ActionScript 3.0 :: Loading In An External Image That Can Transform With The Senocular Transform Tool Class
Jun 26, 2009
I'm having trouble with loading in an external image that I can transform with the Senocular Transform Tool class. I have managed to load in the picture but the transform class doesn't seem want to grab it. Eventually I want to us the FileRef to upload the image but I just need to figure out how it works first. Here my code to load in the external image
[Code]...
The transform class can grab the other movieclips but it doesn't want to grab the new image loaded in from the code above.
how to load an external image with fileReference and loader into a movieclip such that it can be transformed with senocular's transform tool.Here's what I have so far: (It places the image down but I cannot transform it)
ActionScript Code: var fileRef:FileReference = new FileReference(); MovieClip(root).loadBtn.addEventListener(MouseEvent.CLICK, openClick);[code].....
I've been using Senocular's free transform tool: [URL] in tandem with an image upload (using the fileReference class) so that users can upload an image and the transform it.
The free transform class has a function that allows you to restrict the scaling of the movieClip that you apply the free transform to, but it works on a 'scale' rather than specific height and width properties. My problem is, that I don't know what he dimensions of each uploaded image will be, so if it's restricted to a scale, some images will be allowed to be bigger than others....
I am a teacher I used the senocular transformer tool "action sript 3.0 Transformer tool [url]... to create a program for my students I want to add a reset button to it may anyone help me to do so?
how can I modify the code in Senoculars Free transform tool so it resizes on width/height basis instead of scaleX / scaleY like in the current version?
I am using senocular's transform tool AS3 in one of my projects.I am having a problem in customizing the tool, I need the movieclip to be drag only with in a rectangle.
Does anyone has a modified version of this awesome tool that can limit the dragging of the objects to a given area? me in the right direction on how to accomplish this, which class i need to modify.
I am using the senocular transform tool for scaling, rotating etc... skew is disabled in the tool. I Have tried many ways to flip the display object horizontally and vertically. he function I am using is given below. It works fine when the display object is not rotated. When it is rotated and then flipped it outputs a skewed inverted display Object.
function flipHorizontal(dsp:DisplayObject):void { var matrix:Matrix = dsp.transform.matrix; matrix.transformPoint(new Point(dsp.width/2,dsp.height/2));
I'm using the Senocular Transform Tool to allow the user to scale an image that is loaded in. The demos work fine with sprites that are already on the stage.My setup is PureMVC and the images are loaded in, then I turn the loader content into a Bitmap and put that into a Sprite.I mimmicked the source files and added the TransformTool onto the stage level then I make the target the Sprite with the image inside.This all works and when I click on the image the TransformTool pops up and is the right size and shape. Unfortunately as soon as I try to scale or move it using the tool the image skews and scale in huge increments and goes off into the wrong directions.
I tried adding the Bitmap to the Sprite with the registration in the middle. I tried using a transform matrix to move the registration point to the center.
I am using the senocular transform tool for scaling, rotating etc... skew is disabled in the tool. I Have tried many ways to flip the display object horizontally and vertically. he function I am using is given below. It works fine when the display object is not rotated.When it is rotated and then flipped it outputs a skewed inverted display Object.
function flipHorizontal(dspisplayObject):void { var matrix:Matrix = dsp.transform.matrix;
I have a free transform tool simulator that rotates an image when the middle top button is clicked and held. The image rotates to 180 and then stops. Does anyone know why it is getting stuck?I have enabled viewsource for the code. the method is in WidgetEditor.as
Working with senocular Transform Tool - How to remove/disable tool for objects Im new to AS3, and i have to use it for my current project. I have used the AS2 Transform tool extensively, but needless to say, the AS3 version works entirely differently. The way i understand it, the tool applies to and every Sprite , movieclip on stage
I have been racking my brain with trying to convert [URL]../blog/distortimage into as3 im am very unfamilier with flex so I have become somewhat stuck can anyone I have set the buttons for transform and loading the image but its just not working at all.
I'm trying to get familiar with design patterns, modularity, unit testing and etc... (with ActionScript). I'm developing a simple "Free transform tool" right now, just as a exercise, but I don't like the solutions that I come up with so far, so I'll try to walk you trough my line of thoughts. When I come up with the idea I was thinking "What to write so I can test this great Unit testing framework FlexUnit", the first thing that I saw was guess what.. a free transform tool. :) When I was thinking about the architecture of the tool I run every scenario trough "How can I write unit tests for that thing?", so I come up with some kind of twisted MVC meta pattern:
A view that's holding all components (rotation area, drag area, resize buttons)A model (or something like that) that holds the necessary logic (setSize, setPositiom, rotateAroundCenter, etc..).And a controller that add listeners to the view components, update the mouse cursor when its over a component, get the mouse coordinates when is interacted with a component, do the calculations and call methods from the model that will update the view and the object that is benign transformed.
I was thinking: "Ok its flexible, i can switch M, V or C at any time, I achieved my main goal, because I can make lots of unit test for the model, where the important calculations are, so its great..".I just have started implementing it, but I think most of those thoughts are wrong. Yes I can change the view and add new skin but it's not flexible at all, if I want to add "skew" (or any other) functionality I should rewrite (or If I'm lucky just extend) M, V and C.Yes I can make bunch unit test for the model but controller's calculations will be hard to test.
So now I'm thinking for something like the Decorator pattern that will allow me to create whatever combination of controls i want to use and keep their logic separated, but I want to have the option to re-skin the controls themselves and to keep the logic separated so I can do the tests.I realize I want to create some kind of "ultimate transform tool", but I'm really trying to push my limits and learn something.
When I try to rotate using Gradient transform tool, I can't rotate my gradient 45 degrees or 90 degrees. nap to objects is enabled and holding shift also doesn't work.
My Text is visible before rotating it to verticle position using Free Transform Tool. But when once it is rotated to verticle position the text disappears from the Stage. And it is not an animated Text as well?
after i done all the animations and i want to paste it another fla. the movie clip animation positions not in the stage anymore, after i click on the timeline of the movie clip, it set path the movie clip to -8000+ X and Y. even i want to set to any number, it pop out invalid position. i have to use mouse drag the number back to position that i want. it's totally drive me crazy... really unstable.. sometimes i open back my fla, the movie clip position run too and i need to use transform tool double click set back to 0.
most 3d picture wall animations do this. how do i make the transformation in flash, either by hand or by action script or both?
e.g. initial image the transformed img (the entire image should take the form of trapezium) transformed image should not be like this- in this case, parts of the image is cut off in the black parts.
For a program i'm writing I need to marshal ActionScript classes to a format that is later to be read by Java (and back again). What solutions exists for such a need ? Is there a way (like when using Java through XMLEncoder/XMLDecoder) to generate that XML using standard flex libraries (that would be compatible with later decoding using XMLDecoder) ?
EDIT Yes, this question is a duplicate of Are there any tool mapping of JavaBeans to ActionScript Class through xml serialization and deserialization?, but I will accept correct answers and eventually start a bounty if no answer satisfies my needs. (in other words, i plan to make the previous - unanswered - question a duplicate of mine).
EDIT 2 To be even more precise, I have an application divided in two parts : one Flex GUI and one Java core. They communicate over a non http layer which requires data to be sent in XML. In this context, I replicated my Java objects in Flex (using GAS3) and now want some of these objects to be sent from Flex to Java and back again.For that purpose, I have to serialize objects (on the Flex end) in XML and deserialize them in Java (and all that back again).
I created a movie clip and I want it to changecolor by as3 . There is no problem with that but when I try to import my image in the movieclip, the color goes over it so I can't see it.
I wrote earlier about this InterpolateColor class that I have just written... now I am wondering about why I seem to only be able to use it on one object at a time and not on two objects at the same time.I want to use it to increase the brightness on my background image, while at the same time decrease the brightness on my navigation link text. It works on either one if done alone but when they are done at the same time, only one executes.
I found the function: rotateAroundExternalPoint(m:Matrix, x:Number, y:Number, angleDegrees:Number) to rotate an object around an external point. The top of the object will always point at the center point which is exactly what I want.
It works fine but its possible to rotate it in an oval instead of in a perfect circle...I think it should be something with the angleDegrees Parameter but im not sure what to do with it. I also tried to set up an own matrix but I failed. Any right direction to orbit an object in an oval, and where the top of the object always point at the rotation center?
I have a movieclip and when I do 3D rotation from Transform panel, It rotates perfect, center is in the middle of image, and when I apply mc.rotationY, rotation center is in left of the image, aren't 3D rotation from Transform panel and mc.rotationY from AS same? what's up?
i have a web application that runs inside a iframe. The iframe is scaled with -webkit-transform:scale(0.8), thats works pretty good but my flash audio recorder inside that iframe doesn´t work when the iframe gots scaled. The flash selfs got loaded and works but the SecurityPanel on which the user has to allow the access to the microphone, is not clickable.
Maybee someone has the same problem or any idea what i can do to fix that?
in a local as3 application i need to capture a video at 25 frames per second and send the bytearray to a local python script.when i try to encode the bytearray to png inside as3 it is much to slow.so i decided to just write the raw bytearray i got from :[code]this is pretty performant and does not drop frames so far.however, i need to convert these raw bytes to png on the python side.
Im using CS4 trying to make a tween where I transform a rectangle to go from 2 pixels to about 500 pixels so I can create a transition effect, but its only letting me transform it to around 200 pixels.Am I not doing it the way Flash wants me? How should I transform a rectangle to be a lot wider or taller for a tween?