is there a way to follow-up on a bug report that i submitted i have the bug number, but would like to see if the report was understood, filled out properly and determine the status of the bug report.
Why am I kept getting the Incompatibility report saying something about the Blend: Color Burn? It turns most my vector grahpics to bitmaps. How do I avoid this?
I'm using Amazon EC2 and AFMLE 3.2. How do I generate a report that will tell me how many viewers I have watching?I figured out how to report on the Kb out in an hour but that only tells me average viewers, asuming they all watched an entire hour I need unique viewers and average viewers at different points in the webcast.
I'm trying to generate a report on what classes are being used in our application... bonus points if i can tell which methods and properties are actually being used as well.
I know I can read the catalog.xml for RSL Libraries which is a great start, but I'm not sure if such a thing exists for applications and modules(compiled or uncompiled).
I think I'm looking for some kind of recursive describeType() method, or (gag) maybe I just need to write my own? I don't care how it works, my app dioesnt even tneed to be running... we just need an inventory of what's really being used and what might be garbage, essentialy.
I have an FLV player on the stage. I'm setting the source (flvplayer.source) as a variable. When the proper file is in the right location it plays perfectly. I'm trying to set up an error report that is generated when the source FLV isn't there. So far I have:
ok, so a couple of months ago, while using Flash CS4, I started getting this unusual bug where the application would terminate, no error report dialog, no system reports, I didn't even get the satisfying *doonk* sound that Windows likes to make every time you try something Microsoft haven't thought of yet.
I have a component based on canvas, and within that component I have two images. I have the component listen for a click and when that event occurs one image goes transparent and the other becomes visible. This part works perfect. Now, on clicking that component, I also want to do something to the parent canvas, I already have this working for more basic types (image, canvas, text, etc) but the problem with my component is that the click event has the internal image as the target, so what I want to happen to the outside canvas is happening to the canvas of the component. How do I make my component as a whole the target of any clicks on it? 3.5 SDK
I have this form in my flash file and I can't quite make it do what I want. I get the form to send, but I don't get a confirmation if it sent out OK, and I also can't make the auto response work in the php file. My Flash file has the following AS in it.
[Code]...
How can I get the php to report back to the result_lv and get the confirmation email from the form.
I have a Flex 3 app which I want to instrument to report errors generated by the app to a server via simple HTTPService call. My idea is to wrap all the methods in try. catch blocks which then pass the Error object to the reportError() function (which then fires off the HTTP request and pops up a dialog) but is there a better way?
I can't seem to generate any output when including the "link-report" compiler commands in Flash Builder 4.5. I've tried several different syntaxes that I've seen online:
But absolutely nothing gets created when I run, build, or debug the project. Other application settings perhaps? The project is relatively young and doesn't have many custom settings so I'm thinking it is maybe application or config related?
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
After dragging many MovieClips/Components onto the stage, how can I generate a report (or display on screen)by listing the names,parameters, values of all the movie clips/ components dragged on the stages?
I have a library object (SomethingMC) which extends a custom class (Something). Something, in turn, extends MovieClip.If adding SomethingMC to the stage within Flash CS3 IDE, is it possible for it's super class (Something) to assign an instance name from a class constant (Something.THE_CONSTANT)?
The above does not work. It throws Error #2078: The name property of a Timeline-placed object cannot be modified. if the instance is assigned a name in the IDE, and it just doesn't work if no name is assigned in the IDE.
I have a BUNCH of bumpers of four types bounceUp, bounceDown, bounceLeft, bounceRight. during a collision which you hit determines the bounce so they always do the same thing so here's my question.....can i just name every bounceUp instance the same thing and then just add that one instance name to the list the collision detector checks?
i just dont wanna go through and name a hundred each of bounceUp s and bounceDown s individually as the potential for screaming increases proportionally.......
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent) { this.theButton.theMC.gotoAndPlay(3);
Does anyone know if it is possinle to scroll a graphic or a movie instance as well as a text instance in flash. I want to scroll text and images as well. Actually text with imges embedded in it.
I am wrapping my brain around OOP in AS2. I am making two posts on two different subjects. My question here is: when should I use local instance variables, and when should I attach new properties to the instance object? (Feel free to correct my terminology.) Let's say I have a class for a scrolling background, which scrolls when I mouse over its edge. I want to put these values somewhere:
1) How wide is the border in which a mouseOver makes it scroll? This is basically a semi-constant I set it up once and keep it the same, unless the user changes it in an options menu to make the border wider or narrower. Call this scrollBorderWidth.
2) How fast is the background scrolling now? I want to track this so I can smoothly change the scroll speed over several frames. This is often changed. Call this scrollSpeed.
It seems I have two ways I can store and access these values and darned if I know which is better practice. METHOD A: Make them local variables in the class, so the scrolling background instance has them as local vars. I set them up thusly:
I have a bunch of text boxes which are acting as labels on a diagram.The idea is all the labels are jumbled up to start with, and the user has to drag the labels to the correct place.So far, I have the labels, and they are dragable, but I want to be able to lock the label onto a specific area (I've called them crashzones) so that when the user drags the label onto the correct area, the label snaps into place.The 'crashzones' instance names, are indentical to the label instance names, with the exception that the 'crashzones' instance names have the letter 'z' at the begining.
On the dragStart event, something (maybe a string) would hold the instance name of the current label and add the letter 'z' to the beggining, so something like ... crashzone = "z" + label1;As there is an instance with the name "zlabel1", when the dragstop event starts, it'll do a 'hittestobject' on the instance "zlabel1".
I'm not entirely sure how to go about this.I've tried creating a string to hold the 'crashzone' name, but the hittestobject event doesnt work with strings i.e: hitTestObject(stringname);I've also tried with Sprite, but as the sprite technically already exists and has a name, I can't give the sprite any properties.
I have a base class which is being created via remote_object [RemoteClass alias] from the server.I have other specialized classes that are derived from this baseclass, but serialization with the server always happens with the base class.The base class has meta data that defines what the derived class is, for example
[RemoteClass (alias="com.myco...')] public Class Base {
I am trying to communicate between an instance of flash embedded in a browser and a flash instance running in a C# WinForms app... I am getting a compile error that say:
1119 Access of possibly undefined property printOut through a reference with static type flash.net:LocalConnection
Here is the actionscript:
var feedback = ""; var receiving_lc:LocalConnection = new LocalConnection(); receiving_lc.connect("fromClient")
I'm using a library that has a function that returns an instance of some class Engine.
I'd like to tack on some interfaces to Engine, so I subclass it class InterfacedEngine extends Engine implements AwesomeInterface. but when I change the code that uses the classes from this:
var engine:Engine = generateEngine();
to this: var interfacedEngine:InterfacedEngine = generateEngine();
It gives me a runtime error (elision mine):
TypeError: Error #1034: Type Coercion failed: cannot convert ...::Engine@1bc2bf11 to ....InterfacedEngine.
I have to admit I pretty much ran away from Flash when AS2 came along and only used it for animation purposes over the last 5 years.So I'm having a major crash course in AS3 in Flash CS3 and I'm not enjoying it one bit. I'm getting maybe 10mins of finished work per hour as I try to figure out the limits and rules of AS3. Quite often it seems that AS3 simply can't do what I want it to. Anyway: Characterchecks.as is the main class and it loads a bunch of XML into four arrays. The file starts like this:[code]If I trace the value of, say, cc._Categories from the main FLA, it's empty. I'm guessing that the next line of AS in the main FLA doesn't wait for the previously called function to complete? (This may tie in to my next problem)My next step is that I want to display various things based on the data in the array. I have another class, Display.as which will hold all the functions to create the items on display. I thought it would be best for these to be a separate object. I wonder if I'm right?
So I declare an instance of Characterchecks in the main FLA and call it cc, and then run the functions to populate the arrays... Now I create an instance of Display and call it cd. How can I get functions in cd to see the values of the variables in cc? And if the main timeline can't tell that the functions aren't finished filling the arrays, how is cd supposed to know?I might be asking dumb questions, or maybe I'm doing things ***-backwards, I don't know. I'd appreciate any help, I really would. This whole thing has me at the end of my tether... being the most technically advanced person in my circle of co-workers and web design friends means I have no-one to explain why things need to be done a certain way or what the best way is.
I'm creating a little game - The player controls a character that follows the mouse. Pigs run away from the player, and the player has to get them all into a pen. To make the game a little more difficult I'm trying to add an enemy - wolves, that attempt to perform a 'hunt' method every x seconds. This method sends a reference of the wolf instance to Main (my document class) and Main then loops through the pigs on stage to see if there's any nearby. Now as far as I know this works - my problem is I'm unsure how to send the pig instance reference back to the wolf that called the hunt method, so it can then 'target' the pig, and then attempt to pounce on it.