ActionScript 2.0 :: Get A MC To Follow Another MC?
Feb 10, 2009heres the file i want the rectangle to follow the ball ball-border-follow.fla
View 3 Repliesheres the file i want the rectangle to follow the ball ball-border-follow.fla
View 3 RepliesI found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
View 1 RepliesI am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.
View 11 RepliesMake a action follow the a certin node and generate another mc of the xml without you having to put the whole xml list over again.[code]...
View 3 Repliescan someone giveme a sample code of making a mc follow a mc's x position
View 3 RepliesI have the script so that you can controle a car with the arrow keys but for one of the missions on my gta2 style game I would like an enemy car to follow you. The car has to stay facing the right way according to the way the street though, this is the only bit I cant think of I also need boundaries.
View 3 Repliesis there a way to follow-up on a bug report that i submitted i have the bug number, but would like to see if the report was understood, filled out properly and determine the status of the bug report.
View 7 Replies...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:
Code:
objectMC.x=mouseX;
objectMC.y=mouseY;
This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.
I can't find any info on this so I guess I'll just ask. I'm trying to make moveclips that will follow the mouse pointer on MOUSE_OVER but only up to a certain distance then tween back to its original coordinates (preferably with a bounce or elastic ease).I tried startDrag(); on mouse over and that works quit cool but the problem is stopping the drag...
View 5 RepliesI'm trying to get a little mc to follow my mouse but stop when it gets to the "walls" (borders).
I first tried to test when the mc itself hit that _x value:
Code:
if (this._x <= 88){
_root.mc_go = false;
} else {
[Code]....
but when the mouse leaves the area, the mc does not continue to follow it all the way to the border, it just stops immediately.
make eyes move and follow a mouse on the _x and _y axis, but the eye needs constrained with in an eye socket.I have used two mc to constrain while mousedown.
// mc_1
onClipEvent (enterFrame) {
bounds = getBounds(this);
[code].....
Using this code:
[Code]...
I have a compass that is rotating depending on the position of the mouse, however it rotates it from the top left of the stage not the movie clip, how to get the AS to recognise the centre of the compass.. Also, I thought a nice touch would be if the compass had a slight "wobble"
I have 2 movieclips i want to make the gray movieclip follow the black moveclip that draged by mouse
i attach the project
what i want to happen is have images in a movie clip scroll up and down but i don't want to have to move the mouse to the top of the page to see the top image
here is my code so far
frame 1:
if (_root._ymouse > _root.circle._y) {
_root.circle._y = (_root.circle._y + 10);
} else {
[Code].....
I have this kind of menu structure design (see image attached), and the way It needs to work is when the mouse goes close to a topic it follows it and when the mouse is a certain distance away it springs back to its orginal place?
View 6 RepliesI am trying to have a flashlight follow the mouse from it's pivot point. Rotating from its registration point, 180 degree rotation. Also have it move back to place if the mouse is off stage.
View 1 RepliesIm trying to make a object follow the Mouse_x while locked on a Guide line for the Y axis, but in the Test the object doesnt follow the guide.
how to make a object do a Half Circle motion?
I found several tutorials that work great for having movie objects follow the mouse but I haven't been able to find one that restricts it to only a certain area. This is one of the tutorials that I was looking at: http:[url].......What I basically want to do is have this hanging lamp tilt either left or right depending or where the mouse comes from.
View 1 RepliesI have a graphic replacing the mouse cursor and I'm having it so that when the user goes over a MC (called hitSquare in this case) the cursor graphic moves to a certain location on the stage, then returns to the location of the real mouse position.[code]The problem with this is that during the 0.5 seconds that it takes the graphic to return to the mouse position, the user can still move the mouse, so it actually goes to different co-ordinates and when the user moves the mouse after the 0.5 is over, the cursor just jumps to the new location.How can I make it so that the graphic smoothly follows the mouse, (even if it's being moved and has to update in real time) and then returns to the standard mouse follow code (cursorMC.x = mouseX; etc) once it's met its final destination?I take it this requires some "mouse trail" code that gets removed once it's caught up with the mouse.
View 10 RepliesI am trying to make a menu bar that when the mouse moves around from button to button it has a bar that follows under the text.I have found scripts for making a MC follow a mouse around the screen but I cant find anything for what I need.
View 8 RepliesI am working on a project that involves having a FollowSpot following the mouse until the user click on a button. Beeing fairly new to Flash, I searched on the Internet and came out with a few ideas but I could not find exactly what I was looking for. I have included the code that I now use as a test bench: Everything is included on one frame and it obviously has to loop until a selection is made.
View 3 Replieswhat i want to happen is have images in a movie clip scroll up and down but i don't want to have to move the mouse to the top of the page to see the top image here is my code so far
[CODE]...
We have recently deployed Flash Media Streaming server 3.5.2 and Flash Media Encoder on a Windows 2003 machine. Do you guys know of any security best practices to follow for the FMS server deployment on a Windows machine, could you please point me to that resource.
View 2 RepliesI have some info boxes that show up upon MOUSE_OVER of an MC. I set their position to mouseX and mouseY once I want them to appear. The problem is that when I mouse over something near the edge of my stage, the info box appears beyond the stage's bounds. Is there a way I can contrain the infobox X,Y so that it does not go off the state?
Right now, this is how I define the X,Y of the text box (pretty simple).
trlinfotxt.x = mouseX;trlinfotxt.y = mouseY;
In my latest project I'm trying to have a line follow my mouse, I succeeded doing this with the LineTo and MoveTo functions this is what i have come up with [URL]if you will play with it for a while you will notice that sometimes the line is burned on the screen and just stays there,Another thing i want to achieve is that the line will be created out of a movie clip and will have animations and graphics in it insted of just plain color.
btw heres my code
package
{
import flash.display.*;
import flash.utils.*;
[code]....
i have a plane that gonna follow the mouse but i dont want the plane to stop when it reaches the mouse position , instead it needs to continue its wauy then follow the mouse when it moves again this is what i have so far package
{
import flash.display.MovieClip;[code]....
I really didn't want to have to post this question on any forums because it would be hard to explain, but I have spent far too many hours trying to figure this out so I have no choice.his is what I want to do: I want to have a little ball follow the mouse but not go into any walls at all. Here is a swf of my current attempts at doing this:As you can see, if there is a Y obstruction but not an X one, the ball will still follow mouseX, and vice-versa. However, there are some glitchy limitations as to having the ball follow mouseX when there is a Y obstruction and it must go over some hills to get to mouseX.Also, the code currently only checks to see if the four points around the ball are sinking into the walls, but it would be nice if it used more complex sphere calculations, or maybe 8 points
View 9 RepliesI'm making a game and have zombies spawning on a stage using math.random()
What I want to achieve is their health bars follow them above their heads, However they aren't spawning when I use:
ActionScript Code:
public function iceZombieSpawn(e:TimerEvent) {
iceZombie = new IceZombie(Math.random()*stage.stageWidth, -100); // Create new ice zombie at random x position (width, height, health, hitCount)
[Code].....
They do work when I specify a specific coordinate however won't get the desired result.
I'm trying to create a navigation bar similar to that of [url]....I have tried to code a rectangle box to follow the mouse, but with no luck.
View 1 Replieshow do I make it so that the an object only follows your mouse between certain points? I have a square with the code startDrag("", true). Then I put an if then statement saying...
if(this._x <=200){
startDrag("", false)
}