Actionscript 3 :: Flash - Get The Points Of A Path Drawn?

Aug 31, 2011

Is it possible to draw a path in flash, and access the points from AS?For example if I have a map and I add hidden paths along various roads, I then later want to animate traffic or growing lines along these predefined paths from code.

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ActionScript 3.0 :: Path Movement - Mc To Follow The Path Drawn Out By The Player's Mouse And When The Player Clicks Again, It Erases All Of The Path?

Jul 18, 2010

So I've created a script where a mc is clicked on and the player can draw a path using the mouse. I'm trying to figure out how I can get the mc to follow the path drawn out by the player's mouse and when the player clicks again, it erases all of the path.my code is below

Code:
import flash.display.Sprite;
import flash.events.MouseEvent;[code].....

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ActionScript 3.0 :: Senocular's Path Class - Take Line Paths - Drawn And Convert Them Into A Path Object?

Feb 15, 2010

I was wondering if it possible to write up some AS that will take line paths that you have drawn and convert them into a Path object? For example say you drew a jagged line from left to write, would there be a way to have AS convert that into a Path object.

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IDE :: Path Is Not Drawn?

Jul 19, 2009

i've attached my flash file. I don't get why the path is not drawn if the movieclip is set ask mask. I would like to slowly reveal the text.

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Actionscript 3 :: Get A Path (a Sequence Of Points) From The Flash IDE Into Code?

Feb 12, 2012

Is there any easy way to get a path (a sequence of points) from the flash IDE into actionscript code?for example if you want to draw an outline for a gameworld that you want to use as collision object and now in AS3 you'd like to get the vertices of that path you drew.

what i did so far was to create a lot of dummy movieclips, place them on the vertices of the drawin path and call them "dummy01","dummy02","dummy03" and so on, and then in AS i iterated over the children and rebuilt the path that way

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ActionScript 3.0 :: Add Mc Over Some Points Of A Line Drawn With LineTo Method

Nov 1, 2010

this is the thing: Using "lineTo" i get a line drawn on stage when dragging a mc. Then i should have four mc (note1, note2, note3, note4) added randomly over this line. I mean, the line is drawn and then over some parts of this line, using x and y of some of the points drawn there, this movie clips should be added randomly. I can make the mc appear randomly, but always in the same point (mouseX, mouseY); i cannot access others x and y of the drawn line. This is my code (noteContainer is a sprite):

Code:
private function drawingAPI(event:MouseEvent):void{
sprite1.graphics.lineTo(mouseX, mouseY);
}

[Code]...

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ActionScript 3.0 :: Recover Coordinates Of Points Drawn With LineTo

Jan 20, 2011

I am developing a software in flash in which I need to draw some points in a movie clip dynamically with moveTo() and lineTo() during the runtime of the software. However, later in the future (during runtime), given the (x,y) coordinates of a point, I need to know if this specific point is part of the curve I drew before. Is there a way of doing that without saving the (x,y) coordinates of all the points I have drawn in the movie clip?

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ActionScript 3.0 :: Flash Senocular's Path.as Points In Curves Seem Inaccurate

Aug 22, 2010

I'm working with Senocular's Path.as file and I notice that the points that it outputs on curves are not very accurate. [URL] The code has a variable for curve accuracy in there and I have tried changing it but if I set it to 1 or to 500 it doesn't effect the placement of objects on the curve.

Basically what I am doing is putting beads on a necklace and pushing them through a curve. Kinda like in the game Zuma. However when I set the positions of the beads to go up incrementally there seems to be a slight burst of speed on the curves, that speeds up at the ends and slows in the middle a little. I was wondering if anyone had any pointers on how to make the curves more accurate with this script? It is a hell of a good script by the way I'm sure I'm just stupid and not seeing something.

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ActionScript 3.0 :: Closing A Drawn Path After Shearing?

Jan 5, 2012

After shearing a drawn square, the path is left open: i.e. after printing (via printJob) the swf, and opening it in Illustrator, it's clear the path wasn't closed. (the same when you use drawPath or lineTo to create the sheared shape btw).
 
how to make sure the path is closed? For example:
 
var square:Sprite = new Sprite();
square.graphics.lineStyle(4);
square.graphics.drawRect(100, 100, 100, 100);

[Code]...

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Actionscript 3 :: Drag An Object Along A Drawn Path?

Sep 16, 2010

I need to drag a component along a programmatically drawn path composed by different kinds of graphic, like lines, curves, etc.

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Actionscript 3.0 :: Get Objects To Follow A Path (a Drawn Line)?

Mar 30, 2010

is there a way using AS3 to get objects to follow a path (a drawn line) or will i have to set waypoints?

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ActionScript 3.0 :: StartDrag To Path - Passing Custom Drawn Shape Like Curve

Nov 19, 2009

I am currently looking to see what the bounding are for the start drag method. And by the looks of it the bounding is set by passing the rect() object to the dragUpdater/ constructor. My question then is can you pass a custom drawn shape like a curve or what ever? By the looks of it you can not as specified by the adobe reference doc.
startDrag()method
public function startDrag(lockCenter:Boolean = false, bounds:Rectangle = null):void
So from this I would conclude that to have a custom drag path one would have to create a custom class.

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ActionScript 3.0 :: Calculating Points Along A Curved Path

Dec 23, 2009

I'm developing some kind of dynamic time line. I want a curved line to represent time and dynamically put points over the curve representing the years. Maybe even have a slider along that curved line. I was thinking of creating the curve at runtime with bezier so that each time it would be different. Adding the slider is easy.... but I really don't know where to start for putting movieclips along the curve dynamically.

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Flash :: Mxmlc Compiler - Source-path Preferred Over Library-path?

Nov 9, 2011

the same class is passed to the mxmlc compiler in SWF library as a symbol linkage class and again in a source-path. But the compiler uses the definition from the source-path so creating new instance of that class won't create new instance of the library symbol. How do I tell the compiler to prefer the definition linked to the symbol (the one dfrom SWC)?

I have my design assets in an FLA file and they are linked to classes (e.g. [URL]. Then I export those assets to a SWC library and pass it to the compiler. Now when I create an instance of the class (new MyAsset();) it will be a new instance of the library object.

But there are other classes too in the source folder (e.g. "com.myproject.model.*" so I need to pass the source folder to the compiler too. And that is the problem, now the compiler will use the MyAsset.as definition from the source path, not from the SWC where it is assigned to the library object so if I create new instance of MyAsset now it won't duplicate the library object.

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ActionScript 3.0 :: Draw A Curved Path In Flash - Use Path Data

Aug 31, 2011

Is it possible to draw out a path in the flash editor, set its visibility to hidden, and use this path data to animate objects in AS3?

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Actionscript 3 :: Calculating Evenly Distributed Points On A Line Of Points

Oct 3, 2011

I have been tasked with trying to create a drawing tool that draws dotted lines as you drag the mouse across the stage. I can easily capture the points on MouseEvent.MOUSE_MOVE and store them in a vector and then draw the points as dots:

The problem is that I need to calculate evenly distributed points on an ever growing Vector of points so I can only draw the line between say every 5th point (say using modulus). I have been battling away with Bezier curve equations both Quadratic and Cubic but still can't quite figure out how to convert my Vector of points into an evenly distributed Vector of Points without sucking the life from the CPU.

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ActionScript 3.0 :: Passing Relative Url In Flash (or) Absolute Path Vs Relative Path

Jul 6, 2009

I am new to Flash and ActionScript 3.0 environment. I don't have any knowledge in depth with Flash and ActionScript 3.0. I am using the flash(.swf file) in my Java application. Now, this .swf file is to be placed in the server system. While I am working with these, I faced an error. Here, my issue/problem(s) starts....

1.)With the help of URLRequest & URLLoader classes, I am loading a jpg file dynamically onto the stage using the following code:

[Code]...

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Flash :: Why This Rectangle Is Not Drawn

Aug 13, 2010

public class Greeter extends MovieClip
{
public function Greeter()

[code].....

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Flash - Using Vector-drawn Numbers?

Apr 9, 2011

I want to use numbers I've drawn myself to represent a number, but don't know how to implement this. How would I display the equivalent of an integer with these numbers? If it's necessary to have them in a tile pattern, which makes sense to me considering how older games worked, then what code would I use to switch between each? Or is there another, better way? Also, I need the number to be able to adjust to the number of digits in the number and read from left to right (so the 1 in 10 would be in the same place as the 1 in 1).

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Actionscript 3 :: Flash - Drawn Objects Are Not The Same

Mar 17, 2012

I'm playing with Open Flash Chart. Take a look at this chart: [URL] As you can see, the rounded dot points look ugly. Some of them are more rounded, some of them less, they don't look the same, as they should. I don't know AS3 and have no idea what is the case. I checked the source code:

[Code]....

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Actionscript 3 :: Finding Out Coordinates Of Drawn Objects In Flash?

Jan 6, 2010

I'm in the process of making a board game in Flash; as part of process of getting fully to grips with Flash AS3.

I have a JPEG of the original board. This contains ~ 1000 circles that players may move pieces between. Pretty standard board-game stuff. The circles are not in any way regularly spaced.

So far, I've drawn the circles in Flash, by hand, and positioned them where they need to be. This looks great - I can see all my places.

What I want to do now is create these circles programatically. I want to be able to do this so I can adjust how the spaces look (depending on game state). Eventually I'll want to be able to zoom / pan the entire game board as well.

My question is, is there a way of tagging each circle with a unique reference and then looping through and recording locations?

I'm thinking something a bit like the Javascript DOM "getElementsByTagName" or similar.

At the moment I can only see two options:

Convert each circle to a symbol and give it a unique class name so I can access it from code Go through and write down the X/Y of each circle (add to my DB of board locations that I already have) so I can plot them programatically

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Flash :: Collision Detection Between A MovieClip On The Timeline And One Drawn?

Jan 19, 2012

I'm making a program that lets the user draw shapes on the screen with the mouse. When they're done they press a button to finish. The user is only allowed to draw on a certain area of the stage, to control this on the timeline i have a movie clip that takes up all the space the user isnt alowed to draw in.When the user presses the button i want the programe to check that the shape the user drew isnt touching the moiveclip. I want it to do this without taking the border of the movieclip into account so i cant use hitTestObject()

heres what i have so far:
//------------------------------DRAW SHAPE------------------------------
private var shape:MovieClip = new MovieClip();

[code]....

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Actionscript 3 :: Positioning Flash Graphic Drawn With Graphics Class?

Mar 3, 2010

I'm using Flash CS3 to build a simple drawing application. When the user clicks a button, they select a particular movieclip. After clicking elsewhere on the stage, the clip is instantiated and added to the stage at the position of the cursor. I've also added the option of being able to click on the added clip and drag it around on the screen. And this all works fine.

The problem is that I also want to be able to dynamically draw and add objects to the stage via the Graphics class. Whenever I add objects in this manner, their x and y coordinates are always 0,0 no matter where I place them on the stage. This makes positioning these graphics very very problematic. I created a modified positioning function specifically for these dynamically drawn graphics and while it does "work", it feels less responsive than the positioning for movieclip objects. I'm still trying to optimize this function, but it seems to me that the ideal solution is for the graphics to have non-zero coordinates when placed in the middle of the stage like movieclip objects. Is there some "workaround" to achieve this?

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Flash :: Check Collision In A Drawn Curve / Instead Of Sprite's Bound Box?

Aug 23, 2010

There are two Sprite's hit tests, one check the object (and have no precision on the curves) and the other check a specified (x, y) point. But, having curves drawn using Graphics.curveTo(), how do I check if 2 drawn curves are colliding?I'm not sure if this is an actionscript or a math problem..I want to check all (x,y) of a curve to all (x,y) of the other curve..

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Flash :: Gradient Fill Disappears When Drawn Outside Bounds Of Parent?

Nov 19, 2010

I'm trying to draw a gradient in Flash using beginGradientFill and drawRect, but when the rect being drawn is partially outside the bounds of the parent, the gradient isn't drawn at all.

For example, consider the code below:
function testGradient():void {
var g:Graphics = container.graphics;
var width:Number = container.width;
var height:Number = container.height;
[Code] .....

When the rectangle being drawn lies within the bounds of container, everything works: However, if the rectangle lies outside of the bounds of the container, the gradient isn't drawn at all. For example, if the code is changed to:
...
var x:Number = 10;
var y:Number = 10;
...
Then the gradient disappears: Short of doing the math required to draw the box inside the bounds of the parent (and fixing up the gradient so it looks correct), is there any way to deal with this?

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Actionscript 3 :: Rendering Flash Menu Over The Top Of Game Drawn With CopyPixels

Feb 20, 2011

I'm new to flash but have plenty of experience developing games, so when I started in flash I ignored pretty much everything that flash could do and just created a buffer the same size as my flash movie and drew my game direct to that with copyPixels. Now what I want to do is to add a menu to the game and it seems sensible to do make use of flash a little more. I can build a menu no problems in a .fla but can anyone tell me how I can render it over the top of my game?

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ActionScript / Flash :: Programmatically Bitmap-Fill IDE Drawn Vectors?

Mar 19, 2011

my current situation maybe akin to me painting myself into a corner. i have many vector shapes drawn with the Flash Professional CS5 IDE, which have been converted into sprite objects and exported to actionscript. for example, here are 3 shapes:

i want to programatically fill each shape with a bitmap from my library. i realize i can fill these shapes with library bitmaps in the IDE, but i need to scale the bitmaps at runtime as well as swap them out for others. how is it possible to programatically bitmap-fill shapes drawn within the IDE at runtime without having to also programatically redraw them?

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Flash :: Reference Manually Drawn Symbols From AS3 Class File?

May 2, 2011

I have been busy building the UI for a class file I wrote a while ago.

The problem I have is in referencing the symbols on the TimeLine. All the symbols have an instance name, and only exist in the first frame (main timeline has only one frame anyway).

At the moment I am instantiating my AS3 class file from a timeline layer using[code]...

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Actionscript 3 :: Get Ending Point Of A Line Drawn With LineTo In Flash?

May 10, 2011

I have drawn a series of lines using flash's graphics.lineTo command, and placed them in an array to be referenced later. Based on certain user interactions, the clips that hold these lines can be shifted to the right, causing the lines to move with them, no longer connecting to the point they originally connected to. So I need to extend the lines by the amount their parent clip was shifted (I've called this incVal). So what I need to do is find the point at which each of these lines ended at, and draw from that point to the left by incVal. How do I get that ending point of the line?

This is my code:

To draw line and add it both to the clip and to an array for future reference:

line.graphics.lineTo(localPoint.x,localPoint.y-10);
membersRef.addChild(line);
parallelArr.push(line);

[Code]....

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ActionScript 3.0 :: Flash - Creating A Shape From A Randomly Drawn Line?

Jun 15, 2010

I have a line randomly being drawn and moved across the stage. Here is the code:PHP Code:

import flash.display.Sprite;
var xValue:Number= 0; 
var yValue:Number = 150; 

[code].....

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