ActionScript 2.0 :: Attached MC's Follow Path?
Apr 22, 2008how to click one point, then click another and have movieclips attach themselves along the path in AS2.
View 1 Replieshow to click one point, then click another and have movieclips attach themselves along the path in AS2.
View 1 RepliesSo I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below
Code:
import flash.display.Sprite;
import flash.events.MouseEvent;[code].....
I am working on a circular gallery 6 images/movie clips and two buttons. I would like to have these images move around a circular path, clockwise when the right button is hit and counter clockwise when the left one is hit. I am just learning action script so my understanding of it is extremely basic. I don't necessarily need all the code just conceptualize how this would be done. I don't want to use the time line (if that's not possible just let me know).The only things I can think of would be to have the images move on a path or painfully swap out the buttons for new ones that look exactly the same but move different clips for each scenario.
View 1 RepliesWondering if any of you have any experience with the title. I just want a dot or an object to follow the path drawn by my mouse at a predetermined length.
View 0 Repliesi want make a clip follow a path, i want that it follow a path in move and rotation.
View 5 Repliesmake my hero go back to his shelter when he finds some food or when he approaches an enemy. It looks like this:
1. The hero is in the shelter.
2. The hero is hungry.
3. The hero leaves the base to hunt some animals down.
4. The hero is full and is headed back to the shelter.
5. He moves in the direction of where the base is.
So, once again, how do I make my hero go back to where he came from? How do I make my hero's x and y position to fit the way back home?
is there a way using AS3 to get objects to follow a path (a drawn line) or will i have to set waypoints?
View 3 Replieshow to make a simple ball follow an oval motion path? Think of a molecule spinning (and looping) around a nucleus. This was five seconds work in previous versions where you could draw the motion guide then simply attach an object to it and say "orient to path" but I can't seem to find how to do it in CS4.
View 3 RepliesAs the topic indicates, i'm trying to create a curved path and make a movieclip follow that path up and down with a bit of rotation.
This could easily be done animating the timeline, however I need this to be done through pure AS - as when I mouseOver the MC, the MC need to stop and go to the top. [url]...
i have a problem adressing or targetting a attached mc when i target de mc directly it works fine but when i try it trough a variable it doesnt recognise its path anymore??? hopefully a part of the code is gonna explain the situation a litle better... this piece works fine:
[Code]...
i have a problem adressing or targetting a attached mc when i target de mc directly it works fine but when i try it trough a variable it doesnt recognise its path anymore???
[Code]...
I am currently trying to create an app using flash AIR.I would like to find some more information on how to make an object snap to another ojbect then follow its path, eg. a person object is already on the stage, then drag an arrow to the object which snaps to it, then on play button it follows the arrow path. all in pure actionscript, no guide layers.
View 1 RepliesI found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
View 1 Repliesthe same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?
I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.
But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.
Here's what i'm trying to do: Hide a MC depending on the path variable as:
[Code]...
Well that doesn't work, for some reason, i can't use a string as a multiple level path..
I was wondering if it possible to write up some AS that will take line paths that you have drawn and convert them into a Path object? For example say you drew a jagged line from left to write, would there be a way to have AS convert that into a Path object.
View 11 RepliesIs it possible to draw out a path in the flash editor, set its visibility to hidden, and use this path data to animate objects in AS3?
View 1 Repliesi have a quick question what is the syntax if u want to use parametrs to define a path inside a path? i mean:
[CODE]...
does anyone know.... it's very important!
This is a head scratcher. Why would a root relative path cause a Security Sandbox error.. but an absolute path to the exact same path work fine..
[Code]...
I am displaying some flash content on a fairly standard page. This works really well when the flash, xml file and html page are sitting together in the same directory.url...However, I want to display that same content in another page which is deeper inside the site but outside of the directory that houses the .swf and .xml files as well as the assets.[code]The js files are loading properly but the flash content is not, so I could use a little help getting that sorted out.
View 1 RepliesWhat does _level0,_parent and _root mean in flash?What's the difference between absolute path and relative path?
View 1 RepliesI am coming from flash to flashbuilder I have a directory, AS3_classes_dir, on my computer that stores all of my classes, including my greensock and papervision packages. In every flash app that I make I include that directory in the Source Path, so that I can import whatever I may need. Compiling in flash (using ctrl/enter) takes very little time; only the classes that are specifically imported are compiled.So today I did that in flashbuilder, included AS3_classes_dir via Flex Build Path/Source Path ... but now the compile time are a couple of minutes, even though I am not even importing ANY of the classes from within.
View 2 RepliesI am new to Flash and ActionScript 3.0 environment. I don't have any knowledge in depth with Flash and ActionScript 3.0. I am using the flash(.swf file) in my Java application. Now, this .swf file is to be placed in the server system. While I am working with these, I faced an error. Here, my issue/problem(s) starts....
1.)With the help of URLRequest & URLLoader classes, I am loading a jpg file dynamically onto the stage using the following code:
[Code]...
heres the file i want the rectangle to follow the ball ball-border-follow.fla
View 3 RepliesI am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.
View 11 RepliesMake a action follow the a certin node and generate another mc of the xml without you having to put the whole xml list over again.[code]...
View 3 Repliescan someone giveme a sample code of making a mc follow a mc's x position
View 3 RepliesI have the script so that you can controle a car with the arrow keys but for one of the missions on my gta2 style game I would like an enemy car to follow you. The car has to stay facing the right way according to the way the street though, this is the only bit I cant think of I also need boundaries.
View 3 Repliesis there a way to follow-up on a bug report that i submitted i have the bug number, but would like to see if the report was understood, filled out properly and determine the status of the bug report.
View 7 Replies...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:
Code:
objectMC.x=mouseX;
objectMC.y=mouseY;
This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.