is there a way to follow-up on a bug report that i submitted i have the bug number, but would like to see if the report was understood, filled out properly and determine the status of the bug report.
I found this tutorial [URL] and is wondering if I could limit the area where the clip can follow? I'm planning to have my cartoon's EYEBALLS follow the mouse move.
Why am I kept getting the Incompatibility report saying something about the Blend: Color Burn? It turns most my vector grahpics to bitmaps. How do I avoid this?
I'm using Amazon EC2 and AFMLE 3.2. How do I generate a report that will tell me how many viewers I have watching?I figured out how to report on the Kb out in an hour but that only tells me average viewers, asuming they all watched an entire hour I need unique viewers and average viewers at different points in the webcast.
I'm trying to generate a report on what classes are being used in our application... bonus points if i can tell which methods and properties are actually being used as well.
I know I can read the catalog.xml for RSL Libraries which is a great start, but I'm not sure if such a thing exists for applications and modules(compiled or uncompiled).
I think I'm looking for some kind of recursive describeType() method, or (gag) maybe I just need to write my own? I don't care how it works, my app dioesnt even tneed to be running... we just need an inventory of what's really being used and what might be garbage, essentialy.
I have an FLV player on the stage. I'm setting the source (flvplayer.source) as a variable. When the proper file is in the right location it plays perfectly. I'm trying to set up an error report that is generated when the source FLV isn't there. So far I have:
ok, so a couple of months ago, while using Flash CS4, I started getting this unusual bug where the application would terminate, no error report dialog, no system reports, I didn't even get the satisfying *doonk* sound that Windows likes to make every time you try something Microsoft haven't thought of yet.
I have a component based on canvas, and within that component I have two images. I have the component listen for a click and when that event occurs one image goes transparent and the other becomes visible. This part works perfect. Now, on clicking that component, I also want to do something to the parent canvas, I already have this working for more basic types (image, canvas, text, etc) but the problem with my component is that the click event has the internal image as the target, so what I want to happen to the outside canvas is happening to the canvas of the component. How do I make my component as a whole the target of any clicks on it? 3.5 SDK
I have this form in my flash file and I can't quite make it do what I want. I get the form to send, but I don't get a confirmation if it sent out OK, and I also can't make the auto response work in the php file. My Flash file has the following AS in it.
[Code]...
How can I get the php to report back to the result_lv and get the confirmation email from the form.
I have a Flex 3 app which I want to instrument to report errors generated by the app to a server via simple HTTPService call. My idea is to wrap all the methods in try. catch blocks which then pass the Error object to the reportError() function (which then fires off the HTTP request and pops up a dialog) but is there a better way?
I can't seem to generate any output when including the "link-report" compiler commands in Flash Builder 4.5. I've tried several different syntaxes that I've seen online:
But absolutely nothing gets created when I run, build, or debug the project. Other application settings perhaps? The project is relatively young and doesn't have many custom settings so I'm thinking it is maybe application or config related?
After dragging many MovieClips/Components onto the stage, how can I generate a report (or display on screen)by listing the names,parameters, values of all the movie clips/ components dragged on the stages?
I am using CS3 and trying to get an object to follow the mouse and having a hard time finding a tutorial on this, because all of the ones i have found want me to add the actionscript to the MC, and my version of flash won't let me do that. Flash expects me to attach it to the frame and so the code doesn't work.
I have the script so that you can controle a car with the arrow keys but for one of the missions on my gta2 style game I would like an enemy car to follow you. The car has to stay facing the right way according to the way the street though, this is the only bit I cant think of I also need boundaries.
...without using the startDrag method. I know I can use code like this inside of a mouse event listener/function:
Code: objectMC.x=mouseX; objectMC.y=mouseY;
This code makes the object move with the mouse, but only if I move the mouse very slowly. When I move the mouse quickly, the mouse leaves the area of the object and thus the MOUSE_OVER listener stops listening, causing the object to stop.
I can't find any info on this so I guess I'll just ask. I'm trying to make moveclips that will follow the mouse pointer on MOUSE_OVER but only up to a certain distance then tween back to its original coordinates (preferably with a bounce or elastic ease).I tried startDrag(); on mouse over and that works quit cool but the problem is stopping the drag...
make eyes move and follow a mouse on the _x and _y axis, but the eye needs constrained with in an eye socket.I have used two mc to constrain while mousedown.
I have a compass that is rotating depending on the position of the mouse, however it rotates it from the top left of the stage not the movie clip, how to get the AS to recognise the centre of the compass.. Also, I thought a nice touch would be if the compass had a slight "wobble"
what i want to happen is have images in a movie clip scroll up and down but i don't want to have to move the mouse to the top of the page to see the top image
I have this kind of menu structure design (see image attached), and the way It needs to work is when the mouse goes close to a topic it follows it and when the mouse is a certain distance away it springs back to its orginal place?