ActionScript 3.0 :: Matrix Transform - Rotate Object Around External Point

Oct 14, 2010

I found the function:
rotateAroundExternalPoint(m:Matrix, x:Number, y:Number, angleDegrees:Number)
to rotate an object around an external point. The top of the object will always point at the center point which is exactly what I want.

It works fine but its possible to rotate it in an oval instead of in a perfect circle...I think it should be something with the angleDegrees Parameter but im not sure what to do with it. I also tried to set up an own matrix but I failed. Any right direction to orbit an object in an oval, and where the top of the object always point at the rotation center?

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