that has a color depending on which team he is in, something like that). So I'll have 3 clips on 3 layers.

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thing is, I don't want it to be solid colours. (and i'm not the artist.) Am I heading in the right direction?

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ActionScript 3.0 :: Change Fill Color Of A Sprite Without Affecting Outline?

Jan 28, 2009

Detail: I am reading some data from SVG and getting them as Sprite objects; now I need to change the fill color of these sprite objects dynamically without affection the outline color. I gave it a try with ColorTransform but that changes everything in the object.

PS: I already tried searching the forum for the same thing but search seems to have some technical issues... therefore had to

create new topic :(

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ActionScript 3.0 :: Player Color In Flash Games For Sprite Animation

Apr 27, 2009

We're trying to find the most optimal memory solution to doing Player Color in a flash game for sprite animation. We're using CS3 Action Script 3.0. Basically we're using sprite animation but currently for every player we create a duplicate set of animations with just different color. This is very expensive. Vector graphics tend to slow down performance too much for our games so we need to use bitmaps and would like to stick to that. So for a bitmap the alpha channel really only needs 2 values 0 for transparent 1 for draw the pixel. Is there any way I can use the other 254 values for a player color algorithm. The best we've come up with is to do 1 set of animations & 1 set of color mask animtions. So in total we would have 2 full set of animations for 2-x players. The Color mask seems to need to be 32 bits. So what I have is 2 questions.

1) Is there a way we can make 1 set of bitmap animations but use the 254 other values in the alpha channed to do player color?2) Is ther a way to use a Mask set of animations but only use 8 bit not 32 bit?

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I am a new user. How do I can add more thickness and change color of a rectange Sprite object on mouse over and on mouse out I want to make it normal again.

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I want to be able to change lines thickness/color for sprites/movieclips created in Flash CS in ActionScript code. Is it possible to achieve this kind of functionality?

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