Flash :: Play Movie Clip Instance Inside Of Button Instance?
Apr 16, 2011
I placed a movie clip instance inside a button, and I want this movie clip to play when the button is released. I'm using this code on the frame containing the button:
function playMovie(event:MouseEvent)
{
this.theButton.theMC.gotoAndPlay(3);
I've started to Flash again after a long time. I'm excited. Whatever, my problem is simple. I want to reach a instance name from a movie clip. For example, I made a movie clip that has 2 frames. Name of the second frame is "secFrame". There's a movie clip inside the frame(i'm talking about the frame that named as "secFrame") that has a instance name as "mcSecFrame". Also the instance name of the main movie clip is mcMain. Now, the problem is, how I can control the mcSecFrame instance name with the code that is written on the mainTimeline's frame? For example, I want to control its frame rate. I wrotethis:mcMain.secFrame.mcSecFrame.frameRate = 5;But it doesn't work.
I have a label I am referencing form a movie clip inside the movie clip which contains the "label_2." Here is the code I used: MovieClip(parent.parent).gotoAndPlay("return_2"); Now I need to reference a instance name of a movie clip in side the same scene.
Here is what i want to do contextually. I am making an interactive skeletal diagram of a back, each vertebrae is an independent button. As each button is rolled over, i want a box next to the button to show with the name of the vertebrae inside it.
How I am trying to do it:Each button is independent, as inside it is a bitmap picture of the skeletal section. All of the boxes are instances of a single movie clip located on the same timeline level as the buttons.. instances named BBox1, BBox2... through BBox26. Inside each movie clip i have a symbol that is the box named 'sbox' which is the graphic box that pops up and in the layer above a dynamic text box, named 'ttext' which is populated at runtime with the proper text to reference the button.
I am easily able to reference each sbox symbol individually from outside the movie clip... i.e._root.skel.BBox1.sbox._alpha = 0;.
I am not having the same luck with the ttext dynamic text. I am wanting to set the text inside each instance of BBox progmatically, but the text will not show unless i set it to static and type it manually before compile(in which case the text for all 26 boxes is the same). I have tried all methods of reference, even prepopulating the dynamic text box with text before compiling and it still shows nothing. This does not seem like a coding issue but a use of dynamic text inside a replicated movie clip with unique instance names.
I want to do something like gotoAndPlay(frame label) for a movie clip with the instance name content. I am using an array for my buttons placing multiple instances of the button mc on the stage. When I add content.gotoAndPlay I get an access of undefined property error. If I add it inside the parenthesis I get an expecting identifier before my frame label name error.
Does anyone know if it is possinle to scroll a graphic or a movie instance as well as a text instance in flash. I want to scroll text and images as well. Actually text with imges embedded in it.
I've created a button in Flash, and inside that I have a TextField and a MovieClip, both with instance names set. They cover all 4 frames of the button, with no keyframes.I found I couldn't access the objects using the instance names I'd set, so I used this piece of code to see what's going on:
var obj:DisplayObject = this.m_graphics.btnChange.upState; for ( var i:int = 0; i < obj.numChildren; i++ ) {
I'm using flash CS4. I am trying to make a piano. It will be the header of a web page when the mouse rolls over a key the appropriate note plays- ideally the key would appear to be pressed as well. I have a jpg of a piano keyboard imported as a graphic. On a new layer I have made a button whos over state has a blank keyframe. I have imported that button to the stage and given the instance a name. I have attached a sound to the over keyframe (middle C).
I have dropped a second instance of the button onto the stage and given it a unique name. When I attach the next sound (D pitch) to the over state it changes the original middle C. How can I get each instance of a button to play a unique sound? I have tried using a new layer for each button but that didnt work. Do I have to make a brand new button for each note? I have reduced my design to include only 16 notes (I originally wanted 32 but I thought that may take too long to download)---
I've created an button object in flash. The button contains 2 layers. One is the background image and on top of it is a textField. The textfield is dynamic. I use the button inside a movieclip and I export it in a SWC. The I'm trying to use it in flex.
I'm trying to do this:
var myComponent:MyComponent = new MyComponent(); myComponent.button01.theTextField.text = "Caption";
I get and instance of the button(myComponent.button01 is not null in Flex debugger), but the instance of the textField(myComponent.button01.theTextField) is null and I'm not able to change the text(but the default text appears onscreen). The code is compiled correctly in flex.
I exported the in swc the button control as well. So the button is not the default SimpleButton from Flash, but an derived class generated by flash(with the same name as the symbol defined in flash). It contains theTextField memeber, which is null.
Here is the button timeline(Layer 2 contains the textfield, and the textfield instance is named theTextField):
I have a movie clip on a scene with a button inside. How can I make this button to go to play frames on the scene but not inside the movie clip in AS3.0?
is there anyway to have a button play frames 5-10 on a movie clip inside the current frame, as well as skipping to...lets say...frame 10 of the scene?
i want to create a site where buttons go to different pages, but those pages have animations in and out.so if someone is in one page, and clicks a button to go to another, that page plays the "out" animation while the other page plays the "in" animation.
Does creating a new instance of an Object that uses an identical name to an older instance, delete the previous instance? Or should the original instance be deleted first? The code uses a ridiculous amount of XML vars. Isn't it less memory intensive to parse the XML and save the properties to an Object, and then delete the XML Object, rather than keep the XML Object around and reference it's child nodes directly? Is it better form to break up a huge XML file (>600lines/3200vars) into smaller chunks?
I created a button on the stage and made it a movie clip and called it's instance name "play_btn" then i made a document class "main.as" and a second class "play button.as". How is to access the instance name in the play button.as file like this...
public class login_page extends MovieClip { public function login_page() { play_btn.addEventListener(MouseEvent.MOUSE_DOWN, onPlayDown); } public function onPlayDown(evt:MouseEvent):void { trace("Test"); }}
And then I want to call the function in the main.as.. but the general problem is that I want to access the instance name "play_btn" in the "playbutton.as" file. I tried to link it to the class but i get this error: 1120: Access of undefined property play_btn.
i created a bouncing ball effects with as2 .it shows 8 ball bouncing each other and moving. now i need is when i click on each ball it should display ball1, ball2, ball3 ..etc to a text box. when i put this code
how to get rid of an instance of a movie clip in the following Scenario. I have tried several methods, e.g., setProperty _visible to false, and the setProperty _scale to 0 (below). But none of these methods really get rid of instance; it merely hides them.
if (_root.yellow, hitTest(_root.wall)) { speedx = 0; speedy = 0;
I have a problem with a button.It has 4 keyframe and a text field with the same instance name "myText".I use this button in a MC, and its instance name is "myBtn".I'm trying to change myText with actionscript in the MC without any results.Debugging it I find a text field insiede this button named "instance6", so i think there is some problem with instance name.
I trying with: trace(myBtn.myText); and it says "undefined"!
How can i correctly give instance name to this text field?Is there any way to find out the name of the instance of an object (the text field) knowing the instance name of its parent (the button)?
i created a button on the stage and made it a movie clip and called it's instance name "play_btn" then i made a document class "main.as" and a second class "play button.as".so what i want to do but can't figure out how is to access the instance name in the play button.as file like this...
public class login_page extends MovieClip { public function login_page() { play_btn.addEventListener(MouseEvent.MOUSE_DOWN, onPlayDown);[code]...
and then i want to call the function in the main.as.. but the general problem is that i want to access the instance name "play_btn" in the "playbutton.as" file...
I know reverse movie clips have been discussed a million times before but I gues I'm jsut stupid and can't figure it out. I have an instance of a movie clip on my timeline that I want to play on mouseover and start going in reverse on mouse out. How do I do it?
is there a way to set the depth of a movie clip instance that is on the stage, ie. not created via createEmptyMovieClip, attachMovie, duplicateMovieClip and so on? Something like
I want to load an instance into a empty movie clip on my scene1. On scene1 I have an empty movie clip empty_mc. In my library I have a jpeg I converted into a symbol. I through the symbol onto stage1 and gave it an instance name of jpeg_1. I want the empty Movie clip to load jpeg_1. I thought it was something like this.
I have an issue while trying to create an instance of a movie clip, in order to rotate it dynamically. How can I have a variable of type myMovieClip in which I can invoke the _rotate method?
i created a button on the stage and made it a movie clip and called it's instance name "play_btn" then i made a document class "main.as" and a second class "play button.as" what i want to do but can't figure out how is to access the instance name in the play button.as file like this...
and I want to add multiple buttons, not just this one. I figured out by trial and error that I couldn't just consecutively list the instances, I also found I couldn't just replicate the code and change the instance names. I just need to know how to go about having multiple buttons/clips.
How do I access an object (in this case a button) within an instance of a movie clip on the stage?Basically I want to listen for a button (but_1) within the movie clip instance (menu_bar_1) which is set on the stage of my main movie.I want to use that same movie clip in several different parts of the main file, and each time the button will play a different sound.