Actionscript 3.0 :: Get Objects To Follow A Path (a Drawn Line)?

Mar 30, 2010

is there a way using AS3 to get objects to follow a path (a drawn line) or will i have to set waypoints?

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ActionScript 3.0 :: Path Movement - Mc To Follow The Path Drawn Out By The Player's Mouse And When The Player Clicks Again, It Erases All Of The Path?

Jul 18, 2010

So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below

Code:
import flash.display.Sprite;
import flash.events.MouseEvent;[code].....

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ActionScript 3.0 :: Senocular's Path Class - Take Line Paths - Drawn And Convert Them Into A Path Object?

Feb 15, 2010

I was wondering if it possible to write up some AS that will take line paths that you have drawn and convert them into a Path object? For example say you drew a jagged line from left to write, would there be a way to have AS convert that into a Path object.

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ActionScript 3.0 :: Line Games - Transform A Line Drawn By The Player Into A Hit Detectable Sprite ?

Feb 13, 2009

I'm trying to work out how to create a simple demo that works as follows: A ball falls from the top of the stage.Player is able to draw a line anywhere on the stage. The ball will bounce/roll along the line such that the player can guide it at will. I don't think the coordinate rotation will be a problem for me but I can't figure out how to transform a line drawn by the player into a hit detectable sprite -- or realkly any way that I can get those line coordinates into my coordinate rotation routine. To keep it simple, I'm just working on the first part of the problem, getting the line to where I can hit test or know its position.Here is my code so far:

package
{
import flash.display.Sprite;
import flash.events.MouseEvent;[code]........

It always traces 0,0 instead of my current line coordinates - and even those I don't think would be sufficient.

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IDE :: Path Is Not Drawn?

Jul 19, 2009

i've attached my flash file. I don't get why the path is not drawn if the movieclip is set ask mask. I would like to slowly reveal the text.

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Flex :: Objects Drawn By Flash Graphics Class Exist As Objects?

Jan 16, 2011

Internally Flash obviously keeps a list of the primitives drawn using Graphics so I wondered if you have many such primitives in a Sprite, can you re-position/remove/alter individual items rather than clear and re-draw everything? Or is this deeper into the bowels of Flash than you're allowed (or recommended) to go?

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ActionScript 3.0 :: Closing A Drawn Path After Shearing?

Jan 5, 2012

After shearing a drawn square, the path is left open: i.e. after printing (via printJob) the swf, and opening it in Illustrator, it's clear the path wasn't closed. (the same when you use drawPath or lineTo to create the sheared shape btw).
 
how to make sure the path is closed? For example:
 
var square:Sprite = new Sprite();
square.graphics.lineStyle(4);
square.graphics.drawRect(100, 100, 100, 100);

[Code]...

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Actionscript 3 :: Drag An Object Along A Drawn Path?

Sep 16, 2010

I need to drag a component along a programmatically drawn path composed by different kinds of graphic, like lines, curves, etc.

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Actionscript 3 :: Flash - Get The Points Of A Path Drawn?

Aug 31, 2011

Is it possible to draw a path in flash, and access the points from AS?For example if I have a map and I add hidden paths along various roads, I then later want to animate traffic or growing lines along these predefined paths from code.

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ActionScript 2.0 :: Attached MC's Follow Path?

Apr 22, 2008

how to click one point, then click another and have movieclips attach themselves along the path in AS2.

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ActionScript 3.0 :: StartDrag To Path - Passing Custom Drawn Shape Like Curve

Nov 19, 2009

I am currently looking to see what the bounding are for the start drag method. And by the looks of it the bounding is set by passing the rect() object to the dragUpdater/ constructor. My question then is can you pass a custom drawn shape like a curve or what ever? By the looks of it you can not as specified by the adobe reference doc.
startDrag()method
public function startDrag(lockCenter:Boolean = false, bounds:Rectangle = null):void
So from this I would conclude that to have a custom drag path one would have to create a custom class.

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ActionScript 3.0 :: Movie Clips To Follow Path?

Oct 25, 2009

I am working on a circular gallery 6 images/movie clips and two buttons. I would like to have these images move around a circular path, clockwise when the right button is hit and counter clockwise when the left one is hit. I am just learning action script so my understanding of it is extremely basic. I don't necessarily need all the code just conceptualize how this would be done. I don't want to use the time line (if that's not possible just let me know).The only things I can think of would be to have the images move on a path or painfully swap out the buttons for new ones that look exactly the same but move different clips for each scenario.

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ActionScript 2.0 :: Drawing With The Mouse And Having A Dot Follow The Path?

Feb 1, 2011

Wondering if any of you have any experience with the title. I just want a dot or an object to follow the path drawn by my mouse at a predetermined length.

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ActionScript 2.0 :: Make A Clip Follow A Path?

Oct 18, 2004

i want make a clip follow a path, i want that it follow a path in move and rotation.

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ActionScript 2.0 :: Straight Line Will Follow Their Mouse Until They Click Again And This Releases The Straight Line?

Jan 30, 2009

I've managed to follow some drawing tutorias which work fine (mouse down draws a line everywhere you move mouse like MS paint).I would like to adapt this now if I can so that when a user clicks down, a straight line will follow their mouse until they click again and this releases the straight line. This should leave one line on the screen, then they are free to move their mouse and repeat the action again.

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ActionScript 3.0 :: Add Mclips Over Drawn Line?

Nov 2, 2010

On mouse move i have a line drawn using lineTo method. This works like in Paint or most drawing programs: the mouse drawing like a pencil. What i need now, and dont know how to accomplish, is to add a number of mclips over that line. And this mclips should be over the line but separated to each other (different x and y of the drawn line). So in the end when moving the mouse the user should get a line and, every certain distance, a number of mclips over it.

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ActionScript 3.0 :: Make An Object To Follow A Specific Path?

May 2, 2010

make my hero go back to his shelter when he finds some food or when he approaches an enemy. It looks like this:

1. The hero is in the shelter.
2. The hero is hungry.
3. The hero leaves the base to hunt some animals down.
4. The hero is full and is headed back to the shelter.
5. He moves in the direction of where the base is.

So, once again, how do I make my hero go back to where he came from? How do I make my hero's x and y position to fit the way back home?

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ActionScript 3.0 :: Detect Angle Of A Line Drawn With API?

Jun 26, 2011

I'm drawing a simple line with API and I would like to know how to detect what angle the line has and where a ball hits it.Scenario: the player draws a random line in a random angle, a ball comes in from random points and hits the line, the ball then bounces off the line depending on where it hit the line (and of course depends on the line's angle).I draw the red line with this: (on a 400x400 stage)Actionscript Code:graphics.lineStyle(2, 0xFF0000, 100);graphics.moveTo(150, 150);graphics.lineTo(250, 250);The grey, green and purple lines are just demonstation of the ball movement, comming in from outside the screen, hitting the line and bouncing off in different directions. I just made a guess on the angle they will bounce off in.

I just can't figure out how to detect the line's angle and where the ball hits it. So all I have is a ball flying in from random positions and hitTests the line (not coded yet, but no problem to do ball movement and hitTesting with line), I don't know where to go from there until I know how to detect where it hits the line.I know this is a double post (from the Games section), but I realized this place seems to have more activity and not many seem to visit the Games place anymore.

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Edit Stroke Width After Line Is Drawn?

May 29, 2009

In Flash CS4, I'm trying to change the stroke width of my line or shape, with it selected, but the stroke width slider is greyed out (thus, unadjustable). Is it possible to edit a stroke width after something has been created? If so, how can this be done? I've tried selecting the line in all kinds of crazy ways, but still can't edit it.

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ActionScript 2.0 :: A Red Line Is Drawn To The Exit Link?

Sep 10, 2009

[URL]go to the menu and select education, click the first sub link under education, once there allow for the screen to load, and then click anywhere outside the black border where the text is. You should notice a red line is drawn to the exit link.

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ActionScript 3.0 :: Moving Sprite Along Drawn Line?

Sep 18, 2009

I want to the user to be able to draw a line and then have a sprite follow the line as its path. Also, it would be nice if the line could be cleaned up after the user draws it with his/her mouse so that it is made up of clean curves/spline.

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Make A Simple Ball Follow An Oval Motion Path?

Oct 23, 2009

how to make a simple ball follow an oval motion path? Think of a molecule spinning (and looping) around a nucleus. This was five seconds work in previous versions where you could draw the motion guide then simply attach an object to it and say "orient to path"  but I can't seem to find how to do it in CS4.

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ActionScript 2.0 :: Create Curved Path And Make Movieclip Follow That?

Sep 30, 2009

As the topic indicates, i'm trying to create a curved path and make a movieclip follow that path up and down with a bit of rotation.

This could easily be done animating the timeline, however I need this to be done through pure AS - as when I mouseOver the MC, the MC need to stop and go to the top. [url]...

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ActionScript 3.0 :: Find Slope / Angle Of A Drawn Line?

Jun 20, 2010

At the moment I am using two mini objects within the line to calculate the slope of the line I have.

I was wondering if there was some easy function within as3 to find the slope of a line that had been drawn out, if not... I suppose I have my own theories on how to do it, such as checking for hit tests in a circle until I find the line.

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ActionScript 3.0 :: Add Mc Over Some Points Of A Line Drawn With LineTo Method

Nov 1, 2010

this is the thing: Using "lineTo" i get a line drawn on stage when dragging a mc. Then i should have four mc (note1, note2, note3, note4) added randomly over this line. I mean, the line is drawn and then over some parts of this line, using x and y of some of the points drawn there, this movie clips should be added randomly. I can make the mc appear randomly, but always in the same point (mouseX, mouseY); i cannot access others x and y of the drawn line. This is my code (noteContainer is a sprite):

Code:
private function drawingAPI(event:MouseEvent):void{
sprite1.graphics.lineTo(mouseX, mouseY);
}

[Code]...

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ActionScript 3.0 :: Toggle Line Drawn With Graphics.DrawPath?

Mar 7, 2011

I have an application that creates a chart dynamically. This chart has a lot of information plotted on it (4-6 stock trends). I want to be able to toggle some of those lines with a button. Each trend is drawn with something like this:

Code:
// establish a new Vector object for the commands parameter
var line_commands:Vector.<int> = new Vector.<int>();
line_commands.push(1,2,2,2);
// establish a new Vector object for the data parameter
var line_coord:Vector.<Number> = new Vector.<Number>();
// use the Vector array push() method to add a set of coordinate pairs
line_coord.push(0,0, 75,50, 100,0, 125,50);
graphics.drawPath(line_commands, line_coord);

How would I toggle the line I just drew? My first idea would be to put some of this code inside a function and redraw the line with the same color of the movie's background color. I don't know if this is the best option, I was wondering if I could draw this line inside a Sprite or Movie Clip and just toggle its visibility?

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ActionScript 2.0 :: How To Make Drawn Line To Be Under Oval Clip

May 20, 2003

Attached is the .fla. I can't seem to figure out how to make the line drawn to be under the oval (right now it's drawing above it....)

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ActionScript 2.0 :: Changing The Thickness Of The Line Being Drawn At Runtime?

Apr 17, 2007

I am working on a interactivity wherien i draw lines using a pen/pencil just as in MsPaint application in Microsoft. Ia m done with the pencil/ pen tool and its working fine but I basically want to change the thickness of the line at runtime by using a slider functionality.

Code:

drawing_mc.lineStyle(1, 0x99CC00, 100);

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IDE :: HitTest The Line Drawn In ^ With A Clip Called Enemy?

Mar 3, 2010

im making a game where when you click a line is drawn in the direction you clicked. I need to use hitTest with it, how would i go about doin that? here is the stuff.This is on the main timeline, it links to the gun. "bullet" is an empty clip

Code:

gun.onEnterFrame = function ()
{
var angle:Number = Math.atan2 (_root._ymouse - this._y, _root._xmouse - this._x);[code]....

i Need to hitTest the line drawn in ^ with a clip called enemy. How would i go about doing that?

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Actionscript 3 :: Get Ending Point Of A Line Drawn With LineTo In Flash?

May 10, 2011

I have drawn a series of lines using flash's graphics.lineTo command, and placed them in an array to be referenced later. Based on certain user interactions, the clips that hold these lines can be shifted to the right, causing the lines to move with them, no longer connecting to the point they originally connected to. So I need to extend the lines by the amount their parent clip was shifted (I've called this incVal). So what I need to do is find the point at which each of these lines ended at, and draw from that point to the left by incVal. How do I get that ending point of the line?

This is my code:

To draw line and add it both to the clip and to an array for future reference:

line.graphics.lineTo(localPoint.x,localPoint.y-10);
membersRef.addChild(line);
parallelArr.push(line);

[Code]....

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